KP-Liberation/Missionframework/presets/blufor/sfp_wdl.sqf

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/*
Needed Mods:
- SFP
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "sfp_tgb1112"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "sfp_patgb203_ambulance"; // This is the mobile respawn (and medical) truck.
huron_typename = "sfp_hkp4"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "sfp_m90w_crew"; // This defines the crew for vehicles.
pilot_classname = "sfp_m90w_pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "sfp_hkp9"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "sfp_strb90"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "sfp_tgb20"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["sfp_m90w_rifleman_tshirt",15,0,0], // Rifleman (Light)
["sfp_m90w_rifleman_ak5",20,0,0], // Rifleman
["sfp_m90w_at_specialist_pskott86",30,0,0], // Rifleman (AT)
["sfp_m90w_gr",25,0,0], // Grenadier
["sfp_m90w_automaticrifleman_ksp90",25,0,0], // Autorifleman
["sfp_m90w_machinegunner_ksp58",35,0,0], // Heavygunner
["sfp_m90w_marksman",30,0,0], // Marksman
["sfp_m90w_at_specialist_rb57",50,10,0], // AT Specialist (Rb 57)
["sfp_m90w_at_specialist_grg86",50,10,0], // AT Specialist (GRG)
["sfp_m90w_at_loader_grg86",50,10,0], // AT Loader (GRG)
["sfp_m90w_medic",30,0,0], // Combat Life Saver
["sfp_m90w_engineer",30,0,0], // Engineer
["sfp_m90w_explosive_specialist",30,0,0], // Explosives Specialist
["sfp_m90w_sog_ak5",20,0,0], // Recon Rifleman
["sfp_m90w_sog_at_specialist_rb57",30,0,0], // Recon Rifleman (AT)
["sfp_m90w_sog_ksp90",25,0,0], // Recon Autorifleman
["sfp_m90w_sog_machinegunner_ksp58",35,0,0], // Recon Machine Gunner
["sfp_m90w_sog_sniper",30,0,0], // Recon Marksman (Psg 90)
["sfp_m90w_sog_sniper_ag90",70,5,0], // Recon Sniper (Ag 90)
["sfp_m90w_sniper",70,5,0], // Sniper (Psg 90)
["sfp_m90w_rifleman_ag90",70,5,0], // Sniper (Ag 90)
["sfp_m90w_crew",10,0,0], // Crewman
["sfp_m90w_helipilot",10,0,0], // Helicopter Pilot
["sfp_m90w_pilot",10,0,0] // Pilot
];
light_vehicles = [
["B_Quadbike_01_F",50,0,25], // Quad Bike
["sfp_tgb16",100,0,50], // Tgb 16
["sfp_tgb16_rws",100,40,50], // Tgb 16 (RWS)
["sfp_tgb11",100,0,50], // Tgb 11
["sfp_tgb1111",100,0,50], // Tgb 1111
["sfp_tgb1112",100,0,50], // Tgb 1112
["sfp_tgb1111_sog_ksp58",120,40,60], // Tgb 1111 (SOG Ksp 58)
["sfp_tgb1111_sog_rbs56",120,40,60], // Tgb 1111 (SOG RBS 56)
["sfp_tgb13",100,0,60], // Tgb 13
["sfp_tgb13_ksp58",120,20,60], // Tgb 13 (Ksp 58)
["sfp_tgb1314",100,0,60], // Tgb 1314
["sfp_tgb1317",100,0,60], // Tgb 1317
["sfp_tgb20",120,0,60], // Tgb 20
["sfp_tgb20_ksp58",125,20,60], // Tgb 20 (Ksp 58)
["sfp_tgb30",125,0,50], // Tgb 30
["sfp_tgb30_repair",100,0,50], // Tgb 30 (Repair)
["sfp_tgb40",125,0,50], // Tgb 40
["sfp_tgb40_ammo",150,50,50], // Tgb 40 (Ammo)
["sfp_tgb40_fuel",125,40,100], // Tgb 40 (Fuel)
["sfp_gruppbat",50,0,20], // Gruppbat
