Changes:
- Added CUP US Army Desert preset
- Added CUP US Army Woodland preset
- Added CUP CDF preset
- Updated all existing BLUFOR CUP presets to have 0.96.5 comment blocks
- Updated some prices in the USMC presets to be inline with US Army presets
This commit is contained in:
Eogos 2019-07-17 11:25:46 -04:00
parent 49f7c128b8
commit baec256890
9 changed files with 1149 additions and 63 deletions

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@ -72,7 +72,10 @@ If you want to change a preset, it's recommended to set all four presets to 0 an
16 = CUP British Armed Forces (Desert)
17 = CUP British Armed Forces (Woodland)
18 = CUP US Marine Corps (Desert)
19 = CUP US Marine Corps (Woodland) */
19 = CUP US Marine Corps (Woodland)
20 = CUP US Army (Desert)
21 = CUP US Army (Woodland)
22 = CUP Chernarus Defense Force */
KP_liberation_preset_blufor = 0;
/* OPFOR preset:

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@ -1,15 +1,19 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/* - Support classnames.
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
@ -31,10 +35,14 @@ KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the suppl
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_BAF_Soldier_RiflemanLite_DDPM",15,0,0], //Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DDPM",20,0,0], //Rifleman
@ -224,7 +232,12 @@ support_vehicles = [
["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
];
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_BAF_Soldier_TeamLeader_DDPM",
@ -305,7 +318,11 @@ blufor_squad_para = [
"CUP_B_BAF_Soldier_Paratrooper_DDPM"
];
// Elite vehicles that should be unlocked through military base capture.
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_MCV80_GB_D_SLAT", //MCV-80 Warrior (SLAT)
"CUP_B_FV510_GB_D", //FV510 Warrior

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@ -1,15 +1,19 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/* - Support classnames.
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "CUP_B_MTVR_Repair_USA"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
@ -31,10 +35,14 @@ KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the suppl
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_BAF_Soldier_RiflemanLite_DPM",15,0,0], //Rifleman (Light)
["CUP_B_BAF_Soldier_Rifleman_DPM",20,0,0], //Rifleman
@ -224,7 +232,12 @@ support_vehicles = [
["B_Slingload_01_Ammo_F",75,200,0] //Huron Ammo
];
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_BAF_Soldier_TeamLeader_DPM",
@ -305,7 +318,11 @@ blufor_squad_para = [
"CUP_B_BAF_Soldier_Paratrooper_DPM"
];
// Elite vehicles that should be unlocked through military base capture.
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_MCV80_GB_W_SLAT", //MCV-80 Warrior (SLAT - Woodland)
"CUP_B_FV510_GB_W", //FV510 Warrior (Woodland)

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@ -0,0 +1,323 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_BMP2_AMB_CDF"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_MI6A_CDF"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_CDF_Crew_FST"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_CDF_Pilot_FST"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_Ural_Open_CDF"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_CDF_Soldier_FST",20,0,0], //Rifleman
["CUP_B_CDF_Soldier_RPG18_FST",30,0,0], //Rifleman (RPG-18)
["CUP_B_CDF_Soldier_GL_FST",25,0,0], //Grenadier
["CUP_B_CDF_Soldier_AR_FST",25,0,0], //Automatic Rifleman
["CUP_B_CDF_Soldier_MG_FST",35,0,0], //Machinegunner
["CUP_B_CDF_Soldier_AMG_FST",35,0,0], //Asst. Machinegunner
["CUP_B_CDF_Soldier_Marksman_FST",30,0,0], //Marksman
["CUP_B_CDF_Soldier_LAT_FST",50,25,0], //AT Specialist
["CUP_B_CDF_Soldier_AAT_FST",50,10,0], //Asst. AT Specialist
["CUP_B_CDF_Soldier_AA_FST",50,10,0], //AA Specialist
["CUP_B_CDF_Medic_FST",30,0,0], //Medic
["CUP_B_CDF_Engineer_FST",30,0,0], //Engineer
["CUP_B_CDF_Soldier_MNT",20,0,0], //Rifleman (TTsko Mountain)
["CUP_B_CDF_Soldier_RPG18_MNT",30,0,0], //Rifleman (RPG-18 - TTsko Mountain)
["CUP_B_CDF_Soldier_Marksman_MNT",30,0,0], //Marksman (TTsko Mountain)
["CUP_B_CDF_Sniper_MNT",40,0,0], //Sniper (TTsko Mountain)
["CUP_B_CDF_Medic_MNT",30,0,0], //Medic (TTsko Mountain)
["CUP_B_CDF_Engineer_MNT",30,0,0], //Engineer (TTsko Mountain)
