KP-Liberation/Missionframework/presets/blufor/custom.sqf

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/*
Needed Mods:
- None
Optional Mods:
- BWMod
- RHSUSAF
- F-15C
- F/A-18
- CUP Weapons
- CUP Vehicles
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
Respawn_truck_typename = "B_Truck_01_medical_F"; // This is the mobile respawn (and medical) truck.
huron_typename = "B_Heli_Transport_03_unarmed_F"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter.
crewman_classname = "B_crew_F"; // This defines the crew for vehicles.
pilot_classname = "B_Helipilot_F"; // This defines the pilot for helicopters.
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base.
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KP_liberation_truck_classname = "B_Truck_01_transport_F"; // These are the trucks which are used in the logistic convoy system.
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KP_liberation_recycle_building = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KP_liberation_air_vehicle_building = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates.
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["B_Soldier_lite_F",15,0,0], // Rifleman (Light)
["B_Soldier_F",20,0,0], // Rifleman
["B_soldier_LAT_F",30,0,0], // Rifleman (AT)
["B_Soldier_GL_F",25,0,0], // Grenadier
["B_soldier_AR_F",25,0,0], // Autorifleman
["B_HeavyGunner_F",35,0,0], // Heavygunner
["B_soldier_M_F",30,0,0], // Marksman
["B_Sharpshooter_F",40,0,0], // Sharpshooter
["B_soldier_AT_F",50,10,0], // AT Specialist
["B_soldier_AA_F",50,10,0], // AA Specialist
["B_medic_F",30,0,0], // Combat Life Saver
["B_engineer_F",30,0,0], // Engineer
["B_soldier_exp_F",30,0,0], // Explosives Specialist
["B_recon_F",20,0,0], // Recon Scout
["B_recon_LAT_F",30,0,0], // Recon Scout (AT)
["B_recon_M_F",30,0,0], // Recon Marksman
["B_Recon_Sharpshooter_F",40,0,0], // Recon Sharpshooter
["B_recon_medic_F",30,0,0], // Recon Paramedic
["B_recon_exp_F",30,0,0], // Recon Demolition Expert
["B_sniper_F",70,5,0], // Sniper
["B_ghillie_ard_F",70,5,0], // Sniper (Arid)
["B_ghillie_lsh_F",70,5,0], // Sniper (Lush)
["B_ghillie_sard_F",70,5,0], // Sniper (Semi-Arid)
["B_spotter_F",20,0,0], // Spotter
["B_crew_F",10,0,0], // Crewman
["B_soldier_PG_F",20,0,0], // Para Trooper
["B_helicrew_F",10,0,0], // Helicopter Crew
["B_Helipilot_F",10,0,0], // Helicopter Pilot
["B_Pilot_F",10,0,0] // Pilot
];
light_vehicles = [
["B_Quadbike_01_F",50,0,25], // Quad Bike
["B_LSV_01_unarmed_F",75,0,50], // Prowler
["B_LSV_01_armed_F",75,40,50], // Prowler (HMG)
["B_LSV_01_AT_F",75,60,50], // Prowler (AT)
["B_MRAP_01_F",100,0,50], // Hunter
["B_MRAP_01_hmg_F",100,40,50], // Hunter (HMG)
["B_MRAP_01_gmg_F",100,60,50], // Hunter (GMG)
["I_MRAP_03_F",100,0,50], // Strider
["I_MRAP_03_hmg_F",100,40,50], // Strider (HMG)
["I_MRAP_03_gmg_F",100,60,50], // Strider (GMG)
["rhsusf_m1025_w",100,0,50], // M1025A2
["rhsusf_m1025_w_m2",100,40,50], // M1025A2 (M2)
["rhsusf_m1025_w_mk19",100,60,50], // M1025A2 (Mk19)
["rhsusf_m998_w_2dr_fulltop",100,0,50], // M1097A2 (2D)
["rhsusf_m998_w_2dr_halftop",100,0,50], // M1097A2 (2D / open back)
["rhsusf_M1220_usarmy_wd",120,0,60], // M1220
["rhsusf_M1220_M2_usarmy_wd",120,40,60], // M1220 (M2)
