Format tweaks to battlegroup_ai
This commit is contained in:
parent
0261bd1060
commit
f19f9f3c99
|
@ -1,54 +1,53 @@
|
|||
_grp = _this select 0;
|
||||
_infantry = false;
|
||||
params [
|
||||
["_grp", grpNull, [grpNull]]
|
||||
];
|
||||
|
||||
if ( count _this == 2 ) then {
|
||||
_infantry = true;
|
||||
if (isNull _grp) exitWith {};
|
||||
if (isNil "reset_battlegroups_ai") then {reset_battlegroups_ai = false};
|
||||
|
||||
sleep (5 + (random 5));
|
||||
|
||||
private _objPos = ([getpos (leader _grp)] call F_getNearestBluforObjective) select 0;
|
||||
|
||||
[_objPos] remoteExec ["remote_call_incoming"];
|
||||
|
||||
private _startpos = getpos (leader _grp);
|
||||
|
||||
private _waypoint = [];
|
||||
while {((getpos (leader _grp)) distance _startpos) < 100} do {
|
||||
|
||||
while {!((waypoints _grp) isEqualTo [])} do {deleteWaypoint ((waypoints _grp) select 0);};
|
||||
{_x doFollow leader _grp} forEach units _grp;
|
||||
|
||||
_startpos = getpos (leader _grp);
|
||||
|
||||
_waypoint = _grp addWaypoint [_objPos, 100];
|
||||
_waypoint setWaypointType "MOVE";
|
||||
_waypoint setWaypointSpeed "NORMAL";
|
||||
_waypoint setWaypointBehaviour "SAFE";
|
||||
_waypoint setWaypointCombatMode "YELLOW";
|
||||
_waypoint setWaypointCompletionRadius 30;
|
||||
|
||||
_waypoint = _grp addWaypoint [_objPos, 100];
|
||||
_waypoint setWaypointType "SAD";
|
||||
_waypoint = _grp addWaypoint [_objPos, 100];
|
||||
_waypoint setWaypointType "SAD";
|
||||
_waypoint = _grp addWaypoint [_objPos, 100];
|
||||
_waypoint setWaypointType "SAD";
|
||||
_waypoint = _grp addWaypoint [_objPos, 100];
|
||||
_waypoint setWaypointType "CYCLE";
|
||||
|
||||
sleep 90;
|
||||
};
|
||||
|
||||
if (isNil "reset_battlegroups_ai" ) then { reset_battlegroups_ai = false };
|
||||
|
||||
sleep (3 + (random 3));
|
||||
|
||||
while { ( count units _grp != 0 ) && ( GRLIB_endgame == 0 ) } do {
|
||||
|
||||
sleep (5 + (random 5));
|
||||
|
||||
private _objectivepos = ([getpos (leader _grp)] call F_getNearestBluforObjective) select 0;
|
||||
|
||||
[_objectivepos] remoteExec ["remote_call_incoming"];
|
||||
|
||||
private _startpos = getpos (leader _grp);
|
||||
|
||||
while { ((getpos (leader _grp)) distance _startpos) < 100 } do {
|
||||
|
||||
while {(count (waypoints _grp)) != 0} do {deleteWaypoint ((waypoints _grp) select 0);};
|
||||
{_x doFollow leader _grp} foreach units _grp;
|
||||
|
||||
_startpos = getpos (leader _grp);
|
||||
|
||||
private _waypoint = _grp addWaypoint [_objectivepos, 100];
|
||||
_waypoint setWaypointType "MOVE";
|
||||
_waypoint setWaypointSpeed "NORMAL";
|
||||
_waypoint setWaypointBehaviour "SAFE";
|
||||
_waypoint setWaypointCombatMode "YELLOW";
|
||||
_waypoint setWaypointCompletionRadius 30;
|
||||
|
||||
_waypoint = _grp addWaypoint [_objectivepos, 100];
|
||||
_waypoint setWaypointType "SAD";
|
||||
_waypoint = _grp addWaypoint [_objectivepos, 100];
|
||||
_waypoint setWaypointType "SAD";
|
||||
_waypoint = _grp addWaypoint [_objectivepos, 100];
|
||||
_waypoint setWaypointType "SAD";
|
||||
_waypoint = _grp addWaypoint [_objectivepos, 100];
|
||||
_waypoint setWaypointType "CYCLE";
|
||||
|
||||
sleep 180;
|
||||
};
|
||||
|
||||
waitUntil {
|
||||
sleep 5;
|
||||
( { alive _x } count (units _grp) == 0) || reset_battlegroups_ai;
|
||||
};
|
||||
sleep (5 + (random 5));
|
||||
reset_battlegroups_ai = false;
|
||||
waitUntil {
|
||||
sleep 5;
|
||||
(((units _grp) select {alive _x}) isEqualTo []) || reset_battlegroups_ai
|
||||
};
|
||||
|
||||
sleep (5 + (random 5));
|
||||
reset_battlegroups_ai = false;
|
||||
|
||||
if (!((units _grp) isEqualTo []) && (GRLIB_endgame == 0)) then {
|
||||
[_grp] spawn battlegroup_ai;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue