149 lines
10 KiB
Plaintext
149 lines
10 KiB
Plaintext
/*
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Needed Mods:
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- RHS USAF
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- RHS AFRF
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- Project OPFOR
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "LOP_TKA_Infantry_Officer"; // Officer
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opfor_squad_leader = "LOP_TKA_Infantry_SL"; // Squad Leader
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opfor_team_leader = "LOP_TKA_Infantry_TL"; // Team Leader
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opfor_sentry = "LOP_TKA_Infantry_Rifleman"; // Rifleman (Lite)
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opfor_rifleman = "LOP_TKA_Infantry_Rifleman_2"; // Rifleman
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opfor_rpg = "LOP_TKA_Infantry_Rifleman_3"; // Rifleman (LAT)
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opfor_grenadier = "LOP_TKA_Infantry_GL"; // Grenadier
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opfor_machinegunner = "LOP_TKA_Infantry_MG"; // Autorifleman
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opfor_heavygunner = "LOP_TKA_Infantry_MG"; // Heavy Gunner
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opfor_marksman = "LOP_TKA_Infantry_Marksman"; // Marksman
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opfor_sharpshooter = "LOP_TKA_Infantry_Marksman"; // Sharpshooter
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opfor_sniper = "LOP_TKA_Infantry_Marksman"; // Sniper
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opfor_at = "LOP_TKA_Infantry_AT"; // AT Specialist
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opfor_aa = "LOP_TKA_Infantry_AA"; // AA Specialist
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opfor_medic = "LOP_TKA_Infantry_Corpsman"; // Combat Life Saver
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opfor_engineer = "LOP_TKA_Infantry_Engineer"; // Engineer
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opfor_paratrooper = "LOP_TKA_Infantry_Rifleman"; // Paratrooper
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "LOP_TKA_UAZ"; // UAZ-3151
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opfor_mrap_armed = "LOP_TKA_UAZ_AGS"; // UAZ-3151 (AGS-30)
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opfor_transport_helo = "LOP_TKA_Mi8MT_Cargo"; // Mi-8MT (Cargo)
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opfor_transport_truck = "LOP_TKA_Ural"; // Ural-4320 Transport (Covered)
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opfor_ammobox_transport = "LOP_TKA_Ural_open"; // Ural-4320 Transport (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; // Ural-4320 Fuel
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opfor_ammo_truck = "rhs_gaz66_ammo_msv"; // GAZ-66 Ammo
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opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
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opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
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opfor_flag = "lop_Flag_tak_F"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"LOP_TKA_Infantry_Rifleman", // Rifleman (Lite)
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"LOP_TKA_Infantry_Rifleman", // Rifleman (Lite)
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"LOP_TKA_Infantry_Rifleman_2", // Rifleman
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"LOP_TKA_Infantry_Rifleman_2", // Rifleman
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"LOP_TKA_Infantry_Rifleman_3", // Rifleman (AT)
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"LOP_TKA_Infantry_MG", // Autorifleman
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"LOP_TKA_Infantry_Marksman", // Marksman
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"LOP_TKA_Infantry_Corpsman", // Medic
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"LOP_TKA_Infantry_Engineer" // Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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militia_vehicles = [
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"LOP_TKA_UAZ_DshKM" // UAZ-3151 (DShKM)
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
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"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
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"LOP_TKA_UAZ_SPG", // UAZ-3151 (SPG-9)
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"LOP_TKA_BMP2", // BMP-2
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"LOP_TKA_BMP2D", // BMP-2D
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"LOP_TKA_BTR70", // BTR-70
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"LOP_TKA_ZSU234", // ZSU-23-4V
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"LOP_TKA_ZSU234", // ZSU-23-4V
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"LOP_TKA_T55", // T-55A
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"LOP_TKA_T72BB", // T-72B
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"LOP_TKA_T72BB" // T-72B
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
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"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
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"LOP_TKA_BMP1", // BMP-1
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"LOP_TKA_BMP1D", // BMP-1D
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"LOP_TKA_BTR60" // BTR-60PB
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"LOP_TKA_UAZ", // UAZ-3151 (Covered)
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"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
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"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
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"LOP_TKA_UAZ_SPG", // UAZ-3151 (SPG-9)
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"LOP_TKA_Ural_open", // Ural-4320 Transport
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"LOP_TKA_Ural", // Ural-4320 Transport (Covered)
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"LOP_TKA_BMP2", // BMP-2
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"LOP_TKA_BMP2D", // BMP-2D
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"LOP_TKA_BTR70", // BTR-70
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"LOP_TKA_ZSU234", // ZSU-23-4V
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"LOP_TKA_ZSU234", // ZSU-23-4V
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"LOP_TKA_T55", // T-55A
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"LOP_TKA_T72BB", // T-72B
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"LOP_TKA_T72BB", // T-72B
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"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
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"LOP_TKA_Mi24V_UPK23", // Mi-24V (UPK)
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"LOP_TKA_Mi8MT_Cargo" // Mi-8MT (Cargo)
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"LOP_TKA_UAZ_Open", // UAZ-3151
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"LOP_TKA_UAZ_DshKM", // UAZ-3151 (DShKM)
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"LOP_TKA_UAZ_AGS", // UAZ-3151 (AGS-30)
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"LOP_TKA_Ural_open", // Ural-4320 Transport
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"LOP_TKA_BMP1", // BMP-1
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"LOP_TKA_BMP1D", // BMP-1D
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"LOP_TKA_BTR60", // BTR-60PB
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"LOP_TKA_ZSU234", // ZSU-23-4V
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"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
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"LOP_TKA_Mi24V_UPK23", // Mi-24V (UPK)
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"LOP_TKA_Mi8MT_Cargo" // Mi-8MT (Cargo)
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"LOP_TKA_Ural_open", // Ural-4320 Transport
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"LOP_TKA_Ural", // Ural-4320 Transport (Covered)
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"LOP_TKA_BTR70", // BTR-70
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"LOP_TKA_BMP1D", // BMP-1D
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"LOP_TKA_BMP2D", // BMP-2D
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"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
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"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
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"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"LOP_TKA_Mi8MT_Cargo", // Mi-8MT (Cargo)
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"LOP_TKA_Mi24V_AT", // Mi-24P (AT)
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"LOP_TKA_Mi24V_UPK23" // Mi-24V (UPK)
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"RHS_Su25SM_vvsc", // Su-25
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"RHS_Su25SM_KH29_vvsc" // Su-25 (KH29)
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];
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