Small Fixes
This commit is contained in:
parent
00985d776d
commit
fc2465ff1b
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@ -1,4 +1,4 @@
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version=52;
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version=53;
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class EditorData
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{
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moveGridStep=1;
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@ -16,7 +16,7 @@ class EditorData
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};
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class Camera
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{
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pos[]={8448.3223,204.66422,25160.982};
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pos[]={8458.8418,179.65727,25167.299};
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dir[]={0.32274047,-0.59374702,-0.73714823};
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up[]={0.23814245,0.80462241,-0.5439235};
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aside[]={-0.91608679,3.4422555e-008,-0.40108615};
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@ -57,91 +57,91 @@ class AddonsMetaData
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className="A3_Ui_F";
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name="Arma 3 - User Interface";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item1
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{
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className="A3_Structures_F";
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name="Arma 3 - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item2
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{
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className="A3_Structures_F_EPA";
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name="Arma 3 Survive Episode - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item3
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{
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className="A3_Structures_F_EPC";
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name="Arma 3 Win Episode - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item4
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{
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className="A3_Structures_F_Mil";
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name="Arma 3 - Military Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item5
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{
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className="A3_Weapons_F";
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name="Arma 3 Alpha - Weapons and Accessories";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item6
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{
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className="A3_Structures_F_Heli";
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name="Arma 3 Helicopters - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item7
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{
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className="A3_Air_F";
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name="Arma 3 Alpha - Aircrafts";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item8
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{
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className="A3_Soft_F_Gamma";
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name="Arma 3 - Unarmored Land Vehicles";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item9
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{
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className="A3_Characters_F";
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name="Arma 3 Alpha - Characters and Clothing";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item10
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{
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className="A3_Modules_F_Curator";
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name="Arma 3 Zeus Update - Scripted Modules";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item11
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{
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className="A3_Modules_F";
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name="Arma 3 Alpha - Scripted Modules";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item12
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{
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className="A3_Data_F_Exp_A";
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name="Arma 3 Nexus Update - Main Configuration";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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};
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};
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@ -5873,11 +5873,11 @@ class Mission
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dataType="Object";
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class PositionInfo
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{
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position[]={8526.8711,114.69923,25020.117};
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angles[]={6.2365522,0.68764925,0.046684284};
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position[]={8526.5078,117.02525,25019.689};
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angles[]={6.2685084,0.68764925,0.030944554};
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};
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side="West";
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flags=2;
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flags=6;
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class Attributes
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{
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skill=0.60000002;
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@ -5886,14 +5886,12 @@ class Mission
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};
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id=453;
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type="B_officer_F";
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atlOffset=0.8466568;
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};
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};
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class Attributes
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{
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};
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id=452;
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atlOffset=0.8466568;
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};
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class Item428
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{
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File diff suppressed because it is too large
Load Diff
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@ -1,4 +1,4 @@
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version=52;
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version=53;
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class EditorData
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{
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moveGridStep=1;
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@ -48,70 +48,70 @@ class AddonsMetaData
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className="A3_Ui_F";
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name="Arma 3 - User Interface";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item1
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{
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className="A3_Structures_F_Mil";
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name="Arma 3 - Military Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item2
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{
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className="A3_Structures_F";
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name="Arma 3 - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item3
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{
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className="A3_Structures_F_EPA";
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name="Arma 3 Survive Episode - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item4
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{
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className="A3_Weapons_F";
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name="Arma 3 Alpha - Weapons and Accessories";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item5
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{
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className="A3_Structures_F_Heli";
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name="Arma 3 Helicopters - Buildings and Structures";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item6
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{
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className="A3_Characters_F";
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name="Arma 3 Alpha - Characters and Clothing";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item7
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{
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className="A3_Modules_F_Curator";
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name="Arma 3 Zeus Update - Scripted Modules";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item8
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{
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className="A3_Modules_F";
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name="Arma 3 Alpha - Scripted Modules";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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class Item9
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{
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className="A3_Data_F_Exp_A";
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name="Arma 3 Nexus Update - Main Configuration";
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author="Bohemia Interactive";
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url="http://www.arma3.com";
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url="https://www.arma3.com";
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};
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};
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};
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@ -12,7 +12,7 @@ class EditorData
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};
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class LayerIndexProvider
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{
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nextID=590;
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nextID=649;
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};
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class Camera
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{
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@ -30285,7 +30285,7 @@ class Mission
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class PositionInfo
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{
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position[]={714.19214,18.4168,11120.656};
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angles[]={-0,2.6473513,0};
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angles[]={0,2.6473513,0};
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};
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side="West";
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flags=6;
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@ -16,7 +16,7 @@ class EditorData
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};
