CP3
Changes: - Added Chernarussian Movement of the Red Star preset - Added Armed Forces of the Russian Federation (MSV - EMR) preset - Updated all existing CUP OPFOR presets to 0.96.5 comment style standard
This commit is contained in:
parent
baec256890
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da858f279e
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@ -93,7 +93,9 @@ KP_liberation_preset_blufor = 0;
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11 = Germany East Winter (Global Mobilization)
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12 = Unsung NVA
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13 = CUP Sahrani Liberation Army
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14 = CUP Takistani Army */
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14 = CUP Takistani Army
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15 = CUP Chernarussian Movement of the Red Star
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16 = CUP Armed Forces of the Russian Federation (MSV - EMR) */
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KP_liberation_preset_opfor = 0;
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/* Resistance preset:
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@ -39,6 +39,8 @@ switch (KP_liberation_preset_opfor) do {
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case 12: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\unsung.sqf";};
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case 13: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_SLA.sqf";};
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case 14: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_TakiArmy.sqf";};
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case 15: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_ChDKZ.sqf";};
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case 16: {[] call compileFinal preprocessFileLineNumbers "presets\opfor\CUP_AFRF_MSV.sqf";};
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default {[] call compileFinal preprocessFileLineNumbers "presets\opfor\custom.sqf";};
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};
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@ -0,0 +1,153 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_O_RU_Officer_EMR"; // Officer
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opfor_squad_leader = "CUP_O_RU_Soldier_SL_EMR"; // Squad Leader
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opfor_team_leader = "CUP_O_RU_Soldier_TL_EMR"; // Team Leader
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opfor_sentry = "CUP_O_RU_Soldier_Saiga_EMR"; // Rifleman (Saiga)
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opfor_rifleman = "CUP_O_RU_Soldier_EMR"; // Rifleman
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opfor_rpg = "CUP_O_RU_Soldier_AT_EMR"; // Rifleman (RPG-7)
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opfor_grenadier = "CUP_O_RU_Soldier_GL_EMR"; // Grenadier
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opfor_machinegunner = "CUP_O_RU_Soldier_AR_EMR"; // Automatic Rifleman
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opfor_heavygunner = "CUP_O_RU_Soldier_MG_EMR"; // Machinegunner
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opfor_marksman = "CUP_O_RU_Soldier_Marksman_EMR"; // Marksman (SVD)
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opfor_sharpshooter = "CUP_O_RU_Sniper_EMR"; // Sniper
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opfor_sniper = "CUP_O_RU_Sniper_KSVK_EMR"; // Sniper (KSVK)
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opfor_at = "CUP_O_RU_Soldier_HAT_EMR"; // AT Specialist
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opfor_aa = "CUP_O_RU_Soldier_AA_EMR"; // AA Specialist
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opfor_medic = "CUP_O_RU_Medic_EMR"; // Medic
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opfor_engineer = "CUP_O_RU_Engineer_EMR"; // Engineer
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opfor_paratrooper = "CUP_O_RU_Soldier_LAT_EMR"; // Rifleman (RPG-18)
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "CUP_O_UAZ_Unarmed_RU"; // UAZ
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opfor_mrap_armed = "CUP_O_UAZ_MG_RU"; // UAZ (DShKM)
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opfor_transport_helo = "CUP_O_Mi8_RU"; // Mi-8MTV3
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opfor_transport_truck = "CUP_O_Kamaz_RU"; // Kamaz 5350
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opfor_ammobox_transport = "CUP_O_Kamaz_Open_RU"; // Kamaz 5350 (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "CUP_O_Kamaz_Refuel_RU"; // Kamaz 5350 (Fuel)
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opfor_ammo_truck = "CUP_O_Kamaz_Reammo_RU"; // Kamaz 5350 (Ammo)
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opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
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opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
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opfor_flag = "FlagCarrierRU"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
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"CUP_O_RU_Soldier_Saiga", // Rifleman (Saiga)
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"CUP_O_RU_Soldier", // Rifleman
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"CUP_O_RU_Soldier", // Rifleman
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"CUP_O_RU_Soldier_AT", // Rifleman (RPG-7)
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"CUP_O_RU_Soldier_AR", // Automatic Rifleman
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"CUP_O_RU_Soldier_Marksman", // Marksman (SVD)
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"CUP_O_RU_Medic", // Medic
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"CUP_O_RU_Engineer" // Engineer
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
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militia_vehicles = [
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"CUP_O_UAZ_MG_RU" // UAZ (DShKM)
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
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"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
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"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
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"CUP_O_BTR90_RU", // BTR-90
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP3_RU", // BMP-3
