Merge pull request #658 from KillahPotatoes/v0.96.6-zeus-param
v0.96.6 - Limited Zeus as lobby parameter
This commit is contained in:
commit
be4ec40c7a
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@ -40,13 +40,7 @@ while { true } do {
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_zgm addCuratorEditableObjects [_zeusunits,true];
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_zgm addCuratorEditableObjects [_zeusunits,true];
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_zgm removeCuratorEditableObjects [_units_to_remove,true];
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_zgm removeCuratorEditableObjects [_units_to_remove,true];
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_zgm setCuratorCoef ["edit", -1e8];
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_zgm setCuratorCoef ["place", -1e8];
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_zgm setCuratorCoef ["synchronize", 0];
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_zgm setCuratorCoef ["delete", 0];
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_zgm setCuratorCoef ["destroy", -1e8];
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} foreach allCurators;
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} foreach allCurators;
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sleep 10;
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sleep 10;
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};
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};
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@ -126,3 +126,26 @@ execVM "scripts\server\offloading\group_diag.sqf";
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if (KP_liberation_restart > 0) then {
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if (KP_liberation_restart > 0) then {
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execVM "scripts\server\game\server_restart.sqf";
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execVM "scripts\server\game\server_restart.sqf";
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};
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};
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if (KP_liberation_limited_zeus) then {
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zm1 setVariable ["Addons", 0, true];
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removeAllCuratorAddons zm1;
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zm1 setCuratorCoef ["edit", -1e8];
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zm1 setCuratorCoef ["place", -1e8];
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zm1 setCuratorCoef ["synchronize", 0];
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zm1 setCuratorCoef ["delete", 0];
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zm1 setCuratorCoef ["destroy", -1e8];
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} else {
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zm1 setVariable ["Addons", 3, true];
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removeAllCuratorAddons zm1;
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private _allAddons = ("true" configClasses (configFile >> "CfgPatches")) apply {configName _x};
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zm1 addCuratorAddons _allAddons;
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zm1 setCuratorCoef ["edit", 0];
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zm1 setCuratorCoef ["place", 0];
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zm1 setCuratorCoef ["synchronize", 0];
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zm1 setCuratorCoef ["delete", 0];
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zm1 setCuratorCoef ["destroy", 0];
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};
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@ -54,6 +54,7 @@ if(isServer) then {
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GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);
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GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);
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GET_PARAM_BOOL(KP_liberation_ailogistics, "AiLogistics", 1);
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GET_PARAM_BOOL(KP_liberation_ailogistics, "AiLogistics", 1);
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GET_PARAM_BOOL(KP_liberation_clear_cargo, "ClearCargo", 1);
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GET_PARAM_BOOL(KP_liberation_clear_cargo, "ClearCargo", 1);
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GET_PARAM_BOOL(KP_liberation_limited_zeus, "LimitedZeus", 1);
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GET_PARAM_BOOL(KP_liberation_arsenalUsePreset, "ArsenalUsePreset", 1);
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GET_PARAM_BOOL(KP_liberation_arsenalUsePreset, "ArsenalUsePreset", 1);
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GET_PARAM_BOOL(KP_liberation_mapmarkers, "MapMarkers", 1);
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GET_PARAM_BOOL(KP_liberation_mapmarkers, "MapMarkers", 1);
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GET_PARAM_BOOL(KP_liberation_mobilerespawn, "MobileRespawn", 1);
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GET_PARAM_BOOL(KP_liberation_mobilerespawn, "MobileRespawn", 1);
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@ -378,6 +379,10 @@ if (!isDedicated && hasInterface) then {
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_value = if (KP_liberation_clear_cargo) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
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_value = if (KP_liberation_clear_cargo) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
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_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
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_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
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_param = localize "STR_PARAM_LIMITEDZEUS";
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_value = if (KP_liberation_limited_zeus) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
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_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
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_param = localize "STR_PERMISSIONS_PARAM";
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_param = localize "STR_PERMISSIONS_PARAM";
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_value = if (GRLIB_permissions_param) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
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_value = if (GRLIB_permissions_param) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
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_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
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_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
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@ -2422,6 +2422,10 @@
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<Portuguese>Remover carga do veículo requisitado</Portuguese>
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<Portuguese>Remover carga do veículo requisitado</Portuguese>
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<Chinese>移除載具上的物品</Chinese>
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<Chinese>移除載具上的物品</Chinese>
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</Key>
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</Key>
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<Key ID="STR_PARAM_LIMITEDZEUS">
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<Original>Limited Zeus interface</Original>
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<German>Eingeschränkte Zeus Funktionen</German>
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</Key>
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<Key ID="STR_DEPLOY_IN_PROGRESS">
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<Key ID="STR_DEPLOY_IN_PROGRESS">
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<Original>Deployment in progress...</Original>
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<Original>Deployment in progress...</Original>
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<French>Déploiement en cours...</French>
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<French>Déploiement en cours...</French>
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@ -4,7 +4,7 @@ class Params
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title = $STR_PARAMS_LOADSAVEPARAMS;
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title = $STR_PARAMS_LOADSAVEPARAMS;
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values[] = { 0, 1, 2 };
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values[] = { 0, 1, 2 };
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texts[] = { $STR_PARAMS_LOADSAVEPARAMS_SAVE, $STR_PARAMS_LOADSAVEPARAMS_LOAD, $STR_PARAMS_LOADSAVEPARAMS_SELECTED };
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texts[] = { $STR_PARAMS_LOADSAVEPARAMS_SAVE, $STR_PARAMS_LOADSAVEPARAMS_LOAD, $STR_PARAMS_LOADSAVEPARAMS_SELECTED };
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default = 1;
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default = 1; // If you want to set mission parameters via server.cfg or this file, then set this value to 2
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};
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};
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class Spacer0 {
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class Spacer0 {
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title = "";
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title = "";
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@ -264,6 +264,12 @@ class Params
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texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
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texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
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default = 1;
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default = 1;
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};
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};
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class LimitedZeus {
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title = $STR_PARAM_LIMITEDZEUS;
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values[] = {1,0};
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texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
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default = 1;
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};
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class Spacer3 {
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class Spacer3 {
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title = "";
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title = "";
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values[] = { "" };
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values[] = { "" };
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@ -190,6 +190,7 @@ class Missions
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### 0.96.6 (tbd)
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### 0.96.6 (tbd)
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* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) transport configs. Thanks to [Dahlgren](https://github.com/Dahlgren)
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* Added: [Swedish Forces Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=826911897) transport configs. Thanks to [Dahlgren](https://github.com/Dahlgren)
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* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
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* Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so `fucking_set_fog.sqf` isn't running by default.
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* Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
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* Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
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* Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
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* Updated: Russian localization. Thanks to [DjHaski](https://github.com/DjHaski)
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* Updated: Russian localization. Thanks to [DjHaski](https://github.com/DjHaski)
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* Tweaked: Initial FOB box doesn't have equipment in the inventory anmore.
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* Tweaked: Initial FOB box doesn't have equipment in the inventory anmore.
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