316 lines
16 KiB
Plaintext
316 lines
16 KiB
Plaintext
/*
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Needed Mods:
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- SFP
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Optional Mods:
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- None
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
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Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "sfp_patgb203_ambulance"; // This is the mobile respawn (and medical) truck.
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huron_typename = "sfp_hkp4"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
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crewman_classname = "sfp_m90w_crew"; // This defines the crew for vehicles.
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pilot_classname = "sfp_m90w_pilot"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "sfp_hkp9"; // These are the little birds which spawn on the Freedom or at Chimera base.
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KP_liberation_boat_classname = "sfp_strb90"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "sfp_tgb20"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["sfp_m90w_rifleman_tshirt",15,0,0], // Rifleman (Light)
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["sfp_m90w_rifleman_ak5",20,0,0], // Rifleman
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["sfp_m90w_at_specialist_pskott86",30,0,0], // Rifleman (AT)
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["sfp_m90w_gr",25,0,0], // Grenadier
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["sfp_m90w_automaticrifleman_ksp90",25,0,0], // Autorifleman
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["sfp_m90w_machinegunner_ksp58",35,0,0], // Heavygunner
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["sfp_m90w_marksman",30,0,0], // Marksman
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["sfp_m90w_at_specialist_rb57",50,10,0], // AT Specialist (Rb 57)
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["sfp_m90w_at_specialist_grg86",50,10,0], // AT Specialist (GRG)
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["sfp_m90w_at_loader_grg86",50,10,0], // AT Loader (GRG)
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["sfp_m90w_medic",30,0,0], // Combat Life Saver
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["sfp_m90w_engineer",30,0,0], // Engineer
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["sfp_m90w_explosive_specialist",30,0,0], // Explosives Specialist
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["sfp_m90w_sog_ak5",20,0,0], // Recon Rifleman
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["sfp_m90w_sog_at_specialist_rb57",30,0,0], // Recon Rifleman (AT)
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["sfp_m90w_sog_ksp90",25,0,0], // Recon Autorifleman
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["sfp_m90w_sog_machinegunner_ksp58",35,0,0], // Recon Machine Gunner
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["sfp_m90w_sog_sniper",30,0,0], // Recon Marksman (Psg 90)
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["sfp_m90w_sog_sniper_ag90",70,5,0], // Recon Sniper (Ag 90)
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["sfp_m90w_sniper",70,5,0], // Sniper (Psg 90)
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["sfp_m90w_rifleman_ag90",70,5,0], // Sniper (Ag 90)
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["sfp_m90w_crew",10,0,0], // Crewman
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["sfp_m90w_helipilot",10,0,0], // Helicopter Pilot
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["sfp_m90w_pilot",10,0,0] // Pilot
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];
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light_vehicles = [
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["B_Quadbike_01_F",50,0,25], // Quad Bike
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["sfp_tgb16",100,0,50], // Tgb 16
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["sfp_tgb16_rws",100,40,50], // Tgb 16 (RWS)
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["sfp_tgb11",100,0,50], // Tgb 11
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["sfp_tgb1111",100,0,50], // Tgb 1111
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["sfp_tgb1112",100,0,50], // Tgb 1112
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["sfp_tgb1111_sog_ksp58",120,40,60], // Tgb 1111 (SOG Ksp 58)
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["sfp_tgb1111_sog_rbs56",120,40,60], // Tgb 1111 (SOG RBS 56)
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["sfp_tgb13",100,0,60], // Tgb 13
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["sfp_tgb13_ksp58",120,20,60], // Tgb 13 (Ksp 58)
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["sfp_tgb1314",100,0,60], // Tgb 1314
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["sfp_tgb1317",100,0,60], // Tgb 1317
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["sfp_tgb20",120,0,60], // Tgb 20
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["sfp_tgb20_ksp58",125,20,60], // Tgb 20 (Ksp 58)
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["sfp_tgb30",125,0,50], // Tgb 30
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["sfp_tgb30_repair",100,0,50], // Tgb 30 (Repair)
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["sfp_tgb40",125,0,50], // Tgb 40
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["sfp_tgb40_ammo",150,50,50], // Tgb 40 (Ammo)
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["sfp_tgb40_fuel",125,40,100], // Tgb 40 (Fuel)
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["sfp_gruppbat",50,0,20], // Gruppbat
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["sfp_strb90",100,0,25], // Strb 90
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["sfp_strb90_rws",200,80,75], // Strb 90 (RWS)
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["sfp_rbb_norrkoping",1000,1000,300] // HMS Norrkoping
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];
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heavy_vehicles = [
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["sfp_strf90c",200,40,100], // Strf 90
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["sfp_lvkv90c",200,60,100], // Lvkv 90
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["sfp_strv122",400,350,225] // Strv 122
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];
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air_vehicles = [
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["sfp_uav01",80,0,30], // UAV 01 Ugglan
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["sfp_uav03",75,0,25], // UAV 03 Örnen