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_T72_RU", // T-72
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"CUP_O_T72_RU", // T-72
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"CUP_O_T90_RU", // T-90A
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"CUP_O_T90_RU" // T-90A
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
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"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
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"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
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"CUP_O_BRDM2_RU", // BRDM-2
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"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BMP2_RU" // BMP-2
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
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"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
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"CUP_O_GAZ_Vodnik_BPPU_RU", // GAZ Vodnik (BPPU)
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"CUP_O_BTR90_RU", // BTR-90
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BMP3_RU", // BMP-3
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_2S6_RU", // 2S6 Tunguska
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"CUP_O_T72_RU", // T-72
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"CUP_O_T72_RU", // T-72
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"CUP_O_T90_RU", // T-90A
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"CUP_O_T90_RU", // T-90A
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"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
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"CUP_O_Mi8_RU", // Mi-8MTV3
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"CUP_O_Ka52_RU", // Ka-52
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"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_RU", // UAZ (DShKM)
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"CUP_O_UAZ_AGS30_RU", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_RU", // UAZ (SPG-9)
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"CUP_O_MTLB_pk_WDL_RU", // MT-LB LV (Camo)
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"CUP_O_BRDM2_RU", // BRDM-2
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"CUP_O_Ural_ZU23_RU", // Ural (ZU-23)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
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"CUP_O_Mi8_RU" // Mi-8MTV3
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
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"CUP_O_Mi8_RU", // Mi-8MTV3
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"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
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"CUP_O_BMP2_RU", // BMP-2
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"CUP_O_BTR90_RU", // BTR-90
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"CUP_O_GAZ_Vodnik_PK_RU", // GAZ Vodnik (2x PKM)
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"CUP_O_GAZ_Vodnik_AGS_RU", // GAZ Vodnik (AGS-30/PKM)
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"CUP_O_BTR60_RU", // BTR-60PB (Camo)
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"CUP_O_MTLB_pk_WDL_RU" // MT-LB LV (Camo)
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"CUP_O_Mi23_V_Dynamic_RU", // Mi-24V
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"CUP_O_Mi8_RU", // Mi-8MTV3
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"CUP_O_Ka60_Grey_RU", // Ka-60 Kasatka Grey (Rockets)
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"CUP_O_Ka52_RU", // Ka-52
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"CUP_O_Ka50_DL_RU" // Ka-50 Black Shark
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"CUP_O_Su25_Dyn_RU", // Su-25T Frogfoot
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"CUP_O_SU34_RU" // Su-34
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];
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@ -0,0 +1,130 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_O_INS_Story_Lopotev"; // Officer
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opfor_squad_leader = "CUP_O_INS_Commander"; // Squad Leader
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opfor_team_leader = "CUP_O_INS_Officer"; // Team Leader
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opfor_sentry = "CUP_O_INS_Soldier"; // Rifleman
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opfor_rifleman = "CUP_O_INS_Soldier_AK74"; // Rifleman (AK-74)
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opfor_rpg = "CUP_O_INS_Soldier_Exp"; // Sapper
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opfor_grenadier = "CUP_O_INS_Soldier_GL"; // Grenadier
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opfor_machinegunner = "CUP_O_INS_Soldier"; // Automatic Rifleman
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opfor_heavygunner = "CUP_O_INS_Soldier_MG"; // Machinegunner
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opfor_marksman = "CUP_O_INS_Woodlander2"; // Marksman
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opfor_sharpshooter = "CUP_O_INS_Villager3"; // Sharpshooter
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opfor_sniper = "CUP_O_INS_Sniper"; // Sniper
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opfor_at = "CUP_O_INS_Soldier_AT"; // AT Specialist
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opfor_aa = "CUP_O_INS_Soldier_AA"; // AA Specialist
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opfor_medic = "CUP_O_INS_Medic"; // Medic
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opfor_engineer = "CUP_O_INS_Soldier_Engineer"; // Engineer
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opfor_paratrooper = "CUP_O_INS_Saboteur"; // Saboteur
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// Enemy vehicles used by secondary objectives.
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opfor_mrap = "CUP_O_UAZ_Unarmed_CHDKZ"; // UAZ
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opfor_mrap_armed = "CUP_O_UAZ_MG_CHDKZ"; // UAZ (DShKM)
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opfor_transport_helo = "CUP_O_Mi8_CHDKZ"; // Mi-8MT
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opfor_transport_truck = "CUP_O_Ural_CHDKZ"; // Ural
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opfor_ammobox_transport = "CUP_O_Ural_Open_CHDKZ"; // Ural (Open) -> Has to be able to transport resource crates!