["CUP_B_CDF_Sniper_FST",70,5,0], //Sniper
["CUP_B_CDF_Spotter_FST",20,0,0], //Spotter
["CUP_B_CDF_Crew_FST",10,0,0], //Crewman
["CUP_B_CDF_Pilot_FST",10,0,0] //Pilot
];
light_vehicles = [
["CUP_B_Tractor_CDF",50,0,25], //Towing Tractor
["CUP_B_UAZ_Unarmed_CDF",75,0,50], //UAZ
["CUP_B_UAZ_MG_CDF",100,60,50], //UAZ (DShKM)
["CUP_B_UAZ_AGS30_CDF",100,80,50], //UAZ (AGS-30)
["CUP_B_UAZ_SPG9_CDF",100,100,50], //UAZ (SPG-9)
["CUP_B_UAZ_METIS_CDF",100,120,50], //UAZ (Metis-M)
["CUP_B_Ural_ZU23_CDF",150,300,100], //Ural (ZU-23)
["CUP_B_BM21_CDF",225,500,100], //BM-21
["CUP_B_Ural_Open_CDF",125,0,75], //Ural (Open)
["CUP_B_Ural_CDF",125,0,75] //Ural
];
heavy_vehicles = [
["CUP_B_BRDM2_CDF",200,200,125], //BRDM-2
["CUP_B_BRDM2_ATGM_CDF",200,400,125], //BRDM-2 (ATGM)
["CUP_B_BTR60_CDF",300,200,125], //BTR-60PB
["CUP_B_MTLB_pk_CDF",150,50,100], //MT-LB LV
["CUP_B_BMP2_CDF",400,300,200], //BMP-2
["CUP_B_ZSU23_Afghan_CDF",350,350,200], //ZSU-23-4 Afghanski
["CUP_B_ZSU23_CDF",450,350,200], //ZSU-23-4
["CUP_B_T72_CDF",600,400,200] //T-72
];
air_vehicles = [
["CUP_B_Mi17_CDF",300,100,300], //Mi-8MT
["CUP_B_Pchela1T_CDF",100,0,50], //Pchela-1T
["CUP_B_Mi24_D_Dynamic_CDF",700,600,300], //Mi-24D
["CUP_B_Su25_Dyn_CDF",1000,800,400], //Su-25 Frogfoot
["CUP_B_SU34_CDF",1200,1000,500] //Su-34
];
static_vehicles = [
["CUP_B_DSHKM_CDF",25,40,0], //DShKM
["CUP_B_DSHkM_MiniTripod_CDF",25,40,0], //DShKM Minitripod
["CUP_B_AGS_CDF",25,60,0], //AGS-30
["CUP_B_SPG9_CDF",50,100,0], //SPG-9
["CUP_B_ZU23_CDF",100,300,0], //ZU-23
["B_Mortar_01_F",80,150,0], //Mk6 Mortar
["CUP_B_2b14_82mm_CDF",80,150,0], //Podnos 2B14
["CUP_B_D30_AT_CDF",100,200,0], //D-30 AT
["CUP_B_D30_CDF",200,250,0] //D-30
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_Tractor_CDF",50,0,75], //Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
["CUP_B_Kamaz_Repair_CDF",425,0,75], //Kamaz 5350 (Repair)
["CUP_B_Kamaz_Refuel_CDF",125,0,375], //Kamaz 5350 (Fuel)
["CUP_B_Kamaz_Reammo_CDF",125,300,75], //Kamaz 5350 (Ammo)
["B_Slingload_01_Repair_F",375,0,0], //Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], //Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_CDF_Soldier_TL_FST", //Team Leader
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_RPG18_FST", //Rifleman (RPG-18)
"CUP_B_CDF_Soldier_GL_FST", //Grenadier
"CUP_B_CDF_Soldier_AR_FST", //Automatic Rifleman
"CUP_B_CDF_Soldier_AR_FST", //Automatic Rifleman
"CUP_B_CDF_Soldier_Marksman_FST", //Marksman
"CUP_B_CDF_Medic_FST", //Medic
"CUP_B_CDF_Engineer_FST" //Engineer
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_CDF_Soldier_TL_FST", //Team Leader
"CUP_B_CDF_Soldier_RPG18_FST", //Rifleman (RPG-18)
"CUP_B_CDF_Soldier_RPG18_FST", //Rifleman (RPG-18)
"CUP_B_CDF_Soldier_GL_FST", //Grenadier
"CUP_B_CDF_Soldier_AR_FST", //Automatic Rifleman
"CUP_B_CDF_Soldier_AR_FST", //Automatic Rifleman
"CUP_B_CDF_Soldier_MG_FST", //Machinegunner
"CUP_B_CDF_Soldier_Marksman_FST", //Marksman
"CUP_B_CDF_Medic_FST", //Medic
"CUP_B_CDF_Engineer_FST" //Engineer
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_CDF_Soldier_TL_FST", //Team Leader
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_LAT_FST", //AT Specialist
"CUP_B_CDF_Soldier_LAT_FST", //AT Specialist
"CUP_B_CDF_Soldier_AAT_FST", //Asst. AT Specialist
"CUP_B_CDF_Medic_FST", //Medic
"CUP_B_CDF_Soldier_FST" //Rifleman
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_CDF_Soldier_TL_FST", //Team Leader
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_AA_FST", //AA Specialist
"CUP_B_CDF_Soldier_AA_FST", //AA Specialist
"CUP_B_CDF_Soldier_AA_FST", //AA Specialist
"CUP_B_CDF_Medic_FST", //Medic
"CUP_B_CDF_Soldier_FST" //Rifleman
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_CDF_Soldier_TL_MNT", //Team Leader (TTsko Mountain)
"CUP_B_CDF_SOldier_MNT", //Rifleman (TTsko Mountain)
"CUP_B_CDF_Soldier_GL_MNT", //Grenadier (TTsko Mountain)
"CUP_B_CDF_Soldier_MG_MNT", //Machinegunner (TTsko Mountain)
"CUP_B_CDF_Soldier_LAT_MNT", //AT Specialist (TTsko Mountain)
"CUP_B_CDF_Soldier_RPG18_MNT", //Rifleman (RPG-18 - TTsko Mountain)
"CUP_B_CDF_Soldier_MArksman_MNT", //Marksman (TTsko Mountain)
"CUP_B_CDF_Sniper_MNT", //Sniper (TTsko Mountain)
"CUP_B_CDF_Medic_MNT", //Medic (TTsko Mountain)
"CUP_B_CDF_Engineer_MNT" //Engineer (TTsko Mountain)
];
// Paratroopers squad.
