KP-Liberation/Missionframework/ui/liberation_menu.hpp

88 lines
2.3 KiB
C++

class liberation_menu {
idd = 5651;
movingEnable = false;
controls[] = { "Splash", "Start", "Help" };
objects[] = {};
class Splash {
idc = -1;
type = CT_STATIC ;
style = ST_PICTURE;
colorText[] = COLOR_WHITE;
colorBackground[] = COLOR_NOALPHA;
font = FontM;
sizeEx = 0.1 * safezoneH;
x = 0.08 * safezoneW + safezoneX;
w = 0.25 * safezoneW;
y = 0.15 * safezoneH + safezoneY;
h = 0.43 * safezoneH;
text = "res\splash_libe2.paa";
};
class Start {
idc = 321;
type = CT_SHORTCUT_BUTTON;
style = ST_CENTER;
x = (0.137 * safezoneW + safezoneX) - (BORDERSIZE);
y = (0.53 * safezoneH + safezoneY);
w = (0.15 * safezoneW) - (BORDERSIZE);
h = (0.07 * safezoneH);
sizeEx = 0.025 * safezoneH;
size = 0.025 * safezoneH;
text = "";
action = "dostartgame=1;";
textureNoShortcut = "res\btn_join_spl_idl3.paa";
animTextureNormal = "res\btn_join_spl_idl3.paa";
animTextureDisabled = "res\btn_join_spl_idl3.paa";
animTextureOver = "res\btn_join_spl_hov3.paa";
animTextureFocused = "res\btn_join_spl_idl3.paa";
animTexturePressed = "res\btn_join_spl_hov3.paa";
animTextureDefault = "res\btn_join_spl_idl3.paa";
color[] = COLOR_WHITE;
color2[] = COLOR_WHITE;
colorActiveBackground[] = COLOR_WHITE;
colorBackground[] = COLOR_WHITE;
colorBackgroundFocused[] = COLOR_WHITE;
colorBackground2[] = COLOR_WHITE;
colorDisabled[] = COLOR_WHITE;
colorFocused[] = COLOR_WHITE;
font = FontM;
soundEnter[] = { "", 0, 1 }; // no sound
soundPush[] = {"\a3\Ui_f\data\Sound\CfgIngameUI\hintExpand", 0.891251, 1};
soundClick[] = { "", 0, 1 }; // no sound
soundEscape[] = { "", 0, 1 }; // no sound
class HitZone {
Left = 0;
Right = 0;
Top = 0;
Bottom = 0;
};
class ShortcutPos {
Left = 0;
Top = 0;
w = 0;
h = 0;
};
class TextPos {
left = 0;
top = 0;
right = 0;
bottom = 0;
};
};
class Help : Start {
idc = 322;
y = (0.62 * safezoneH + safezoneY);
animTextureNormal = "res\btn_htp_spl_idl3.paa";
animTextureDisabled = "res\btn_htp_spl_idl3.paa";
animTextureOver = "res\btn_htp_spl_hov3.paa";
animTextureFocused = "res\btn_htp_spl_idl3.paa";
animTexturePressed = "res\btn_htp_spl_hov3.paa";
animTextureDefault = "res\btn_htp_spl_idl3.paa";
tooltipColorShade[] = COLOR_BROWN;
tooltipColorText[] = COLOR_WHITE;
tooltipColorBox[] = COLOR_GREEN;
action = "howtoplay=1;";
};
};