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["sfp_uav_skeldar",80,0,30], // UAV Skeldar
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["sfp_hkp9",200,0,100], // Hkp 9
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["sfp_hkp9_rb55",200,200,100], // Hkp 9 (Rb 55)
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["sfp_hkp4",225,0,125], // Hkp 4
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["sfp_hkp6",225,200,125], // Hkp 6
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["sfp_hkp16",250,0,150], // Hkp 16
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["sfp_tp84",500,0,250], // Tp 84
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["sfp_jas39_bk90",1000,1000,400], // Jas 39 (BK90)
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["sfp_jas39_cap",1250,1250,450], // JAS 39 (CAP)
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["sfp_jas39_gbu39",1250,1250,450], // JAS 39 (GBU39)
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["sfp_jas39_rb15",1250,1500,450] // JAS 39 (Rb15)
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];
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static_vehicles = [
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["sfp_ksp88",25,40,0], // Ksp 88
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["sfp_grsp",25,60,0], // Grsp
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["sfp_rbs17",30,60,0], // RBS 17
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["sfp_rbs55",50,100,0], // RBS 55
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["sfp_rbs56",50,100,0], // RBS 56
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["sfp_rbs70",50,100,0], // RBS 70
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["sfp_rbs97",75,130,0], // RBS 97
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["sfp_grk84",80,150,0], // GRK 84
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["sfp_fh77",100,200,0] // FH 77
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];
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buildings = [
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["Land_Cargo_House_V1_F",0,0,0],
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["Land_Cargo_Patrol_V1_F",0,0,0],
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["Land_Cargo_Tower_V1_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["Flag_US_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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["Flag_UK_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_BLUFOR_F",0,0,0],
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["CamoNet_BLUFOR_open_F",0,0,0],
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["CamoNet_BLUFOR_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["MapBoard_altis_F",0,0,0],
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["MapBoard_stratis_F",0,0,0],
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["MapBoard_seismic_F",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
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["Land_GasTank_01_blue_F",0,0,0],
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["Land_GasTank_01_khaki_F",0,0,0],
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["Land_GasTank_01_yellow_F",0,0,0],
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["Land_GasTank_02_F",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_WaterBarrel_F",0,0,0],
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["Land_WaterTank_F",0,0,0],
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["Land_BagFence_Round_F",0,0,0],
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["Land_BagFence_Short_F",0,0,0],
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["Land_BagFence_Long_F",0,0,0],
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["Land_BagFence_Corner_F",0,0,0],
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["Land_BagFence_End_F",0,0,0],
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["Land_BagBunker_Small_F",0,0,0],
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["Land_BagBunker_Large_F",0,0,0],
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["Land_BagBunker_Tower_F",0,0,0],
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["Land_HBarrier_1_F",0,0,0],
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["Land_HBarrier_3_F",0,0,0],
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["Land_HBarrier_5_F",0,0,0],
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["Land_HBarrier_Big_F",0,0,0],
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["Land_HBarrierWall4_F",0,0,0],
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["Land_HBarrierWall6_F",0,0,0],
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["Land_HBarrierWall_corner_F",0,0,0],
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["Land_HBarrierWall_corridor_F",0,0,0],
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["Land_HBarrierTower_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall4_F",0,0,0],
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["Land_Sign_WarningMilitaryArea_F",0,0,0],
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["Land_Sign_WarningMilAreaSmall_F",0,0,0],
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["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
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["Land_Razorwire_F",0,0,0],
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["Land_ClutterCutter_large_F",0,0,0]
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];
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support_vehicles = [
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[Arsenal_typename,100,200,0],
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[Respawn_truck_typename,200,0,100],
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[FOB_box_typename,300,500,0],
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[FOB_truck_typename,300,500,75],
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[KP_liberation_small_storage_building,0,0,0],
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[KP_liberation_large_storage_building,0,0,0],
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[KP_liberation_recycle_building,250,0,0],
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[KP_liberation_air_vehicle_building,1000,0,0],
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[KP_liberation_heli_slot_building,250,0,0],
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[KP_liberation_plane_slot_building,500,0,0],
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["ACE_medicalSupplyCrate_advanced",50,0,0],
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["ACE_Box_82mm_Mo_HE",50,40,0],