blufor_squad_para = [
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST", //Rifleman
"CUP_B_CDF_Soldier_FST" //Rifleman
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_BTR60_CDF", //BTR-60 PB
"CUP_B_BM21_CDF", //BM-21
"CUP_B_BMP2_CDF", //BMP-2
"CUP_B_ZSU23_Afghan_CDF", //ZSU-23-4 Afghanski
"CUP_B_ZSU23_CDF", //ZSU-23-4
"CUP_B_T72_CDF", //T-72
"CUP_B_Mi24_D_Dynamic_CDF", //Mi-24D
"CUP_B_Su25_Dyn_CDF", //Su-25 Frogfoot
"CUP_B_SU34_CDF", //Su-34
"CUP_B_D30_CDF" //D-30
];

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_US_Soldier",20,0,0], //Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], //Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], //Grenadier
["CUP_B_US_Soldier_AR",25,0,0], //Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], //Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], //Marksman
["CUP_B_US_Soldier_AT",50,25,0], //AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], //AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], //AA Specialist
["CUP_B_US_Medic",30,0,0], //Medic
["CUP_B_US_Engineer",30,0,0], //Engineer
["CUP_B_US_SpecOps_MG",30,0,0], //Machinegunner
["CUP_B_US_SpecOps",20,0,0], //Operator
["CUP_B_US_SpecOps_M",30,0,0], //Marksman
["CUP_B_US_SpecOps_TL",40,0,0], //Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], //Medic
["CUP_B_US_Sniper",70,5,0], //Sniper
["CUP_B_US_Sniper_M107",70,5,0], //Sniper (M107)
["CUP_B_US_Spotter",20,0,0], //Spotter
["CUP_B_US_Crew",10,0,0], //Crewman
["CUP_B_US_Pilot",10,0,0] //Pilot
];
light_vehicles = [
["CUP_B_TowingTractor_USA",50,0,25], //Towing Tractor
["CUP_B_HMMWV_Unarmed_USA",75,0,50], //HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], //HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], //HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], //HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], //HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], //HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], //HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], //RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], //RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], //RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] //MTVR
];
heavy_vehicles = [
["CUP_B_M1126_ICV_M2_Desert_Slat",200,150,125], //M1126 ICV M2 CROWS (Desert - Slat)
["CUP_B_M1126_ICV_MK19_Desert_Slat",200,200,125], //M1126 ICV MK19 CROWS (Desert - Slat)
["CUP_B_M1128_MGS_Desert_Slat",200,500,125], //M1128 MGS (Desert - Slat)
["CUP_B_M1135_ATGMV_Desert_Slat",200,300,125], //M1135 ATGMV (Desert - Slat)
["CUP_B_M6LineBacker_USA_D",350,450,150], //M6 Linebacker (Desert)
["CUP_B_M7Bradley_USA_D",300,300,150], //M7 Bradley (Desert)
["CUP_B_M2Bradley_USA_D",300,400,150], //M2A2 Bradley IFV (Desert)
["CUP_B_M2A3Bradley_USA_D",400,400,150], //M2A3 ERA Bradley IFV (Desert)
["CUP_B_M1A1_DES_US_Army",500,500,200], //M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_US_Army",600,550,225], //M1A2 Abrams TUSK (Desert)
["CUP_B_M1129_MC_MK19_Desert_Slat",600,800,300], //M1129 MC MK19 CROWS (Desert - Slat)
["CUP_B_M270_HE_USA",600,1250,300], //M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] //M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_AH6M_USA",200,100,100], //AH-6M
["CUP_B_UH60M_US",300,25,200], //UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], //UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], //MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], //MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], //AH-64
["CUP_B_AH64D_DL_USA",700,600,200], //AH-64D
["CUP_B_AH6X_USA",300,0,100], //AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], //A-10A Thunderbolt II
["CUP_B_MH47E_USA",250,100,200] //MH-47E
];
static_vehicles = [
["CUP_B_M2StaticMG_US",25,40,0], //M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], //M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], //TOW Tripod
["CUP_WV_B_CRAM",500,500,0], //C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], //Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], //Mk-49 GMLS
["B_Mortar_01_F",80,150,0], //Mk6 Mortar
["CUP_B_M252_US",80,150,0], //M252 81mm Mortar
["CUP_B_M119_US",100,200,0] //M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], //Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
["CUP_B_MTVR_Repair_USA",425,0,75], //MTVR Repair
["CUP_B_MTVR_Refuel_USA",125,0,375], //MTVR Refuel
["CUP_B_MTVR_Ammo_USA",125,300,75], //MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], //Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], //Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier_LAT", //Rifleman (AT)
