Changed variable and added periods, so apple won't kill me

This commit is contained in:
Christian 2017-10-08 21:05:05 +02:00
parent 39d7c8e8ab
commit e3c71e6d49
2 changed files with 16 additions and 16 deletions

View File

@ -106,24 +106,24 @@ GRLIB_sector_cap = 180 * GRLIB_unitcap; // Cap for sector defen
GRLIB_battlegroup_cap = 150 * GRLIB_unitcap; // Cap for enemy battlegroups.
GRLIB_patrol_cap = 150 * GRLIB_unitcap; // Cap for enemy patrols.
KP_liberation_cr_kill_penalty = 5; // Civil Reputation penalty for killing a civilian
KP_liberation_cr_building_penalty = 3; // Civil Reputation penalty for destroying/damaging a building
KP_liberation_cr_vehicle_penalty = 1; // Civil Reputation penalty for stealing a civilian vehicle
KP_liberation_cr_sector_gain = 5; // Civil Reputation gain for liberate a sector
KP_liberation_cr_kill_penalty = 5; // Civil Reputation penalty for killing a civilian.
KP_liberation_cr_building_penalty = 3; // Civil Reputation penalty for destroying/damaging a building.
KP_liberation_cr_vehicle_penalty = 1; // Civil Reputation penalty for stealing a civilian vehicle.
KP_liberation_cr_sector_gain = 5; // Civil Reputation gain for liberate a sector.
KP_liberation_civinfo_min = 5400; // Civil Informant minimum spawn time (seconds)
KP_liberation_civinfo_max = 10800; // Civil Informant maximum spawn time (seconds)
KP_liberation_civinfo_chance = 75; // Civil Informant spawn chance (0-100)
KP_liberation_civinfo_intel = 5; // Civil Informant intel amount
KP_liberation_civinfo_duration = 1200; // Civil Informant staytime until despawning (seconds)
KP_liberation_civinfo_min = 5400; // Civil Informant minimum spawn time. (seconds)
KP_liberation_civinfo_max = 10800; // Civil Informant maximum spawn time. (seconds)
KP_liberation_civinfo_chance = 75; // Civil Informant spawn chance. (0-100)
KP_liberation_civinfo_intel = 5; // Civil Informant intel amount.
KP_liberation_civinfo_duration = 1200; // Civil Informant staytime until despawning. (seconds)
KP_liberation_convoy_ambush_chance = 5; // Chance that a logistic convoy will be ambushed, when civil reputation is low
KP_liberation_convoy_ambush_duration = 1800; // Duration of the convoy ambush event (seconds)
KP_liberation_convoy_ambush_chance = 5; // Chance that a logistic convoy will be ambushed, when civil reputation is low.
KP_liberation_convoy_ambush_duration = 1800; // Duration of the convoy ambush event. (seconds)
KP_liberation_resistance_tier2 = 30; // At which strength (0-100) the guerilla forces will be at tier 2?
KP_liberation_resistance_tier3 = 70; // At which strength (0-100) the guerilla forces will be at tier 3?
KP_liberation_resistance_at_chance = 20; // Chance that a guerilla unit has a RPG (tier 2 and 3)
KP_liberation_guerilla_sector_chance = 30; // Chance that a guerilla squad will join an ongoing sector attack
KP_liberation_resistance_at_chance = 20; // Chance that a guerilla unit has a RPG. (tier 2 and 3)
KP_liberation_resistance_sector_chance = 30; // Chance that a guerilla squad will join an ongoing sector attack.
/* - Default arsenal blacklist method.
Useless if you're using anything other than "kp_liberation_arsenal = 0;" above. A whitelisted arsenal is always more performance friendly then a blacklisted arsenal.

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@ -52,7 +52,7 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
_spawncivs = true;
if ((random 100) <= KP_liberation_guerilla_sector_chance) then {
if ((random 100) <= KP_liberation_resistance_sector_chance) then {
_guerilla = true;
};
@ -86,7 +86,7 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
_spawncivs = true;
if ((random 100) <= KP_liberation_guerilla_sector_chance) then {
if ((random 100) <= KP_liberation_resistance_sector_chance) then {
_guerilla = true;
};
@ -132,7 +132,7 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
_spawncivs = false;
if ((random 100) <= KP_liberation_guerilla_sector_chance) then {
if ((random 100) <= KP_liberation_resistance_sector_chance) then {
_guerilla = true;
};