289 lines
13 KiB
Plaintext
289 lines
13 KiB
Plaintext
/*
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Needed Mods:
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- Global Mobilization
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Optional Mods:
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- LEN - Cold War Helicopters (due to lack fo air assets in GM for now) - https://steamcommunity.com/sharedfiles/filedetails/?id=1726445116
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "land_gm_tower_bt_6_fuest_80"; // This is the main FOB HQ building.
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FOB_box_typename = "gm_ge_army_shelteraceI_command"; // This is the FOB as a container.
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FOB_truck_typename = "gm_ge_army_bpz2a0"; // This is the FOB as a vehicle.
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Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "gm_ge_army_u1300l_medic"; // This is the mobile respawn (and medical) truck.
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huron_typename = "gm_ge_army_m113a1g_command"; // This is Spartan 01, a multipurpose mobile respawn as a command M113.
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crewman_classname = "gm_ge_army_crew_mp2a1_80_oli"; // This defines the crew for vehicles.
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pilot_classname = "gm_ge_army_crew_mp2a1_80_oli"; // This defines the pilot for helicopters.
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KP_liberation_little_bird_classname = "gm_ge_army_u1300l_container"; // Little birds replaced with unimog for container transportation.
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KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
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KP_liberation_truck_classname = "gm_ge_army_kat1_454_cargo"; // These are the trucks which are used in the logistic convoy system.
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KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
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KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
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KP_liberation_recycle_building = "land_gm_euro_shed_03"; // The building defined to unlock FOB recycling functionality.
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KP_liberation_air_vehicle_building = "land_gm_radiotower_01"; // The building defined to unlock FOB air vehicle functionality.
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KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
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KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
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KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
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KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
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KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
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/*
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--- Friendly classnames ---
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Each array below represents one of the 7 pages within the build menu.
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Format: ["vehicle_classname",supplies,ammunition,fuel],
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Example: ["B_APC_Tracked_01_AA_F",300,150,150],
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["gm_ge_army_rifleman_g3a3_80_ols",20,0,0], // Rifleman
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["gm_ge_army_antitank_g3a3_pzf44_80_ols",30,0,0], // Rifleman (AT)
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["gm_ge_army_grenadier_g3a3_80_ols",25,0,0], // Grenadier
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["gm_ge_army_machinegunner_mg3_80_ols",25,0,0], // Autorifleman
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["gm_ge_army_antitank_g3a3_pzf84_80_ols",50,10,0], // AT Specialist
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["gm_ge_army_medic_g3a3_80_ols",30,0,0], // Combat Life Saver
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["gm_ge_army_engineer_g3a4_80_ols",30,0,0], // Engineer
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["gm_ge_army_demolition_g3a4_80_ols",30,0,0], // Explosives Specialist
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["gm_ge_army_crew_mp2a1_80_oli",10,0,0] // Crewman
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];
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light_vehicles = [
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["gm_ge_army_bicycle_01_oli",10,0,0], // Service Bicycle
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["gm_ge_army_k125",50,0,25], // K125 Bike
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["gm_ge_army_iltis_cargo",100,0,50], // Truck 0.5t
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["gm_ge_army_iltis_milan",100,60,50], // Truck 0.5t MILAN
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["gm_ge_army_u1300l_cargo",125,30,75], // Truck 2t Transport
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["gm_ge_army_kat1_451_cargo",145,30,75], // Truck 5t Transport
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["gm_ge_army_u1300l_container",100,30,50], // Truck 2t Flatbed
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["B_Boat_Transport_01_F",100,0,25] // Assault Boat
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];
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heavy_vehicles = [
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["gm_ge_army_m113a1g_apc",200,40,100], // M113A3 (MG3)
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["gm_ge_army_m113a1g_apc_milan",200,60,100], // M113A3 (MILAN)
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["gm_ge_army_m113a1g_medic",200,0,100], // M113A3 (Medical)
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["gm_ge_army_fuchsa0_engineer",200,75,125], // Fuchs (Engineer)
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["gm_ge_army_fuchsa0_reconnaissance",200,150,125], // Fuchs (Recon, MILAN)
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["gm_ge_army_gepard1a1",300,250,175], // Gepard 1A1
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["gm_ge_army_Leopard1a1a1",400,300,200], // Leopard 1A1A1
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["gm_ge_army_Leopard1a1a2",400,350,225], // Leopard 1A1A2
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["gm_ge_army_Leopard1a3",500,500,250], // Leopard 1A3
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["gm_ge_army_Leopard1a3a1",550,550,250] // Leopard 1A3A1
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];
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air_vehicles = [
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["len_uh1d_bw",225,0,125] // BW UH-1D
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];
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static_vehicles = [