"CUP_B_US_Soldier_GL", //Grenadier
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_Marksman", //Marksman
"CUP_B_US_Medic", //Medic
"CUP_B_US_Engineer" //Engineer
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier_LAT", //Rifleman (AT)
"CUP_B_US_Soldier_LAT", //Rifleman (AT)
"CUP_B_US_Soldier_GL", //Grenadier
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_MG", //Machinegunner
"CUP_B_US_Soldier_Marksman", //Marksman
"CUP_B_US_Medic", //Medic
"CUP_B_US_Engineer" //Engineer
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier_HAT", //AT Specialist (Javelin)
"CUP_B_US_Soldier_AT", //AT Specialist
"CUP_B_US_Soldier_AT", //AT Specialist
"CUP_B_US_Medic", //Medic
"CUP_B_US_Soldier" //Rifleman
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier_AA", //AA Specialist
"CUP_B_US_Soldier_AA", //AA Specialist
"CUP_B_US_Soldier_AA", //AA Specialist
"CUP_B_US_Medic", //Medic
"CUP_B_US_Soldier" //Rifleman
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_US_SpecOps_TL", //Team Leader
"CUP_B_US_SpecOps", //Operator
"CUP_B_US_SpecOps_Assault", //Operator (Assault)
"CUP_B_US_SpecOps_MG", //Machinegunner
"CUP_B_US_SpecOps_JTAC", //Forward Air Controller
"CUP_B_US_SpecOps_M14", //Operator (M14)
"CUP_B_US_SpecOps_M", //Marksman
"CUP_B_US_SpecOps_M", //Marksman
"CUP_B_US_SpecOps_Medic", //Medic
"CUP_B_US_SpecOps_UAV" //UAV Controller
];
// Paratroopers squad.
blufor_squad_para = [
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier" //Rifleman
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_WV_B_CRAM", //C-RAM
"CUP_WV_B_SS_Launcher", //Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", //Mk-49 GMLS
"CUP_B_A10_DYN_USA", //A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", //AH-64D
"CUP_B_MH60L_DAP_2x_US", //MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", //MH-60L DAP (4 Stores)
"CUP_B_M1A1_DES_US_Army", //M1A1 Abrams (Desert)
"CUP_B_M1A2_TUSK_MG_DES_US_Army", //M1A2 Abrams TUSK (Desert)
"CUP_B_M270_HE_USA", //M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", //M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_D", //M6 Linebacker (Desert)
"CUP_B_M1128_MGS_Desert_Slat", //M1128 MGS (Desert - Slat)
"CUP_B_M1135_ATGMV_Desert_Slat", //M1135 ATGMV (Desert - Slat)
"CUP_B_M1129_MC_MK19_Desert_Slat", //M1129 MC MK19 CROWS (Desert - Slat)
"CUP_B_M2A3Bradley_USA_D", //M2A3 ERA Bradley IFV (Desert)
"CUP_B_M119_US", //M119
"CUP_B_RG31E_M2_USA", //RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" //RG-31 Mk.19
];

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/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
Arsenal_typename = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates. Default is "B_supplyCrate_F".
Respawn_truck_typename = "CUP_B_HMMWV_Ambulance_USA"; // This is the mobile respawn (and medical) truck. Default is "B_Truck_01_medical_F".
huron_typename = "CUP_B_CH47F_USA"; // This is Spartan 01, a multipurpose mobile respawn as a helicopter. Default is "B_Heli_Transport_03_unarmed_F".
crewman_classname = "CUP_B_US_Crew"; // This defines the crew for vehicles. Default is "B_crew_F".
pilot_classname = "CUP_B_US_Pilot"; // This defines the pilot for helicopters. Default is "B_Helipilot_F".
KP_liberation_little_bird_classname = "CUP_B_MH6M_USA"; // These are the little birds which spawn on the Freedom or at Chimera base. Default is "B_Heli_Light_01_F".
KP_liberation_boat_classname = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom. Default is "B_Boat_Transport_01_F".
KP_liberation_truck_classname = "CUP_B_MTVR_USA"; // These are the trucks which are used in the logistic convoy system. Default is "B_Truck_01_transport_F".
KP_liberation_small_storage_building = "ContainmentArea_02_sand_F"; // A small storage area for resources. Default is "ContainmentArea_02_sand_F".
KP_liberation_large_storage_building = "ContainmentArea_01_sand_F"; // A large storage area for resources. Default is "ContainmentArea_01_sand_F".
KP_liberation_recycle_building = "Land_CarService_F"; // The building defined to unlock FOB recycling functionality. Default is "Land_CarService_F".
KP_liberation_air_vehicle_building = "Land_Radar_Small_F"; // The building defined to unlock FOB air vehicle functionality. Default is "Land_Radar_Small_F".
KP_liberation_heli_slot_building = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap. Default is "Land_HelipadSquare_F".
KP_liberation_plane_slot_building = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap. Default is "Land_TentHangar_V1_F".
KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the supply crates, as in resources. Default is "CargoNet_01_box_F".