["rhsusf_M1220_MK19_usarmy_wd",120,60,60], // M1220 (Mk19)
["rhsusf_M1232_usarmy_wd",140,0,60], // M1220
["rhsusf_M1232_M2_usarmy_wd",140,40,60], // M1220 (M2)
["rhsusf_M1232_MK19_usarmy_wd",140,60,60], // M1220 (Mk19)
["BWA3_Eagle_Fleck",100,0,50], // Eagle IV
["BWA3_Eagle_FLW100_Fleck",100,100,50], // Eagle IV (FLW 100)
["rhsusf_M1230a1_usarmy_wd",120,0,60], // M1230A1 (MEDEVAC)
["B_Truck_01_transport_F",125,0,75], // HEMTT Transport
["B_Truck_01_covered_F",125,0,75], // HEMTT Transport (Covered)
["rhsusf_M1083A1P2_wd_open_fmtv_usarmy",125,0,75], // M1083A1P2 Transport
["rhsusf_M1083A1P2_wd_fmtv_usarmy",125,0,75], // M1083A1P2 Transport (Covered)
["rhsusf_M1083A1P2_WD_flatbed_fmtv_usarmy",100,0,50], // M1083A1P2
["rhsusf_M977A4_BKIT_usarmy_wd",125,0,75], // M977A4 BKIT
["rhsusf_M977A4_BKIT_M2_usarmy_wd",125,40,75], // M977A4 BKIT (HMG)
["rhsusf_M1117_W",150,50,50], // M1117 ASV
["B_UGV_01_F",150,0,50], // UGV Stomper
["B_UGV_01_rcws_F",150,40,50], // UGV Stomper (RCWS)
["B_Boat_Transport_01_F",100,0,25], // Assault Boat
["B_Boat_Armed_01_minigun_F",200,80,75], // Speedboat Minigun
["rhsusf_mkvsoc",250,200,100], // Mk.V SOCOM
["B_SDV_01_F",150,0,50] // SDV
];
heavy_vehicles = [
["rhsusf_m113_usarmy",200,40,100], // M113A3 (M2)
["rhsusf_m113_usarmy_MK19",200,60,100], // M113A3 (Mk19)
["rhsusf_m113_usarmy_medical",200,0,100], // M113A3 (Medical)
["I_LT_01_scout_F",200,0,125], // AWC 302 Nyx (AA)
["B_APC_Wheeled_01_cannon_F",200,75,125], // AMV-7 Marshall
["I_APC_Wheeled_03_cannon_F",200,75,125], // AFV-4 Gorgon
["B_APC_Tracked_01_rcws_F",300,100,150], // IFV-6c Panther
["I_APC_tracked_03_cannon_F",300,150,150], // FV-720 Mora
["RHS_M2A2_BUSKI_WD",300,200,150], // M2A2ODS (Busk I)
["BWA3_Puma_Fleck",300,225,150], // IFV Puma
["RHS_M2A3_BUSKIII_wd",300,250,175], // M2A3 (Busk III)
["B_APC_Tracked_01_AA_F",300,250,175], // IFV-6a Cheetah
["I_LT_01_AA_F",300,250,175], // AWC 302 Nyx (AA)
["I_LT_01_AT_F",300,250,175], // AWC 302 Nyx (AT)
["I_LT_01_cannon_F",300,250,175], // AWC 302 Nyx (Cannon)
["RHS_M6_wd",300,250,175], // M6A2
["B_MBT_01_cannon_F",400,300,200], // M2A1 Slammer
["CUP_B_Challenger2_NATO",400,300,200], // FV4034 Challenger 2
["I_MBT_03_cannon_F",400,300,200], // MBT-52 Kuma
["rhsusf_m1a1aim_tuski_wd",400,350,225], // M1A1SA (Tusk I)
["B_MBT_01_TUSK_F",500,350,225], // M2A4 Slammer UP
["rhsusf_m1a2sep1tuskiiwd_usarmy",500,400,250], // M1A2SEPv1 (Tusk II)
["BWA3_Leopard2_Fleck",500,400,250], // MBT Leopard 2A6M
["B_AFV_Wheeled_01_cannon_F",500,500,250], // Rhino MGS
["B_AFV_Wheeled_01_up_cannon_F",550,550,250], // Rhino MGS UP
["B_MBT_01_arty_F",600,1250,300], // M4 Scorcher
["rhsusf_m109_usarmy",600,1250,300], // M109A6
["B_MBT_01_mlrs_F",800,1750,400] // M5 Sandstorm MLRS
];
air_vehicles = [
["B_UAV_01_F",75,0,25], // AR-2 Darter
["B_UAV_06_F",80,0,30], // AL-6 Pelican (Cargo)
["B_Heli_Light_01_F",200,0,100], // MH-9 Hummingbird
["B_Heli_Light_01_dynamicLoadout_F",200,100,100], // AH-9 Pawnee
["RHS_MELB_MH6M",200,0,100], // MH-6M Little Bird
["RHS_MELB_AH6M",200,200,100], // AH-6M Pawnee
["I_Heli_light_03_unarmed_F",225,0,125], // WY-55 Hellcat
["I_Heli_light_03_dynamicLoadout_F",225,200,125], // WY-55 Hellcat (Armed)
["RHS_UH1Y_UNARMED",225,0,125], // UH-1Y (Unarmed)
