KP-Liberation/Missionframework/presets/blufor/CUP_USA_Woodland.sqf

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck.
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles.
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_US_Soldier",20,0,0], // Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], // Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], // Grenadier
["CUP_B_US_Soldier_AR",25,0,0], // Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], // Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], // Marksman
["CUP_B_US_Soldier_AT",50,25,0], // AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], // AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], // AA Specialist
["CUP_B_US_Medic",30,0,0], // Medic
["CUP_B_US_Engineer",30,0,0], // Engineer
["CUP_B_US_SpecOps_MG",30,0,0], // Machinegunner
["CUP_B_US_SpecOps",20,0,0], // Operator
["CUP_B_US_SpecOps_M",30,0,0], // Marksman
["CUP_B_US_SpecOps_TL",40,0,0], // Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], // Medic
["CUP_B_US_Sniper",70,5,0], // Sniper
["CUP_B_US_Sniper_M107",70,5,0], // Sniper (M107)
["CUP_B_US_Spotter",20,0,0], // Spotter
["CUP_B_US_Crew",10,0,0], // Crewman
["CUP_B_US_Pilot",10,0,0] // Pilot
];
light_vehicles = [
["CUP_B_HMMWV_Unarmed_USA",75,0,50], // HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], // HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], // HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], // HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], // HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], // HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], // HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], // RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], // RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], // RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] // MTVR
];
heavy_vehicles = [
["CUP_B_M1126_ICV_M2_Woodland_Slat",200,150,125], // M1126 ICV M2 CROWS (Woodland - Slat)
["CUP_B_M1126_ICV_MK19_Woodland_Slat",200,200,125], // M1126 ICV MK19 CROWS (Woodland - Slat)
["CUP_B_M1128_MGS_Woodland_Slat",200,500,125], // M1128 MGS (Woodland - Slat)
["CUP_B_M1135_ATGMV_Woodland_Slat",200,300,125], // M1135 ATGMV (Woodland - Slat)
["CUP_B_M163_USA",250,600,200], // M163A1 VADS
["CUP_B_M6LineBacker_USA_W",350,450,150], // M6 Linebacker (Woodland)
["CUP_B_M7Bradley_USA_W",300,300,150], // M7 Bradley (Woodland)
["CUP_B_M2Bradley_USA_W",300,400,150], // M2A2 Bradley IFV (Woodland)
["CUP_B_M2A3Bradley_USA_W",400,400,150], // M2A3 ERA Bradley IFV (Woodland)
["CUP_B_M1A1_Woodland_US_Army",500,500,200], // M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_US_Army",600,550,225], // M1A2 Abrams TUSK (Woodland)
["CUP_B_M1129_MC_MK19_Woodland_Slat",600,800,400], // M1129 MC MK19 CROWS (Woodland - Slat)
["CUP_B_M270_HE_USA",600,1250,300], // M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] // M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_AH6M_USA",200,100,100], // AH-6M
["CUP_B_UH60M_US",300,25,200], // UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], // UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], // MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], // MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], // AH-64
["CUP_B_AH64D_DL_USA",700,600,200], // AH-64D
["CUP_B_AH6X_USA",300,0,100], // AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], // A-10A Thunderbolt II
["CUP_B_AC47_Spooky_USA",600,300,400], // AC-47D Spooky
["CUP_B_MH47E_USA",250,100,200] // MH-47E
];
static_vehicles = [
["CUP_B_M2StaticMG_US",25,40,0], // M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], // M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], // TOW Tripod
["CUP_WV_B_CRAM",500,500,0], // C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], // Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], // Mk-49 GMLS
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["CUP_B_M252_US",80,150,0], // M252 81mm Mortar
["CUP_B_M119_US",100,200,0] // M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], // Towing Tractor
["CUP_B_MTVR_Repair_USMC",425,0,75], // MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], // MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], // MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], // Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_LAT",
"CUP_B_US_Soldier_GL",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_AR",
"CUP_B_US_Soldier_MG",
"CUP_B_US_Soldier_Marksman",
"CUP_B_US_Medic",
"CUP_B_US_Engineer"
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_HAT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Soldier_AT",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_US_Soldier_SL",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Soldier_AA",
"CUP_B_US_Medic",
"CUP_B_US_Soldier"
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_US_SpecOps_TL",
"CUP_B_US_SpecOps",
"CUP_B_US_SpecOps_Assault",
"CUP_B_US_SpecOps_MG",
"CUP_B_US_SpecOps_JTAC",
"CUP_B_US_SpecOps_M14",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_M",
"CUP_B_US_SpecOps_Medic",
"CUP_B_US_SpecOps_UAV"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier",
"CUP_B_US_Soldier"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_WV_B_CRAM", // C-RAM
"CUP_WV_B_SS_Launcher", // Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", // Mk-49 GMLS
"CUP_B_A10_DYN_USA", // A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", // AH-64D
"CUP_B_MH60L_DAP_2x_US", // MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", // MH-60L DAP (4 Stores)
"CUP_B_M1A1_Woodland_US_Army", // M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_US_Army", // M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USA", // M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", // M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_W", // M6 Linebacker (Woodland)
"CUP_B_M163_USA", // M163A1 VADS
"CUP_B_M1128_MGS_Woodland_Slat", // M1128 MGS (Woodland - Slat)
"CUP_B_M1135_ATGMV_Woodland_Slat", // M1135 ATGMV (Woodland - Slat)
"CUP_B_M1129_MC_MK19_Woodland_Slat", // M1129 MC MK19 CROWS (Woodland - Slat)
"CUP_B_M2A3Bradley_USA_W", // M2A3 ERA Bradley IFV (Woodland)
"CUP_B_M119_US", // M119
"CUP_B_RG31E_M2_USA", // RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" // RG-31 Mk.19
];