Merge pull request #664 from KillahPotatoes/v0.96.6-allow-in-immobile

v0.96.6 - Allow enemies in immobile vehicles parameter
This commit is contained in:
Filip Maciejewski 2019-09-06 13:36:12 +02:00 committed by GitHub
commit 82c502b089
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8 changed files with 43 additions and 2 deletions

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@ -77,8 +77,10 @@ _spawnedGroups pushBack _grp;
sleep 30;
if (((random 100) <= 25) && !(KP_liberation_guerilla_vehicles isEqualTo [])) then {
_vehicle = (selectRandom KP_liberation_guerilla_vehicles) createVehicle _startpos;
_grp = [_startpos, 2] call F_spawnGuerillaGroup;
private _vehicle = (selectRandom KP_liberation_guerilla_vehicles) createVehicle _startpos;
_vehicle call F_allowCrewInImmobile;
private _grp = [_startpos, 2] call F_spawnGuerillaGroup;
((units _grp) select 0) moveInDriver _vehicle;
((units _grp) select 1) moveInGunner _vehicle;

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@ -50,6 +50,7 @@ if(isServer) then {
GET_PARAM(KP_liberation_restart, "ServerRestart", 0);
GET_PARAM(KP_liberation_respawn_cooldown, "RespawnCooldown", 900);
GET_PARAM(KP_liberation_victoryCondition, "VictoryCondition", 0);
GET_PARAM(KP_liberation_allowEnemiesInImmobile, "AllowEnemiesInImmobile", 50);
GET_PARAM(KP_liberation_delayDespawnMax, "DelayDespawnMax", 5);
GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);

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@ -0,0 +1,25 @@
/*
F_allowKrewInImmobile
File: F_kp_allowCrewInImmobile.sqf
Author: veteran29 - https://github.com/veteran29
Date: 2019-09-05
Last Update: 2019-09-05
Description:
Allows crew in immobile vehicle depending on AllowEnemiesInImmobile parameters.
Parameter(s):
0: OBJECT - Vehicle which should allow immobile crew. (Default objNull)
Returns:
BOOL
*/
params [
["_vehicle", objNull, [objNull]]
];
// KP_liberation_allowEnemiesInImmobile (0-50-100)
_vehicle allowCrewInImmobile (random 100 < KP_liberation_allowEnemiesInImmobile);
true

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@ -24,6 +24,7 @@ if ( _classname in opfor_choppers ) then {
_newvehicle flyInHeight (100 + (random 200));
} else {
_newvehicle = _classname createVehicle _spawnpos;
_newvehicle call F_allowCrewInImmobile;
_newvehicle setpos _spawnpos;
};
_newvehicle allowdamage false;

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@ -66,5 +66,6 @@ F_getSaveableParam = compileFinal preprocessFileLineNumbers "scripts\shared\func
F_setLoadableViV = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_setLoadableViV.sqf";
F_getNearestViVTransport = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_getNearestViVTransport.sqf";
F_addObjectInit = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_addObjectInit.sqf";
F_allowCrewInImmobile = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_allowCrewInImmobile.sqf";
F_isRadio = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_isRadio.sqf";
F_createClearance = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_createClearance.sqf";

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@ -2631,6 +2631,10 @@
<German>Eingeschränkte Zeus Funktionen</German>
<Korean>제한된 제우스 인터페이스</Korean>
</Key>
<Key ID="STR_PARAM_ALLOW_ENEMIES_IN_IMMOBILE">
<Original>Chance that enemies will stay in immobile/damaged vehicles</Original>
<German>Chance, dass Feinde in fahrunfähigen/beschädigten Fahrzeugen verbleiben</German>
</Key>
<Key ID="STR_DEPLOY_IN_PROGRESS">
<Original>Deployment in progress...</Original>
<Korean>고공침투 중...</Korean>

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@ -264,6 +264,12 @@ class Params
texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
default = 1;
};
class AllowEnemiesInImmobile {
title = $STR_PARAM_ALLOW_ENEMIES_IN_IMMOBILE;
values[] = {0, 25, 50, 75, 100};
text[] = { $STR_PARAMS_DISABLED, "25%", "50%", "75%", "100%"};
default = 50;
};
class DelayDespawnMax {
title = $STR_PARAM_DELAY_DESPAWN_MAX;
values[] = {0,5,10,15,20,25,30};

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@ -192,6 +192,7 @@ class Missions
* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
* Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
* Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
* Added: Parameter to allow enemies stay in immobile vehicles (default 50% chance).
* Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
* Added: Korean localization. Thanks to [PanzerKoLee](https://github.com/PanzerKoLee)
* Updated: Russian localization. Thanks to [DjHaski](https://github.com/DjHaski)