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opfor_fuel_truck = "CUP_O_Ural_Refuel_CHDKZ"; // Ural (Refuel)
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opfor_ammo_truck = "CUP_O_Ural_Reammo_CHDKZ"; // Ural (Ammo)
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opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
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opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
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opfor_flag = "FlagCarrierINS"; // Flag
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/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
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Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"CUP_O_INS_Villager3", // Farmer
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"CUP_O_INS_Woodlander3", // Forester
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"CUP_O_INS_Woodlander2", // Gamekeeper
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"CUP_O_INS_Worker2", // Local
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"CUP_O_INS_Villager4", // Villager
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"CUP_O_INS_Woodlander1" // Woodman
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
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militia_vehicles = [
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"CUP_O_Datsun_PK_Random" // Datsun 620 Pickup (PK) Woodland
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];
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// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
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opfor_vehicles = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
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"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_T72_CHDKZ" // T-72
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];
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// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
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opfor_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
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"CUP_O_BRDM2_CHDKZ", // BRDM-2
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"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
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"CUP_O_BTR60_CHDKZ" // BTR-60PB
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_UAZ_AGS30_CHDKZ", // UAZ (AGS-30)
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"CUP_O_UAZ_SPG9_CHDKZ", // UAZ (SPG-9)
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_ZSU23_Afghan_ChDKZ", // ZSU-23-4 Afghanski
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"CUP_O_ZSU23_ChDKZ", // ZSU-23-4
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_T72_CHDKZ", // T-72
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"CUP_O_Mi8_CHDKZ" // Mi-8MT
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];
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// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
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opfor_battlegroup_vehicles_low_intensity = [
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"CUP_O_UAZ_MG_CHDKZ", // UAZ (DShKM)
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"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
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"CUP_O_BRDM2_CHDKZ", // BRDM-2
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"CUP_O_Ural_ZU23_CHDKZ", // Ural (ZU-23)
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"CUP_O_T55_CHDKZ", // T-55
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"CUP_O_BTR60_CHDKZ" // BTR-60PB
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];
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/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
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If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
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opfor_troup_transports = [
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"CUP_O_BTR60_CHDKZ", // BTR-60PB
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"CUP_O_MTLB_pk_ChDKZ", // MT-LB LV
