KP-Liberation/Missionframework/scripts/client/spawn/redeploy_manager.sqf

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private ["_old_fullmap", "_oldsel", "_standard_map_pos", "_frame_pos", "_access"];
choiceslist = [];
fullmap = 0;
_old_fullmap = 0;
_oldsel = -999;
_standard_map_pos = [];
_frame_pos = [];
GRLIB_force_redeploy = false;
waitUntil { !isNil "GRLIB_all_fobs" };
waitUntil { !isNil "blufor_sectors" };
waitUntil { !isNil "save_is_loaded" };
_spawn_str = "";
waitUntil { !isNil "introDone" };
waitUntil { introDone };
waitUntil { !isNil "cinematic_camera_stop" };
waitUntil { cinematic_camera_stop };
_basenamestr = "Operation Base";
while {true} do {
waitUntil {
sleep 0.1;
(GRLIB_force_redeploy || (player distance (getmarkerpos GRLIB_respawn_marker) < 50)) && vehicle player == player && alive player && !dialog && howtoplay == 0
};
fullmap = 0;
_old_fullmap = 0;
GRLIB_force_redeploy = false;
if ( !GRLIB_fatigue ) then {
player enableStamina false;
};
_dialog = createDialog "liberation_deploy";
deploy = 0;
_oldsel = -999;
showCinemaBorder false;
camUseNVG false;
respawn_camera = "camera" camCreate (getposATL startbase);
respawn_object = "Sign_Arrow_Blue_F" createVehicleLocal (getposATL startbase);
respawn_object hideObject true;
respawn_camera camSetTarget respawn_object;
respawn_camera cameraEffect ["internal","back"];
respawn_camera camcommit 0;
waitUntil { dialog };
((findDisplay 5201) displayCtrl 201) ctrlAddEventHandler [ "mouseButtonDblClick" , { deploy = 1; } ];
_standard_map_pos = ctrlPosition ((findDisplay 5201) displayCtrl 251);
_frame_pos = ctrlPosition ((findDisplay 5201) displayCtrl 198);
_saved_loadouts = profileNamespace getVariable "bis_fnc_saveInventory_data";
_loadouts_data = [];
_counter = 0;
if ( !isNil "_saved_loadouts" ) then {
{
if ( _counter % 2 == 0 ) then {
_loadouts_data pushback _x;
};
_counter = _counter + 1;
} foreach _saved_loadouts;
};
lbAdd [ 203, "--"] ;
{ lbAdd [ 203, _x ]; } foreach _loadouts_data;
lbSetCurSel [ 203, 0 ];
while { dialog && alive player && deploy == 0} do {
choiceslist = [ [ _basenamestr, getposATL startbase ] ];
for [{_idx=0},{_idx < count GRLIB_all_fobs},{_idx=_idx+1}] do {
choiceslist = choiceslist + [[format [ "FOB %1 - %2", (military_alphabet select _idx),mapGridPosition (GRLIB_all_fobs select _idx) ],GRLIB_all_fobs select _idx]];
};
if (KP_liberation_mobilerespawn) then {
_respawn_trucks = call F_getMobileRespawns;
for [ {_idx=0},{_idx < count _respawn_trucks},{_idx=_idx+1} ] do {
choiceslist = choiceslist + [[format [ "%1 - %2", localize "STR_RESPAWN_TRUCK",mapGridPosition (getposATL (_respawn_trucks select _idx)) ],getposATL (_respawn_trucks select _idx),(_respawn_trucks select _idx)]];
};
};
lbClear 201;
{
lbAdd [201, (_x select 0)];
} foreach choiceslist;
if ( lbCurSel 201 == -1 ) then {
lbSetCurSel [201,0];
};
if ( lbCurSel 201 != _oldsel ) then {
_oldsel = lbCurSel 201;
_objectpos = [0,0,0];
if ( dialog ) then {
_objectpos = ((choiceslist select _oldsel) select 1);
};
respawn_object setposATL ((choiceslist select _oldsel) select 1);
_startdist = 120;
_enddist = 120;
_alti = 35;
if ( dialog ) then {
if (((choiceslist select (lbCurSel 201)) select 0) == _basenamestr) then {
_startdist = 200;
_enddist = 300;
_alti = 30;
};
};
"spawn_marker" setMarkerPosLocal (getpos respawn_object);
ctrlMapAnimClear ((findDisplay 5201) displayCtrl 251);
private _transition_map_pos = getpos respawn_object;
private _fullscreen_map_offset = 4000;
if(fullmap % 2 == 1) then {
_transition_map_pos = [(_transition_map_pos select 0) - _fullscreen_map_offset, (_transition_map_pos select 1) + (_fullscreen_map_offset * 0.75), 0];
};
((findDisplay 5201) displayCtrl 251) ctrlMapAnimAdd [0, 0.3,_transition_map_pos];
ctrlMapAnimCommit ((findDisplay 5201) displayCtrl 251);
respawn_camera camSetPos [(getpos respawn_object select 0) - 70, (getpos respawn_object select 1) + _startdist, (getpos respawn_object select 2) + _alti];
respawn_camera camcommit 0;
respawn_camera camSetPos [(getpos respawn_object select 0) - 70, (getpos respawn_object select 1) - _enddist, (getpos respawn_object select 2) + _alti];
respawn_camera camcommit 90;
};
if ( _old_fullmap != fullmap ) then {
_old_fullmap = fullmap;
if ( fullmap % 2 == 1 ) then {
((findDisplay 5201) displayCtrl 251) ctrlSetPosition [ (_frame_pos select 0) + (_frame_pos select 2), (_frame_pos select 1), (0.6 * safezoneW), (_frame_pos select 3)];
