Changes:
- Added CUP AFRF Modern MSV preset
- Fixed an incorrect classname in the BAF Woodland preset
- Added ground mobile respawn vehicles as medical vehicles.
This commit is contained in:
Eogos 2019-07-21 15:53:31 -04:00
parent 3f9b793cea
commit 467623caf4
4 changed files with 159 additions and 2 deletions

View File

@ -8,8 +8,10 @@ KP_liberation_medical_vehicles = [
"B_Truck_01_medical_F",
"B_T_Truck_01_medical_F",
"CUP_B_LR_Ambulance_GB_D",
"CUP_B_LR_Ambulance_GB_W",
"CUP_B_HMMWV_Ambulance_USA",
"CUP_B_HMMWV_Ambulance_USMC",
"CUP_B_BMP2_AMB_CDF",
"rhsusf_M1085A1P2_B_D_Medical_fmtv_usarmy",
"rhsusf_M1085A1P2_B_WD_Medical_fmtv_usarmy",
"rhsusf_m113_usarmy_medical",
@ -95,7 +97,8 @@ KP_liberation_preset_blufor = 0;
13 = CUP Sahrani Liberation Army
14 = CUP Takistani Army
15 = CUP Chernarussian Movement of the Red Star
16 = CUP Armed Forces of the Russian Federation (MSV - EMR) */
16 = CUP Armed Forces of the Russian Federation (MSV - EMR)
17 = CUP Armed Forces of the Russian Federation (Modern MSV) */
KP_liberation_preset_opfor = 0;
/* Resistance preset:

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@ -18,7 +18,7 @@ FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_D"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
Respawn_truck_typename = "CUP_B_LR_Ambulance_GB_W"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_GB"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_BAF_Soldier_Crew_DPM"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_BAF_Soldier_Helipilot_DPM"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".

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@ -41,6 +41,7 @@ switch (KP_liberation_preset_opfor) do {
case 14: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_TakiArmy.sqf";};
case 15: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_ChDKZ.sqf";};
case 16: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_AFRF_MSV.sqf";};
case 17: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_AFRF_ModernMSV.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\opfor\custom.sqf";};
};

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@ -0,0 +1,153 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
// Enemy infantry classes
opfor_officer = "CUP_O_RU_Officer_M_EMR"; // Officer
opfor_squad_leader = "CUP_O_RU_Soldier_SL_M_EMR"; // Squad Leader
opfor_team_leader = "CUP_O_RU_Soldier_TL_M_EMR"; // Team Leader
opfor_sentry = "CUP_O_RU_Soldier_Saiga_M_EMR"; // Rifleman (Saiga)
opfor_rifleman = "CUP_O_RU_Soldier_M_EMR"; // Rifleman
opfor_rpg = "CUP_O_RU_Soldier_AT_M_EMR"; // Rifleman (RPG-7)
opfor_grenadier = "CUP_O_RU_Soldier_GL_M_EMR"; // Grenadier
opfor_machinegunner = "CUP_O_RU_Soldier_AR_M_EMR"; // Automatic Rifleman
opfor_heavygunner = "CUP_O_RU_Soldier_MG_M_EMR"; // Machinegunner
opfor_marksman = "CUP_O_RU_Soldier_Marksman_M_EMR"; // Marksman (SVD)
opfor_sharpshooter = "CUP_O_RU_Sniper_M_EMR"; // Sniper
opfor_sniper = "CUP_O_RU_Sniper_KSVK_M_EMR"; // Sniper (KSVK)
opfor_at = "CUP_O_RU_Soldier_HAT_M_EMR"; // AT Specialist
opfor_aa = "CUP_O_RU_Soldier_AA_M_EMR"; // AA Specialist
opfor_medic = "CUP_O_RU_Medic_M_EMR"; // Medic
opfor_engineer = "CUP_O_RU_Engineer_M_EMR"; // Engineer
opfor_paratrooper = "CUP_O_RU_Soldier_LAT_M_EMR"; // Rifleman (RPG-18)
// Enemy vehicles used by secondary objectives.
opfor_mrap = "CUP_O_UAZ_Unarmed_RU"; // UAZ
opfor_mrap_armed = "CUP_O_UAZ_MG_RU"; // UAZ (DShKM)
opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "CUP_O_Kamaz_Refuel_RU"; // Kamaz 5350 (Fuel)
opfor_ammo_truck = "CUP_O_Kamaz_Reammo_RU"; // Kamaz 5350 (Ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
opfor_flag = "FlagCarrierRU"; // Flag
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [
"CUP_O_RU_Soldier_Saiga_EMR", // Rifleman (Saiga)
"CUP_O_RU_Soldier_Saiga_EMR", // Rifleman (Saiga)
"CUP_O_RU_Soldier_EMR", // Rifleman
"CUP_O_RU_Soldier_EMR", // Rifleman
"CUP_O_RU_Soldier_AT_EMR", // Rifleman (RPG-7)
"CUP_O_RU_Soldier_AR_EMR", // Automatic Rifleman
"CUP_O_RU_Soldier_Marksman_EMR", // Marksman (SVD)
"CUP_O_RU_Medic_EMR", // Medic
"CUP_O_RU_Engineer_EMR" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
militia_vehicles = [
"CUP_O_UAZ_MG_RU" // UAZ (DShKM)
];
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
opfor_vehicles = [
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU" // T-90A
];
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
opfor_vehicles_low_intensity = [
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU" // BMP-2
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles = [
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BMP3_RU", // BMP-3
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_2S6_RU", // 2S6 Tunguska
"CUP_O_T72_RU", // T-72
"CUP_O_T72_RU", // T-72
"CUP_O_T90_RU", // T-90A
"CUP_O_T90_RU", // T-90A
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
];
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
opfor_battlegroup_vehicles_low_intensity = [
"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
"CUP_O_BRDM2_RU", // BRDM-2
"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU" // Mi-8MTV3
];
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
opfor_troup_transports = [
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_BMP2_RU", // BMP-2
"CUP_O_BTR90_RU", // BTR-90
"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
"CUP_O_BTR60_RU", // BTR-60PB (Camo)
"CUP_O_MTLB_pk_WDL_RU" // MT-LB LV (Camo)
];
// Enemy rotary-wings that will need to spawn in flight.
opfor_choppers = [
"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
"CUP_O_Mi8_RU", // Mi-8MTV3
"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
"CUP_O_Ka52_RU", // Ka-52
"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
];
// Enemy fixed-wings that will need to spawn in the air.
opfor_air = [
"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
"CUP_O_SU34_RU" // Su-34
];