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["gm_ge_army_milan_launcher_tripod",50,100,0] // Static MILAN
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];
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buildings = [
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["Land_Cargo_House_V4_F",0,0,0],
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["Land_Cargo_Patrol_V4_F",0,0,0],
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["Land_Cargo_Tower_V4_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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["Flag_White_F",0,0,0],
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["Land_Medevac_house_V1_F",0,0,0],
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["Land_Medevac_HQ_V1_F",0,0,0],
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["Flag_RedCrystal_F",0,0,0],
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["CamoNet_ghex_F",0,0,0],
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["CamoNet_ghex_open_F",0,0,0],
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["CamoNet_ghex_big_F",0,0,0],
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["Land_PortableLight_single_F",0,0,0],
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["Land_PortableLight_double_F",0,0,0],
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["Land_LampSolar_F",0,0,0],
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["Land_LampHalogen_F",0,0,0],
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["Land_LampStreet_small_F",0,0,0],
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["Land_LampAirport_F",0,0,0],
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["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
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["PortableHelipadLight_01_blue_F",0,0,0],
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["PortableHelipadLight_01_green_F",0,0,0],
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["PortableHelipadLight_01_red_F",0,0,0],
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["Land_CampingChair_V1_F",0,0,0],
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["Land_CampingChair_V2_F",0,0,0],
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["Land_CampingTable_F",0,0,0],
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["land_gm_euro_furniture_mapboard_01",0,0,0],
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["Land_Pallet_MilBoxes_F",0,0,0],
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["Land_PaperBox_open_empty_F",0,0,0],
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["Land_PaperBox_open_full_F",0,0,0],
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["Land_PaperBox_closed_F",0,0,0],
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["Land_DieselGroundPowerUnit_01_F",0,0,0],
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["Land_ToolTrolley_02_F",0,0,0],
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["Land_WeldingTrolley_01_F",0,0,0],
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["Land_Workbench_01_F",0,0,0],
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["Land_GasTank_01_blue_F",0,0,0],
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["Land_GasTank_01_khaki_F",0,0,0],
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["Land_GasTank_01_yellow_F",0,0,0],
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["Land_GasTank_02_F",0,0,0],
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["Land_BarrelWater_F",0,0,0],
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["Land_BarrelWater_grey_F",0,0,0],
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["Land_WaterBarrel_F",0,0,0],
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["Land_WaterTank_F",0,0,0],
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["Land_BagFence_01_round_green_F",0,0,0],
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["Land_BagFence_01_short_green_F",0,0,0],
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["Land_BagFence_01_long_green_F",0,0,0],
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["Land_BagFence_01_corner_green_F",0,0,0],
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["Land_BagFence_01_end_green_F",0,0,0],
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["Land_BagBunker_01_small_green_F",0,0,0],
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["Land_BagBunker_01_large_green_F",0,0,0],
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["Land_HBarrier_01_tower_green_F",0,0,0],
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["Land_HBarrier_01_line_1_green_F",0,0,0],
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["Land_HBarrier_01_line_3_green_F",0,0,0],
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["Land_HBarrier_01_line_5_green_F",0,0,0],
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["Land_HBarrier_01_big_4_green_F",0,0,0],
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["Land_HBarrier_01_wall_4_green_F",0,0,0],
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["Land_HBarrier_01_wall_6_green_F",0,0,0],
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["Land_HBarrier_01_wall_corner_green_F",0,0,0],
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["Land_HBarrier_01_wall_corridor_green_F",0,0,0],
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["Land_HBarrier_01_big_tower_green_F",0,0,0],
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["Land_CncBarrierMedium_F",0,0,0],
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["Land_CncBarrierMedium4_F",0,0,0],
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["Land_Concrete_SmallWall_4m_F",0,0,0],
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["Land_Concrete_SmallWall_8m_F",0,0,0],
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["Land_CncShelter_F",0,0,0],
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["Land_CncWall1_F",0,0,0],
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["Land_CncWall4_F",0,0,0],
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["Land_Sign_WarningMilitaryArea_F",0,0,0],
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["Land_Sign_WarningMilAreaSmall_F",0,0,0],
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["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
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["Land_Razorwire_F",0,0,0],
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["Land_ClutterCutter_large_F",0,0,0],
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["land_gm_sandbags_01_round_01",0,0,0],
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["land_gm_sandbags_01_wall_01",0,0,0],
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["land_gm_sandbags_01_short_01",0,0,0],
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["land_gm_sandbags_01_door_01",0,0,0],
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["land_gm_sandbags_01_door_02",0,0,0]
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];
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support_vehicles = [