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class LayerIndexProvider
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{
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nextID=485;
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nextID=539;
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};
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class Camera
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{
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@ -32218,6 +32218,7 @@ class Mission
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};
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id=4769;
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type="Land_Cargo_HQ_V3_F";
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atlOffset=0.16000366;
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};
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class Item1
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{
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@ -32253,7 +32254,7 @@ class Mission
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};
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id=4771;
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type="Land_BagFence_Round_F";
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atlOffset=0.037612915;
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atlOffset=0.19761658;
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};
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class Item3
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{
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@ -32272,6 +32273,7 @@ class Mission
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};
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id=4772;
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type="Land_BagFence_Round_F";
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atlOffset=0.16000366;
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};
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class Item4
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{
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@ -32290,6 +32292,7 @@ class Mission
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};
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id=4773;
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type="Land_BagFence_Round_F";
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atlOffset=0.16000366;
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};
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class Item5
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{
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@ -32308,6 +32311,7 @@ class Mission
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};
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id=4774;
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type="Land_BagFence_Long_F";
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atlOffset=0.16000366;
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};
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class Item6
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{
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@ -32326,6 +32330,7 @@ class Mission
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};
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id=4775;
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type="Land_BagFence_Short_F";
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atlOffset=0.16000366;
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};
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class Item7
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{
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@ -32343,6 +32348,7 @@ class Mission
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};
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id=4776;
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type="Land_IronPipes_F";
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atlOffset=0.16000366;
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};
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class Item8
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{
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@ -32622,7 +32628,7 @@ class Mission
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};
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id=4793;
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type="Land_HelipadCircle_F";
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atlOffset=0.088119507;
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atlOffset=0.24812317;
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};
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class Item24
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{
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@ -32640,6 +32646,7 @@ class Mission
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};
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id=4794;
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type="Land_CratesWooden_F";
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atlOffset=0.16000366;
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};
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class Item25
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{
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@ -32658,6 +32665,7 @@ class Mission
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};
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id=4795;
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type="Land_BagFence_Long_F";
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atlOffset=0.16000366;
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};
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class Item26
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{
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@ -32676,6 +32684,7 @@ class Mission
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};
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id=4796;
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type="Land_BagFence_Long_F";
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atlOffset=0.16000366;
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};
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class Item27
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{
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@ -32694,6 +32703,7 @@ class Mission
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};
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id=4797;
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type="Land_BagFence_Long_F";
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atlOffset=0.16000366;
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};
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class Item28
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{
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@ -32712,6 +32722,7 @@ class Mission
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};
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id=4798;
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type="Land_BagFence_Long_F";
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atlOffset=0.16000366;
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};
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class Item29
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{
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@ -32730,6 +32741,7 @@ class Mission
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};
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id=4799;
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type="Land_PaperBox_closed_F";
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atlOffset=0.16000366;
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};
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class Item30
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{
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@ -32748,6 +32760,7 @@ class Mission
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};
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id=4800;
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type="Land_PaperBox_closed_F";
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atlOffset=0.16000366;
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};
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class Item31
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{
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@ -32766,6 +32779,7 @@ class Mission
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};
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id=4801;
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type="Land_BagFence_Short_F";
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atlOffset=0.16000366;
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};
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class Item32
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{
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@ -32784,6 +32798,7 @@ class Mission
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};
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id=4802;
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type="Land_BagFence_End_F";
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atlOffset=0.16000366;
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};
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class Item33
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{
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@ -32802,6 +32817,7 @@ class Mission
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};
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id=4803;
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type="Land_BagFence_End_F";
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atlOffset=0.16000366;
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};
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class Item34
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{
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@ -32819,6 +32835,7 @@ class Mission
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};
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id=4804;
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type="MetalBarrel_burning_F";
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atlOffset=0.16000366;
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};
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class Item35
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{
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@ -150,11 +150,14 @@ class Missions
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* RHS USAF with ACE3 and ACRE2
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* Replaced old hostile markers (exclamation marks) with a unit count sensitive area marking system
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* Removed dependencies on Takistan missionfile
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* Removed Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
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* Tweaked the presets
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* custom.sqf is now default (vanilla is a kind of legacy now)
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* Vehicle ammo prices are raised to make them more valuable
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* Provided custom.sqf now adapt automaticly to installed mods
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* Fixed falling Little Birds on LHD
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* Fixed custom flag texture not applied after savegame load
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* Fixed Mapmarker disable won't work
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### 0.931
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* Fixed BI Revive Error
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