167 lines
12 KiB
Plaintext
167 lines
12 KiB
Plaintext
/*
|
|
Needed Mods:
|
|
- None
|
|
|
|
Optional Mods:
|
|
- None
|
|
*/
|
|
|
|
// Enemy infantry classes
|
|
opfor_officer = "I_officer_F"; // Officer
|
|
opfor_squad_leader = "I_Soldier_SL_F"; // Squad Leader
|
|
opfor_team_leader = "I_Soldier_TL_F"; // Team Leader
|
|
opfor_sentry = "I_Soldier_lite_F"; // Rifleman (Lite)
|
|
opfor_rifleman = "I_soldier_F"; // Rifleman
|
|
opfor_rpg = "I_Soldier_LAT2_F"; // Rifleman (LAT)
|
|
opfor_grenadier = "I_Soldier_GL_F"; // Grenadier
|
|
opfor_machinegunner = "I_Soldier_AR_F"; // Autorifleman
|
|
opfor_heavygunner = "I_Soldier_AR_F"; // Heavy Gunner
|
|
opfor_marksman = "I_Soldier_M_F"; // Marksman
|
|
opfor_sharpshooter = "I_Soldier_M_F"; // Sharpshooter
|
|
opfor_sniper = "I_ghillie_sard_F"; // Sniper
|
|
opfor_at = "I_Soldier_AT_F"; // AT Specialist
|
|
opfor_aa = "I_Soldier_AA_F"; // AA Specialist
|
|
opfor_medic = "I_medic_F"; // Combat Life Saver
|
|
opfor_engineer = "I_engineer_F"; // Engineer
|
|
opfor_paratrooper = "B_soldier_PG_F"; // Paratrooper
|
|
|
|
// Enemy vehicles used by secondary objectives.
|
|
opfor_mrap = "I_MRAP_03_F"; // M-ATV
|
|
opfor_mrap_armed = "I_MRAP_03_hmg_F"; // MATV (HMG)
|
|
opfor_transport_helo = "I_Heli_Transport_02_F"; // Merlin
|
|
opfor_transport_truck = "I_Truck_02_covered_F"; // Kamaz Transport (Covered)
|
|
opfor_ammobox_transport = "I_Truck_02_transport_F"; // Kamaz Transport (Open) -> Has to be able to transport resource crates!
|
|
opfor_fuel_truck = "I_Truck_02_fuel_F"; // Kamaz Fuel
|
|
opfor_ammo_truck = "I_Truck_02_ammo_F"; // Kamz Ammo
|
|
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Huron Fuel Pod
|
|
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Huron Ammo Pod
|
|
opfor_flag = "Flag_AAF_F"; // Flag
|
|
|
|
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
|
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
|
|
|
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
|
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
|
militia_squad = [
|
|
"I_Soldier_lite_F", // Rifleman (Lite)
|
|
"I_Soldier_lite_F", // Rifleman (Lite)
|
|
"I_soldier_F", // Rifleman
|
|
"I_soldier_F", // Rifleman
|
|
"I_Soldier_LAT2_F", // Rifleman (AT)
|
|
"I_Soldier_AR_F", // Autorifleman
|
|
"I_Soldier_M_F", // Marksman
|
|
"I_medic_F", // Medic
|
|
"I_engineer_F" // Engineer
|
|
];
|
|
|
|
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
|
militia_vehicles = [
|
|
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
|
|
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
|
|
"I_MRAP_03_hmg_F", // MATV (HMG)
|
|
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_AT_F" // Wiesel ATGM
|
|
];
|
|
|
|
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
|
opfor_vehicles = [
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"I_MRAP_03_gmg_F", // M-ATV (GMG)
|
|
"B_LSV_01_AT_F", // Polaris (Mini-Spike PZAbw)
|
|
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
|
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
|
"I_APC_tracked_03_cannon_F", // Warrior
|
|
"I_APC_tracked_03_cannon_F", // Warrior
|
|
"I_LT_01_AA_F", // Wiesel AA
|
|
"B_APC_Tracked_01_AA_F", // Bardelas
|
|
