Song Bin Tanh adjustments due to dense jungle
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@ -224,6 +224,12 @@ KP_liberation_resistance_at_chance = 20; // Chanc
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KP_liberation_resistance_sector_chance = 35; // Chance that a guerilla squad will join an ongoing sector attack.
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KP_liberation_resistance_ambush_chance = 25; // Chance that some guerilla units will spawn in blufor sectors for an ambush, if reputation is low.
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// Array of worldName values.
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// When playing on this map, it'll create a clearance (remove terrain objects) in a 15m radius around the battlegroup/reinforcements spawnpoint.
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KP_liberation_battlegroup_clearance = [
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"song_bin_tanh"
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];
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/* - Default arsenal blacklist method.
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Useless if you're using anything other than "kp_liberation_arsenal = 0;" above. A whitelisted arsenal is always more performance friendly then a blacklisted arsenal.
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REMEMBER: All static turret and UAV bags should be defined here, to stop players from exploiting free resources via the virtual arsenal. */
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@ -13,7 +13,7 @@
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Or not, just don't try!
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*/
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FOB_typename = "LAND_sb_bunker_main"; // This is the main FOB HQ building.
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FOB_box_typename = "Land_scntr"; // This is the FOB as a container.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "uns_M35A2_fuel"; // This is the FOB as a vehicle.
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Arsenal_typename = "uns_resupply_crate_US"; // This is the virtual arsenal as portable supply crates.
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Respawn_truck_typename = "uns_M577_amb"; // This is the mobile respawn (and medical) truck.
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@ -31,6 +31,10 @@ if ( _spawn_marker != "" ) then {
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[_spawn_marker] remoteExec ["remote_call_battlegroup"];
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if (worldName in KP_liberation_battlegroup_clearance) then {
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[markerpos _spawn_marker, 15] call F_createClearance;
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};
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{
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_nextgrp = createGroup [GRLIB_side_enemy, true];
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_vehicle = [markerpos _spawn_marker, _x] call F_libSpawnVehicle;
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@ -11,10 +11,12 @@ sleep 5;
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waitUntil { sleep 0.3; !isNil "blufor_sectors" };
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waitUntil { sleep 0.3; count blufor_sectors > 3 };
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{
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[_x, false] spawn manage_one_patrol;
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sleep 1;
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} foreach _combat_triggers;
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if (worldName != "song_bin_tanh") then {
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{
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[_x, false] spawn manage_one_patrol;
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sleep 1;
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} foreach _combat_triggers;
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};
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{
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[_x, true] spawn manage_one_patrol;
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