Add Germany West Preset (GM)

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Filip Maciejewski 2019-04-30 20:16:35 +02:00
parent c34d9b88b8
commit e3ba03b819
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3 changed files with 279 additions and 1 deletions

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@ -40,7 +40,9 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
5 = BWMod Bundeswehr (Tropentarn)
6 = RHS USAF (Woodland)
7 = RHS USAF (Desert)
8 = RHS AFRF (VDV/MSV) */
8 = RHS AFRF (VDV/MSV)
9 = Germany West (Global Mobilization)
*/
KP_liberation_preset_blufor = 0;
/* OPFOR preset:

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@ -0,0 +1,275 @@
/*
Needed Mods:
- Global Mobilization
Optional Mods:
- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
- RHSUSAF
- RHSSAF
- RHSAFRF
*/
/* - Support classnames.
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
FOB_typename = "land_gm_tower_bt_6_fuest_80"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "gm_ge_army_shelteraceI_command"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "gm_ge_army_bpz2a0"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "gm_ge_army_u1300l_medic"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "gm_ge_army_m113a1g_command"; // This is Spartan 01, a multipurpose mobile respawn as a command M113. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "gm_ge_army_crew_mp2a1_80_oli"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "gm_ge_army_crew_mp2a1_80_oli"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "gm_ge_army_u1300l_container"; // Little birds replaced with unimog for container transportation. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "gm_ge_army_kat1_454_cargo"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "land_gm_euro_shed_03"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "land_gm_radiotower_01"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
infantry_units = [
["gm_ge_army_rifleman_g3a3_80_ols",20,0,0], //Rifleman
["gm_ge_army_antitank_g3a3_pzf44_80_ols",30,0,0], //Rifleman (AT)
["gm_ge_army_grenadier_g3a3_80_ols",25,0,0], //Grenadier
["gm_ge_army_machinegunner_mg3_80_ols",25,0,0], //Autorifleman
["gm_ge_army_antitank_g3a3_pzf84_80_ols",50,10,0], //AT Specialist
["gm_ge_army_medic_g3a3_80_ols",30,0,0], //Combat Life Saver
["gm_ge_army_engineer_g3a4_80_ols",30,0,0], //Engineer
["gm_ge_army_demolition_g3a4_80_ols",30,0,0], //Explosives Specialist
["gm_ge_army_crew_mp2a1_80_oli",10,0,0] //Crewman
];
light_vehicles = [
["gm_ge_army_bicycle_01_oli",10,0,0], //Service Bicycle
["gm_ge_army_k125",50,0,25], //K125 Bike
["gm_ge_army_iltis_cargo",100,0,50], //Truck 0.5t
["gm_ge_army_iltis_milan",100,60,50], //Truck 0.5t MILAN
["gm_ge_army_u1300l_cargo",125,30,75], //Truck 2t Transport
["gm_ge_army_kat1_451_cargo",145,30,75], //Truck 5t Transport
["gm_ge_army_u1300l_container",100,30,50], //Truck 2t Flatbed
["B_Boat_Transport_01_F",100,0,25] //Assault Boat
];
heavy_vehicles = [
["gm_ge_army_m113a1g_apc",200,40,100], //M113A3 (MG3)
["gm_ge_army_m113a1g_apc_milan",200,60,100], //M113A3 (MILAN)
["gm_ge_army_m113a1g_medic",200,0,100], //M113A3 (Medical)
["gm_ge_army_fuchsa0_engineer",200,75,125], //Fuchs (Engineer)
["gm_ge_army_fuchsa0_reconnaissance",200,150,125], //Fuchs (Recon, MILAN)
["gm_ge_army_gepard1a1",300,250,175], //Gepard 1A1
["gm_ge_army_Leopard1a1a1",400,300,200], //Leopard 1A1A1
["gm_ge_army_Leopard1a1a2",400,350,225], //Leopard 1A1A2
["gm_ge_army_Leopard1a3",500,500,250], //Leopard 1A3
["gm_ge_army_Leopard1a3a1",550,550,250] //Leopard 1A3A1
];
air_vehicles = [
["len_uh1d_bw",225,0,125] //BW UH-1D
];
static_vehicles = [
["gm_ge_army_milan_launcher_tripod",50,100,0] //Static MILAN
];
buildings = [
["Land_Cargo_House_V4_F",0,0,0],
["Land_Cargo_Patrol_V4_F",0,0,0],
["Land_Cargo_Tower_V4_F",0,0,0],
["Flag_NATO_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_ghex_F",0,0,0],