"I_MBT_03_cannon_F", // Leopard
|
|
"I_MBT_03_cannon_F", // Leopard
|
|
"B_AFV_Wheeled_01_up_cannon_F", // Rooikat 120 UP
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_AT_F" // Wiesel ATGM
|
|
];
|
|
|
|
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
|
opfor_vehicles_low_intensity = [
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
|
|
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
|
"I_APC_tracked_03_cannon_F", // Warrior
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_AT_F" // Wiesel ATGM
|
|
];
|
|
|
|
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
|
opfor_battlegroup_vehicles = [
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"I_MRAP_03_gmg_F", // M-ATV (GMG)
|
|
"I_MRAP_03_gmg_F", // M-ATV (GMG)
|
|
"B_LSV_01_AT_F", // Polaris DAGOR (Mini-Spike PZAbw)
|
|
"I_Truck_02_transport_F", // Kamaz Transport
|
|
"I_Truck_02_covered_F", // Kamaz Transport (Covered)
|
|
"I_APC_tracked_03_cannon_F", // Warrior
|
|
"I_APC_tracked_03_cannon_F", // Warrior
|
|
"I_LT_01_AA_F", // Wiesel AA
|
|
"B_APC_Tracked_01_AA_F", // Bardelas
|
|
"I_MBT_03_cannon_F", // Leopard
|
|
"I_MBT_03_cannon_F", // Leopard
|
|
"I_MBT_03_cannon_F", // Leopard
|
|
"B_MBT_01_TUSK_F", // Merkava Mk IV LIC
|
|
"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
|
|
"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
|
|
"I_Heli_Transport_02_F", // Merlin
|
|
"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_AT_F" // Wiesel ATGM
|
|
];
|
|
|
|
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
|
opfor_battlegroup_vehicles_low_intensity = [
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"I_MRAP_03_hmg_F", // M-ATV (HMG)
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_cannon_F", // Wiesel MK20
|
|
"I_LT_01_AT_F", // Wiesel ATGM
|
|
"I_Truck_02_transport_F", // Kamaz Transport
|
|
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
|
"I_APC_tracked_03_cannon_F", // Warrior
|
|
"B_APC_Tracked_01_AA_F", // Bardelas
|
|
"I_LT_01_AA_F", // Wiesel AA
|
|
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
|
|
"I_Heli_Transport_02_F"
|
|
];
|
|
|
|
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
|
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
|
opfor_troup_transports = [
|
|
"I_Truck_02_transport_F", // Kamaz Transport
|
|
"I_Truck_02_covered_F", // Kamaz Transport (Covered)
|
|
"I_APC_Wheeled_03_cannon_F", // SPz Pandur
|
|
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (sand)
|
|
"I_Heli_Transport_02_F" // Merlin
|
|
];
|
|
|
|
// Enemy rotary-wings that will need to spawn in flight.
|
|
opfor_choppers = [
|
|
"I_Heli_light_03_dynamicLoadout_F", // Wildcat (Armed)
|
|
"B_CTRG_Heli_Transport_01_sand_F", // UH-80 Ghost Hawk (Sand)
|
|
"B_Heli_Attack_01_dynamicLoadout_F", // RAH-66 Comanche
|
|
"B_Heli_Transport_01_F", // UH-80 Ghost Hawk
|
|
"I_Heli_Transport_02_F", // Merlin
|
|
"B_Heli_Transport_03_unarmed_F" // CH-47l Chinook (unarmed)
|
|
];
|
|
|
|
// Enemy fixed-wings that will need to spawn in the air.
|
|
opfor_air = [
|
|
"B_Plane_CAS_01_dynamicLoadout_F", // A-10D Thunderbolt II (CAS)
|
|
"I_Plane_Fighter_03_dynamicLoadout_F", // L-159
|
|
"I_Plane_Fighter_04_F" // Gripen
|
|
];
|