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_US_Soldier",20,0,0], //Rifleman
["CUP_B_US_Soldier_LAT",30,0,0], //Rifleman (AT)
["CUP_B_US_Soldier_GL",25,0,0], //Grenadier
["CUP_B_US_Soldier_AR",25,0,0], //Automatic Rifleman
["CUP_B_US_Soldier_MG",35,0,0], //Machinegunner
["CUP_B_US_Soldier_Marksman",30,0,0], //Marksman
["CUP_B_US_Soldier_AT",50,25,0], //AT Specialist
["CUP_B_US_Soldier_HAT",50,10,0], //AT Specialist (Javelin)
["CUP_B_US_Soldier_AA",50,10,0], //AA Specialist
["CUP_B_US_Medic",30,0,0], //Medic
["CUP_B_US_Engineer",30,0,0], //Engineer
["CUP_B_US_SpecOps_MG",30,0,0], //Machinegunner
["CUP_B_US_SpecOps",20,0,0], //Operator
["CUP_B_US_SpecOps_M",30,0,0], //Marksman
["CUP_B_US_SpecOps_TL",40,0,0], //Team Leader
["CUP_B_US_SpecOps_Medic",30,0,0], //Medic
["CUP_B_US_Sniper",70,5,0], //Sniper
["CUP_B_US_Sniper_M107",70,5,0], //Sniper (M107)
["CUP_B_US_Spotter",20,0,0], //Spotter
["CUP_B_US_Crew",10,0,0], //Crewman
["CUP_B_US_Pilot",10,0,0] //Pilot
];
light_vehicles = [
["CUP_B_TowingTractor_USA",50,0,25], //Towing Tractor
["CUP_B_HMMWV_Unarmed_USA",75,0,50], //HMMWV (Unarmed)
["CUP_B_HMMWV_M2_USA",75,60,50], //HMMWV M2
["CUP_B_HMMWV_MK19_USA",75,80,50], //HMMWV MK19
["CUP_B_HMMWV_TOW_USA",75,100,50], //HMMWV TOW
["CUP_B_HMMWV_SOV_M2_USA",100,80,50], //HMMWV SOV (M2)
["CUP_B_HMMWV_SOV_USA",100,100,50], //HMMWV SOV (Mk19)
["CUP_B_HMMWV_Avenger_USA",200,350,125], //HMMWV Avenger
["CUP_B_RG31_M2_OD_USA",150,50,50], //RG-31 M2
["CUP_B_RG31E_M2_OD_USA",175,50,50], //RG-31 Mk5E M2
["CUP_B_RG31_Mk19_OD_USA",150,80,50], //RG-31 Mk.19
["CUP_B_MTVR_USA",125,0,75] //MTVR
];
heavy_vehicles = [
["CUP_B_M1126_ICV_M2_Woodland_Slat",200,150,125], //M1126 ICV M2 CROWS (Woodland - Slat)
["CUP_B_M1126_ICV_MK19_Woodland_Slat",200,200,125], //M1126 ICV MK19 CROWS (Woodland - Slat)
["CUP_B_M1128_MGS_Woodland_Slat",200,500,125], //M1128 MGS (Woodland - Slat)
["CUP_B_M1135_ATGMV_Woodland_Slat",200,300,125], //M1135 ATGMV (Woodland - Slat)
["CUP_B_M163_USA",250,600,200], //M163A1 VADS
["CUP_B_M6LineBacker_USA_W",350,450,150], //M6 Linebacker (Woodland)
["CUP_B_M7Bradley_USA_W",300,300,150], //M7 Bradley (Woodland)
["CUP_B_M2Bradley_USA_W",300,400,150], //M2A2 Bradley IFV (Woodland)
["CUP_B_M2A3Bradley_USA_W",400,400,150], //M2A3 ERA Bradley IFV (Woodland)
["CUP_B_M1A1_Woodland_US_Army",500,500,200], //M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_US_Army",600,550,225], //M1A2 Abrams TUSK (Woodland)
["CUP_B_M1129_MC_MK19_Woodland_Slat",600,800,400] //M1129 MC MK19 CROWS (Woodland - Slat)
["CUP_B_M270_HE_USA",600,1250,300], //M270 MLRS (HE)
["CUP_B_M270_DPICM_USA",800,1750,400] //M270 MLRS (DPICM)
];
air_vehicles = [
["CUP_B_AH6M_USA",200,100,100], //AH-6M
["CUP_B_UH60M_US",300,25,200], //UH-60M
["CUP_B_UH60M_FFV_US",300,50,200], //UH-60M (FFV)
["CUP_B_MH60L_DAP_2x_US",400,250,225], //MH-60L DAP (2 Stores)
["CUP_B_MH60L_DAP_4x_US",400,500,225], //MH-60L DAP (4 Stores)
["CUP_B_AH64_DL_USA",500,600,300], //AH-64
["CUP_B_AH64D_DL_USA",700,600,200], //AH-64D
["CUP_B_AH6X_USA",300,0,100], //AH-6X Littlebird ULB
["CUP_B_A10_DYN_USA",1000,800,400], //A-10A Thunderbolt II
["CUP_B_AC47_Spooky_USA",600,300,400], //AC-47D Spooky
["CUP_B_MH47E_USA",250,100,200] //MH-47E
];
static_vehicles = [
["CUP_B_M2StaticMG_US",25,40,0], //M2 Machine Gun
["CUP_B_M2StaticMG_MiniTripod_US",25,40,0], //M2 Minitripod
["CUP_B_TOW_TriPod_US",50,100,0], //TOW Tripod
["CUP_WV_B_CRAM",500,500,0], //C-RAM
["CUP_WV_B_SS_Launcher",750,500,0], //Mk-29 GMLS
["CUP_WV_B_RAM_Launcher",750,750,0], //Mk-49 GMLS
["B_Mortar_01_F",80,150,0], //Mk6 Mortar
["CUP_B_M252_US",80,150,0], //M252 81mm Mortar
["CUP_B_M119_US",100,200,0] //M119
];
buildings = [
["Land_Cargo_House_V1_F",0,0,0],
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
