Removed transport array from resistance preset

This commit is contained in:
Wyqer 2019-05-09 17:27:32 +02:00
parent ecf5433f1e
commit cc993f8c9d
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5 changed files with 210 additions and 238 deletions

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@ -1,206 +1,201 @@
/*
Needed Mods:
- Project OPFOR
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"LOP_RACS_Infantry_MG",
"LOP_RACS_Infantry_Engineer",
"LOP_RACS_Infantry_TL",
"LOP_RACS_Infantry_Corpsman",
"LOP_RACS_Infantry_Rifleman",
"LOP_RACS_Infantry_AT",
"LOP_RACS_Infantry_Marksman",
"LOP_RACS_Infantry_SL"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"LOP_RACS_Landrover_M2",
"LOP_RACS_Offroad_M2"
];
// transport vehicles (should be able to transport at least 10 soldiers)
KP_liberation_guerilla_transports = [
"LOP_RACS_Truck"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 =[
["rhs_weap_Izh","rhsgref_1Rnd_00Buck",20,"",""],
["rhs_weap_m38","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_m38_rail","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_kar98k","rhsgref_5rnd_792x57_kar98k",6,"",""],
["rhs_weap_mosin_sbr","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S",5,"",""]
];
KP_liberation_guerilla_weapons_2 =[
["rhs_weap_ak74","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_akm","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_akms","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",4,"",""],
["rhs_weap_svds","rhs_10rnd_762x54mmR_7N1",3,"rhs_acc_pso1m2",""]
];
KP_liberation_guerilla_weapons_3 =[
["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"rhs_acc_pkas",""],
["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"rhs_acc_ekp8_02",""],
["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_pkas",""],
["rhs_weap_asval_grip","rhs_20rnd_9x39mm_SP5",5,"rhs_acc_pkas",""],
["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
["rhs_weap_pkp","rhs_100Rnd_762x54mmR",2,"rhs_acc_pkas",""],
["rhs_weap_svdp","rhs_10rnd_762x54mmR_7N1",5,"rhs_acc_pso1m21",""],
["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
KP_liberation_guerilla_uniforms_2 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
KP_liberation_guerilla_uniforms_3 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F",
"rhs_vest_commander",
"rhs_vest_pistol_holder",
"V_Rangemaster_belt",
"rhs_6sh46"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F",
"rhsgref_alice_webbing",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"rhs_vydra_3m",
"rhsgref_6b23_khaki_medic",
"rhsgref_6b23_khaki_nco",
"rhsgref_6b23_khaki_officer",
"rhsgref_6b23_khaki_rifleman",
"rhsgref_6b23_khaki_sniper",
"rhsgref_6b23_khaki"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"rhsgref_fieldcap_ttsko_digi",
"rhsgref_fieldcap_ttsko_forest",
"rhsgref_fieldcap_ttsko_mountain",
"rhsgref_fieldcap_ttsko_urban",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"rhsgref_M56",
"H_Watchcap_blk",
"rhs_ssh68",
"rhsgref_ssh68_emr",
"rhs_tsh4",
"H_Beret_blk",
"H_Watchcap_camo",
"H_Watchcap_khk",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk",
"rhs_balaclava",
"rhs_balaclava1_olive",
"rhs_scarf"
];
/*
Needed Mods:
- Project OPFOR
Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"LOP_RACS_Infantry_MG",
"LOP_RACS_Infantry_Engineer",
"LOP_RACS_Infantry_TL",
"LOP_RACS_Infantry_Corpsman",
"LOP_RACS_Infantry_Rifleman",
"LOP_RACS_Infantry_AT",
"LOP_RACS_Infantry_Marksman",
"LOP_RACS_Infantry_SL"
];
// Armed vehicles
KP_liberation_guerilla_vehicles = [
"LOP_RACS_Landrover_M2",
"LOP_RACS_Offroad_M2"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
/* Weapons - You've to add the weapons as array like
["Weaponclassname","Magazineclassname","magazine amount","optic","tripod"]