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[Arsenal_typename,100,200,0],
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[Respawn_truck_typename,200,0,100],
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[FOB_box_typename,200,500,0],
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[FOB_truck_typename,300,500,100],
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[KP_liberation_small_storage_building,0,0,0],
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[KP_liberation_large_storage_building,0,0,0],
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[KP_liberation_recycle_building,250,0,0],
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[KP_liberation_air_vehicle_building,1000,0,0],
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[KP_liberation_heli_slot_building,250,0,0],
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[KP_liberation_plane_slot_building,500,0,0],
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["ACE_medicalSupplyCrate_advanced",50,0,0],
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["ACE_Box_82mm_Mo_HE",50,40,0],
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["ACE_Box_82mm_Mo_Smoke",50,10,0],
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["ACE_Box_82mm_Mo_Illum",50,10,0],
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["ACE_Wheel",10,0,0],
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["ACE_Track",10,0,0],
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["gm_ge_army_u1300l_repair",325,30,75], // Truck 2t repair
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["gm_ge_army_kat1_451_refuel",125,0,275], // Truck 5t fuel
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["gm_ge_army_kat1_451_reammo",125,200,75], // Truck 5t ammo
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["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
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["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
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["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
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];
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/*
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--- Squads ---
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Pre-made squads for the commander build menu.
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These shouldn't exceed 10 members.
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*/
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// Light infantry squad.
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blufor_squad_inf_light = [
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"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_antitank_g3a3_pzf44_80_ols",
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"gm_ge_army_grenadier_g3a3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_demolition_g3a4_80_ols",
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"gm_ge_army_medic_g3a3_80_ols",
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"gm_ge_army_engineer_g3a4_80_ols"
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];
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// Heavy infantry squad.
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blufor_squad_inf = [
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"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
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"gm_ge_army_antitank_g3a3_pzf44_80_ols",
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"gm_ge_army_antitank_g3a3_pzf44_80_ols",
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"gm_ge_army_grenadier_g3a3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_demolition_g3a4_80_ols",
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"gm_ge_army_medic_g3a3_80_ols",
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"gm_ge_army_engineer_g3a4_80_ols"
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];
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// AT specialists squad.
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blufor_squad_at = [
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"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols",
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"gm_ge_army_medic_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols"
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];
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// AA specialists squad.
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blufor_squad_aa = [
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"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols",
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"gm_ge_army_medic_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols"
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];
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// Force recon squad.
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blufor_squad_recon = [
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"gm_ge_army_squadleader_g3a3_p2a1_80_ols",
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"gm_ge_army_antitank_g3a3_pzf44_80_ols",
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"gm_ge_army_antitank_g3a3_pzf44_80_ols",
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"gm_ge_army_grenadier_g3a3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_machinegunner_mg3_80_ols",
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"gm_ge_army_demolition_g3a4_80_ols",
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"gm_ge_army_medic_g3a3_80_ols",
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"gm_ge_army_engineer_g3a4_80_ols",
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"gm_ge_army_antitank_g3a3_pzf84_80_ols"
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];
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// Paratroopers squad (The units of this squad will automatically get parachutes on build)
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blufor_squad_para = [
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols",
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"gm_ge_army_rifleman_g3a3_80_ols"
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];
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/*
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--- Elite vehicles ---
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Classnames below have to be unlocked by capturing military bases.
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Which base locks a vehicle is randomized on the first start of the campaign.
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*/
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elite_vehicles = [
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"gm_ge_army_Leopard1a1a2", // Leopard 1A1A2
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"gm_ge_army_Leopard1a3a1" // Leopard 1A3A1
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];
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