["Flag_UK_F",0,0,0],
["Flag_White_F",0,0,0],
["Land_Medevac_house_V1_F",0,0,0],
["Land_Medevac_HQ_V1_F",0,0,0],
["Flag_RedCrystal_F",0,0,0],
["CamoNet_BLUFOR_F",0,0,0],
["CamoNet_BLUFOR_open_F",0,0,0],
["CamoNet_BLUFOR_big_F",0,0,0],
["Land_PortableLight_single_F",0,0,0],
["Land_PortableLight_double_F",0,0,0],
["Land_LampSolar_F",0,0,0],
["Land_LampHalogen_F",0,0,0],
["Land_LampStreet_small_F",0,0,0],
["Land_LampAirport_F",0,0,0],
["Land_HelipadCircle_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["Land_HelipadRescue_F",0,0,0], //Strictly aesthetic - as in it does not increase helicopter cap!
["PortableHelipadLight_01_blue_F",0,0,0],
["PortableHelipadLight_01_green_F",0,0,0],
["PortableHelipadLight_01_red_F",0,0,0],
["Land_CampingChair_V1_F",0,0,0],
["Land_CampingChair_V2_F",0,0,0],
["Land_CampingTable_F",0,0,0],
["MapBoard_altis_F",0,0,0],
["MapBoard_stratis_F",0,0,0],
["MapBoard_seismic_F",0,0,0],
["Land_Pallet_MilBoxes_F",0,0,0],
["Land_PaperBox_open_empty_F",0,0,0],
["Land_PaperBox_open_full_F",0,0,0],
["Land_PaperBox_closed_F",0,0,0],
["Land_DieselGroundPowerUnit_01_F",0,0,0],
["Land_ToolTrolley_02_F",0,0,0],
["Land_WeldingTrolley_01_F",0,0,0],
["Land_Workbench_01_F",0,0,0],
["Land_GasTank_01_blue_F",0,0,0],
["Land_GasTank_01_khaki_F",0,0,0],
["Land_GasTank_01_yellow_F",0,0,0],
["Land_GasTank_02_F",0,0,0],
["Land_BarrelWater_F",0,0,0],
["Land_BarrelWater_grey_F",0,0,0],
["Land_WaterBarrel_F",0,0,0],
["Land_WaterTank_F",0,0,0],
["Land_BagFence_Round_F",0,0,0],
["Land_BagFence_Short_F",0,0,0],
["Land_BagFence_Long_F",0,0,0],
["Land_BagFence_Corner_F",0,0,0],
["Land_BagFence_End_F",0,0,0],
["Land_BagBunker_Small_F",0,0,0],
["Land_BagBunker_Large_F",0,0,0],
["Land_BagBunker_Tower_F",0,0,0],
["Land_HBarrier_1_F",0,0,0],
["Land_HBarrier_3_F",0,0,0],
["Land_HBarrier_5_F",0,0,0],
["Land_HBarrier_Big_F",0,0,0],
["Land_HBarrierWall4_F",0,0,0],
["Land_HBarrierWall6_F",0,0,0],
["Land_HBarrierWall_corner_F",0,0,0],
["Land_HBarrierWall_corridor_F",0,0,0],
["Land_HBarrierTower_F",0,0,0],
["Land_CncBarrierMedium_F",0,0,0],
["Land_CncBarrierMedium4_F",0,0,0],
["Land_Concrete_SmallWall_4m_F",0,0,0],
["Land_Concrete_SmallWall_8m_F",0,0,0],
["Land_CncShelter_F",0,0,0],
["Land_CncWall1_F",0,0,0],
["Land_CncWall4_F",0,0,0],
["Land_Sign_WarningMilitaryArea_F",0,0,0],
["Land_Sign_WarningMilAreaSmall_F",0,0,0],
["Land_Sign_WarningMilitaryVehicles_F",0,0,0],
["Land_Razorwire_F",0,0,0],
["Land_ClutterCutter_large_F",0,0,0]
];
support_vehicles = [
[Arsenal_typename,0,0,0],
[Respawn_truck_typename,200,0,100],
[FOB_box_typename,300,500,0],
[FOB_truck_typename,300,500,75],
[KP_liberation_small_storage_building,0,0,0],
[KP_liberation_large_storage_building,0,0,0],
[KP_liberation_recycle_building,250,0,0],
[KP_liberation_air_vehicle_building,1000,0,0],
[KP_liberation_heli_slot_building,250,0,0],
[KP_liberation_plane_slot_building,500,0,0],
["ACE_medicalSupplyCrate_advanced",50,0,0],
["ACE_Box_82mm_Mo_HE",50,40,0],
["ACE_Box_82mm_Mo_Smoke",50,10,0],
["ACE_Box_82mm_Mo_Illum",50,10,0],
["ACE_Wheel",10,0,0],
["ACE_Track",10,0,0],
["CUP_B_TowingTractor_USA",50,0,75], //Towing Tractor
["B_APC_Tracked_01_CRV_F",500,250,350], //CRV-6e Bobcat
["CUP_B_MTVR_Repair_USMC",425,0,75], //MTVR Repair
["CUP_B_MTVR_Refuel_USMC",125,0,375], //MTVR Refuel
["CUP_B_MTVR_Ammo_USMC",125,300,75], //MTVR Ammo
["B_Slingload_01_Repair_F",375,0,0], //Huron Repair
["B_Slingload_01_Fuel_F",75,0,300], //Huron Fuel
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
];
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier_LAT", //Rifleman (AT)
"CUP_B_US_Soldier_GL", //Grenadier
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_Marksman", //Marksman
"CUP_B_US_Medic", //Medic
"CUP_B_US_Engineer" //Engineer
];
// Heavy infantry squad.
blufor_squad_inf = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier_LAT", //Rifleman (AT)
"CUP_B_US_Soldier_LAT", //Rifleman (AT)
"CUP_B_US_Soldier_GL", //Grenadier
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_AR", //Automatic Rifleman
"CUP_B_US_Soldier_MG", //Machinegunner
"CUP_B_US_Soldier_Marksman", //Marksman
"CUP_B_US_Medic", //Medic
"CUP_B_US_Engineer" //Engineer
];
// AT specialists squad.
blufor_squad_at = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier_HAT", //AT Specialist (Javelin)
"CUP_B_US_Soldier_AT", //AT Specialist
"CUP_B_US_Soldier_AT", //AT Specialist
"CUP_B_US_Medic", //Medic
"CUP_B_US_Soldier" //Rifleman
];
// AA specialists squad.
blufor_squad_aa = [
"CUP_B_US_Soldier_SL", //Squad Leader
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier_AA", //AA Specialist
"CUP_B_US_Soldier_AA", //AA Specialist
"CUP_B_US_Soldier_AA", //AA Specialist
"CUP_B_US_Medic", //Medic
"CUP_B_US_Soldier" //Rifleman
];
// Force recon squad.
blufor_squad_recon = [
"CUP_B_US_SpecOps_TL", //Team Leader
"CUP_B_US_SpecOps", //Operator
"CUP_B_US_SpecOps_Assault", //Operator (Assault)
"CUP_B_US_SpecOps_MG", //Machinegunner
"CUP_B_US_SpecOps_JTAC", //Forward Air Controller
"CUP_B_US_SpecOps_M14", //Operator (M14)
"CUP_B_US_SpecOps_M", //Marksman
"CUP_B_US_SpecOps_M", //Marksman
"CUP_B_US_SpecOps_Medic", //Medic
"CUP_B_US_SpecOps_UAV" //UAV Controller
];
// Paratroopers squad.
blufor_squad_para = [
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier", //Rifleman
"CUP_B_US_Soldier" //Rifleman
];
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_WV_B_CRAM", //C-RAM
"CUP_WV_B_SS_Launcher", //Mk-29 GMLS
"CUP_WV_B_RAM_Launcher", //Mk-49 GMLS
"CUP_B_A10_DYN_USA", //A-10A Thunderbolt II
"CUP_B_AH64D_DL_USA", //AH-64D
"CUP_B_MH60L_DAP_2x_US", //MH-60L DAP (2 Stores)
"CUP_B_MH60L_DAP_4x_US", //MH-60L DAP (4 Stores)
"CUP_B_M1A1_Woodland_US_Army", //M1A1 Abrams (Woodland)
"CUP_B_M1A2_TUSK_MG_US_Army", //M1A2 Abrams TUSK (Woodland)
"CUP_B_M270_HE_USA", //M270 MLRS (HE)
"CUP_B_M270_DPICM_USA", //M270 MLRS (DPICM)
"CUP_B_M6LineBacker_USA_W", //M6 Linebacker (Woodland)
"CUP_B_M163_USA", //M163A1 VADS
"CUP_B_M1128_MGS_Woodland_Slat", //M1128 MGS (Woodland - Slat)
"CUP_B_M1135_ATGMV_Woodland_Slat", //M1135 ATGMV (Woodland - Slat)
"CUP_B_M1129_MC_MK19_Woodland_Slat", //M1129 MC MK19 CROWS (Woodland - Slat)
"CUP_B_M2A3Bradley_USA_W", //M2A3 ERA Bradley IFV (Woodland)
"CUP_B_M119_US", //M119
"CUP_B_RG31E_M2_USA", //RG-31 Mk5E M2
"CUP_B_RG31_Mk19_USA" //RG-31 Mk.19
];

View File

@ -1,15 +1,19 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/* - Support classnames.
