KP-Liberation/Missionframework/presets/blufor/3cbBAF_mtp.sqf

388 lines
22 KiB
Plaintext

/*
Needed Mods:
- 3CB BAF Equipment
- 3CB BAF Vehicle
- 3CB BAF Weapons
- 3CB BAF Units
- RHS USAF
Optional Mods:
- F-15C
- F/A-18
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "UK3CB_BAF_LandRover_Amb_FFR_Green_A_MTP"; // This is the mobile respawn (and medical) truck.
huron_typename = "UK3CB_BAF_Merlin_HC3_18_MTP"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "UK3CB_BAF_Crewman_MTP"; // This defines the crew for vehicles.
pilot_classname = "UK3CB_BAF_HeliPilot_Army_MTP"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "UK3CB_BAF_Wildcat_AH1_TRN_8A_MTP"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "rhsusf_M977A4_BKIT_usarmy_wd"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["UK3CB_BAF_Pointman_MTP",15,0,0], // Rifleman (Light)
["UK3CB_BAF_Rifleman_MTP",20,0,0], // Rifleman
["UK3CB_BAF_LAT_ILAW_MTP",30,0,0], // Rifleman (AT)
["UK3CB_BAF_Grenadier_MTP",25,0,0], // Grenadier
["UK3CB_BAF_LSW_MTP",25,0,0], // Autorifleman
["UK3CB_BAF_MGLMG_MTP",35,0,0], // Heavygunner
["UK3CB_BAF_Marksman_MTP",30,0,0], // Marksman
["UK3CB_BAF_MAT_MTP",50,10,0], // AT Specialist
["B_soldier_AA_F",50,10,0], // AA Specialist (None in BAF mod.)
["UK3CB_BAF_Medic_MTP",30,0,0], // Combat Life Saver
["UK3CB_BAF_Engineer_MTP",30,0,0], // Engineer
["UK3CB_BAF_Explosive_MTP",30,0,0], // Explosives Specialist
["UK3CB_BAF_Pointman_MTP_REC",20,0,0], // Recon Rifleman
["UK3CB_BAF_FAC_MTP_REC",30,0,0], // Recon Rifleman (Grenadier)
["UK3CB_BAF_MGLMG_MTP_REC",35,0,0], // Recon Machine Gunner
["UK3CB_BAF_Marksman_MTP_REC",30,0,0], // Recon Marksman
["UK3CB_BAF_Medic_MTP_REC",30,0,0], // Recon Combat Life Saver
["UK3CB_BAF_Explosive_MTP_REC",30,0,0], // Recon Explosives Specialist
["UK3CB_BAF_Sniper_MTP_Ghillie_L115",70,5,0], // Sniper (L115)
["UK3CB_BAF_Sniper_MTP_Ghillie_L135",70,5,0], // Sniper (L135)
["UK3CB_BAF_Spotter_MTP_Ghillie_L129",70,5,0], // Sniper (L129)
["UK3CB_BAF_Spotter_MTP_Ghillie_L85",20,0,0], // Spotter (L85)
["UK3CB_BAF_Crewman_MTP",10,0,0], // Crewman
["UK3CB_BAF_HeliCrew_MTP",10,0,0], // Helicopter Crew
["UK3CB_BAF_HeliMedic_MTP",20,0,0], // Helicopter Crew
["UK3CB_BAF_HeliPilot_Army_MTP",10,0,0], // Helicopter Pilot
["UK3CB_BAF_Pilot_Army",10,0,0] // Pilot
];
light_vehicles = [
["B_Quadbike_01_F",50,0,25], // Quad Bike
["B_LSV_01_unarmed_F",75,0,50], // Prowler
["B_LSV_01_armed_F",75,40,50], // Prowler (HMG)
["UK3CB_BAF_LandRover_Soft_FFR_Green_A_MTP",75,0,50], // Land Rover SoftTop
["UK3CB_BAF_LandRover_Hard_FFR_Green_A_MTP",75,0,50], // Land Rover HardTop
["UK3CB_BAF_LandRover_WMIK_HMG_FFR_Green_A_MTP",100,40,50], // Land Rover WMIK (HMG)
["UK3CB_BAF_LandRover_WMIK_GMG_FFR_Green_A_MTP",100,60,50], // Land Rover WMIK (GMG)
["UK3CB_BAF_LandRover_WMIK_Milan_FFR_Green_A_MTP",100,100,50], // Land Rover WMIK (Milan)
["UK3CB_BAF_Jackal2_L2A1_W_MTP",100,80,50], // Jackal 2 (HMG)
["UK3CB_BAF_Jackal2_GMG_W_MTP",100,100,50], // Jackal 2 (GMG)
["UK3CB_BAF_Coyote_Passenger_L111A1_W_MTP",100,80,50], // Coyote Passenger (HMG)
["UK3CB_BAF_Coyote_Passenger_L134A1_W_MTP",100,100,50], // Coyote Passenger (GMG)
["UK3CB_BAF_Coyote_Logistics_L111A1_W_MTP",100,80,50], // Coyote Logistics (HMG)
