Update README.md
This commit is contained in:
parent
1c062000d0
commit
f8646fefe9
|
@ -179,6 +179,8 @@ class Missions
|
|||
* Tweaked: Some smaller code optimizations in the whole framework.
|
||||
* Tweaked: Changes in elite vehicles in presets are now also applied during a running campaign.
|
||||
* Tweaked: Player lead squads are now also saved near FOBs. (but still needs to be reassigned via zeus after load, of course)
|
||||
* Tweaked: Weather is now only handled by the server.
|
||||
* Tweaked: IEDs placed via mission scripts are now added to Zeus, if asymmetric debug is enabled.
|
||||
* Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
|
||||
* Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)
|
||||
|
||||
|
|
Loading…
Reference in New Issue