["RHS_UH1Y_GS",225,200,125], // UH-1Y (Ground Suppression)
["B_Heli_Attack_01_dynamicLoadout_F",500,400,200], // AH-99 Blackfoot
["RHS_AH1Z",500,500,200], // AH-1Z (Multi-Role)
["RHS_AH64D_wd",750,750,250], // AH-64D (Multi-Role)
["BWA3_Tiger_RMK_Universal",750,750,250], // UH Tiger RMK (Universal)
["B_Heli_Transport_01_F",250,80,150], // UH-80 Ghost Hawk
["B_Heli_Transport_01_camo_F",250,80,150], // UH-80 Ghost Hawk (Camo)
["RHS_UH60M2",250,0,150], // UH-60M (Unarmed)
["RHS_UH60M",250,80,150], // UH-60M
["RHS_UH60M_MEV2",300,0,150], // UH-60M MEV2
["RHS_CH_47F",275,80,175], // CH-47 Chinook (Armed)
["I_Heli_Transport_02_F",275,0,175], // CH-49 Mohawk
["rhsusf_CH53E_USMC",300,0,175], // CH-53E Super Stallion
["B_Heli_Transport_03_F",300,80,175], // CH-67 Huron (Armed)
["B_UAV_02_dynamicLoadout_F",400,400,200], // MQ-4A Greyhawk
["B_T_UAV_03_dynamicLoadout_F",450,500,250], // MQ-12 Falcon
["B_UAV_05_F",500,500,200], // UCAV Sentinel
["I_Plane_Fighter_03_dynamicLoadout_F",500,400,350], // A-143 Buzzard
["B_Plane_CAS_01_dynamicLoadout_F",1000,800,400], // A-164 Wipeout (CAS)
["RHS_A10",1000,1000,400], // A-10A (CAS)
["I_Plane_Fighter_04_F",1000,1200,400], // A-149 Gryphon
["FIR_F15C",1250,1250,450], // F-15C Eagle
["FIR_F15D",1250,1250,450], // F-15D Eagle
["FIR_F15E",1250,1500,450], // F-15E Strike Eagle
["JS_JC_FA18E",1500,1750,450], // F/A-18 E Super Hornet
["JS_JC_FA18F",1500,1750,450], // F/A-18 F Super Hornet
["B_Plane_Fighter_01_F",1500,1750,450], // F/A-181 Black Wasp II
["B_Plane_Fighter_01_Stealth_F",1500,1750,450], // F/A-181 Black Wasp II (Stealth)
["B_T_VTOL_01_armed_F",750,1500,500], // V-44 X Blackfish (Armed)
["B_T_VTOL_01_infantry_F",750,0,500], // V-44 X Blackfish (Infantry)
["B_T_VTOL_01_vehicle_F",750,0,500] // V-44 X Blackfish (Vehicle)
];
static_vehicles = [
["B_HMG_01_F",25,40,0], // Mk30A HMG .50
["B_HMG_01_high_F",25,40,0], // Mk30 HMG .50 (Raised)
["B_HMG_01_A_F",35,40,0], // Mk30 HMG .50 (Autonomous)
["B_GMG_01_F",35,60,0], // Mk32A GMG 20mm
["B_GMG_01_high_F",35,60,0], // Mk32 GMG 20mm (Raised)
["B_GMG_01_A_F",45,60,0], // Mk32 GMG 20mm (Autonomous)
["B_static_AT_F",50,100,0], // Static Titan Launcher (AT)
["B_static_AA_F",50,100,0], // Static Titan Launcher (AA)
["B_Mortar_01_F",80,150,0], // Mk6 Mortar
["RHS_M119_WD",100,200,0], // M119A2
["B_SAM_System_03_F",250,500,0] // MIM-145 Defender
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], // Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,100,200,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_NATO",50,0,25], // Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], // CRV-6e Bobcat
["B_Truck_01_Repair_F",325,0,75], // HEMTT Repair
["B_Truck_01_fuel_F",125,0,275], // HEMTT Fuel
["B_Truck_01_ammo_F",125,200,75], // HEMTT Ammo
["rhsusf_M977A4_REPAIR_BKIT_usarmy_wd",325,0,75], // M977A4 Repair
["rhsusf_M978A4_BKIT_usarmy_wd",125,0,275], // M978A4 Fuel
["rhsusf_M977A4_AMMO_BKIT_usarmy_wd",125,200,75], // M977A4 Ammo
["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"B_Soldier_TL_F",
"B_Soldier_F",
"B_Soldier_F",
"B_Soldier_LAT_F",
"B_Soldier_GL_F",
"B_soldier_AR_F",
"B_soldier_AR_F",
"B_soldier_M_F",
"B_medic_F",
"B_engineer_F"
];
// Heavy infantry squad.
