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README.md Chernarus and BW Mod Preset 2017-03-10 11:02:54 +01:00

README.md

KP Liberation

KP Liberation for ArmA 3

Current version : 0.931

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug.

Original Liberation mission v0.924

Overview

The area has fallen to the OPFOR, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

  • Experience a massive CTI campaign with over 150 different capturable settlements across the entire area,
  • Cooperate with 0 to 34 other players, with a commander role and recruitable AI troops to fill the gaps,
  • Buy troops and vehicles using three different types of resources,
  • Build the FOB of your dreams with an ingame "what you see is what you get" system,
  • Fight aggressive and cunning hostile forces who react and adapt to your actions,
  • Learn that every window is a threat thanks to the custom urban combat AI,
  • Accomplish meaningful secondary objectives that will benefit your progression,
  • Never lose your progress with the built-in server-side save system.

Things that were added since GreuhZbugs 0.924

  • Added the kp_liberation_config.sqf with some additional config values
  • Added ACE support
  • Added fuel consumption script
  • Moved the classnames_extension.sqf to a preset system
  • Added preset system (will grow with more maps) to choose between different classnames_extension presets
  • Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
  • Tweaked the player group organisation (group changing via extended options ingame still enabled)
  • Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
  • Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
  • Removed Farooq's Revive
  • Added the ability to blacklist arsenal items
  • Split scriptpart from missionpart, so it's easier to provide different maps

Needed Mods

This Mods would greatly increase your gaming experience:

Also you should think about using this mods as serverside mods:

ACE Serverside Settings

I've provided our community serverconfig.hpp for the usage with the ace_server.pbo for dedicated servers. Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod.

I recommend to use the following difficulty settings for this mission (User profile of your server):

class CustomDifficulty
{
	class Options
	{
		groupIndicators=0;
		friendlyTags=0;
		enemyTags=0;
		detectedMines=0;
		commands=0;
		waypoints=0;
		weaponInfo=1;
		stanceIndicator=1;
		reducedDamage=0;
		staminaBar=0;
		weaponCrosshair=0;
		visionAid=0;
		thirdPersonView=0;
		cameraShake=1;
		scoreTable=0;
		deathMessages=0;
		vonID=1;
		mapContent=0;
		autoReport=0;
		multipleSaves=0;
		squadRadar=0;
		tacticalPing=0;
	};
	aiLevelPreset=1;
};

In the server config file:

forcedDifficulty = "custom";

class Missions
{
	class kp_liberation
	{
		template = "kp_liberation.Altis";
		difficulty = "custom";
	};
};

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Media

Gameplay