KP-Liberation/Missionframework/presets/blufor/CUP_ACR_Woodland.sqf

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- Qinetix's Titus
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "CUP_B_T810_Repair_CZ_WDL"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_LR_Ambulance_CZ_W"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_CZ_Crew_WDL"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_CZ_Pilot_WDL"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_T810_Unarmed_CZ_WDL"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_CZ_Soldier_WDL",15,0,0], // Rifleman
["CUP_B_CZ_Soldier_backpack_WDL",20,0,0], // Rifleman (Backpack)
["CUP_B_CZ_Soldier_RPG_WDL",30,0,0], // Rifleman (RPG)
["CUP_B_CZ_Soldier_805_GL_WDL",25,0,0], // Grenadier
["CUP_B_CZ_Soldier_AR_WDL",25,0,0], // Automatic Rifleman
["CUP_B_CZ_Soldier_MG_WDL",35,0,0], // Machinegunner
["CUP_B_CZ_Soldier_Marksman_WDL",30,0,0], // Marksman (SVD)
["CUP_B_CZ_Soldier_AT_WDL",50,10,0], // Rifleman (AT)
["B_soldier_AA_F",50,10,0], // AA Specialist
["CUP_B_CZ_Medic_WDL",30,0,0], // Medic
["CUP_B_CZ_Engineer_WDL",30,0,0], // Engineer
["CUP_B_CZ_ExplosiveSpecialist_WDL",30,0,0], // Explosive Specialist
["CUP_B_CZ_SpecOps_Scout_WDL",20,0,0], // SF Scout
["CUP_B_CZ_SpecOps_Exp_WDL",30,0,0], // SF Saboteur
["CUP_B_CZ_SpecOps_Recon_WDL",30,0,0], // SF Recon
["CUP_B_CZ_SpecOps_WDL",40,0,0], // SF Rifleman
["CUP_B_CZ_SpecOps_MG_WDL",30,0,0], // SF Machinegunner
["CUP_B_CZ_SpecOps_TL_WDL",30,0,0], // SF Team Leader
["CUP_B_CZ_Sniper_WDL",70,5,0], // Sniper
["CUP_B_CZ_Spotter_WDL",20,0,0], // Spotter
["CUP_B_CZ_Crew_WDL",10,0,0], // Crewman
["CUP_B_CZ_Soldier_WDL",20,0,0], // Para Trooper
["CUP_B_CZ_Pilot_WDL",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_LR_Transport_CZ_W",200,0,50], // Land Rover 110 (Transport) Woodland
["CUP_B_LR_MG_CZ_W",200,40,50], // Land Rover 110 (M2) Woodland
["CUP_B_LR_Special_CZ_W",250,100,50], // Land Rover 110 (Special) Woodland
["CUP_B_Dingo_CZ_Wdl",250,40,100], // Dingo 2 (MG) (Woodland)
["CUP_B_Dingo_GL_CZ_Wdl",250,60,100], // Dingo 2 (GL) (Woodland)
["QIN_Titus_WDL",350,0,50], // Nexter Titus
["QIN_Titus_arx20_WDL",350,225,50], // Nexter Titus ARX20
["CUP_B_T810_Unarmed_CZ_WDL",125,0,75], // Tatra T810 (Covered)
["CUP_B_T810_Armed_CZ_WDL",125,60,75] // Tatra T810 (MG/Covered)
];
heavy_vehicles = [
["CUP_B_BRDM2_CZ",200,200,200], // BRDM-2
["I_APC_Wheeled_03_cannon_F",500,400,300], // Pandur II
["CUP_I_BMP1_TK_GUE",300,300,200], // BVP-1
["CUP_B_BMP2_CZ",400,350,200], // BVP-2
["B_APC_Tracked_01_AA_F",500,450,400], // IFV-6a Cheetah
["CUP_O_T72_RU",600,500,400], // T72
["CUP_B_T72_CZ",800,500,450] // T-72M4CZ
];
air_vehicles = [
["CUP_B_Mi171Sh_ACR",700,600,500], // Mi-171Sh (Rockets)
["CUP_B_Mi35_Dynamic_CZ",850,1000,550], // Mi-35
["CUP_B_Mi35_Dynamic_CZ_Dark",850,1000,550], // Mi-35 (Dark)
["CUP_B_Mi35_Dynamic_CZ_Ram",850,1000,550], // Mi-35 (Ram)
["CUP_B_Mi35_Dynamic_CZ_Tiger",850,1000,550], // Mi-35 (Tiger)
["CUP_B_L39_CZ_GREY",1200,1250,650], // L-39ZA (Grey)
["I_Plane_Fighter_03_dynamicLoadout_F",1200,1250,550], // L-159 Alca
["I_Plane_Fighter_04_F",1500,1400,800] // JAS 39 Gripen
];
static_vehicles = [
["CUP_B_DSHKM_ACR",25,40,0], // DShKM
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14
["CUP_B_RBS70_ACR",100,200,0] // RBS 70
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_CZ",50,0,25], // Towing Tractor
["CUP_B_T810_Repair_CZ_WDL",325,0,75], // Tatra T810 (Repair)
["CUP_B_T810_Refuel_CZ_WDL",125,0,275], // Tatra T810 (Fuel)
["CUP_B_T810_Reammo_CZ_WDL",125,200,75], // Tatra T810 (Ammo)
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_805_GL_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_Marksman_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_Soldier_805_GL_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_AR_WDL",
"CUP_B_CZ_Soldier_MG_WDL",
"CUP_B_CZ_Soldier_Marksman_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Soldier_AT_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_CZ_Soldier_SL_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_CZ_SpecOps_TL_WDL",
"CUP_B_CZ_SpecOps_Recon_WDL",
"CUP_B_CZ_SpecOps_Recon_WDL",
"CUP_B_CZ_Soldier_RPG_WDL",
"CUP_B_CZ_SpecOps_MG_WDL",
"CUP_B_CZ_SpecOps_MG_WDL",
"CUP_B_CZ_SpecOps_GL_WDL",
"CUP_B_CZ_SpecOps_GL_WDL",
"CUP_B_CZ_Medic_WDL",
"CUP_B_CZ_Engineer_WDL"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL",
"CUP_B_CZ_Soldier_WDL"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_Dingo_CZ_Wdl", // Dingo 2 (MG) (Woodland)
"CUP_B_Dingo_GL_CZ_Wdl", // Dingo 2 (GL) (Woodland)
"QIN_Titus_WDL", // Nexter Titus
"QIN_Titus_arx20_WDL", // Nexter Titus ARX20
"I_APC_Wheeled_03_cannon_F", // Pandur II
"CUP_B_BMP2_CZ", // BVP-2
"B_APC_Tracked_01_AA_F", // IFV-6a Cheetah
"CUP_B_T72_CZ", // T-72M4CZ
"CUP_B_L39_CZ_GREY", // L-39ZA (Grey)
"I_Plane_Fighter_03_dynamicLoadout_F", // L-159 Alca
"I_Plane_Fighter_04_F" // JAS 39 Gripen
];