KP-Liberation/Missionframework/presets/blufor/csat_apex.sqf

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/*
Needed Mods:
- None
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "Land_Pod_Heli_Transport_04_box_F"; // This is the FOB as a container.
FOB_truck_typename = "O_T_Truck_03_device_ghex_F"; // This is the FOB as a vehicle.
Arsenal_typename = "O_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "O_T_Truck_03_medical_ghex_F"; // This is the mobile respawn (and medical) truck.
huron_typename = "O_Heli_Transport_04_F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "O_T_Crew_F"; // This defines the crew for vehicles.
pilot_classname = "O_T_Helipilot_F"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "O_Heli_Light_02_unarmed_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "O_T_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "O_T_Truck_03_covered_ghex_F"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_green_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "O_Radar_System_02_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "O_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["O_Soldier_lite_F",15,0,0], // Rifleman (Light)
["O_T_Soldier_F",20,0,0], // Rifleman
["O_T_Soldier_LAT_F",30,0,0], // Rifleman (AT)
["O_T_Soldier_GL_F",25,0,0], // Grenadier
["O_T_Soldier_AR_F",25,0,0], // Autorifleman
["O_HeavyGunner_F",30,0,0], // Autorifleman Heavy
["O_T_Soldier_M_F",30,0,0], // Marksman
["O_T_Soldier_AT_F",50,10,0], // AT Specialist
["O_T_Soldier_AA_F",50,10,0], // AA Specialist
["O_T_Medic_F",30,0,0], // Combat Life Saver
["O_T_Engineer_F",30,0,0], // Engineer
["O_T_Recon_F",20,0,0], // Recon Rifleman
["O_T_Recon_LAT_F",30,0,0], // Recon Rifleman (AT)
["O_T_Recon_TL_F",25,0,0], // Recon Radioman
["O_T_Recon_M_F",30,0,0], // Recon Marksman
["O_T_Recon_Medic_F",30,0,0], // Recon Combat Life Saver
["O_T_Recon_Exp_F",30,0,0], // Recon Engineer
["O_T_Sniper_F",70,5,0], // Sniper
["O_T_Spotter_F",20,0,0], // Spotter
["O_T_Crew_F",10,0,0], // Crewman
["O_T_Soldier_PG_F",20,0,0], // Para Trooper
["O_T_Helipilot_F",10,0,0], // Helicopter Pilot
["O_T_Pilot_F",10,0,0] // Pilot
];
light_vehicles = [
["O_T_Quadbike_01_ghex_F",50,0,25], // Quad Bike
["O_T_LSV_02_unarmed_F",75,0,50], // LSV Mk2
["O_T_LSV_02_armed_F",75,75,50], // LSV Mk2 (M134)
["O_T_LSV_02_AT_F",75,75,50], // LSV Mk2 (Metis)
["O_T_MRAP_02_ghex_F",100,0,50], // Karatel
["O_T_MRAP_02_hmg_ghex_F",100,100,50], // Karatel HMG
["O_T_MRAP_02_gmg_ghex_F",100,100,50], // Karatel GMG
["O_T_Truck_03_transport_ghex_F",125,0,75], // Typhoon Transport
["O_T_Truck_03_covered_ghex_F",125,0,75], // Typhoon Transport (Covered)
["O_T_UGV_01_ghex_F",150,0,50], // UGV Saif
["O_T_UGV_01_rcws_ghex_F",150,40,50], // UGV Saif (RCWS)
["O_T_Boat_Transport_01_F",100,0,25], // Assault Boat
