KP-Liberation/Missionframework/presets/civilians/custom.sqf

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/*
Needed Mods:
- None
Optional Mods:
- None
*/
// Civilian classnames.
civilians = [
"C_Man_Fisherman_01_F",
"C_man_w_worker_F",
"C_man_1_1_F",
"C_man_p_beggar_F",
"C_Man_Messenger_01_F",
"C_man_hunter_1_F",
"C_journalist_F",
"C_Journalist_01_War_F",
"C_man_shorts_2_F",
"C_Man_UtilityWorker_01_F",
"C_man_1",
"C_Man_casual_1_F",
"C_Man_casual_2_F",
"C_Man_casual_3_F",
"C_Man_casual_4_F",
"C_Man_casual_5_F",
"C_Man_casual_6_F",
"C_man_polo_1_F",
"C_man_polo_2_F",
"C_man_polo_3_F",
"C_man_polo_4_F",
"C_man_polo_5_F",
"C_man_polo_6_F"
];
// Civilian vehicle classnames.
civilian_vehicles = [
"C_Quadbike_01_F",
"C_Hatchback_01_F",
"C_Hatchback_01_sport_F",
"C_Offroad_01_F",
"C_Offroad_01_repair_F",
"C_SUV_01_F",
"C_Van_01_fuel_F",
"C_Van_01_transport_F",
"C_Van_01_box_F",
"C_Truck_02_fuel_F",
"C_Truck_02_transport_F",
"C_Truck_02_covered_F",
"C_Truck_02_box_F"
];