["sfp_strb90",100,0,25], // Strb 90
["sfp_strb90_rws",200,80,75], // Strb 90 (RWS)
["sfp_rbb_norrkoping",1000,1000,300] // HMS Norrkoping
];
heavy_vehicles = [
["sfp_strf90c",200,40,100], // Strf 90
["sfp_lvkv90c",200,60,100], // Lvkv 90
["sfp_strv122",400,350,225] // Strv 122
];
air_vehicles = [
["sfp_uav01",80,0,30], // UAV 01 Ugglan
["sfp_uav03",75,0,25], // UAV 03 Örnen
["sfp_uav_skeldar",80,0,30], // UAV Skeldar
["sfp_hkp9",200,0,100], // Hkp 9
["sfp_hkp9_rb55",200,200,100], // Hkp 9 (Rb 55)
["sfp_hkp4",225,0,125], // Hkp 4
["sfp_hkp6",225,200,125], // Hkp 6
["sfp_hkp16",250,0,150], // Hkp 16
["sfp_tp84",500,0,250], // Tp 84
["sfp_jas39_bk90",1000,1000,400], // Jas 39 (BK90)
["sfp_jas39_cap",1250,1250,450], // JAS 39 (CAP)
["sfp_jas39_gbu39",1250,1250,450], // JAS 39 (GBU39)
["sfp_jas39_rb15",1250,1500,450] // JAS 39 (Rb15)
];
static_vehicles = [
["sfp_ksp88",25,40,0], // Ksp 88
["sfp_grsp",25,60,0], // Grsp
["sfp_rbs17",30,60,0], // RBS 17
["sfp_rbs55",50,100,0], // RBS 55
["sfp_rbs56",50,100,0], // RBS 56
["sfp_rbs70",50,100,0], // RBS 70
["sfp_rbs97",75,130,0], // RBS 97
["sfp_grk84",80,150,0], // GRK 84
["sfp_fh77",100,200,0] // FH 77
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["sfp_tgb30_repair",325,0,75], // Tgb 30 (Repair)
["sfp_tgb40_fuel",125,0,275], // Tgb 40 (Fuel)
["sfp_tgb40_ammo",125,200,75], // Tgb 40 (Ammo)
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"sfp_m90w_squadleader",
"sfp_m90w_automaticrifleman_ksp90",
"sfp_m90w_rifleman_ak5",
"sfp_m90w_at_specialist_pskott86",
"sfp_m90w_teamleader",
"sfp_m90w_automaticrifleman_ksp90",
"sfp_m90w_rifleman_ak5",
"sfp_m90w_at_specialist_rb57"
];
// Heavy infantry squad.
blufor_squad_inf = [
"sfp_m90w_squadleader",
"sfp_m90w_machinegunner_ksp58",
"sfp_m90w_at_specialist_grg86",
"sfp_m90w_at_loader_grg86",
"sfp_m90w_teamleader",
"sfp_m90w_machinegunner_ksp58",
"sfp_m90w_at_specialist_grg86",
"sfp_m90w_at_loader_grg86"
];
// AT specialists squad.
blufor_squad_at = [
"sfp_m90w_teamleader",
"sfp_m90w_at_specialist_grg86",
"sfp_m90w_at_loader_grg86",
"sfp_m90w_at_specialist_rb57"
];
// AA specialists squad.
blufor_squad_aa = [
// No man portable AA in SFP
];
// Force recon squad.
blufor_squad_recon = [
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_explosive_specialist",
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_medic"
];
// Paratroopers squad.
blufor_squad_para = [
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_explosive_specialist",
"sfp_m90w_sog_teamleader",
"sfp_m90w_sog_ksp90",
"sfp_m90w_sog_medic"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"sfp_strf90c", // Strf 90
"sfp_lvkv90c", // Lvkv 90
"sfp_strv122", // Strv 122
"sfp_hkp9_rb55", // Hkp 9 (Rb 55)
"sfp_jas39_bk90", // JAS 39 (BK90)
"sfp_jas39_cap", // JAS 39 (CAP)
"sfp_jas39_gbu39", // JAS 39 (GBU39)
"sfp_jas39_rb15", // JAS 39 (Rb15)
"sfp_strb90_rws" // Strb 90 (RWS)
];