blufor_squad_inf = [
"B_Soldier_TL_F",
"B_Soldier_LAT_F",
"B_Soldier_LAT_F",
"B_Soldier_GL_F",
"B_soldier_AR_F",
"B_soldier_AR_F",
"B_HeavyGunner_F",
"B_Sharpshooter_F",
"B_medic_F",
"B_engineer_F"
];
// AT specialists squad.
blufor_squad_at = [
"B_Soldier_TL_F",
"B_Soldier_F",
"B_Soldier_F",
"B_soldier_AT_F",
"B_soldier_AT_F",
"B_soldier_AT_F",
"B_medic_F",
"B_soldier_F"
];
// AA specialists squad.
blufor_squad_aa = [
"B_Soldier_TL_F",
"B_Soldier_F",
"B_Soldier_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_medic_F",
"B_soldier_F"
];
// Force recon squad.
blufor_squad_recon = [
"B_recon_TL_F",
"B_recon_F",
"B_recon_F",
"B_recon_LAT_F",
"B_recon_M_F",
"B_recon_M_F",
"B_Recon_Sharpshooter_F",
"B_Recon_Sharpshooter_F",
"B_recon_medic_F",
"B_recon_exp_F"
];
// Paratroopers squad (The units of this squad will automatically get parachutes on build)
blufor_squad_para = [
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F"
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"rhsusf_mkvsoc", // Mk.V SOCOM
"rhsusf_m1a1aim_tuski_wd", // M1A1SA (Tusk I)
"B_MBT_01_TUSK_F", // M2A4 Slammer UP
"rhsusf_m1a2sep1tuskiiwd_usarmy", // M1A2SEPv1 (Tusk II)
"BWA3_Leopard2_Fleck", // MBT Leopard 2A6M
"B_MBT_01_arty_F", // M4 Scorcher
"rhsusf_m109_usarmy", // M109A6
"B_MBT_01_mlrs_F", // M5 Sandstorm MLRS
"B_Heli_Attack_01_dynamicLoadout_F", // AH-99 Blackfoot
"RHS_AH64D_wd", // AH-64D (Multi-Role)
"BWA3_Tiger_RMK_Universal", // UH Tiger RMK (Universal)
"B_UAV_02_dynamicLoadout_F", // MQ-4A Greyhawk
"B_T_UAV_03_dynamicLoadout_F", // MQ-12 Falcon
"B_UAV_05_F", // UCAV Sentinel
"B_Plane_CAS_01_dynamicLoadout_F", // A-164 Wipeout (CAS)
"I_Plane_Fighter_04_F", // A-149 Gryphon
"RHS_A10", // A-10A (CAS)
"FIR_F15C", // F-15C Eagle
"FIR_F15D", // F-15D Eagle
"FIR_F15E", // F-15E Strike Eagle
"JS_JC_FA18E", // F/A-18 E Super Hornet
"JS_JC_FA18F", // F/A-18 F Super Hornet
"B_Plane_Fighter_01_F", // F/A-181 Black Wasp II
"B_Plane_Fighter_01_Stealth_F", // F/A-181 Black Wasp II (Stealth)
"B_T_VTOL_01_armed_F" // V-44 X Blackfish (Armed)
];