["CamoNet_ghex_open_F",0,0,0],
["CamoNet_ghex_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["land_gm_euro_furniture_mapboard_01",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_01_round_green_F",0,0,0],
["Land_BagFence_01_short_green_F",0,0,0],
["Land_BagFence_01_long_green_F",0,0,0],
["Land_BagFence_01_corner_green_F",0,0,0],
["Land_BagFence_01_end_green_F",0,0,0],
["Land_BagBunker_01_small_green_F",0,0,0],
["Land_BagBunker_01_large_green_F",0,0,0],
["Land_HBarrier_01_tower_green_F",0,0,0],
["Land_HBarrier_01_line_1_green_F",0,0,0],
["Land_HBarrier_01_line_3_green_F",0,0,0],
["Land_HBarrier_01_line_5_green_F",0,0,0],
["Land_HBarrier_01_big_4_green_F",0,0,0],
["Land_HBarrier_01_wall_4_green_F",0,0,0],
["Land_HBarrier_01_wall_6_green_F",0,0,0],
["Land_HBarrier_01_wall_corner_green_F",0,0,0],
["Land_HBarrier_01_wall_corridor_green_F",0,0,0],
["Land_HBarrier_01_big_tower_green_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0],
["land_gm_sandbags_01_round_01",0,0,0],
["land_gm_sandbags_01_wall_01",0,0,0],
["land_gm_sandbags_01_short_01",0,0,0],
["land_gm_sandbags_01_door_01",0,0,0],
["land_gm_sandbags_01_door_02",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,200,500,0],
[FOB_truck_typename,300,500,100],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["gm_ge_army_u1300l_repair",325,30,75], //Truck 2t repair
["gm_ge_army_kat1_451_refuel",125,0,275], //Truck 5t fuel
["gm_ge_army_kat1_451_reammo",125,200,75], //Truck 5t ammo
["B_Slingload_01_Repair_F",275,0,0], //Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], //Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
];
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
// Light infantry squad.
blufor_squad_inf_light = [
"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_grenadier_g3a3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_demolition_g3a4_80_ols",
"gm_ge_army_medic_g3a3_80_ols",
"gm_ge_army_engineer_g3a4_80_ols"
];
// Heavy infantry squad.
blufor_squad_inf = [
"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_grenadier_g3a3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_demolition_g3a4_80_ols",
"gm_ge_army_medic_g3a3_80_ols",
"gm_ge_army_engineer_g3a4_80_ols"
];
// AT specialists squad.
blufor_squad_at = [
"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols",
"gm_ge_army_medic_g3a3_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols"
];
// AA specialists squad.
blufor_squad_aa = [
"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols",
"gm_ge_army_medic_g3a3_80_ols",
"gm_ge_army_rifleman_g3a3_80_ols"
];
// Force recon squad.
blufor_squad_recon = [
"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_grenadier_g3a3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_demolition_g3a4_80_ols",
"gm_ge_army_medic_g3a3_80_ols",
"gm_ge_army_engineer_g3a4_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols"
];
// Paratroopers squad.
blufor_squad_para = [
"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_antitank_g3a3_pzf44_80_ols",
"gm_ge_army_grenadier_g3a3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_machinegunner_mg3_80_ols",
"gm_ge_army_demolition_g3a4_80_ols",
"gm_ge_army_medic_g3a3_80_ols",
"gm_ge_army_engineer_g3a4_80_ols",
"gm_ge_army_antitank_g3a3_pzf84_80_ols"
];
// Elite vehicles that should be unlocked through military base capture.
elite_vehicles = [
"gm_ge_army_Leopard1a1a2", //Leopard 1A1A2
"gm_ge_army_Leopard1a3a1" //Leopard 1A3A1
];

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@ -7,6 +7,7 @@ switch (KP_liberation_preset_blufor) do {
case 6: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\rhs_usaf_wdl.sqf";};
case 7: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\rhs_usaf_des.sqf";};
case 8: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\rhs_afrf.sqf";};
case 9: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\gm_west.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
};