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
@ -31,10 +35,14 @@ KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the suppl
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_USMC_Soldier_FROG_DES",20,0,0], //Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_DES",30,0,0], //Rifleman (M136)
@ -78,9 +86,9 @@ heavy_vehicles = [
["CUP_B_LAV25_HQ_desert_USMC",200,50,125], //LAV-C2 (Desert)
["CUP_B_AAV_Unarmed_USMC",300,0,150], //AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], //AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,250,200], //M60A3 TTS
["CUP_B_M1A1_DES_USMC",500,300,200], //M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_USMC",600,350,225], //M1A2 Abrams TUSK (Desert)
["CUP_B_M60A3_TTS_USMC",400,350,200], //M60A3 TTS
["CUP_B_M1A1_DES_USMC",500,500,200], //M1A1 Abrams (Desert)
["CUP_B_M1A2_TUSK_MG_DES_USMC",600,550,225], //M1A2 Abrams TUSK (Desert)
["CUP_B_M270_HE_USMC",600,1250,300], //M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] //M270 MLRS (DPICM)
];
@ -218,7 +226,12 @@ support_vehicles = [
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
];
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_USMC_Soldier_SL_FROG_DES", //Squad Leader
@ -299,7 +312,11 @@ blufor_squad_para = [
"CUP_B_USMC_Soldier_FROG_DES" //Rifleman
];
// Elite vehicles that should be unlocked through military base capture.
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_F35B_USMC", //F-35B Lightning II
"CUP_WV_B_CRAM", //C-RAM

View File

@ -1,15 +1,19 @@
/*
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Needed Mods:
- CUP Weapons
- CUP Vehicles
- CUP Units
Optional Mods:
- None
Optional Mods:
- None
*/
/* - Support classnames.
Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V3_F"; // This is the main FOB HQ building. Default is "Land_Cargo_HQ_V1_F".
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container. Default is "B_Slingload_01_Cargo_F".
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle. Default is "B_Truck_01_box_F".
@ -31,10 +35,14 @@ KP_liberation_supply_crate = "CargoNet_01_box_F"; // This defines the suppl
KP_liberation_ammo_crate = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates. Default is "B_CargoNet_01_ammo_F".
KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This defines the fuel crates. Default is "CargoNet_01_barrels_F".
/* - Friendly classnames.
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel], Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build. */
/*
--- Friendly classnames ---
Each array below represents one of the 7 pages within the build menu.
Format: ["vehicle_classname",supplies,ammunition,fuel],
Example: ["B_APC_Tracked_01_AA_F",300,150,150],
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["CUP_B_USMC_Soldier_FROG_WDL",20,0,0], //Rifleman
["CUP_B_USMC_Soldier_LAT_FROG_WDL",30,0,0], //Rifleman (M136)
@ -79,9 +87,9 @@ heavy_vehicles = [
["CUP_B_LAV25_HQ_green",200,50,125], //LAV-C2 (Olive)
["CUP_B_AAV_Unarmed_USMC",300,0,150], //AAVC7/A1 (Command)
["CUP_B_AAV_USMC",300,150,150], //AAVP7/A1
["CUP_B_M60A3_TTS_USMC",400,250,200], //M60A3 TTS
["CUP_B_M1A1_Woodland_USMC",500,300,200], //M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_USMC",600,350,225], //M1A2 Abrams TUSK (Woodland)
["CUP_B_M60A3_TTS_USMC",400,350,200], //M60A3 TTS
["CUP_B_M1A1_Woodland_USMC",500,500,200], //M1A1 Abrams (Woodland)
["CUP_B_M1A2_TUSK_MG_USMC",600,550,225], //M1A2 Abrams TUSK (Woodland)
["CUP_B_M270_HE_USMC",600,1250,300], //M270 MLRS (HE)
["CUP_B_M270_DPICM_USMC",800,1750,400] //M270 MLRS (DPICM)
];
@ -219,7 +227,12 @@ support_vehicles = [
["B_Slingload_01_Ammo_F",75,300,0] //Huron Ammo
];
// Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
/*
--- Squads ---
Pre-made squads for the commander build menu.
These shouldn't exceed 10 members.
*/
// Light infantry squad.
blufor_squad_inf_light = [
"CUP_B_USMC_Soldier_SL_FROG_WDL", //Squad Leader
@ -300,7 +313,11 @@ blufor_squad_para = [
"CUP_B_USMC_Soldier_FROG_WDL" //Rifleman
];
// Elite vehicles that should be unlocked through military base capture.
/*
--- Elite vehicles ---
Classnames below have to be unlocked by capturing military bases.
Which base locks a vehicle is randomized on the first start of the campaign.
*/
elite_vehicles = [
"CUP_B_F35B_USMC", //F-35B Lightning II
"CUP_WV_B_CRAM", //C-RAM

View File

@ -18,6 +18,9 @@ switch (KP_liberation_preset_blufor) do {
case 17: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_BAF_Woodland.sqf";};
case 18: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_USMC_Desert.sqf";};
case 19: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_USMC_Woodland.sqf";};
case 20: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_USA_Desert.sqf";};
case 21: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_USA_Woodland.sqf";};
case 22: {[] call compileFinal preprocessFileLineNumbers "presets\blufor\CUP_CDF.sqf";};
default {[] call compileFinal preprocessFileLineNumbers "presets\blufor\custom.sqf";};
};