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["ACE_Box_82mm_Mo_Smoke",50,10,0],
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["ACE_Box_82mm_Mo_Illum",50,10,0],
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["ACE_Wheel",10,0,0],
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["ACE_Track",10,0,0],
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["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
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["sfp_tgb30_repair",325,0,75], // Tgb 30 (Repair)
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["sfp_tgb40_fuel",125,0,275], // Tgb 40 (Fuel)
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["sfp_tgb40_ammo",125,200,75], // Tgb 40 (Ammo)
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["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
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["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
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["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
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];
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/*
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--- Squads ---
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Pre-made squads for the commander build menu.
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These shouldn't exceed 10 members.
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*/
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// Light infantry squad.
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blufor_squad_inf_light = [
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"sfp_m90w_squadleader",
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"sfp_m90w_automaticrifleman_ksp90",
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"sfp_m90w_rifleman_ak5",
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"sfp_m90w_at_specialist_pskott86",
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"sfp_m90w_teamleader",
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"sfp_m90w_automaticrifleman_ksp90",
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"sfp_m90w_rifleman_ak5",
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"sfp_m90w_at_specialist_rb57"
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];
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// Heavy infantry squad.
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blufor_squad_inf = [
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"sfp_m90w_squadleader",
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"sfp_m90w_machinegunner_ksp58",
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"sfp_m90w_at_specialist_grg86",
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"sfp_m90w_at_loader_grg86",
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"sfp_m90w_teamleader",
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"sfp_m90w_machinegunner_ksp58",
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"sfp_m90w_at_specialist_grg86",
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"sfp_m90w_at_loader_grg86"
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];
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// AT specialists squad.
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blufor_squad_at = [
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"sfp_m90w_teamleader",
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"sfp_m90w_at_specialist_grg86",
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"sfp_m90w_at_loader_grg86",
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"sfp_m90w_at_specialist_rb57"
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];
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// AA specialists squad.
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blufor_squad_aa = [
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// No man portable AA in SFP
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];
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// Force recon squad.
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blufor_squad_recon = [
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"sfp_m90w_sog_teamleader",
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"sfp_m90w_sog_ksp90",
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"sfp_m90w_sog_explosive_specialist",
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"sfp_m90w_sog_teamleader",
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"sfp_m90w_sog_ksp90",
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"sfp_m90w_sog_medic"
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];
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// Paratroopers squad.
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blufor_squad_para = [
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"sfp_m90w_sog_teamleader",
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"sfp_m90w_sog_ksp90",
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"sfp_m90w_sog_explosive_specialist",
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"sfp_m90w_sog_teamleader",
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"sfp_m90w_sog_ksp90",
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"sfp_m90w_sog_medic"
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];
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/*
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--- Elite vehicles ---
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Classnames below have to be unlocked by capturing military bases.
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Which base locks a vehicle is randomized on the first start of the campaign.
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*/
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elite_vehicles = [
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"sfp_strf90c", // Strf 90
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"sfp_lvkv90c", // Lvkv 90
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"sfp_strv122", // Strv 122
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"sfp_hkp9_rb55", // Hkp 9 (Rb 55)
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"sfp_jas39_bk90", // JAS 39 (BK90)
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"sfp_jas39_cap", // JAS 39 (CAP)
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"sfp_jas39_gbu39", // JAS 39 (GBU39)
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"sfp_jas39_rb15", // JAS 39 (Rb15)
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"sfp_strb90_rws" // Strb 90 (RWS)
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];
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