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"CUP_O_BMP2_CHDKZ", // BMP-2
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"CUP_O_Mi8_CHDKZ" // Mi-8MT
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];
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// Enemy rotary-wings that will need to spawn in flight.
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opfor_choppers = [
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"CUP_O_Mi8_CHDKZ" // Mi-8MT
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];
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// Enemy fixed-wings that will need to spawn in the air.
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opfor_air = [
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"CUP_O_Su25_Dyn_RU" // Su-25T Frogfoot
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];
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@ -1,43 +1,43 @@
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/*
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Needed Mods:
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- CUP Weapons
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- CUP Vehicles
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- CUP Units
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Optional Mods:
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- None
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Optional Mods:
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- None
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*/
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// Enemy infantry classes
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opfor_officer = "CUP_O_sla_Officer"; //Officer
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opfor_squad_leader = "CUP_O_sla_Soldier_SL"; //Squad Leader
|
||||
opfor_team_leader = "CUP_O_sla_Soldier_SL"; //Squad Leader
|
||||
opfor_sentry = "CUP_O_sla_Soldier"; //Rifleman
|
||||
opfor_rifleman = "CUP_O_SLA_Soldier_Backpack"; //Rifleman (Backpack)
|
||||
opfor_rpg = "CUP_O_sla_Soldier_AT"; //Rifleman (RPG-7)
|
||||
opfor_grenadier = "CUP_O_sla_Soldier_GL"; //Grenadier
|
||||
opfor_machinegunner = "CUP_O_sla_Soldier_AR"; //Automatic Rifleman
|
||||
opfor_heavygunner = "CUP_O_sla_Soldier_MG"; //Machinegunner
|
||||
opfor_marksman = "CUP_O_sla_Sniper"; //Sniper
|
||||
opfor_sharpshooter = "CUP_O_SLA_Sniper_SVD_Night"; //Sniper (Night)
|
||||
opfor_sniper = "CUP_O_sla_Sniper_KSVK"; //Sniper (KSVK)
|
||||
opfor_at = "CUP_O_sla_Soldier_HAT"; //AT Specialist
|
||||
opfor_aa = "CUP_O_sla_Soldier_AA"; //AA Specialist
|
||||
opfor_medic = "CUP_O_sla_Medic"; //Medic
|
||||
opfor_engineer = "CUP_O_sla_Engineer"; //Engineer
|
||||
opfor_paratrooper = "CUP_O_sla_Soldier_LAT"; //Rifleman (RPG-18)
|
||||
opfor_officer = "CUP_O_sla_Officer"; // Officer
|
||||
opfor_squad_leader = "CUP_O_sla_Soldier_SL"; // Squad Leader
|
||||
opfor_team_leader = "CUP_O_sla_Soldier_SL"; // Squad Leader
|
||||
opfor_sentry = "CUP_O_sla_Soldier"; // Rifleman
|
||||
opfor_rifleman = "CUP_O_SLA_Soldier_Backpack"; // Rifleman (Backpack)
|
||||
opfor_rpg = "CUP_O_sla_Soldier_AT"; // Rifleman (RPG-7)
|
||||
opfor_grenadier = "CUP_O_sla_Soldier_GL"; // Grenadier
|
||||
opfor_machinegunner = "CUP_O_sla_Soldier_AR"; // Automatic Rifleman
|
||||
opfor_heavygunner = "CUP_O_sla_Soldier_MG"; // Machinegunner
|
||||
opfor_marksman = "CUP_O_sla_Sniper"; // Sniper
|
||||
opfor_sharpshooter = "CUP_O_SLA_Sniper_SVD_Night"; // Sniper (Night)
|
||||
opfor_sniper = "CUP_O_sla_Sniper_KSVK"; // Sniper (KSVK)
|
||||
opfor_at = "CUP_O_sla_Soldier_HAT"; // AT Specialist
|
||||
opfor_aa = "CUP_O_sla_Soldier_AA"; // AA Specialist
|
||||
opfor_medic = "CUP_O_sla_Medic"; // Medic
|
||||
opfor_engineer = "CUP_O_sla_Engineer"; // Engineer
|
||||
opfor_paratrooper = "CUP_O_sla_Soldier_LAT"; // Rifleman (RPG-18)
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_UAZ_Unarmed_SLA"; //UAZ
|
||||
opfor_mrap_armed = "CUP_O_UAZ_MG_SLA"; //UAZ (DShKM)
|
||||
opfor_transport_helo = "CUP_O_Mi8_SLA_1"; //Mi-8MT
|
||||
opfor_transport_truck = "CUP_O_Ural_SLA"; //Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_SLA"; //Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_SLA"; //Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_SLA"; //Ural (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; //Taru Fuel Pod