["UK3CB_BAF_Coyote_Logistics_L134A1_W_MTP",100,100,50], // Coyote Logistics (GMG)
["rhsusf_M1230a1_usarmy_wd",120,0,60], // M1230A1 (MEDEVAC)
["rhsusf_M1237_M2_usarmy_wd",125,40,75], // M1237 (HMG)
["rhsusf_M1237_MK19_usarmy_wd",125,60,75], // M1237 (GMG)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], // M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], // M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], // M977A4 BKIT (HMG)
["B_UGV_01_F",150,0,50], // UGV Stomper
["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS)
["B_Boat_Transport_01_F",100,0,25], // Assault Boat
["B_Boat_Armed_01_minigun_F",200,80,75], // Speedboat Minigun
["rhsusf_mkvsoc",250,200,100], // Mk.V SOCOM
["B_SDV_01_F",150,0,50] // SDV
];
heavy_vehicles = [
["RHS_M2A2_BUSKI_WD",300,200,150], // M2A2ODS (Busk I)
["RHS_M2A3_BUSKIII_wd",300,250,175], // M2A3 (Busk III)
["RHS_M6_wd",300,250,175], // M6A2
["rhsusf_m1a1aim_tuski_wd",400,350,225], // M1A1SA (Tusk I)
["rhsusf_m1a2sep1tuskiiwd_usarmy",500,400,250], // M1A2SEPv1 (Tusk II)
["rhsusf_m109_usarmy",600,1250,300] // M109A6
];
air_vehicles = [
["B_UAV_01_F",75,0,25], // AR-2 Darter
["B_UAV_06_F",80,0,30], // AL-6 Pelican (Cargo)
["UK3CB_BAF_Wildcat_AH1_TRN_8A_MTP",225,0,125], // Wildcat AH1 8 Transport (Unarmed)
["UK3CB_BAF_Wildcat_HMA2_TRN_8A_MTP",250,0,125], // Wildcat HMA2 8 Transport (Unarmed)
["UK3CB_BAF_Wildcat_AH1_CAS_6C_MTP",275,200,150], // Wildcat AH1 6 (CAS/AT)
["UK3CB_BAF_Wildcat_AH1_CAS_8C_MTP",275,200,150], // Wildcat AH1 8 (CAS/AT)
["UK3CB_BAF_Apache_AH1_MTP",500,500,200], // Apache AH 1 (Multi-Role)
["RHS_AH64D_wd",750,750,250], // AH-64D (Multi-Role)
["RHS_UH60M2",250,0,150], // UH-60M (Unarmed)
["RHS_UH60M",250,80,150], // UH-60M
["RHS_UH60M_MEV2",300,0,150], // UH-60M MEV2
["RHS_CH_47F_10",275,80,175], // CH-47 Chinook (Armed)
["UK3CB_BAF_Merlin_HC3_32_MTP",300,0,175], // Merlin HC3 32
["UK3CB_BAF_Merlin_HC3_CSAR_MTP",300,80,175], // Merlin HC3 CSAR (Armed)
["B_UAV_02_dynamicLoadout_F",400,300,200], // MQ-4A Greyhawk
["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon
["B_UAV_05_F",500,500,200], // UCAV Sentinel
["RHS_A10",1000,1000,400], // A-10A (CAS)
["FIR_F15C",1250,1250,450], // F-15C Eagle
["FIR_F15D",1250,1250,450], // F-15D Eagle
["FIR_F15E",1250,1500,450], // F-15E Strike Eagle
["JS_JC_FA18E",1500,1750,450], // F/A-18 E Super Hornet
["JS_JC_FA18F",1500,1750,450], // F/A-18 F Super Hornet
["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II
["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth)
["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed)
["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry)
["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle)
];
static_vehicles = [
["UK3CB_BAF_Static_L7A2_Deployed_Low_MTP",25,25,0], // L7A2 LMG (Low)
["UK3CB_BAF_Static_L7A2_Deployed_Mid_MTP",25,25,0], // L7A2 LMG (Mid)
["UK3CB_BAF_Static_L7A2_Deployed_High_MTP",25,25,0], // L7A2 LMG (High)
["UK3CB_BAF_Static_L111A1_Deployed_Low_MTP",25,40,0], // L111A1 HMG (Low)
["UK3CB_BAF_Static_L111A1_Deployed_Mid_MTP",25,40,0], // L111A1 HMG (Mid)
["UK3CB_BAF_Static_L111A1_Deployed_High_MTP",25,40,0], // L111A1 HMG (High)
["UK3CB_BAF_Static_L134A1_Deployed_Low_MTP",25,60,0], // L134A1 GMG (Low)
