Rosche added to init_buildings.sqf
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@ -8,6 +8,7 @@ switch (worldName) do {
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case "Sara": {call compile preprocessFileLineNumbers "scripts\server\civrep\ignored\sara.sqf"};
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case "Takistan": {call compile preprocessFileLineNumbers "scripts\server\civrep\ignored\takistan.sqf"};
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case "Tanoa": {call compile preprocessFileLineNumbers "scripts\server\civrep\ignored\tanoa.sqf"};
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case "WL_Rosche": {call compile preprocessFileLineNumbers "scripts\server\civrep\ignored\wl_rosche.sqf"};
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case "xcam_taunus": {call compile preprocessFileLineNumbers "scripts\server\civrep\ignored\xcam_taunus.sqf"};
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default {call compile preprocessFileLineNumbers "scripts\server\civrep\ignored\altis.sqf"};
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};
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@ -165,6 +165,7 @@ class Missions
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* Added: West Germany Arsenal Preset. Thanks to [Dahlgren](https://github.com/Dahlgren)
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* Added: Chernarus Winter basefile to repository.
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* Added: Fog removal script readded, as some people had issues with too much fog after some time.
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* Added: Rosche building ignore list. Thanks to [madpat3](https://github.com/madpat3)
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* Tweaked: Weather module is also loaded, even with ACE running. (ACE doesn't control weather completely anymore)
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* Tweaked: Disabled script that switched locality of all blufor units to the commander machine. (should fix UAV issue)
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* Tweaked: `allPlayers` replaced with `(allPlayers - entities "HeadlessClient_F")` for scripts which should pause when no players are online. (logistic, resources, battlegroups)
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