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; //Taru Ammo Pod
|
||||
opfor_flag = "FlagCarrierNorth"; //SLA Flag
|
||||
opfor_mrap = "CUP_O_UAZ_Unarmed_SLA"; // UAZ
|
||||
opfor_mrap_armed = "CUP_O_UAZ_MG_SLA"; // UAZ (DShKM)
|
||||
opfor_transport_helo = "CUP_O_Mi8_SLA_1"; // Mi-8MT
|
||||
opfor_transport_truck = "CUP_O_Ural_SLA"; // Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_SLA"; // Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_SLA"; // Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_SLA"; // Ural (Ammo)
|
||||
opfor_fuel_container = "B_Slingload_01_Fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "B_Slingload_01_Ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "FlagCarrierNorth"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
@ -45,108 +45,108 @@ Therefore, adding the same value twice or three times means they are more likely
|
|||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_sla_Soldier_militia", //Militiaman
|
||||
"CUP_O_sla_Soldier_militia", //Militiaman
|
||||
"CUP_O_sla_Soldier_LAT_militia", //Militiaman (RPG-18)
|
||||
"CUP_O_sla_Soldier_AA_militia", //AA Specialist
|
||||
"CUP_O_sla_Soldier_AT_militia", //Militiaman (RPG-7)
|
||||
"CUP_O_sla_Soldier_AR_militia", //Militia Automatic Rifleman
|
||||
"CUP_O_sla_Soldier_GL_militia", //Militia Grenadier
|
||||
"CUP_O_sla_Medic_militia", //Militia Medic
|
||||
"CUP_O_sla_Engineer_militia" //Militia Engineer
|
||||
"CUP_O_sla_Soldier_militia", // Militiaman
|
||||
"CUP_O_sla_Soldier_militia", // Militiaman
|
||||
"CUP_O_sla_Soldier_LAT_militia", // Militiaman (RPG-18)
|
||||
"CUP_O_sla_Soldier_AA_militia", // AA Specialist
|
||||
"CUP_O_sla_Soldier_AT_militia", // Militiaman (RPG-7)
|
||||
"CUP_O_sla_Soldier_AR_militia", // Militia Automatic Rifleman
|
||||
"CUP_O_sla_Soldier_GL_militia", // Militia Grenadier
|
||||
"CUP_O_sla_Medic_militia", // Militia Medic
|
||||
"CUP_O_sla_Engineer_militia" // Militia Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA" //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA" // UAZ (DShKM)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", //UAZ (SPG-9)
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_ZSU23_SLA", //ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", //ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T72_SLA", //T-72
|
||||
"CUP_O_T72_SLA" //T-72
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_ZSU23_SLA", // ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T72_SLA", // T-72
|
||||
"CUP_O_T72_SLA" // T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_SPG9_SLA", //UAZ (SPG-9)
|
||||
"CUP_O_Ural_ZU23_SLA", //Ural (ZU-23)
|
||||
"CUP_O_BTR60_SLA", //BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA" //MT-LB LV
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (SPG-9)
|
||||
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA" // MT-LB LV
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", //UAZ (AGS-30)
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_ZSU23_SLA", //ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", //ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T55_SLA", //T-55
|
||||
"CUP_O_T72_SLA", //T-72
|
||||
"CUP_O_T72_SLA", //T-72
|
||||
"CUP_O_Ka50_DL_SLA", //Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", //Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", //Mi-8MTV3
|
||||
"CUP_O_UH1H_gunship_SLA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_gunship_SLA" //UH-1H (Gunship)
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_SLA", // UAZ (AGS-30)
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_ZSU23_SLA", // ZSU-23-4
|
||||
"CUP_O_ZSU23_Afghan_SLA", // ZSU-23-4 Afghanski
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T55_SLA", // T-55
|
||||
"CUP_O_T72_SLA", // T-72
|
||||
"CUP_O_T72_SLA", // T-72
|
||||
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
|
||||
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_gunship_SLA" // UH-1H (Gunship)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA", //UAZ (DShKM)
|
||||
"CUP_O_BTR60_SLA", //BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", //MT-LB LV
|
||||
"CUP_O_Ural_ZU23_SLA", //Ural (ZU-23)