["UK3CB_BAF_Static_L134A1_Deployed_Mid_MTP",25,60,0], // L134A1 GMG (Med)
["UK3CB_BAF_Static_L134A1_Deployed_High_MTP",25,60,0], // L134A1 GMG (High)
["RHS_TOW_TriPod_WD",50,100,0], // TOW (AT)
["RHS_Stinger_AA_pod_WD",50,100,0], // Stinger (AA)
["UK3CB_BAF_Static_L16_Deployed_MTP",80,150,0], // Mk6 Mortar
["RHS_M119_WD",100,200,0] // M119A2
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,75],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["UK3CB_BAF_Box_WpsStatic",300,300,0],
["UK3CB_BAF_Box_L16_Ammo",0,0,0],
["UK3CB_BAF_Box_M6_Ammo",0,0,0],
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["rhsusf_M977A4_REPAIR_BKIT_usarmy_wd",325,0,75], // M977A4 Repair
["rhsusf_M978A4_BKIT_usarmy_wd",125,0,275], // M978A4 Fuel
["rhsusf_M977A4_AMMO_BKIT_usarmy_wd",125,200,75], // M977A4 Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"UK3CB_BAF_FT_MTP",
"UK3CB_BAF_Pointman_MTP",
"UK3CB_BAF_Pointman_MTP",
"UK3CB_BAF_LAT_ILAW_MTP",
"UK3CB_BAF_Grenadier_MTP",
"UK3CB_BAF_LSW_MTP",
"UK3CB_BAF_LSW_MTP",
"UK3CB_BAF_Marksman_MTP",
"UK3CB_BAF_Medic_MTP",
"UK3CB_BAF_Engineer_MTP"
];
// Heavy infantry squad.
blufor_squad_inf = [
"UK3CB_BAF_FT_MTP",
"UK3CB_BAF_LAT_ILAW_MTP",
"UK3CB_BAF_LAT_ILAW_MTP",
"UK3CB_BAF_Grenadier_MTP",
"UK3CB_BAF_LSW_MTP",
"UK3CB_BAF_LSW_MTP",
"UK3CB_BAF_MGLMG_MTP",
"UK3CB_BAF_Marksman_MTP",
"UK3CB_BAF_Medic_MTP",
"UK3CB_BAF_Engineer_MTP"
];
// AT specialists squad.
blufor_squad_at = [
"UK3CB_BAF_FT_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_MAT_MTP",
"UK3CB_BAF_MAT_MTP",
"UK3CB_BAF_MAT_MTP",
"UK3CB_BAF_Medic_MTP",
"UK3CB_BAF_Rifleman_MTP"
];
// AA specialists squad.
blufor_squad_aa = [
"UK3CB_BAF_FT_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"UK3CB_BAF_Medic_MTP",
"UK3CB_BAF_Rifleman_MTP"
];
// Force recon squad.
blufor_squad_recon = [
"UK3CB_BAF_SC_MTP_REC",
"UK3CB_BAF_Pointman_MTP_REC",
"UK3CB_BAF_Pointman_MTP_REC",
"UK3CB_BAF_FAC_MTP_REC",
"UK3CB_BAF_MGLMG_MTP_REC",
"UK3CB_BAF_Marksman_MTP_REC",
"UK3CB_BAF_Sniper_MTP_Ghillie_L115",
"UK3CB_BAF_Spotter_MTP_Ghillie_L85",
"UK3CB_BAF_Medic_MTP",
"UK3CB_BAF_Engineer_MTP"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP",
"UK3CB_BAF_Rifleman_MTP"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"rhsusf_mkvsoc", // Mk.V SOCOM
"RHS_M2A3_BUSKIII_wd", // M2A3 (Busk III)
"RHS_M6_wd", // M6A2
"rhsusf_m1a1aim_tuski_wd", // M1A1SA (Tusk I)
"rhsusf_m1a2sep1tuskiiwd_usarmy", // M1A2SEPv1 (Tusk II)
"rhsusf_m109_usarmy", // M109A6
"B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk
"B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon
"B_UAV_05_F", // UCAV Sentinel
"UK3CB_BAF_Wildcat_AH1_CAS_6C_MTP", // Wildcat AH1 6 (CAS/AT)
"UK3CB_BAF_Wildcat_AH1_CAS_8C_MTP", // Wildcat AH1 8 (CAS/AT)
"UK3CB_BAF_Apache_AH1_MTP", // Apache AH 1 (Multi-Role)
"RHS_AH64D_wd", // AH-64D (Multi-Role)
"RHS_A10", // A-10A (CAS)
"FIR_F15C", // F-15C Eagle
"FIR_F15D", // F-15D Eagle
"FIR_F15E", // F-15E Strike Eagle
"JS_JC_FA18E", // F/A-18 E Super Hornet
"JS_JC_FA18F", // F/A-18 F Super Hornet
"B_Plane_Fighter_01_F", // F/A-181 Black Wasp II
"B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth)
"B_T_VTOL_01_armed_F", // V-44 X Blackfish (Armed)
"RHS_M119_WD" // M119A2
];