["O_T_Boat_Armed_01_hmg_F",200,80,75], // Speedboat HMG
["O_SDV_01_F",150,0,50] // SDV
];
heavy_vehicles = [
["O_T_APC_Wheeled_02_rcws_v2_ghex_F",200,150,150], // Otokar
["O_T_APC_Tracked_02_cannon_ghex_F",200,200,150], // Stalker
["O_T_APC_Tracked_02_AA_ghex_F",300,250,175], // Tigris
["O_T_MBT_02_cannon_ghex_F"500,400,250], // T-100
["O_T_MBT_04_cannon_F",550,450,250], // T-14
["O_T_MBT_04_command_F",550,500,250], // T-14K
["O_T_MBT_02_arty_ghex_F",600,1250,300] // Sochor
];
air_vehicles = [
["O_UAV_01_F",75,0,25], // Tayran
["O_UAV_06_F",80,0,30], // Jinaah
["O_Heli_Light_02_unarmed_F",250,0,150], // Ka-60 Kasatka (unarmed)
["O_Heli_Light_02_dynamicLoadout_F",250,100,150], // Ka-60 Kasatka
["O_Heli_Transport_04_bench_F",250,0,150], // Taru Bench
["O_Heli_Transport_04_covered_F",300,0,150], // Taru Covered
["O_Heli_Transport_04_medevac_F",300,0,150], // Taru Medical
["O_Heli_Attack_02_dynamicLoadout_F",800,800,250], // Kajman
["O_UAV_02_dynamicLoadout_F",450,500,250], // YABHON
["O_T_UAV_04_CAS_F",400,300,200], // Burraq
["O_Plane_CAS_02_dynamicLoadout_F",1000,800,400], // YAK-130
["O_Plane_Fighter_02_F",1500,1750,450], // Shikra
["O_T_VTOL_02_infantry_dynamicLoadout_F",950,800,500], // Xian (Infantry)
["O_T_VTOL_02_vehicle_dynamicLoadout_F",950,800,500] // Xian (Vehicle)
];
static_vehicles = [
["O_Static_Designator_02_F",25,0,0], // Remote Designator
["O_HMG_01_F",25,40,0], // Mk30A HMG .50
["O_HMG_01_high_F",25,40,0], // Mk30 HMG .50 (Raised)
["O_HMG_01_A_F",35,40,0], // Mk30 HMG .50 (Autonomous)
["O_GMG_01_F",35,60,0], // Mk32A GMG 20mm
["O_GMG_01_high_F",35,60,0], // Mk32 GMG 20mm (Raised)
["O_GMG_01_A_F",45,60,0], // Mk32 GMG 20mm (Autonomous)
["O_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["O_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["O_Mortar_01_F",80,150,0], // Mk6 Mortar
["O_Radar_System_02_F",100,0,0], // Air Radar
["O_SAM_System_04_F",100,200,0] // SAM Rhea
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_CSAT_F",0,0,0],
["Flag_Viper_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_OPFOR_F",0,0,0],
["CamoNet_OPFOR_open_F",0,0,0],
["CamoNet_OPFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_01_round_green_F",0,0,0],
["Land_BagFence_01_short_green_F",0,0,0],
["Land_BagFence_01_long_green_F",0,0,0],
["Land_BagFence_01_corner_green_F",0,0,0],
["Land_BagFence_01_end_green_F",0,0,0],
["Land_BagBunker_01_small_green_F",0,0,0],
["Land_BagBunker_01_large_green_F",0,0,0],
["Land_HBarrier_01_tower_green_F",0,0,0],
["Land_HBarrier_01_line_1_green_F",0,0,0],
["Land_HBarrier_01_line_3_green_F",0,0,0],
["Land_HBarrier_01_line_5_green_F",0,0,0],
["Land_HBarrier_01_big_4_green_F",0,0,0],
["Land_HBarrier_01_wall_4_green_F",0,0,0],
["Land_HBarrier_01_wall_6_green_F",0,0,0],
