KP-Liberation/Missionframework/presets/blufor/CUP_BAF_Desert.sqf

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_BAF_Soldier_Crew_DDPM"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DDPM"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_SA330_Puma_HC2_BAF"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_BAF_Soldier_RiflemanLite_DDPM",15,0,0], // Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DDPM",20,0,0], // Rifleman
["CUP_B_BAF_Soldier_RiflemanAT_DDPM",30,0,0], // Rifleman (AT)
["CUP_B_BAF_Soldier_Grenadier_DDPM",25,0,0], // Grenadier
["CUP_B_BAF_Soldier_AutoRifleman_DDPM",25,0,0], // Autorifleman
["CUP_B_BAF_Soldier_HeavyGunner_DDPM",35,0,0], // Heavygunner
["CUP_B_BAF_Soldier_Marksman_DDPM",30,0,0], // Marksman
["CUP_B_BAF_Soldier_SharpShooter_DDPM",40,0,0], // Sharpshooter
["CUP_B_BAF_Soldier_AT_DDPM",50,10,0], // AT Specialist
["CUP_B_BAF_Soldier_AA_DDPM",50,10,0], // AA Specialist
["CUP_B_BAF_Soldier_Medic_DDPM",30,0,0], // Combat Life Saver
["CUP_B_BAF_Soldier_Engineer_DDPM",30,0,0], // Engineer
["CUP_B_BAF_Soldier_Explosive_DDPM",30,0,0], // Explosives Specialist
["CUP_B_BAF_Soldier_Rifleman_MTP",20,0,0], // Recon Scout
["CUP_B_BAF_Soldier_RiflemanAT_MTP",30,0,0], // Recon Scout (AT)
["CUP_B_BAF_Soldier_Marksman_MTP",30,0,0], // Recon Marksman
["CUP_B_BAF_Soldier_SharpShooter_MTP",40,0,0], // Recon Sharpshooter
["CUP_B_BAF_Soldier_Medic_MTP",30,0,0], // Recon Paramedic
["CUP_B_BAF_Soldier_Explosive_MTP",30,0,0], // Recon Demolition Expert
["CUP_B_BAF_Sniper_AS50_TWS_DDPM",70,5,0], // Sniper
["CUP_B_BAF_Sniper_AS50_DDPM",70,5,0], // Sniper (Arid)
["CUP_B_BAF_Sniper_DDPM",70,5,0], // Sniper (Lush)
["CUP_B_BAF_Spotter_DDPM",20,0,0], // Spotter
["CUP_B_BAF_Soldier_Crew_DDPM",10,0,0], // Crewman
["CUP_B_BAF_Soldier_Paratrooper_DDPM",20,0,0], // Para Trooper
["CUP_B_BAF_Soldier_Helicrew_DDPM",10,0,0], // Helicopter Crew
["CUP_B_BAF_Soldier_Helipilot_DDPM",10,0,0], // Helicopter Pilot
["CUP_B_BAF_Soldier_Pilot_DDPM",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_LR_Transport_GB_D",75,0,50], // Land Rover 110 Transport
["CUP_B_LR_MG_GB_D",75,50,50], // Land Rover 110 (M2)
["CUP_B_LR_Special_M2_GB_D",100,80,50], // Land Rover 110 (M2 Special)
["CUP_B_LR_Special_GMG_GB_D",100,100,50], // Land Rover 110 (GMG Special)
["CUP_B_BAF_Coyote_L2A1_D",200,40,50], // Coyote L2A1
["CUP_B_BAF_Coyote_GMG_D",200,60,50], // Coyote GMG
["CUP_B_Mastiff_LMG_GB_D",250,20,150], // Mastiff PPV LMG
["CUP_B_Mastiff_HMG_GB_D",250,40,150], // Mastiff PPV HMG
["CUP_B_Mastiff_GMG_GB_D",250,60,150], // Mastiff PPV GMG
["CUP_B_Wolfhound_LMG_GB_D",275,20,150], // Wolfhound TSV LMG
["CUP_B_Wolfhound_HMG_GB_D",275,40,150], // Wolfhound TSV HMG
["CUP_B_Wolfhound_GMG_GB_D",275,60,150], // Wolfhound TSV GMG
["CUP_B_MTVR_USA",125,0,75] // MTVR Transport
];
heavy_vehicles = [
["CUP_B_FV432_Bulldog_GB_D",300,100,150], // FV432 Bulldog M240
["CUP_B_FV432_Bulldog_GB_D_RWS",300,250,150], // FV432 Bulldog M2 RWS
["CUP_B_MCV80_GB_D",300,450,275], // MCV-80 Warrior
["CUP_B_MCV80_GB_D_SLAT",400,450,275], // MCV-80 Warrior (SLAT)