} else {
((findDisplay 5201) displayCtrl 251) ctrlSetPosition _standard_map_pos;
};
((findDisplay 5201) displayCtrl 251) ctrlCommit 0.2;
_oldsel = -1;
};
uiSleep 0.1;
};
if (dialog && deploy == 1) then {
_idxchoice = lbCurSel 201;
_spawn_str = (choiceslist select _idxchoice) select 0;
if (count (choiceslist select _idxchoice) == 3) then {
_truck = (choiceslist select _idxchoice) select 2;
player setposATL ([_truck, 5 + (random 3), random 360] call BIS_fnc_relPos)
} else {
_destpos = ((choiceslist select _idxchoice) select 1);
player setposATL [((_destpos select 0) + 5) - (random 10),((_destpos select 1) + 5) - (random 10),(_destpos select 2)];
};
if ( (lbCurSel 203) > 0 ) then {
[ player, [ profileNamespace, _loadouts_data select ((lbCurSel 203) - 1) ] ] call bis_fnc_loadInventory;
};
};
respawn_camera cameraEffect ["Terminate","back"];
camDestroy respawn_camera;
deleteVehicle respawn_object;
camUseNVG false;
"spawn_marker" setMarkerPosLocal markers_reset;
if (dialog) then {
closeDialog 0;
};
if (alive player && deploy == 1) then {
[_spawn_str] spawn spawn_camera;
};
if (KP_liberation_arsenalUsePreset) then {
_playerItems = [];
if ((headgear player) != "") then {_playerItems pushback (headgear player);};
if ((goggles player) != "") then {_playerItems pushback (goggles player);};
if ((uniform player) != "") then {_playerItems pushback (uniform player);};
if ((vest player) != "") then {_playerItems pushback (vest player);};
if ((backpack player) != "") then {_playerItems pushback (backpack player);};
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (assignedItems player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (uniformItems player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (vestItems player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (backpackItems player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (weapons player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (primaryWeaponItems player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (secondaryWeaponItems player);
{if ((_x != "") && !(_x in _playerItems)) then {_playerItems pushback _x;};} forEach (handgunItems player);
if (({(_x in KP_liberation_allowed_items) || ((_x find "ACRE") != -1) || ((_x find "tf_") != -1) || ((_x find "TFAR_") != -1)} count _playerItems) != count _playerItems) then {
_text = format ["[KP LIBERATION] [BLACKLIST] Found %1 at Player %2", (_playerItems - KP_liberation_allowed_items), name player];
_text remoteExec ["diag_log",2];
_badItems = "";
{if (((_x find "ACRE") == -1) && ((_x find "tf_") == -1) && ((_x find "TFAR_") == -1)) then {_badItems = _badItems + _x + "\n";};} forEach (_playerItems - KP_liberation_allowed_items);
hint format [localize "STR_BLACKLISTED_ITEM_FOUND", _badItems];
removeAllWeapons player;
removeAllItems player;
removeAllAssignedItems player;
removeUniform player;
removeVest player;
removeBackpack player;
removeHeadgear player;
removeGoggles player;
};
};
// Arty Supp deactivated for now
/*if (KP_liberation_suppMod_enb > 0) then {
waitUntil {sleep 1; (!isNil "KP_liberation_suppMod_grp") && (!isNil "KP_liberation_suppMod_arty")};
_access = false;
switch (KP_liberation_suppMod_enb) do {
case 1: {if (player == ([] call F_getCommander)) then {_access = true};};
case 2: {if ((getPlayerUID player) in KP_liberation_suppMod_whitelist) then {_access = true};};
default {_access = true;};
};
if (_access) then {
if (isNil "KP_liberation_suppMod_handle") then {KP_liberation_suppMod_handle = scriptNull;};
if (isNull KP_liberation_suppMod_handle) then {
KP_liberation_suppMod_handle = [KP_liberation_suppMod_arty] execVM "A3\modules_f\supports\init_provider.sqf";
};
if (isNil "KP_liberation_suppMod_req") then {
KP_liberation_suppMod_req = KP_liberation_suppMod_grp createUnit ["SupportRequester", KP_liberation_suppMod_grp, [], 0, "NONE"];
//KP_liberation_suppMod_req spawn BIS_fnc_moduleSupportsInitRequester;
[KP_liberation_suppMod_req] execVM "A3\modules_f\supports\init_requester.sqf";
{
[KP_liberation_suppMod_req, _x, -1] call BIS_fnc_limitSupport;
} forEach ["Artillery","CAS_Heli","CAS_Bombing","UAV","Drop","Transport"];
};
if ((count (synchronizedObjects player)) == 0) then {
[player, KP_liberation_suppMod_req, KP_liberation_suppMod_arty] call BIS_fnc_addSupportLink;
};
};
};*/
};