Fixed: Guerilla could spawn with neutral CivRep

This commit is contained in:
Christian 2017-11-27 16:14:20 +01:00
parent d81b330397
commit f940417d7a
3 changed files with 2 additions and 3 deletions

View File

@ -117,7 +117,6 @@ GRLIB_arsenal_weapons = [
"rhsusf_weap_MP7A2_aor1",
"rhsusf_weap_MP7A2_desert",
"rhsusf_weap_MP7A2_winter"
];
GRLIB_arsenal_magazines = [

View File

@ -69,7 +69,7 @@ while { dialog && (alive player) && edit_loadout == 0 } do {
if ( load_loadout > 0 ) then {
private _loaded_loadout = _loadouts_data select (lbCurSel 201);
[player, [profileNamespace, _loaded_loadout]] call bis_fnc_loadInventory;
[ player ] call F_correctLaserBatteries;
[player] call F_correctLaserBatteries;
if (KP_liberation_arsenalUsePreset) then {
if ([_backpack] call F_checkGear) then {

View File

@ -87,7 +87,7 @@ if ((!(_sector in blufor_sectors)) && (([getmarkerpos _sector, [_opforcount] cal
_spawncivs = true;
if ((random 100) <= KP_liberation_resistance_sector_chance) then {
if (((random 100) <= KP_liberation_resistance_sector_chance) && (([] call F_cr_getMulti) > 0)) then {
_guerilla = true;
};