Removed vanilla player score saving
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ecf61893ef
commit
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@ -1,22 +0,0 @@
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waitUntil { !(isNil "GRLIB_player_scores") };
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waitUntil { !isNil "save_is_loaded" };
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while { true } do {
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{
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if ( ( _x getVariable [ "GRLIB_score_set", 0 ] ) == 0 ) then {
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_x setVariable [ "GRLIB_score_set", 1, false ];
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private [ "_nextplayer" ];
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_nextplayer = _x;
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{
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if ( (getPlayerUID _nextplayer) == (_x select 0) ) exitWith {
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_nextplayer addScore ((_x select 1) - (score _nextplayer));
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};
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} foreach GRLIB_player_scores;
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};
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} foreach allPlayers;
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sleep 15;
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};
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@ -42,7 +42,6 @@ execVM "scripts\server\battlegroup\counter_battlegroup.sqf";
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execVM "scripts\server\battlegroup\random_battlegroups.sqf";
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execVM "scripts\server\battlegroup\readiness_increase.sqf";
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execVM "scripts\server\game\apply_default_permissions.sqf";
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execVM "scripts\server\game\apply_saved_scores.sqf";
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execVM "scripts\server\game\capture_vehicles.sqf";
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execVM "scripts\server\game\clean.sqf";
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execVM "scripts\server\game\cleanup_vehicles.sqf";
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@ -57,7 +56,6 @@ execVM "scripts\server\game\synchronise_vars.sqf";
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execVM "scripts\server\game\synchronise_eco.sqf";
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execVM "scripts\server\game\zeus_synchro.sqf";
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execVM "scripts\server\offloading\offload_calculation.sqf";
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//execVM "scripts\server\offloading\offload_manager.sqf";
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execVM "scripts\server\offloading\show_fps.sqf";
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execVM "scripts\server\patrols\civilian_patrols.sqf";
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execVM "scripts\server\patrols\manage_patrols.sqf";
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@ -1,35 +0,0 @@
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while {GRLIB_endgame == 0} do {
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private _commander = [] call F_getCommander;
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if !(isNull _commander) then {
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private _blufor_ai_groups = [];
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private _localgroup = grpNull;
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private _is_ai_only = true;
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{
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if (side _x == GRLIB_side_friendly) then {
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_localgroup = _x;
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_is_ai_only = true;
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{
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if (isPlayer _x) exitWith {_is_ai_only = false;};
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} foreach units _localgroup;
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if (_is_ai_only) then {
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_blufor_ai_groups pushback _localgroup;
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};
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};
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} foreach (allGroups select {groupOwner _x != owner _commander});
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if (count _blufor_ai_groups > 0) then {
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{
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if (((leader _x) distance startbase) > 500 && (groupOwner _x != owner _commander)) then {
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_x setGroupOwner (owner _commander);
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sleep 1;
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};
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} foreach _blufor_ai_groups;
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};
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};
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sleep 15;
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};
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@ -164,8 +164,10 @@ class Missions
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### 0.96.5 (TBD due to Contacts Release)
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* Added: The Unsung Vietnam War Mod presets.
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* Added: The Unsung Vietnam War Mod transport configs.
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* Added: Statistic values of civilian, resistance kills.
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* Added: Statistic values for destroyed civilian buildings and vehicles
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* Added: Statistic values for total and friendly resistance kills.
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* Added: Statistic values for spent/produced resources.
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* Removed: Vanilla player score saving.
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* Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
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* Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
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* Tweaked: Added elite vehicles to CSAT presets.
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