|
||||
"CUP_O_Mi8_SLA_1", //Mi-8MT
|
||||
"CUP_O_UH1H_gunship_SLA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" //UH-1H
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_SLA", // UAZ (DShKM)
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", // MT-LB LV
|
||||
"CUP_O_Ural_ZU23_SLA", // Ural (ZU-23)
|
||||
"CUP_O_Mi8_SLA_1", // Mi-8MT
|
||||
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" // UH-1H
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BMP2_SLA", //BMP-2
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", //Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", //Mi-8MTV3
|
||||
"CUP_O_BTR60_SLA", //BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", //MT-LB LV
|
||||
"CUP_O_Mi8_SLA_1", //Mi-8MT
|
||||
"CUP_O_UH1H_armed_SLA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" //UH-1H
|
||||
"CUP_O_BMP2_SLA", // BMP-2
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
|
||||
"CUP_O_Mi8_SLA_2", // Mi-8MTV3
|
||||
"CUP_O_BTR60_SLA", // BTR-60PB
|
||||
"CUP_O_MTLB_pk_SLA", // MT-LB LV
|
||||
"CUP_O_Mi8_SLA_1", // Mi-8MT
|
||||
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA" // UH-1H
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_Ka50_DL_SLA", //Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", //Mi-24D
|
||||
"CUP_O_UH1H_gunship_SLA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA", //UH-1H
|
||||
"CUP_O_Mi8_SLA_1", //Mi-8MT
|
||||
"CUP_O_Mi8_SLA_2" //Mi-8MTV3
|
||||
"CUP_O_Ka50_DL_SLA", // Ka-50 Black Shark
|
||||
"CUP_O_Mi24_D_Dynamic_SLA", // Mi-24D
|
||||
"CUP_O_UH1H_gunship_SLA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_SLA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_SLA", // UH-1H
|
||||
"CUP_O_Mi8_SLA_1", // Mi-8MT
|
||||
"CUP_O_Mi8_SLA_2" // Mi-8MTV3
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_Su25_Dyn_SLA", //Su-25 Frogfoot
|
||||
"CUP_O_SU34_SLA" //Su-34
|
||||
"CUP_O_Su25_Dyn_SLA", // Su-25 Frogfoot
|
||||
"CUP_O_SU34_SLA" // Su-34
|
||||
];
|
||||
|
|
|
@ -1,43 +1,43 @@
|
|||
/*
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
Needed Mods:
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- CUP Units
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "CUP_O_TK_Officer"; //Officer
|
||||
opfor_squad_leader = "CUP_O_TK_Soldier_SL"; //Squad Leader
|
||||
opfor_team_leader = "CUP_O_TK_Soldier_SL"; //Squad Leader
|
||||
opfor_sentry = "CUP_O_TK_Soldier"; //Rifleman
|
||||
opfor_rifleman = "CUP_O_TK_Soldier_Backpack"; //Rifleman (backpack)
|
||||
opfor_rpg = "CUP_O_TK_Soldier_AT"; //Rifleman (RPG-7)
|
||||
opfor_grenadier = "CUP_O_TK_Soldier_GL"; //Grenadier
|
||||
opfor_machinegunner = "CUP_O_TK_Soldier_AR"; //Autorifleman
|
||||
opfor_heavygunner = "CUP_O_TK_Soldier_MG"; //Heavy Gunner
|
||||
opfor_marksman = "CUP_O_TK_Sniper"; //Sniper
|
||||
opfor_sharpshooter = "CUP_O_TK_Sniper_SVD_Night"; //Sniper (night)
|
||||
opfor_sniper = "CUP_O_TK_Sniper_KSVK"; //Sniper (KSVK)
|
||||
opfor_at = "CUP_O_TK_Soldier_HAT"; //AT Specialist
|
||||
opfor_aa = "CUP_O_TK_Soldier_AA"; //AA Specialist
|
||||
opfor_medic = "CUP_O_TK_Medic"; //Medic
|
||||
opfor_engineer = "CUP_O_TK_Engineer"; //Engineer
|
||||
opfor_paratrooper = "CUP_O_TK_Soldier_AKS_74_GOSHAWK"; //Soldier (TWS)
|
||||
opfor_officer = "CUP_O_TK_Officer"; // Officer
|
||||
opfor_squad_leader = "CUP_O_TK_Soldier_SL"; // Squad Leader
|
||||
opfor_team_leader = "CUP_O_TK_Soldier_SL"; // Squad Leader
|
||||
opfor_sentry = "CUP_O_TK_Soldier"; // Rifleman
|
||||
opfor_rifleman = "CUP_O_TK_Soldier_Backpack"; // Rifleman (backpack)
|
||||
opfor_rpg = "CUP_O_TK_Soldier_AT"; // Rifleman (RPG-7)
|
||||
opfor_grenadier = "CUP_O_TK_Soldier_GL"; // Grenadier
|
||||
opfor_machinegunner = "CUP_O_TK_Soldier_AR"; // Autorifleman
|
||||
opfor_heavygunner = "CUP_O_TK_Soldier_MG"; // Heavy Gunner
|
||||
opfor_marksman = "CUP_O_TK_Sniper"; // Sniper
|
||||
opfor_sharpshooter = "CUP_O_TK_Sniper_SVD_Night"; // Sniper (night)
|
||||
opfor_sniper = "CUP_O_TK_Sniper_KSVK"; // Sniper (KSVK)
|
||||
opfor_at = "CUP_O_TK_Soldier_HAT"; // AT Specialist
|
||||
opfor_aa = "CUP_O_TK_Soldier_AA"; // AA Specialist
|
||||
opfor_medic = "CUP_O_TK_Medic"; // Medic
|
||||
opfor_engineer = "CUP_O_TK_Engineer"; // Engineer
|
||||
opfor_paratrooper = "CUP_O_TK_Soldier_AKS_74_GOSHAWK"; // Soldier (TWS)
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "CUP_O_LR_Transport_TKA"; //Land Rover 110 (Transport)
|
||||
opfor_mrap_armed = "CUP_O_LR_MG_TKA"; //Land Rover 110 (M2)
|
||||
opfor_transport_helo = "CUP_O_UH1H_TKA"; //UH-1H
|
||||
opfor_transport_truck = "CUP_O_Ural_TKA"; //Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_TKA"; //Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_TKA"; //Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_TKA "; //Ural (Ammo)
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; //Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; //Taru Ammo Pod
|
||||
opfor_flag = "FlagCarrierTakistan_EP1"; //Takistani Army Flag
|
||||
opfor_mrap = "CUP_O_LR_Transport_TKA"; // Land Rover 110 (Transport)
|
||||
opfor_mrap_armed = "CUP_O_LR_MG_TKA"; // Land Rover 110 (M2)
|
||||
opfor_transport_helo = "CUP_O_UH1H_TKA"; // UH-1H
|
||||
opfor_transport_truck = "CUP_O_Ural_TKA"; // Ural
|
||||
opfor_ammobox_transport = "CUP_O_Ural_Open_TKA"; // Ural (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "CUP_O_Ural_Refuel_TKA"; // Ural (Refuel)
|
||||
opfor_ammo_truck = "CUP_O_Ural_Reammo_TKA "; // Ural (Ammo)
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "FlagCarrierTakistan_EP1"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
@ -45,132 +45,132 @@ Therefore, adding the same value twice or three times means they are more likely
|
|||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"CUP_O_TK_INS_Soldier_FNFAL", //Militiaman (FN FAL)
|
||||
"CUP_O_TK_INS_Soldier", //Militiaman (AK-74)
|
||||
"CUP_O_TK_INS_Soldier_GL", //Militiaman (AK-74 GL)
|
||||
"CUP_O_TK_INS_Soldier_TL", //Team Leader
|
||||
"CUP_O_TK_INS_Soldier_AT", //Militiaman (RPG-7)
|
||||
"CUP_O_TK_INS_Soldier_AR", //Automatic Rifleman
|
||||
"CUP_O_TK_INS_Sniper", //Sniper
|
||||
"CUP_O_TK_INS_Guerilla_Medic", //Bonesetter
|
||||
"CUP_O_TK_INS_Mechanic" //Militia Mechanic
|
||||
"CUP_O_TK_INS_Soldier_FNFAL", // Militiaman (FN FAL)
|
||||
"CUP_O_TK_INS_Soldier", // Militiaman (AK-74)
|
||||
"CUP_O_TK_INS_Soldier_GL", // Militiaman (AK-74 GL)
|
||||
"CUP_O_TK_INS_Soldier_TL", // Team Leader
|
||||
"CUP_O_TK_INS_Soldier_AT", // Militiaman (RPG-7)
|
||||
"CUP_O_TK_INS_Soldier_AR", // Automatic Rifleman
|
||||
"CUP_O_TK_INS_Sniper", // Sniper
|
||||
"CUP_O_TK_INS_Guerilla_Medic", // Bonesetter
|
||||
"CUP_O_TK_INS_Mechanic" // Militia Mechanic
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"CUP_O_LR_MG_TKM", //Land Rover 110 (M2)
|
||||
"CUP_O_LR_MG_TKM", //Land Rover 110 (M2)
|
||||
"CUP_O_BTR40_MG_TKM", //BTR-40 (DSHKM)
|
||||
"CUP_O_MTLB_pk_TK_MILITIA" //MT-LB LV
|
||||
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
|
||||
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
|
||||
"CUP_O_BTR40_MG_TKM", // BTR-40 (DSHKM)
|
||||
"CUP_O_MTLB_pk_TK_MILITIA" // MT-LB LV
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
|
||||
opfor_vehicles = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", //UAZ (SPG-9)
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", //ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", //ZSU-23-4
|
||||
"CUP_O_BMP2_ZU_TKA", //BMP-2 ZU-23
|
||||
"CUP_O_T55_TK", //T-55
|
||||
"CUP_O_T72_TKA", //T-72
|
||||
"CUP_O_T72_TKA" //T-72
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", // ZSU-23-4
|
||||
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
|
||||
"CUP_O_T55_TK", // T-55
|
||||
"CUP_O_T72_TKA", // T-72
|
||||
"CUP_O_T72_TKA" // T-72
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", //UAZ (SPG-9)
|
||||
"CUP_O_MTLB_pk_TKA", //MT-LB LV
|
||||
"CUP_O_Ural_ZU23_TKA", //Ural (ZU-23)
|
||||
"CUP_O_Ural_ZU23_TKA", //Ural (ZU-23)
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_BRDM2_TKA", //BRDM-2
|
||||
"CUP_O_BRDM2_TKA", //BRDM-2
|
||||
"CUP_O_BTR40_MG_TKA", //BTR-40 (DSHKM)
|
||||
"CUP_O_BMP1_TKA", //BMP-1
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_M113_TKA" //M113A3
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
|
||||
"CUP_O_MTLB_pk_TKA", // MT-LB LV
|
||||
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
|
||||
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_BRDM2_TKA", // BRDM-2
|
||||
"CUP_O_BRDM2_TKA", // BRDM-2
|
||||
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
|
||||
"CUP_O_BMP1_TKA", // BMP-1