You can leave optic and tripod empty with "" */
KP_liberation_guerilla_weapons_1 =[
["rhs_weap_Izh","rhsgref_1Rnd_00Buck",20,"",""],
["rhs_weap_m38","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_m38_rail","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_kar98k","rhsgref_5rnd_792x57_kar98k",6,"",""],
["rhs_weap_mosin_sbr","rhsgref_5rnd_762x54_m38",6,"",""],
["rhs_weap_makarov_pm","rhs_mag_9x18_8_57N181S",5,"",""]
];
KP_liberation_guerilla_weapons_2 =[
["rhs_weap_ak74","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_akm","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_akms","rhs_30rnd_762x39mm",3,"",""],
["rhs_weap_aks74u","rhs_30rnd_545x39_AK",3,"",""],
["rhs_weap_pp2000","rhs_mag_9x19mm_7n21_20",4,"",""],
["rhs_weap_svds","rhs_10rnd_762x54mmR_7N1",3,"rhs_acc_pso1m2",""]
];
KP_liberation_guerilla_weapons_3 =[
["rhs_weap_ak103","rhs_30rnd_762x39mm",4,"rhs_acc_pkas",""],
["rhs_weap_ak104","rhs_30rnd_762x39mm",4,"rhs_acc_ekp8_02",""],
["rhs_weap_ak105","rhs_30rnd_545x39_AK",4,"rhs_acc_pkas",""],
["rhs_weap_asval_grip","rhs_20rnd_9x39mm_SP5",5,"rhs_acc_pkas",""],
["rhs_weap_pkm","rhs_100Rnd_762x54mmR",2,"",""],
["rhs_weap_pkp","rhs_100Rnd_762x54mmR",2,"rhs_acc_pkas",""],
["rhs_weap_svdp","rhs_10rnd_762x54mmR_7N1",5,"rhs_acc_pso1m21",""],
["rhs_weap_aks74un","rhs_30rnd_545x39_AK",4,"rhs_acc_ekp8_02",""]
];
// Uniforms
KP_liberation_guerilla_uniforms_1 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
KP_liberation_guerilla_uniforms_2 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
KP_liberation_guerilla_uniforms_3 = [
"LOP_U_RACS_Fatigue_01",
"LOP_U_RACS_Fatigue_01_slv"
];
// Vests
KP_liberation_guerilla_vests_1 = [
"V_LegStrapBag_coyote_F",
"V_LegStrapBag_olive_F",
"V_LegStrapBag_black_F",
"V_Pocketed_coyote_F",
"V_Pocketed_olive_F",
"V_Pocketed_black_F",
"V_BandollierB_cbr",
"V_BandollierB_rgr",
"V_BandollierB_khk",
"V_BandollierB_oli",
"V_BandollierB_blk",
"V_BandollierB_ghex_F",
"rhs_vest_commander",
"rhs_vest_pistol_holder",
"V_Rangemaster_belt",
"rhs_6sh46"
];
KP_liberation_guerilla_vests_2 = [
"V_Chestrig_rgr",
"V_Chestrig_khk",
"V_Chestrig_oli",
"V_Chestrig_blk",
"V_HarnessO_brn",
"V_HarnessO_gry",
"V_HarnessO_ghex_F",
"V_HarnessOGL_brn",
"V_HarnessOGL_gry",
"V_HarnessOGL_ghex_F",
"rhsgref_alice_webbing",
"V_TacChestrig_grn_F",
"V_TacChestrig_cbr_F",
"V_TacChestrig_oli_F"
];
KP_liberation_guerilla_vests_3 = [
"V_TacVest_brn",
"V_TacVest_khk",
"V_TacVest_oli",
"V_TacVest_blk",
"V_I_G_resistanceLeader_F",
"V_TacVest_camo",
"rhs_vydra_3m",
"rhsgref_6b23_khaki_medic",
"rhsgref_6b23_khaki_nco",
"rhsgref_6b23_khaki_officer",
"rhsgref_6b23_khaki_rifleman",
"rhsgref_6b23_khaki_sniper",
"rhsgref_6b23_khaki"
];
// Headgear
KP_liberation_guerilla_headgear_1 = [
"",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_blu",
"H_Bandanna_sand",
"H_Bandanna_gry",
"H_Bandanna_camo",
"H_Bandanna_cbr",
"H_Bandanna_sgg",
"H_Bandanna_khk",
"rhsgref_fieldcap_ttsko_digi",
"rhsgref_fieldcap_ttsko_forest",
"rhsgref_fieldcap_ttsko_mountain",
"rhsgref_fieldcap_ttsko_urban",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
KP_liberation_guerilla_headgear_3 = [
"H_ShemagOpen_khk",
"H_ShemagOpen_tan",
"H_Shemag_olive",
"H_Booniehat_khk",
"H_Booniehat_oli",
"rhsgref_M56",
"H_Watchcap_blk",
"rhs_ssh68",
"rhsgref_ssh68_emr",
"rhs_tsh4",
"H_Beret_blk",
"H_Watchcap_camo",
"H_Watchcap_khk",
"",
"",
"",
"",
"LOP_H_6B27M_RACS",
"LOP_H_6B27M_ess_RACS"
];
// Facegear. Applies for tier 2 and 3.
KP_liberation_guerilla_facegear = [
"",
"",
"",
"G_Bandanna_shades",
"G_Bandanna_beast",
"G_Bandanna_tan",
"G_Bandanna_khk",
"G_Bandanna_oli",
"G_Bandanna_aviator",
"G_Bandanna_blk",
"rhs_balaclava",
"rhs_balaclava1_olive",
"rhs_scarf"
];

