KP-Liberation/Missionframework/ui/liberation_deathscreen.hpp

49 lines
1.0 KiB
C++

class blackscreen
{
idd = 5651;
movingEnable = false;
controls[]=
{
"OuterBackground", "Skull", "GREUH_WoundedLabel"
};
class OuterBackground {
idc = -1;
type = CT_STATIC;
style = ST_LEFT;
colorText[] = COLOR_BLACK;
colorBackground[] = COLOR_BLACK;
font = FontM;
sizeEx = 0.023;
x = -3; y = -3;
w = 9; h = 9;
text = "";
};
class Skull {
idc = 666;
type = CT_STATIC ;
style = ST_PICTURE;
colorText[] = { 1,1,1,0.15 };
colorBackground[] = COLOR_NOALPHA;
font = FontM;
sizeEx = 0.1 * safezoneH;
x = 0.3 * safezoneW + safezoneX;
w = 0.4 * safezoneW;
y = 0.2 * safezoneH + safezoneY;
h = 0.6 * safezoneH;
text = "res\skull.paa";
};
class GREUH_WoundedLabel {
idc = 4867;
type = CT_STATIC;
style = ST_CENTER;
colorText[] = COLOR_WHITE;
colorBackground[] = COLOR_NOALPHA;
font = FontM;
sizeEx = 0.07 * safezoneH;
shadow = 1;
x = 0.3 * safezoneW + safezoneX; y= 0.25 * safezoneH + safezoneY;
w = 0.4 * safezoneW; h = 0.07 * safezoneH;
text = $STR_REVIVE_LABEL;
};
};