Fix variable name in F_libSpawnVehicle

This commit is contained in:
Filip Maciejewski 2019-09-06 13:18:13 +02:00
parent 171a8cc1b2
commit 290f8f5bc4
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2 changed files with 2 additions and 2 deletions

View File

@ -78,7 +78,7 @@ sleep 30;
if (((random 100) <= 25) && !(KP_liberation_guerilla_vehicles isEqualTo [])) then {
private _vehicle = (selectRandom KP_liberation_guerilla_vehicles) createVehicle _startpos;
_vehicle call F_allowCrewInImmobile;
_vehicle call F_allowCrewInImmobile;
private _grp = [_startpos, 2] call F_spawnGuerillaGroup;
((units _grp) select 0) moveInDriver _vehicle;

View File

@ -24,7 +24,7 @@ if ( _classname in opfor_choppers ) then {
_newvehicle flyInHeight (100 + (random 200));
} else {
_newvehicle = _classname createVehicle _spawnpos;
_vehicle call F_allowCrewInImmobile;
_newvehicle call F_allowCrewInImmobile;
_newvehicle setpos _spawnpos;
};
_newvehicle allowdamage false;