KP-Liberation/Missionframework/ui/defines.hpp

112 lines
3.2 KiB
C++

// Control types
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUT_BUTTON 16 // Arma 2 - textured button
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_List_N_Box 102 // Arma 2 - N columns list box
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0c
#define CT_MAP_MAIN 101
#define ST_PICTURE 48
#define ST_TYPE 0xF0
#define ST_SINGLE 0
#define ST_MULTI 16
#define ST_TITLE_BAR 32
#define ST_PICTURE 48
#define ST_FRAME 64
#define ST_BACKGROUND 80
#define ST_GROUP_BOX 96
#define ST_GROUP_BOX2 112
#define ST_HUD_BACKGROUND 128
#define ST_TILE_PICTURE 144
#define ST_WITH_RECT 160
#define ST_LINE 176
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
#define FontM "puristaMedium"
#define COLOR_BROWN { 0.30, 0.25, 0.2, 0.75 }
#define COLOR_GREEN { 0.2, 0.23, 0.18, 0.75 }
#define COLOR_GREEN_ALPHA { 0.2, 0.23, 0.18, 0.4 }
#define COLOR_GREEN_NOALPHA { 0.2, 0.23, 0.18, 1 }
#define COLOR_LIGHTGREEN { 0.4, 0.55, 0.36, 0.4 }
#define COLOR_LIGHTGRAY { 0.6, 0.6, 0.6, 0.8 }
#define COLOR_LIGHTGRAY_ALPHA { 0.6, 0.6, 0.6, 0.55 }
#define COLOR_WHITE { 1, 1, 1, 1 }
#define COLOR_NOALPHA { 0, 0, 0, 0 }
#define COLOR_BLUFOR { 0, 0.3, 1, 1 }
#define COLOR_OPFOR { 1, 0, 0, 1 }
#define COLOR_GUER { 0.5, 0.5, 0.5, 0.5 }
#define COLOR_WHITE_TRANSP { 1, 1, 1, 0.5 }
#define COLOR_BLACK { 0, 0, 0, 1 }
#define COLOR_BLACK_ALPHA { 0, 0, 0, 0.85 }
#define COLOR_BLUFOR_NOALPHA { 0, 0, 1, 1 }
#define COLOR_OPFOR_NOALPHA { 1, 0, 0, 1 }
#define COLOR_RED_DISABLED { 1,0,0,0.4 }
#define COLOR_BLEEDOUT { 0.66,0,0,0.8 }
#define COLOR_BRIGHTGREEN { 0.2,1,0.2,1 }
#define COLOR_BLUE {0.2,0.2,1,1}
#define SHADOW_X 0.0008
#define SHADOW_Y 0.0011
#define ICONE_SPACY 0.025
#define BORDERSIZE 0.01
#define MAP_IDC 10023