["Land_HBarrier_01_wall_corner_green_F",0,0,0],
["Land_HBarrier_01_wall_corridor_green_F",0,0,0],
["Land_HBarrier_01_big_tower_green_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,200,100,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
[Arsenal_typename,25,0,0],
["ACE_medicalSupplyCrate_advanced",10,0,0],
["Box_East_Support_F",10,0,0],
["Box_CSAT_Equip_F",10,0,0],
["Box_East_Grenades_F",10,0,0],
["Box_East_WpsSpecial_F",10,0,0],
["Box_East_Ammo_F",10,0,0],
["Box_East_Wps_F",10,0,0],
["Box_CSAT_Uniforms_F",10,0,0],
["Box_East_AmmoOrd_F",10,0,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["Land_CanisterFuel_F",0,0,2],
["O_T_Truck_03_repair_ghex_F",325,0,75], // Typhoon Repair
["O_T_Truck_03_fuel_ghex_F",125,0,275], // Typhoon Fuel
["O_T_Truck_03_fuel_ghex_F",125,200,75], // Typhoon Ammo
["O_Heli_Transport_04_repair_F",500,0,150], // Taru Repair
["O_Heli_Transport_04_ammo_F",300,200,150], // Taru Ammo
["O_Heli_Transport_04_fuel_F",300,0,350], // Taru Fuel
["Land_Pod_Heli_Transport_04_repair_F",275,0,0], // Taru Repair
["Land_Pod_Heli_Transport_04_fuel_F",75,0,200], // Taru Fuel
["Land_Pod_Heli_Transport_04_ammo_F",75,200,0] // Taru Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"O_T_Soldier_SL_F",
"O_T_Soldier_TL_F",
"O_T_Soldier_TL_F",
"O_T_Soldier_AR_F",
"O_T_Soldier_AR_F",
"O_T_Soldier_GL_F",
"O_T_Soldier_GL_F",
"O_T_Soldier_LAT_F",
"O_T_Medic_F",
"O_T_Soldier_M_F"
];
// Heavy infantry squad.
blufor_squad_inf = [
"O_T_Soldier_TL_F",
"O_HeavyGunner_F",
"O_Soldier_A_F",
"O_HeavyGunner_F",
"O_Soldier_A_F",
"O_HeavyGunner_F",
"O_Soldier_A_F",
"O_HeavyGunner_F",
"O_Soldier_A_F",
"O_T_Medic_F"
];
// AT specialists squad.
blufor_squad_at = [
"O_T_Soldier_TL_F",
"O_T_Soldier_AT_F",
"O_T_Soldier_AAT_F",
"O_T_Soldier_AT_F",
"O_T_Soldier_AAT_F",
"O_T_Soldier_AT_F",
"O_T_Soldier_AAT_F",
"O_T_Medic_F"
];
// AA specialists squad.
blufor_squad_aa = [
"O_T_Soldier_TL_F",
"O_T_Soldier_AA_F",
"O_T_Soldier_AAA_F",
"O_T_Soldier_AA_F",
"O_T_Soldier_AAA_F",
"O_T_Soldier_AA_F",
"O_T_Soldier_AAA_F",
"O_T_Medic_F"
];
// Force recon squad.
blufor_squad_recon = [
"O_T_Recon_TL_F",
"O_T_Recon_F",
"O_T_Recon_F",
"O_T_Recon_LAT_F",
"O_T_Recon_JTAC_F",
"O_T_Recon_M_F",
"O_T_Sniper_F",
"O_T_Spotter_F",
"O_T_Recon_Medic_F",
"O_T_Recon_Exp_F"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F",
"O_T_Soldier_PG_F"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"O_T_MBT_04_cannon_F", // T-14
"O_T_MBT_04_command_F", // T-14K
"O_T_MBT_02_arty_ghex_F", // Sochor
"O_Heli_Attack_02_dynamicLoadout_F", // Kajman
"O_UAV_02_dynamicLoadout_F", // YABHON
"O_T_UAV_04_CAS_F", // Burraq
"O_Plane_CAS_02_dynamicLoadout_F", // YAK-130
"O_Plane_Fighter_02_F", // Shikra
"O_T_VTOL_02_infantry_dynamicLoadout_F", // Xian (Infantry)
"O_T_VTOL_02_vehicle_dynamicLoadout_F" // Xian (Vehicle)
];