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_M113_TKA" // M113A3
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", //UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", //UAZ (SPG-9)
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_BMP2_TKA", //BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", //ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", //ZSU-23-4
|
||||
"CUP_O_T55_TK", //T-55
|
||||
"CUP_O_T55_TK", //T-55
|
||||
"CUP_O_T72_TKA", //T-72
|
||||
"CUP_O_T72_TKA", //T-72
|
||||
"CUP_O_Mi17_TK", //Mi-8MT
|
||||
"CUP_O_Mi24_D_Dynamic_TK", //Mi-24D
|
||||
"CUP_O_UH1H_armed_TKA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", //UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK" //Mi-24D
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_AGS30_TKA", // UAZ (AGS-30)
|
||||
"CUP_O_UAZ_SPG9_TKA", // UAZ (SPG-9)
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_BMP2_TKA", // BMP-2
|
||||
"CUP_O_ZSU23_Afghan_TK", // ZSU-23-4 Afghanski
|
||||
"CUP_O_ZSU23_TK", // ZSU-23-4
|
||||
"CUP_O_T55_TK", // T-55
|
||||
"CUP_O_T55_TK", // T-55
|
||||
"CUP_O_T72_TKA", // T-72
|
||||
"CUP_O_T72_TKA", // T-72
|
||||
"CUP_O_Mi17_TK", // Mi-8MT
|
||||
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
|
||||
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK" // Mi-24D
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", //UAZ (DShKM)
|
||||
"CUP_O_MTLB_pk_TKA", //MT-LB LV
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_M113_TKA", //M113A3
|
||||
"CUP_O_BTR40_MG_TKA", //BTR-40 (DSHKM)
|
||||
"CUP_O_BRDM2_TKA", //BRDM-2
|
||||
"CUP_O_BMP1_TKA", //BMP-1
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_T34_TKA", //T-34-85M
|
||||
"CUP_O_T34_TKA", //T-34-85M
|
||||
"CUP_O_BMP2_ZU_TKA", //BMP-2 ZU-23
|
||||
"CUP_O_Ural_ZU23_TKA", //Ural (ZU-23)
|
||||
"CUP_O_UH1H_TKA", //UH-1H
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", //UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_TKA" //UH-1H (Armed)
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_UAZ_MG_TKA", // UAZ (DShKM)
|
||||
"CUP_O_MTLB_pk_TKA", // MT-LB LV
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_M113_TKA", // M113A3
|
||||
"CUP_O_BTR40_MG_TKA", // BTR-40 (DSHKM)
|
||||
"CUP_O_BRDM2_TKA", // BRDM-2
|
||||
"CUP_O_BMP1_TKA", // BMP-1
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_T34_TKA", // T-34-85M
|
||||
"CUP_O_T34_TKA", // T-34-85M
|
||||
"CUP_O_BMP2_ZU_TKA", // BMP-2 ZU-23
|
||||
"CUP_O_Ural_ZU23_TKA", // Ural (ZU-23)
|
||||
"CUP_O_UH1H_TKA", // UH-1H
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
|
||||
"CUP_O_UH1H_armed_TKA" // UH-1H (Armed)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"CUP_O_BMP1_TKA", //BMP-1
|
||||
"CUP_O_M113_TKA", //M113A3
|
||||
"CUP_O_MTLB_pk_TKA", //MT-LB LV
|
||||
"CUP_O_UH1H_TKA", //UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", //UH-1H (Armed)
|
||||
"CUP_O_BTR60_TK", //BTR-60PB
|
||||
"CUP_O_Mi24_D_Dynamic_TK", //Mi-24D
|
||||
"CUP_O_Mi17_TK", //Mi-8MT
|
||||
"CUP_O_T34_TKA", //T-34-85M
|
||||
"CUP_O_BMP1P_TKA", //BMP-1P
|
||||
"CUP_O_BMP2_TKA" //BMP-2
|
||||
"CUP_O_BMP1_TKA", // BMP-1
|
||||
"CUP_O_M113_TKA", // M113A3
|
||||
"CUP_O_MTLB_pk_TKA", // MT-LB LV
|
||||
"CUP_O_UH1H_TKA", // UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
|
||||
"CUP_O_BTR60_TK", // BTR-60PB
|
||||
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
|
||||
"CUP_O_Mi17_TK", // Mi-8MT
|
||||
"CUP_O_T34_TKA", // T-34-85M
|
||||
"CUP_O_BMP1P_TKA", // BMP-1P
|
||||
"CUP_O_BMP2_TKA" // BMP-2
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"CUP_O_UH1H_TKA", //UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", //UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", //UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK", //Mi-24D
|
||||
"CUP_O_Mi17_TK" //Mi-8MT
|
||||
"CUP_O_UH1H_TKA", // UH-1H
|
||||
"CUP_O_UH1H_armed_TKA", // UH-1H (Armed)
|
||||
"CUP_O_UH1H_gunship_SLA_TKA", // UH-1H (Gunship)
|
||||
"CUP_O_Mi24_D_Dynamic_TK", // Mi-24D
|
||||
"CUP_O_Mi17_TK" // Mi-8MT
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"CUP_O_L39_TK", //L-39ZA
|
||||
"CUP_O_Su25_Dyn_TKA" //Su-25 Frogfoot
|
||||
"CUP_O_L39_TK", // L-39ZA
|
||||
"CUP_O_Su25_Dyn_TKA" // Su-25 Frogfoot
|
||||
];
|
Loading…
Reference in New Issue