["CUP_B_FV510_GB_D",350,550,275], // FV510 Warrior
["CUP_B_FV510_GB_D_SLAT",450,550,275], // FV510 Warrior (SLAT)
["CUP_B_Challenger2_Desert_BAF",500,800,450], // FV4034 Challenger 2
["CUP_B_Challenger2_2CD_BAF",500,800,450] // FV4034 Challenger 2 (Two-Color Desert)
];
air_vehicles = [
["CUP_B_AW159_Unarmed_RN_Blackcat",225,0,125], // AW159 Wildcat (Black Cat, Unarmed)
["CUP_B_AW159_Unarmed_GB",225,0,125], // AW159 Wildcat (Green, Unarmed)
["CUP_B_AW159_Unarmed_RN_Grey",225,0,125], // AW159 Wildcat (Grey, Unarmed)
["CUP_B_AW159_RN_Blackcat",350,400,125], // AW159 Wildcat (Black Cat)
["CUP_B_AW159_GB",350,400,125], // AW159 Wildcat (Green)
["CUP_B_AW159_RN_Grey",350,400,125], // AW159 Wildcat (Grey)
["CUP_B_AH1_DL_BAF",750,600,325], // AH1
["CUP_B_GR9_DYN_GB",1000,1200,600], // Harrier GR.9
["CUP_B_F35B_BAF",1500,1750,450], // F-35B Lightning II
["CUP_B_F35B_Stealth_BAF",1500,1750,450] // F-35B Lightning II (Stealth)
];
static_vehicles = [
["CUP_B_L111A1_BAF_DDPM",25,40,0], // L111A1 Machine Gun
["CUP_B_L111A1_MiniTripod_BAF_DDPM",25,40,0], // L111A1 Minitripod
["B_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["B_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_L16A2_BAF_DDPM",80,150,0] // L16A2 81mm Mortar
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_GB",50,0,25], // Towing Tractor
["CUP_B_MTVR_Repair_USA",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_Grenadier_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_Marksman_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Engineer_DDPM"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_RiflemanLAT_DDPM",
"CUP_B_BAF_Soldier_Grenadier_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_AutoRifleman_DDPM",
"CUP_B_BAF_Soldier_HeavyGunner_DDPM",
"CUP_B_BAF_Soldier_SharpShooter_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Engineer_DDPM"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_AT_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_AA_DDPM",
"CUP_B_BAF_Soldier_Medic_DDPM",
"CUP_B_BAF_Soldier_Rifleman_DDPM"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_BAF_Soldier_TeamLeader_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_Rifleman_MTP",
"CUP_B_BAF_Soldier_RiflemanLAT_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_Marksman_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_SharpShooter_MTP",
"CUP_B_BAF_Soldier_Medic_MTP",
"CUP_B_BAF_Soldier_Explosive_MTP"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM",
"CUP_B_BAF_Soldier_Paratrooper_DDPM"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_MCV80_GB_D_SLAT", // MCV-80 Warrior (SLAT)
"CUP_B_FV510_GB_D", // FV510 Warrior
"CUP_B_FV510_GB_D_SLAT", // FV510 Warrior (SLAT)
"CUP_B_Challenger2_Desert_BAF", // FV4034 Challenger 2
"CUP_B_Challenger2_2CD_BAF", // FV4034 Challenger 2 (Two-Color Desert)
"CUP_B_AH1_DL_BAF", // AH1
"CUP_B_F35B_BAF", // F-35B Lightning II
"CUP_B_F35B_Stealth_BAF", // F-35B Lightning II (Stealth)
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher" // Mk-49 GMLS
];