KP-Liberation/Missionframework/CfgFunctions.hpp

74 lines
2.9 KiB
C++

class KPLIB
{
class functions
{
file = "functions";
class addObjectInit {};
class allowCrewInImmobile {};
class checkClass {};
class checkCrateValue {};
class checkGear {};
class cleanOpforVehicle {};
class crAddAceAction {};
class crateFromStorage {};
class crateToStorage {};
class createClearance {};
class createCrate {};
class createManagedUnit {};
class crGetMulti {};
class crGlobalMsg {};
class fillStorage {};
class forceBluforCrew {};
class getAdaptiveVehicle {};
class getBluforRatio {};
class getCommander {};
class getFobName {};
class getGroupType {};
class getLessLoadedHC {};
class getLoadout {};
class getLocalCap {};
class getLocationName {};
class getMilitaryId {};
class getMobileRespawns {};
class getNearbyPlayers {};
class getNearestBluforObjective {};
class getNearestFob {};
class getNearestSector {};
class getNearestTower {};
class getNearestViVTransport {};
class getOpforCap {};
class getOpforFactor {};
class getOpforSpawnPoint {};
class getPlayerCount {};
class getResistanceTier {};
class getSaveableParam {};
class getSectorOwnership {};
class getSectorRange {};
class getSquadComp {};
class getUnitPositionId {};
class getUnitsCount {};
class getVirtualCargo {};
class getWeaponComponents {};
class hasPermission {};
class isBigtownActive {};
class isClassUAV {};
class isRadio {};
class potatoScan {};
class protectObject {};
class removeWeaponCargo {};
class secondsToTimer {};
class setFobMass {};
class setLoadableViV {};
class setLoadout {};
class sortStorage {};
class spawnBuildingSquad {};
class spawnCivilians {};
class spawnGuerillaGroup {};
class spawnMilitaryPostSquad {};
class spawnMilitiaCrew {};
class spawnRegularSquad {};
class spawnVehicle {};
class swapInventory {};
};
};