Update README.md
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@ -42,7 +42,7 @@ The area has fallen to the enemy, and it is up to you to take it back. Embark on
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## Needed Mods
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These mods are needed if you want to use the prepackaged missionfiles from the release tab or Steam Workshop.
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You can play every map without any mods (only the maps themself) if you set the preset to custom in the file `kp_liberation_config`.
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* Al Rayak
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* Al Rayak (pja310)
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* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
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* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
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* [G.O.S Al Rayak](http://steamcommunity.com/sharedfiles/filedetails/?id=648172507)
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@ -187,6 +187,29 @@ class Missions
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## Changelog
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### 0.96.7 (TBD)
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* Added: Mines and explosives will be saved around FOBs.
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* Added: Inheritance support to object inits. (3rd array element, bool)
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* Added: USAF mod support for all US based preset. Thanks to [Eogos](https://github.com/Eogos)
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* Added: Save interval setting in config file.
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* Added: Steam UID whitelist in config to grant access to commander actions even if not in that slot.
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* Added: Applied mission parameters are logged in server rpt.
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* Updated: Updated CUP presets to be inline with October 2019 stable build of CUP mods. Thanks to [Eogos](https://github.com/Eogos)
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* Updated: Turkish translation. Thanks to [654wak654](https://github.com/654wak654)
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* Tweaked: Default blacklist now only holds the static and tent backpacks.
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* Tweaked: Scripted server restart now automatically recognizes the OS of the server. More info in the [Wiki article](https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_FAQ#how-does-the-scripted-server-restart-work)
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* Updated: Russian localization. Thanks to [Dj_Haski](https://github.com/DjHaski)
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* Tweaked: Infantry for battlegroup transport vehicles are now spawned closer to the objective.
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* Tweaked: Transport helicopters in battlegroups are now correctly dropping paratroopers.
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* Fixed: Some CUP presets had free buildable arsenals. Thanks to [Eogos](https://github.com/Eogos)
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* Fixed: Wrong boat in CUP USMC Woodland preset. Thanks to [Eogos](https://github.com/Eogos)
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* Fixed: Object inits will fire on units not only vehicles.
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* Fixed: Objects will be recyclable after being towed with Advanced Towing.
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* Fixed: Flickering/disappearing of mobile respawn.
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* Fixed: Error message when trying to build a sector storage on water didn't vanished.
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* Fixed: RHS CH53 and RHS C130J transport configs after RHS 0.5.0 update. Thanks to [FatRefrigerator](https://github.com/FatRefrigerator)
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* Fixed: Support for CBA disposable launchers. Thanks to [Dahlgren](https://github.com/Dahlgren)
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### 0.96.6 (09th September 2019)
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* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) transport configs. Thanks to [Dahlgren](https://github.com/Dahlgren)
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* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
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