Possible "all red" fix
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@ -22,7 +22,9 @@ if (!isDedicated && !hasInterface && isMultiplayer) then {
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};
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if (!isDedicated && hasInterface) then {
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waitUntil {alive player};
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execVM "scripts\client\markers\sector_manager.sqf";
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execVM "scripts\client\markers\fob_markers.sqf";
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waitUntil {alive player};
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if (debug_source != name player) then {debug_source = name player};
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[] call compileFinal preprocessFileLineNumbers "scripts\client\init_client.sqf";
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} else {
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@ -42,11 +42,9 @@ execVM "scripts\client\build\build_overlay.sqf";
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execVM "scripts\client\build\do_build.sqf";
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execVM "scripts\client\commander\enforce_whitelist.sqf";
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if (KP_liberation_mapmarkers) then {execVM "scripts\client\markers\empty_vehicles_marker.sqf";};
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execVM "scripts\client\markers\fob_markers.sqf";
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if (KP_liberation_mapmarkers) then {execVM "scripts\client\markers\group_icons.sqf";};
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execVM "scripts\client\markers\hostile_groups.sqf";
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if (KP_liberation_mapmarkers) then {execVM "scripts\client\markers\huron_marker.sqf";} else {deleteMarkerLocal "huronmarker"};
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execVM "scripts\client\markers\sector_manager.sqf";
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execVM "scripts\client\markers\spot_timer.sqf";
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execVM "scripts\client\misc\broadcast_squad_colors.sqf";
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execVM "scripts\client\misc\disable_remote_sensors.sqf";
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