Custom preset adapting to mods; tweaked ammo costs for vehicles

custom.sqf is now default (vanilla is a kind of legacy now)
Vehicle ammo prices are raised to make them more valuable
Provided custom.sqf now adapt automaticly to installed mods
This commit is contained in:
Christian 2017-03-15 18:17:19 +01:00
parent 1a10f6ddf0
commit a12b9f3415
14 changed files with 427 additions and 252 deletions

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@ -8,12 +8,13 @@ enableSaving [ false, false ];
[] call compileFinal preprocessFileLineNumbers "kp_liberation_config.sqf";
switch (KP_liberation_preset) do {
case 0: {[] call compileFinal preprocessFileLineNumbers "presets\vanilla.sqf";};
case 1: {[] call compileFinal preprocessFileLineNumbers "presets\custom.sqf";};
case 2: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_takistan.sqf";};
case 3: {[] call compileFinal preprocessFileLineNumbers "presets\rhs.sqf";};
case 4: {[] call compileFinal preprocessFileLineNumbers "presets\rhs_bw.sqf";};
case 5: {[] call compileFinal preprocessFileLineNumbers "presets\apex_tanoa.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\vanilla.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\custom.sqf";};
};
[] call compileFinal preprocessFileLineNumbers "scripts\shared\classnames.sqf";

View File

@ -15,13 +15,13 @@ KP_liberation_medical_vehicles = [
];
// Which units preset should be used?
// 0 = Vanilla
// 1 = custom (edit the custom.sqf in the presets folder to your likings)
// 0 = Vanilla (a zbug legacy preset)
// 1 = default (edit the custom.sqf in the presets folder to change things)
// 2 = RHS and Project OPFOR Takistan Setting
// 3 = RHS Setting
// 4 = RHS with BW Mod Setting
// 5 = Vanilla Apex Tanoa
KP_liberation_preset = 0;
KP_liberation_preset = 1;
// Little Bird placement positions on LHD
KP_liberation_little_bird_positions = [

View File

@ -55,65 +55,91 @@ infantry_units_extension = [
light_vehicles_overwrite = true;
light_vehicles_extension = [
["B_T_Quadbike_01_F",0,0,1],
["B_T_MRAP_01_F",0,0,2],
["I_MRAP_03_F",0,0,2],
["B_T_LSV_01_unarmed_F",0,0,2],
["B_T_MRAP_01_hmg_F",0,10,2],
["B_T_LSV_01_armed_F",0,10,2],
["I_MRAP_03_hmg_F",0,10,2],
["B_T_MRAP_01_gmg_F",0,20,2],
["I_MRAP_03_gmg_F",0,20,2],
["B_T_Truck_01_transport_F",0,0,5],
["B_T_Truck_01_covered_F",0,0,5],
["B_UGV_01_F",0,0,5],
["B_UGV_01_rcws_F",0,50,5],
["B_T_Boat_Transport_01_F",0,0,2],
["B_T_Boat_Armed_01_minigun_F",0,30,10]
["B_Quadbike_01_F",0,0,2],
["B_MRAP_01_F",0,0,5],
["I_MRAP_03_F",0,0,5],
["B_T_LSV_01_unarmed_F",0,0,5],
["rhsusf_m1025_w",0,0,5],
["B_MRAP_01_hmg_F",0,40,5],
["I_MRAP_03_hmg_F",0,40,5],
["B_T_LSV_01_armed_F",0,40,5],
["rhsusf_m1025_w_m2",0,40,5],
["B_MRAP_01_gmg_F",0,60,5],
["I_MRAP_03_gmg_F",0,60,5],
["rhsusf_m1025_w_mk19",0,60,5],
["B_Truck_01_transport_F",0,0,8],
["B_Truck_01_covered_F",0,0,8],
["B_UGV_01_F",0,0,8],
["B_UGV_01_rcws_F",0,50,8],
["B_Boat_Transport_01_F",0,0,5],
["B_Boat_Armed_01_minigun_F",0,80,15]
];
heavy_vehicles_overwrite = true;
heavy_vehicles_extension = [
["B_T_APC_Wheeled_01_cannon_F",0,30,8],
["I_APC_Wheeled_03_cannon_F",0,30,8],
["B_T_APC_Tracked_01_rcws_F",0,30,15],
["I_APC_tracked_03_cannon_F",0,30,15],
["B_T_APC_Tracked_01_AA_F",0,40,15],
["B_T_MBT_01_cannon_F",0,75,20],
["I_MBT_03_cannon_F",0,75,20],
["B_T_MBT_01_TUSK_F",0,100,25],
["B_T_MBT_01_arty_F",0,750,30],
["B_T_MBT_01_mlrs_F",0,2500,100]
["rhsusf_m113_usarmy",0,70,10],
["rhsusf_m113_usarmy_MK19",0,90,10],
["B_APC_Wheeled_01_cannon_F",0,100,10],
["I_APC_Wheeled_03_cannon_F",0,100,10],
["B_APC_Tracked_01_rcws_F",0,180,15],
["I_APC_tracked_03_cannon_F",0,180,15],
["RHS_M2A2_wd",0,220,15],
["RHS_M2A3_BUSKIII_wd",0,240,15],
["BWA3_Puma_Fleck",0,280,15],
["B_APC_Tracked_01_AA_F",0,150,15],
["RHS_M6_wd",0,200,15],
["B_MBT_01_cannon_F",0,350,20],
["I_MBT_03_cannon_F",0,350,25],
["rhsusf_m1a2sep1wd_usarmy",0,400,20],
["B_MBT_01_TUSK_F",0,450,25],
["rhsusf_m1a2sep1tuskiiwd_usarmy",0,500,25],
["BWA3_Leopard2A6M_Fleck",0,550,25],
["B_MBT_01_arty_F",0,1500,30],
["rhsusf_m109_usarmy",0,2000,30],
["B_MBT_01_mlrs_F",0,2500,100]
];
air_vehicles_overwrite = true;
air_vehicles_extension = [
["B_Heli_Light_01_F",0,0,10],
["B_Heli_Light_01_armed_F",0,40,10],
["I_Heli_light_03_unarmed_F",0,0,15],
["B_Heli_Transport_01_camo_F",0,25,15],
["B_Heli_Transport_03_F",0,25,20],
["RHS_MELB_MH6M",0,0,10],
["I_Heli_light_03_unarmed_F",0,0,12],
["B_Heli_Light_01_armed_F",0,150,10],
["RHS_MELB_AH6M_L",0,160,10],
["RHS_UH60M_MEV2",15,0,15],
["B_Heli_Transport_01_F",0,100,12],
["B_Heli_Transport_01_camo_F",0,100,12],
["RHS_UH60M",0,120,12],
["B_Heli_Transport_03_F",0,80,15],
["B_T_VTOL_01_infantry_F",0,100,30],
["B_T_VTOL_01_vehicle_F",0,100,30],
["B_Heli_Attack_01_F",0,150,30],
["I_Plane_Fighter_03_CAS_F",0,400,50],
["B_Plane_CAS_01_F",0,500,50],
["B_T_VTOL_01_armed_F",0,750,50],
["I_Heli_light_03_F",0,500,20],
["B_Heli_Attack_01_F",0,800,30],
["RHS_AH1Z",0,1000,30],
["RHS_AH64D_wd",0,1200,40],
["BWA3_Tiger_RMK_Universal",0,1500,40],
["B_T_VTOL_01_armed_F",0,1600,50],
["I_Plane_Fighter_03_AA_F",0,1600,50],
["I_Plane_Fighter_03_CAS_F",0,1800,50],
["B_Plane_CAS_01_F",0,1800,50],
["RHS_A10",0,2000,50],
["JS_JC_FA18E",0,3000,50],
["JS_JC_FA18F",0,3200,50],
["B_UAV_01_F",0,0,5],
["B_UAV_02_F",0,250,20],
["B_UAV_02_CAS_F",0,250,20],
["B_T_UAV_03_F",0,250,20]
["B_UAV_02_F",0,500,20],
["B_UAV_02_CAS_F",0,600,20],
["B_T_UAV_03_F",0,600,20]
];
static_vehicles_overwrite = true;
static_vehicles_extension = [
["B_HMG_01_F",0,10,0],
["B_HMG_01_high_F",0,10,0],
["B_GMG_01_F",0,20,0],
["B_GMG_01_high_F",0,20,0],
["B_static_AA_F",0,25,0],
["B_static_AT_F",0,30,0],
["B_Mortar_01_F",0,50,0]
["B_HMG_01_F",0,20,0],
["B_HMG_01_high_F",0,20,0],
["B_GMG_01_F",0,40,0],
["B_GMG_01_high_F",0,40,0],
["B_static_AA_F",0,50,0],
["B_static_AT_F",0,60,0],
["B_Mortar_01_F",0,120,0]
];
buildings_overwrite = true;
@ -138,6 +164,8 @@ buildings_extension = [
["Land_Cargo_House_V4_F",0,0,0],
["Land_Cargo_Patrol_V4_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_HelipadSquare_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_BagFence_01_round_green_F",0,0,0],
@ -184,9 +212,9 @@ uavs = [
"B_UAV_01_F",
"B_UAV_02_F",
"B_UAV_02_CAS_F",
"B_T_UAV_03_F",
"B_UGV_01_F",
"B_UGV_01_rcws_F"
"B_T_UAV_03_F"
];
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
@ -464,14 +492,23 @@ vehicle_refuel_sources_extension = [
// Elite vehicles that should be unlocked through military base capture.
elite_vehicles_extension = [
"B_UGV_01_rcws_F",
"BWA3_Puma_Fleck",
"B_T_MBT_01_TUSK_F",
"rhsusf_m1a2sep1tuskiiwd_usarmy",
"BWA3_Leopard2A6M_Fleck",
"B_T_MBT_01_arty_F",
"rhsusf_m109_usarmy",
"B_T_MBT_01_mlrs_F",
"B_Heli_Attack_01_F",
"RHS_AH1Z",
"RHS_AH64D_wd",
"BWA3_Tiger_RMK_Universal",
"B_T_VTOL_01_armed_F",
"I_Plane_Fighter_03_CAS_F",
"B_Plane_CAS_01_F",
"B_T_VTOL_01_armed_F",
"RHS_A10",
"JS_JC_FA18E",
"JS_JC_FA18F",
"B_UAV_02_F",
"B_UAV_02_CAS_F",
"B_T_UAV_03_F"

View File

@ -58,51 +58,91 @@ infantry_units_extension = [
light_vehicles_overwrite = true;
light_vehicles_extension = [
["B_Quadbike_01_F",0,0,1],
["B_MRAP_01_F",0,0,2],
["B_MRAP_01_hmg_F",0,10,2],
["B_MRAP_01_gmg_F",0,20,2],
["B_Truck_01_transport_F",0,0,5],
["B_Truck_01_covered_F",0,0,5],
["B_UGV_01_F",0,0,5],
["B_UGV_01_rcws_F",0,50,5],
["B_Boat_Transport_01_F",0,0,2],
["B_Boat_Armed_01_minigun_F",0,30,10]
["B_Quadbike_01_F",0,0,2],
["B_MRAP_01_F",0,0,5],
["I_MRAP_03_F",0,0,5],
["B_T_LSV_01_unarmed_F",0,0,5],
["rhsusf_m1025_w",0,0,5],
["B_MRAP_01_hmg_F",0,40,5],
["I_MRAP_03_hmg_F",0,40,5],
["B_T_LSV_01_armed_F",0,40,5],
["rhsusf_m1025_w_m2",0,40,5],
["B_MRAP_01_gmg_F",0,60,5],
["I_MRAP_03_gmg_F",0,60,5],
["rhsusf_m1025_w_mk19",0,60,5],
["B_Truck_01_transport_F",0,0,8],
["B_Truck_01_covered_F",0,0,8],
["B_UGV_01_F",0,0,8],
["B_UGV_01_rcws_F",0,50,8],
["B_Boat_Transport_01_F",0,0,5],
["B_Boat_Armed_01_minigun_F",0,80,15]
];
heavy_vehicles_overwrite = true;
heavy_vehicles_extension = [
["B_APC_Wheeled_01_cannon_F",0,30,8],
["B_APC_Tracked_01_rcws_F",0,30,15],
["B_APC_Tracked_01_AA_F",0,40,15],
["B_MBT_01_cannon_F",0,75,20],
["B_MBT_01_TUSK_F",0,100,25],
["B_MBT_01_arty_F",0,750,30],
["rhsusf_m113_usarmy",0,70,10],
["rhsusf_m113_usarmy_MK19",0,90,10],
["B_APC_Wheeled_01_cannon_F",0,100,10],
["I_APC_Wheeled_03_cannon_F",0,100,10],
["B_APC_Tracked_01_rcws_F",0,180,15],
["I_APC_tracked_03_cannon_F",0,180,15],
["RHS_M2A2_wd",0,220,15],
["RHS_M2A3_BUSKIII_wd",0,240,15],
["BWA3_Puma_Fleck",0,280,15],
["B_APC_Tracked_01_AA_F",0,150,15],
["RHS_M6_wd",0,200,15],
["B_MBT_01_cannon_F",0,350,20],
["I_MBT_03_cannon_F",0,350,25],
["rhsusf_m1a2sep1wd_usarmy",0,400,20],
["B_MBT_01_TUSK_F",0,450,25],
["rhsusf_m1a2sep1tuskiiwd_usarmy",0,500,25],
["BWA3_Leopard2A6M_Fleck",0,550,25],
["B_MBT_01_arty_F",0,1500,30],
["rhsusf_m109_usarmy",0,2000,30],
["B_MBT_01_mlrs_F",0,2500,100]
];
air_vehicles_overwrite = true;
air_vehicles_extension = [
["B_Heli_Light_01_F",0,0,10],
["B_Heli_Light_01_armed_F",0,30,10],
["B_Heli_Transport_01_F",0,20,12],
["B_Heli_Transport_03_F",0,20,15],
["B_Heli_Attack_01_F",0,150,30],
["B_Plane_CAS_01_F",0,500,50],
["RHS_MELB_MH6M",0,0,10],
["I_Heli_light_03_unarmed_F",0,0,12],
["B_Heli_Light_01_armed_F",0,150,10],
["RHS_MELB_AH6M_L",0,160,10],
["RHS_UH60M_MEV2",15,0,15],
["B_Heli_Transport_01_F",0,100,12],
["B_Heli_Transport_01_camo_F",0,100,12],
["RHS_UH60M",0,120,12],
["B_Heli_Transport_03_F",0,80,15],
["B_T_VTOL_01_infantry_F",0,100,30],
["B_T_VTOL_01_vehicle_F",0,100,30],
["I_Heli_light_03_F",0,500,20],
["B_Heli_Attack_01_F",0,800,30],
["RHS_AH1Z",0,1000,30],
["RHS_AH64D_wd",0,1200,40],
["BWA3_Tiger_RMK_Universal",0,1500,40],
["B_T_VTOL_01_armed_F",0,1600,50],
["I_Plane_Fighter_03_AA_F",0,1600,50],
["I_Plane_Fighter_03_CAS_F",0,1800,50],
["B_Plane_CAS_01_F",0,1800,50],
["RHS_A10",0,2000,50],
["JS_JC_FA18E",0,3000,50],
["JS_JC_FA18F",0,3200,50],
["B_UAV_01_F",0,0,5],
["B_UAV_02_F",0,250,20],
["B_UAV_02_CAS_F",0,250,20]
["B_UAV_02_F",0,500,20],
["B_UAV_02_CAS_F",0,600,20],
["B_T_UAV_03_F",0,600,20]
];
static_vehicles_overwrite = true;
static_vehicles_extension = [
["B_HMG_01_F",0,10,0],
["B_HMG_01_high_F",0,10,0],
["B_GMG_01_F",0,20,0],
["B_GMG_01_high_F",0,20,0],
["B_static_AA_F",0,25,0],
["B_static_AT_F",0,30,0],
["B_Mortar_01_F",0,50,0]
["B_HMG_01_F",0,20,0],
["B_HMG_01_high_F",0,20,0],
["B_GMG_01_F",0,40,0],
["B_GMG_01_high_F",0,40,0],
["B_static_AA_F",0,50,0],
["B_static_AT_F",0,60,0],
["B_Mortar_01_F",0,120,0]
];
buildings_overwrite = true;
@ -127,6 +167,8 @@ buildings_extension = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_HelipadSquare_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
@ -153,17 +195,24 @@ buildings_extension = [
support_vehicles_overwrite = true; // If you're going to overwrite this, make sure you have at least Arsenal_typename, Respawn_truck_typename, FOB_box_typename and FOB_truck_typename in there
support_vehicles_extension = [
[Arsenal_typename,10,0,0],
[Respawn_truck_typename,20,0,5],
[FOB_box_typename,30,50,0],
[FOB_truck_typename,30,50,5],
[Respawn_truck_typename,20,0,8],
[FOB_box_typename,30,400,0],
[FOB_truck_typename,30,400,10],
["ACE_medicalSupplyCrate_advanced",5,0,0],
["ACE_Box_82mm_Mo_HE",5,40,0],
["ACE_Box_82mm_Mo_Smoke",5,10,0],
["ACE_Box_82mm_Mo_Illum",5,10,0],
["B_APC_Tracked_01_CRV_F",0,30,10],
["C_Offroad_01_repair_F",5,0,2],
["B_Truck_01_Repair_F",10,0,5],
["B_Truck_01_fuel_F",10,0,5],
["B_Truck_01_ammo_F",10,0,5],
["B_Truck_01_Repair_F",10,0,10],
["B_Truck_01_fuel_F",10,0,25],
["B_Truck_01_ammo_F",10,100,10],
["rhsusf_M977A4_REPAIR_usarmy_wd",10,0,10],
["rhsusf_M978A4_usarmy_wd",10,0,25],
["rhsusf_M977A4_AMMO_usarmy_wd",10,100,10],
["B_Slingload_01_Repair_F",5,0,0],
["B_Slingload_01_Fuel_F",5,0,0],
["B_Slingload_01_Ammo_F",5,0,0],
["B_Slingload_01_Fuel_F",5,0,20],
["B_Slingload_01_Ammo_F",5,80,0],
["Box_NATO_AmmoVeh_F",0,154,0],
["Box_East_AmmoVeh_F",0,115,0]
];
@ -173,6 +222,7 @@ uavs = [
"B_UAV_01_F",
"B_UAV_02_F",
"B_UAV_02_CAS_F",
"B_T_UAV_03_F",
"B_UGV_01_F",
"B_UGV_01_rcws_F"
];
@ -180,32 +230,76 @@ uavs = [
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
// Light infantry squad
blufor_squad_inf_light = [
"B_Soldier_SL_F",
"B_Soldier_TL_F",
"B_Soldier_GL_F",
"B_soldier_AR_F",
"B_Soldier_GL_F",
"B_medic_F",
"B_Soldier_LAT_F",
"B_Soldier_F",
"B_Soldier_F"
];
// Heavy infantry squad
blufor_squad_inf = [
"B_Soldier_SL_F",
"B_Soldier_TL_F",
"B_Soldier_AR_F",
"B_HeavyGunner_F",
"B_medic_F",
"B_Soldier_GL_F",
"B_Soldier_LAT_F",
"B_Soldier_LAT_F",
"B_soldier_M_F",
"B_Sharpshooter_F"
];
// AT specialists squad
blufor_squad_at = [
"B_Soldier_SL_F",
"B_soldier_AT_F",
"B_soldier_AT_F",
"B_soldier_AT_F",
"B_medic_F",
"B_soldier_F"
];
// AA specialists squad
blufor_squad_aa = [
"B_Soldier_SL_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_soldier_AA_F",
"B_medic_F",
"B_soldier_F"
];
// Force recon squad
blufor_squad_recon = [
"B_recon_TL_F",
"B_recon_F",
"B_recon_exp_F",
"B_recon_medic_F",
"B_recon_LAT_F",
"B_recon_LAT_F",
"B_recon_M_F",
"B_Recon_Sharpshooter_F",
"B_recon_F"
];
// Paratroopers squad
blufor_squad_para = [
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F",
"B_soldier_PG_F"
];
@ -217,34 +311,34 @@ blufor_squad_para = [
// *** BADDIES ***
// All OPFOR infantry. Defining a value here will replace the default value from the original mission.
opfor_sentry = nil;
opfor_rifleman = nil;
opfor_grenadier = nil;
opfor_squad_leader = nil;
opfor_team_leader = nil;
opfor_marksman = nil;
opfor_machinegunner = nil;
opfor_heavygunner = nil;
opfor_medic = nil;
opfor_rpg = nil;
opfor_at = nil;
opfor_aa = nil;
opfor_officer = nil;
opfor_sharpshooter = nil;
opfor_sniper = nil;
opfor_engineer = nil;
opfor_paratrooper = nil;
opfor_sentry = "O_Soldier_lite_F";
opfor_rifleman = "O_Soldier_F";
opfor_grenadier = "O_Soldier_GL_F";
opfor_squad_leader = "O_Soldier_SL_F";
opfor_team_leader = "O_Soldier_TL_F";
opfor_marksman = "O_soldier_M_F";
opfor_machinegunner = "O_Soldier_AR_F";
opfor_heavygunner = "O_HeavyGunner_F";
opfor_medic = "O_medic_F";
opfor_rpg = "O_Soldier_LAT_F";
opfor_at = "O_Soldier_AT_F";
opfor_aa = "O_Soldier_AA_F";
opfor_officer = "O_officer_F";
opfor_sharpshooter = "O_Sharpshooter_F";
opfor_sniper = "O_sniper_F";
opfor_engineer = "O_engineer_F";
opfor_paratrooper = "O_soldier_PG_F";
// OPFOR Vehicles to be used in secondary objectives
opfor_mrap = nil;
opfor_mrap_armed = nil;
opfor_transport_helo = nil;
opfor_transport_truck = nil;
opfor_fuel_truck = nil;
opfor_ammo_truck = nil;
opfor_fuel_container = nil;
opfor_ammo_container = nil;
opfor_flag = nil;
opfor_mrap = "O_MRAP_02_F";
opfor_mrap_armed = "O_MRAP_02_gmg_F";
opfor_transport_helo = "O_Heli_Transport_04_bench_F";
opfor_transport_truck = "O_Truck_03_covered_F";
opfor_fuel_truck = "O_Truck_03_fuel_F";
opfor_ammo_truck = "O_Truck_03_ammo_F";
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F";
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F";
opfor_flag = "Flag_CSAT_F";
// Militia infantry. Soldier classnames the game will pick from randomly
militia_squad_overwrite = true;
@ -387,35 +481,49 @@ civilian_vehicles_extension = [
"C_Van_01_transport_F",
"C_Van_01_box_F",
"C_Van_01_fuel_F",
"C_Quadbike_01_F"
"C_Quadbike_01_F",
"C_Offroad_02_unarmed_F",
"C_Truck_02_covered_F"
];
// Everything the AI troups should be able to resupply from
ai_resupply_sources_extension = [
"rhsusf_M977A4_AMMO_usarmy_wd"
];
// Everything that can resupply other vehicles
vehicle_repair_sources_extension = [
"rhsusf_M977A4_REPAIR_usarmy_wd"
];
vehicle_rearm_sources_extension = [
"rhsusf_M977A4_AMMO_usarmy_wd"
];
vehicle_refuel_sources_extension = [
"rhsusf_M978A4_usarmy_wd"
];
// Elite vehicles that should be unlocked through military base capture.
elite_vehicles_extension = [
"B_UGV_01_rcws_F",
"BWA3_Puma_Fleck",
"B_MBT_01_TUSK_F",
"rhsusf_m1a2sep1tuskiiwd_usarmy",
"BWA3_Leopard2A6M_Fleck",
"B_MBT_01_arty_F",
"rhsusf_m109_usarmy",
"B_MBT_01_mlrs_F",
"B_Heli_Attack_01_F",
"RHS_AH1Z",
"RHS_AH64D_wd",
"BWA3_Tiger_RMK_Universal",
"B_T_VTOL_01_armed_F",
"I_Plane_Fighter_03_CAS_F",
"B_Plane_CAS_01_F",
"RHS_A10",
"JS_JC_FA18E",
"JS_JC_FA18F",
"B_UAV_02_F",
"B_UAV_02_CAS_F"
"B_UAV_02_CAS_F",
"B_T_UAV_03_F"
];
// Blacklisted arsenal items such as deployable weapons that should be bought instead

View File

@ -55,27 +55,27 @@ infantry_units_extension = [
light_vehicles_overwrite = true;
light_vehicles_extension = [
["B_Quadbike_01_F",0,0,1],
["rhsusf_m1025_w",0,0,2],
["rhsusf_m1025_w_m2",0,40,2],
["rhsusf_m1025_w_mk19",0,60,2],
["B_Truck_01_transport_F",0,0,5],
["B_Truck_01_covered_F",0,0,5],
["B_Truck_01_medical_F",5,0,5],
["B_Quadbike_01_F",0,0,2],
["rhsusf_m1025_w",0,0,5],
["rhsusf_m1025_w_m2",0,40,5],
["rhsusf_m1025_w_mk19",0,60,5],
["B_Truck_01_transport_F",0,0,8],
["B_Truck_01_covered_F",0,0,8],
["B_Truck_01_medical_F",5,0,8],
["B_Boat_Transport_01_F",0,0,5],
["B_Boat_Armed_01_minigun_F",0,80,15]
];
heavy_vehicles_overwrite = true;
heavy_vehicles_extension = [
["rhsusf_m113_usarmy",0,120,8],
["rhsusf_m113_usarmy_MK19",0,160,8],
["rhsusf_m113_usarmy",0,70,10],
["rhsusf_m113_usarmy_MK19",0,90,10],
["RHS_M6_wd",0,200,15],
["RHS_M2A2_wd",0,220,15],
["RHS_M2A3_BUSKIII_wd",0,240,15],
["rhsusf_m1a2sep1wd_usarmy",0,400,20],
["rhsusf_m1a2sep1tuskiiwd_usarmy",0,500,25],
["rhsusf_m109_usarmy",0,2500,30]
["rhsusf_m109_usarmy",0,2000,30]
];
air_vehicles_overwrite = true;
@ -83,7 +83,7 @@ air_vehicles_extension = [
["RHS_MELB_MH6M",0,0,10],
["RHS_MELB_AH6M_L",0,160,10],
["RHS_UH60M_MEV2",15,0,15],
["RHS_UH60M",0,360,12],
["RHS_UH60M",0,120,12],
["RHS_AH1Z",0,1000,30],
["RHS_AH64D_wd",0,1200,40],
["RHS_A10",0,2000,50],
@ -91,18 +91,18 @@ air_vehicles_extension = [
["JS_JC_FA18F",0,3200,50],
["B_UAV_01_F",0,0,5],
["B_UAV_02_F",0,500,20],
["B_UAV_02_CAS_F",0,250,20]
["B_UAV_02_CAS_F",0,600,20]
];
static_vehicles_overwrite = true;
static_vehicles_extension = [
["B_HMG_01_F",0,10,0],
["B_HMG_01_high_F",0,10,0],
["B_GMG_01_F",0,20,0],
["B_GMG_01_high_F",0,20,0],
["B_static_AA_F",0,25,0],
["B_static_AT_F",0,30,0],
["B_Mortar_01_F",0,150,0]
["B_HMG_01_F",0,20,0],
["B_HMG_01_high_F",0,20,0],
["B_GMG_01_F",0,40,0],
["B_GMG_01_high_F",0,40,0],
["B_static_AA_F",0,50,0],
["B_static_AT_F",0,60,0],
["B_Mortar_01_F",0,120,0]
];
buildings_overwrite = true;
@ -127,6 +127,8 @@ buildings_extension = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_HelipadSquare_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
@ -153,7 +155,7 @@ buildings_extension = [
support_vehicles_overwrite = true; // If you're going to overwrite this, make sure you have at least Arsenal_typename, Respawn_truck_typename, FOB_box_typename and FOB_truck_typename in there
support_vehicles_extension = [
[Arsenal_typename,10,0,0],
[Respawn_truck_typename,20,0,5],
[Respawn_truck_typename,20,0,8],
[FOB_box_typename,30,400,0],
[FOB_truck_typename,30,400,5],
["ACE_medicalSupplyCrate_advanced",5,0,0],
@ -162,11 +164,11 @@ support_vehicles_extension = [
["ACE_Box_82mm_Mo_Illum",5,10,0],
["B_APC_Tracked_01_CRV_F",0,30,10],
["rhsusf_M977A4_REPAIR_usarmy_wd",10,0,5],
["rhsusf_M978A4_usarmy_wd",10,0,5],
["rhsusf_M978A4_usarmy_wd",10,0,25],
["rhsusf_M977A4_AMMO_usarmy_wd",10,100,5],
["B_Slingload_01_Repair_F",5,0,0],
["B_Slingload_01_Fuel_F",5,0,0],
["B_Slingload_01_Ammo_F",5,100,0],
["B_Slingload_01_Fuel_F",5,0,20],
["B_Slingload_01_Ammo_F",5,80,0],
["Box_NATO_AmmoVeh_F",0,154,0],
["Box_East_AmmoVeh_F",0,115,0]
];

View File

@ -59,29 +59,29 @@ infantry_units_extension = [
light_vehicles_overwrite = true;
light_vehicles_extension = [
["B_Quadbike_01_F",0,0,1],
["rhsusf_m1025_w",0,0,2],
["rhsusf_m1025_w_m2",0,40,2],
["rhsusf_m1025_w_mk19",0,60,2],
["B_Truck_01_transport_F",0,0,5],
["B_Truck_01_covered_F",0,0,5],
["B_Truck_01_medical_F",5,0,5],
["B_Quadbike_01_F",0,0,2],
["rhsusf_m1025_w",0,0,5],
["rhsusf_m1025_w_m2",0,40,5],
["rhsusf_m1025_w_mk19",0,60,5],
["B_Truck_01_transport_F",0,0,8],
["B_Truck_01_covered_F",0,0,8],
["B_Truck_01_medical_F",5,0,8],
["B_Boat_Transport_01_F",0,0,5],
["B_Boat_Armed_01_minigun_F",0,80,15]
];
heavy_vehicles_overwrite = true;
heavy_vehicles_extension = [
["rhsusf_m113_usarmy",0,120,8],
["rhsusf_m113_usarmy_MK19",0,160,8],
["rhsusf_m113_usarmy",0,70,10],
["rhsusf_m113_usarmy_MK19",0,90,10],
["RHS_M6_wd",0,200,15],
["RHS_M2A2_wd",0,220,15],
["RHS_M2A3_BUSKIII_wd",0,240,15],
["BWA3_Puma_Fleck",0,280,15],
["rhsusf_m1a2sep1wd_usarmy",0,400,20],
["rhsusf_m1a2sep1tuskiiwd_usarmy",0,450,25],
["BWA3_Leopard2A6M_Fleck",0,500,25],
["rhsusf_m109_usarmy",0,2500,30]
["rhsusf_m1a2sep1tuskiiwd_usarmy",0,500,25],
["BWA3_Leopard2A6M_Fleck",0,550,25],
["rhsusf_m109_usarmy",0,2000,30]
];
air_vehicles_overwrite = true;
@ -89,7 +89,7 @@ air_vehicles_extension = [
["RHS_MELB_MH6M",0,0,10],
["RHS_MELB_AH6M_L",0,160,10],
["RHS_UH60M_MEV2",15,0,15],
["RHS_UH60M",0,360,12],
["RHS_UH60M",0,120,12],
["RHS_AH1Z",0,1000,30],
["RHS_AH64D_wd",0,1200,40],
["BWA3_Tiger_RMK_Universal",0,1500,40],
@ -98,18 +98,18 @@ air_vehicles_extension = [
["JS_JC_FA18F",0,3200,50],
["B_UAV_01_F",0,0,5],
["B_UAV_02_F",0,500,20],
["B_UAV_02_CAS_F",0,1000,20]
["B_UAV_02_CAS_F",0,600,20]
];
static_vehicles_overwrite = true;
static_vehicles_extension = [
["B_HMG_01_F",0,10,0],
["B_HMG_01_high_F",0,10,0],
["B_GMG_01_F",0,20,0],
["B_GMG_01_high_F",0,20,0],
["B_static_AA_F",0,25,0],
["B_static_AT_F",0,30,0],
["B_Mortar_01_F",0,150,0]
["B_HMG_01_F",0,20,0],
["B_HMG_01_high_F",0,20,0],
["B_GMG_01_F",0,40,0],
["B_GMG_01_high_F",0,40,0],
["B_static_AA_F",0,50,0],
["B_static_AT_F",0,60,0],
["B_Mortar_01_F",0,120,0]
];
buildings_overwrite = true;
@ -134,6 +134,8 @@ buildings_extension = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_HelipadSquare_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
@ -442,8 +444,8 @@ vehicle_refuel_sources_extension = [
elite_vehicles_extension = [
"RHS_M2A3_BUSKIII_wd",
"rhsusf_m1a2sep1wd_usarmy",
"rhsusf_m1a2sep1tuskiiwd_usarmy",
"BWA3_Puma_Fleck",
"rhsusf_m1a2sep1tuskiiwd_usarmy",
"BWA3_Leopard2A6M_Fleck",
"rhsusf_m109_usarmy",
"RHS_AH1Z",
@ -453,7 +455,7 @@ elite_vehicles_extension = [
"JS_JC_FA18E",
"JS_JC_FA18F",
"B_UAV_02_F",
"B_UAV_02_CAS_F"
"B_UAV_02_CAS_F",
];
// Blacklisted arsenal items such as deployable weapons that should be bought instead

View File

@ -56,25 +56,25 @@ infantry_units_extension = [
light_vehicles_overwrite = true;
light_vehicles_extension = [
["B_Quadbike_01_F",0,0,1],
["rhsusf_m1025_d",0,0,2],
["rhsusf_m1025_d_m2",0,40,2],
["rhsusf_m1025_d_Mk19",0,60,2],
["B_Truck_01_transport_F",0,0,5],
["B_Truck_01_covered_F",0,0,5],
["B_Truck_01_medical_F",5,0,5]
["B_Quadbike_01_F",0,0,2],
["rhsusf_m1025_d",0,0,5],
["rhsusf_m1025_d_m2",0,40,5],
["rhsusf_m1025_d_Mk19",0,60,5],
["B_Truck_01_transport_F",0,0,8],
["B_Truck_01_covered_F",0,0,8],
["B_Truck_01_medical_F",5,0,8]
];
heavy_vehicles_overwrite = true;
heavy_vehicles_extension = [
["rhsusf_m113d_usarmy",0,120,8],
["rhsusf_m113d_usarmy_MK19",0,160,8],
["rhsusf_m113d_usarmy",0,70,10],
["rhsusf_m113d_usarmy_MK19",0,90,10],
["RHS_M6",0,200,15],
["RHS_M2A2",0,220,15],
["RHS_M2A3_BUSKIII",0,240,15],
["rhsusf_m1a2sep1d_usarmy",0,400,20],
["rhsusf_m1a2sep1tuskiid_usarmy",0,500,25],
["rhsusf_m109d_usarmy",0,2500,30]
["rhsusf_m109d_usarmy",0,2000,30]
];
air_vehicles_overwrite = true;
@ -82,7 +82,7 @@ air_vehicles_extension = [
["RHS_MELB_MH6M",0,0,10],
["RHS_MELB_AH6M_L",0,160,10],
["RHS_UH60M_MEV2",15,0,15],
["RHS_UH60M",0,360,12],
["RHS_UH60M",0,120,12],
["RHS_AH1Z",0,1000,30],
["RHS_AH64D",0,1200,40],
["RHS_A10",0,2000,50],
@ -95,13 +95,13 @@ air_vehicles_extension = [
static_vehicles_overwrite = true;
static_vehicles_extension = [
["B_HMG_01_F",0,10,0],
["B_HMG_01_high_F",0,10,0],
["B_GMG_01_F",0,20,0],
["B_GMG_01_high_F",0,20,0],
["B_static_AA_F",0,25,0],
["B_static_AT_F",0,30,0],
["B_Mortar_01_F",0,150,0]
["B_HMG_01_F",0,20,0],
["B_HMG_01_high_F",0,20,0],
["B_GMG_01_F",0,40,0],
["B_GMG_01_high_F",0,40,0],
["B_static_AA_F",0,50,0],
["B_static_AT_F",0,60,0],
["B_Mortar_01_F",0,120,0]
];
buildings_overwrite = true;
@ -123,9 +123,11 @@ buildings_extension = [
["Land_PortableLight_double_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_House_V3_F",0,0,0],
["Land_Cargo_Patrol_V2_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_HelipadSquare_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],

View File

@ -39,13 +39,13 @@ infantry_units_extension = [
light_vehicles_overwrite = false;
light_vehicles_extension = [
["rhsusf_m998_w_4dr",0,0,2],
["rhsusf_rg33_m2_d",0,10,3],
["rhsusf_m998_w_4dr",0,0,5],
["rhsusf_rg33_m2_d",0,40,5],
["fsf_fnk_norm_ce",0,0,3],
["greuh_fnk_norm_ce",0,0,3],
["I_MRAP_03_F",0,0,3],
["I_MRAP_03_hmg_F",0,10,3],
["I_MRAP_03_gmg_F",0,20,3],
["I_MRAP_03_F",0,0,5],
["I_MRAP_03_hmg_F",0,40,5],
["I_MRAP_03_gmg_F",0,60,5],
["fsf_fnk_hmg_ce",0,10,3],
["greuh_fnk_hmg_ce",0,10,3],
["greuh_fnk_hmg_dsrt",0,10,3]
@ -53,15 +53,15 @@ light_vehicles_extension = [
heavy_vehicles_overwrite = false;
heavy_vehicles_extension = [
["I_APC_Wheeled_03_cannon_F",0,50,10],
["I_APC_Wheeled_03_cannon_F",0,100,10],
["greuh_pandur_wdld",0,50,10],
["I_APC_tracked_03_cannon_F",0,40,15],
["I_APC_tracked_03_cannon_F",0,180,15],
["greuh_fv510_wdld",0,40,15],
["greuh_fv510_dsrt",0,40,15],
["RHS_M2A3_BUSKIII_wd",0,55,15],
["RHS_M2A3_BUSKIII_wd",0,240,15],
["Steve_MBT_Kuma",0,100,25],
["I_MBT_03_cannon_F",0,100,25],
["rhsusf_m1a2sep1tuskiid_usarmy",0,100,25],
["I_MBT_03_cannon_F",0,350,25],
["rhsusf_m1a2sep1tuskiid_usarmy",0,500,25],
["Burnes_FV4034_01",0,250,40]
];
@ -69,26 +69,26 @@ air_vehicles_overwrite = false;
air_vehicles_extension = [
["greuh_aw159_t",0,0,12],
["greuh_aw159_a",0,50,12],
["I_Heli_light_03_unarmed_F",0,0,12],
["I_Heli_light_03_F",0,50,12],
["I_Heli_light_03_unarmed_F",0,0,10],
["I_Heli_light_03_F",0,500,10],
["JNS_Skycrane_BLU_Black",0,0,18],
["RHS_CH_47F",0,20,20],
["RHS_CH_47F",0,80,20],
["greuh_eh101_gr",0,0,25],
["I_Heli_Transport_02_F",0,0,25],
["MV22",0,0,25],
["RHS_AH1Z_wd_GS",0,175,30],
["RHS_AH1Z_wd_GS",0,1000,30],
["H_RAH66",0,200,30],
["RHS_AH64D_wd",0,400,50],
["RHS_AH64D_wd",0,1200,50],
["FIR_F16C",0,100,30],
["FIR_F15E",0,200,50],
["JS_JC_FA18E",0,350,40],
["JS_JC_FA18F",0,350,40],
["JS_JC_FA18E",0,3000,40],
["JS_JC_FA18F",0,3200,40],
["sab_C130_CSP",0,0,30],
["sab_C130_J",0,0,30],
["usaf_f22",0,500,75],
["USAF_F35A",0,600,75],
["I_Plane_Fighter_03_AA_F",0,50,30],
["I_Plane_Fighter_03_CAS_F",0,100,30]
["usaf_f22",0,2800,75],
["USAF_F35A",0,2800,75],
["I_Plane_Fighter_03_AA_F",0,1600,50],
["I_Plane_Fighter_03_CAS_F",0,1800,50]
];
static_vehicles_overwrite = false;

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After

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View File

@ -261,6 +261,10 @@ while { true } do {
_vehicle setVariable ["ace_medical_isMedicalFacility", true, true];
};
if (_classname == "Flag_White_F") then {
_vehicle setFlagTexture "res\kpflag.jpg";
};
sleep 0.3;
_vehicle allowDamage true;
_vehicle setDamage 0;

View File

@ -65,6 +65,9 @@ while { dialog && alive player && (dobuild == 0 || buildtype == 1)} do {
if ( _classnamevar == FOB_truck_typename ) then {
_entrytext = localize "STR_FOBTRUCK";
};
if ( _classnamevar == "Flag_White_F" ) then {
_entrytext = "KP Flag";
};
((findDisplay 5501) displayCtrl (110)) lnbAddRow [ _entrytext, format [ "%1" ,_x select 1], format [ "%1" ,_x select 2], format [ "%1" ,_x select 3]];
_icon = getText ( _cfg >> (_x select 0) >> "icon");

View File

@ -28,9 +28,12 @@ infantry_units = [
["B_soldier_M_F",3,0,0],
["B_engineer_F",3,0,0],
["B_soldier_LAT_F",4,0,0],
["B_Sharpshooter_F",5,0,0],
["B_HeavyGunner_F",5,0,0],
["B_recon_F",4,0,0],
["B_recon_medic_F",4,0,0],
["B_recon_M_F",5,0,0],
["B_Recon_Sharpshooter_F",8,0,0],
["B_soldier_AA_F",5,10,0],
["B_soldier_AT_F",5,10,0],
["B_sniper_F",10,0,0],
@ -43,28 +46,28 @@ if ( isNil "infantry_units_overwrite" ) then { infantry_units_overwrite = false
if ( infantry_units_overwrite ) then { infantry_units = infantry_units_extension; } else { infantry_units = infantry_units + infantry_units_extension; };
light_vehicles = [
["B_Quadbike_01_F",0,0,1],
["B_MRAP_01_F",0,0,2],
["B_MRAP_01_hmg_F",0,10,2],
["B_MRAP_01_gmg_F",0,20,2],
["B_Truck_01_transport_F",0,0,5],
["B_Truck_01_covered_F",0,0,5],
["B_UGV_01_F",0,0,5],
["B_UGV_01_rcws_F",0,50,5],
["B_Boat_Transport_01_F",0,0,2],
["B_Boat_Armed_01_minigun_F",0,30,10]
["B_Quadbike_01_F",0,0,2],
["B_MRAP_01_F",0,0,5],
["B_MRAP_01_hmg_F",0,40,5],
["B_MRAP_01_gmg_F",0,60,5],
["B_Truck_01_transport_F",0,0,8],
["B_Truck_01_covered_F",0,0,8],
["B_UGV_01_F",0,0,8],
["B_UGV_01_rcws_F",0,50,8],
["B_Boat_Transport_01_F",0,0,5],
["B_Boat_Armed_01_minigun_F",0,80,15]
];
if ( isNil "light_vehicles_extension" ) then { light_vehicles_extension = [] };
if ( isNil "light_vehicles_overwrite" ) then { light_vehicles_overwrite = false };
if ( light_vehicles_overwrite ) then { light_vehicles = light_vehicles_extension; } else { light_vehicles = light_vehicles + light_vehicles_extension; };
heavy_vehicles = [
["B_APC_Wheeled_01_cannon_F",0,30,8],
["B_APC_Tracked_01_rcws_F",0,30,15],
["B_APC_Tracked_01_AA_F",0,40,15],
["B_MBT_01_cannon_F",0,75,20],
["B_MBT_01_TUSK_F",0,100,25],
["B_MBT_01_arty_F",0,750,30],
["B_APC_Wheeled_01_cannon_F",0,100,10],
["B_APC_Tracked_01_rcws_F",0,180,15],
["B_APC_Tracked_01_AA_F",0,150,15],
["B_MBT_01_cannon_F",0,350,20],
["B_MBT_01_TUSK_F",0,450,25],
["B_MBT_01_arty_F",0,1500,30],
["B_MBT_01_mlrs_F",0,2500,100]
];
if ( isNil "heavy_vehicles_extension" ) then { heavy_vehicles_extension = [] };
@ -73,14 +76,14 @@ if ( heavy_vehicles_overwrite ) then { heavy_vehicles = heavy_vehicles_extension
air_vehicles = [
["B_Heli_Light_01_F",0,0,10],
["B_Heli_Light_01_armed_F",0,30,10],
["B_Heli_Transport_01_F",0,20,12],
["B_Heli_Transport_03_F",0,20,15],
["B_Heli_Attack_01_F",0,150,30],
["B_Plane_CAS_01_F",0,500,50],
["B_Heli_Light_01_armed_F",0,150,10],
["B_Heli_Transport_01_F",0,100,12],
["B_Heli_Transport_03_F",0,80,15],
["B_Heli_Attack_01_F",0,800,30],
["B_Plane_CAS_01_F",0,1800,50],
["B_UAV_01_F",0,0,5],
["B_UAV_02_F",0,250,20],
["B_UAV_02_CAS_F",0,250,20]
["B_UAV_02_F",0,500,20],
["B_UAV_02_CAS_F",0,600,20]
];
if ( isNil "air_vehicles_extension" ) then { air_vehicles_extension = [] };
if ( isNil "air_vehicles_overwrite" ) then { air_vehicles_overwrite = false };
@ -93,7 +96,7 @@ static_vehicles = [
["B_GMG_01_high_F",0,20,0],
["B_static_AA_F",0,25,0],
["B_static_AT_F",0,30,0],
["B_Mortar_01_F",0,50,0]
["B_Mortar_01_F",0,120,0]
];
if ( isNil "static_vehicles_extension" ) then { static_vehicles_extension = [] };
if ( isNil "static_vehicles_overwrite" ) then { static_vehicles_overwrite = false };
@ -145,17 +148,17 @@ if ( buildings_overwrite ) then { buildings = buildings_extension; } else { buil
support_vehicles = [
[Arsenal_typename,10,0,0],
[Respawn_truck_typename,20,0,5],
[FOB_box_typename,30,50,0],
[FOB_truck_typename,30,50,5],
[Respawn_truck_typename,20,0,8],
[FOB_box_typename,30,400,0],
[FOB_truck_typename,30,400,10],
["B_APC_Tracked_01_CRV_F",0,30,10],
["C_Offroad_01_repair_F",5,0,2],
["B_Truck_01_Repair_F",10,0,5],
["B_Truck_01_fuel_F",10,0,5],
["B_Truck_01_ammo_F",10,0,5],
["B_Truck_01_Repair_F",10,0,10],
["B_Truck_01_fuel_F",10,0,25],
["B_Truck_01_ammo_F",10,100,10],
["B_Slingload_01_Repair_F",5,0,0],
["B_Slingload_01_Fuel_F",5,0,0],
["B_Slingload_01_Ammo_F",5,0,0],
["B_Slingload_01_Fuel_F",5,0,20],
["B_Slingload_01_Ammo_F",5,80,0],
["Box_NATO_AmmoVeh_F",0,154,0],
["Box_East_AmmoVeh_F",0,115,0]
];

View File

@ -83,13 +83,13 @@ if ( isServer ) then {
if ( GRLIB_ammo_bounties ) then {
private [ "_bounty" ];
_bounty = 10;
_bounty = 20;
if ( _unit isKindOf "Air" ) then {
_bounty = 40;
_bounty = 80;
};
if ( _unit isKindOf "Tank" ) then {
_bounty = 20;
_bounty = 40;
};
resources_ammo = resources_ammo + _bounty;

View File

@ -33,14 +33,22 @@ You can play every map without any mods (only the maps themself) if you set the
* [JBAD](http://steamcommunity.com/sharedfiles/filedetails/?id=520618345)
* [Open Chernarus Project with JBAD](http://steamcommunity.com/sharedfiles/filedetails/?id=786865959)
* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
* Tanoa
* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
* Takistan
* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
* [Project OPFOR](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597)
* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
* Tanoa
* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
* Taunus (very resource-intensive map)
* [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=870276636)
* [CBA A3](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
* [X-Cam-Taunus (Version 1.1)](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398)
## Recommended Mods
This Mods would greatly increase your gaming experience:
@ -50,7 +58,6 @@ This Mods would greatly increase your gaming experience:
* [ACE3 - BWMOD Compatibility](http://steamcommunity.com/sharedfiles/filedetails/?id=870313336)
* [ACRE 2](http://steamcommunity.com/sharedfiles/filedetails/?id=751965892)
* [Arma Enhanced Movement](http://steamcommunity.com/sharedfiles/filedetails/?id=333310405)
* [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=870276636)
* [FA-18 Super Hornet](http://steamcommunity.com/sharedfiles/filedetails/?id=743099837)
* [Immerse](http://steamcommunity.com/sharedfiles/filedetails/?id=825172265)
* [JSRS SOUNDMOD](http://steamcommunity.com/sharedfiles/filedetails/?id=861133494)
@ -127,8 +134,14 @@ class Missions
### 0.94
* Added Tanoa missionfile and vanilla apex preset
* Added custom made Chimera Base for Tanoa. Thanks to jus61 for building it
* Added X-Cam-Taunus missionfile
* Added custom made Chimera Base for X-Cam-Taunus. Thanks to jus61 for building it
* Replaced old hostile markers (exclamation marks) with a unit count sensitive areal marking system
* Removed dependencies on Takistan missionfile
* Tweaked the presets
* custom.sqf is now default (vanilla is a kind of legacy now)
* Vehicle ammo prices are raised to make them more valuable
* Provided custom.sqf now adapt automaticly to installed mods
* Fixed falling Little Birds on LHD
### 0.931