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@ -6,7 +6,7 @@ Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_C_Soldier_Bandit_1_F",
@ -25,12 +25,6 @@ KP_liberation_guerilla_vehicles = [
"I_C_Offroad_02_AT_F"
];
// transport vehicles (should be able to transport at least 10 soldiers)
KP_liberation_guerilla_transports = [
"I_C_Van_01_transport_F",
"I_C_Van_02_transport_F"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
@ -82,7 +76,7 @@ KP_liberation_guerilla_uniforms_1 = [
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_Marshal"
];
KP_liberation_guerilla_uniforms_2 = [

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@ -6,7 +6,7 @@ Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_G_Soldier_AR_F",
@ -25,12 +25,6 @@ KP_liberation_guerilla_vehicles = [
"I_G_Offroad_01_AT_F"
];
// transport vehicles (should be able to transport at least 10 soldiers)
KP_liberation_guerilla_transports = [
"I_G_Van_01_transport_F",
"I_G_Van_02_transport_F"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
@ -82,7 +76,7 @@ KP_liberation_guerilla_uniforms_1 = [
"U_C_Man_casual_5_F",
"U_C_Man_casual_6_F",
"U_Marshal"
];
KP_liberation_guerilla_uniforms_2 = [

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@ -8,7 +8,7 @@ Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"LOP_AM_Infantry_SL",
@ -26,11 +26,6 @@ KP_liberation_guerilla_vehicles = [
"LOP_AM_UAZ_DshKM"
];
// transport vehicles (should be able to transport at least 10 soldiers)
KP_liberation_guerilla_transports = [
"LOP_AM_Truck"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
@ -79,7 +74,7 @@ KP_liberation_guerilla_uniforms_1 = [
"LOP_U_TAK_Civ_Fatigue_15",
"LOP_U_TAK_Civ_Fatigue_16"
];
KP_liberation_guerilla_uniforms_2 = [
"LOP_U_TAK_Civ_Fatigue_01",
"LOP_U_TAK_Civ_Fatigue_02",
@ -150,7 +145,7 @@ KP_liberation_guerilla_headgear_1 = [
"H_Bandanna_blu",
"H_Bandanna_cbr",
"H_Bandanna_khk",
"H_Bandanna_mcamo",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_sand",
"H_Bandanna_camo"
@ -163,7 +158,7 @@ KP_liberation_guerilla_headgear_2 = [
"H_Bandanna_gry",
"H_Bandanna_cbr",
"H_Bandanna_khk",
"H_Bandanna_mcamo",
"H_Bandanna_mcamo",
"H_Bandanna_sgg",
"H_Bandanna_sand",
"H_Bandanna_camo",

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@ -7,7 +7,7 @@ Optional Mods:
- None
*/
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
KP_liberation_guerilla_units = [
"I_G_Soldier_AR_F",
@ -25,12 +25,6 @@ KP_liberation_guerilla_vehicles = [
"rhsgref_ins_g_uaz_dshkm_chdkz"
];
// transport vehicles (should be able to transport at least 10 soldiers)
KP_liberation_guerilla_transports = [
"rhsgref_ins_g_ural",
"rhsgref_ins_g_ural_open"
];
/* Guerilla Equipment
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */