Updated comments of opfor preset

This commit is contained in:
Wyqer 2019-07-25 19:29:12 +02:00
parent 7a1257992b
commit f8a66620c4
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GPG Key ID: D7E2F8BD7F1E48FA
20 changed files with 25 additions and 23 deletions

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@ -56,7 +56,7 @@ militia_squad = [
"CUP_O_RU_Engineer" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"CUP_O_UAZ_MG_RU" // UAZ (DShKM)
];

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@ -56,7 +56,7 @@ militia_squad = [
"CUP_O_RU_Engineer_EMR" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"CUP_O_UAZ_MG_RU" // UAZ (DShKM)
];

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@ -53,7 +53,7 @@ militia_squad = [
"CUP_O_INS_Woodlander1" // Woodman
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"CUP_O_Datsun_PK_Random" // Datsun 620 Pickup (PK) Woodland
];

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@ -56,7 +56,7 @@ militia_squad = [
"CUP_O_sla_Engineer_militia" // Militia Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"CUP_O_UAZ_MG_SLA" // UAZ (DShKM)
];

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@ -56,7 +56,7 @@ militia_squad = [
"CUP_O_TK_INS_Mechanic" // Militia Mechanic
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)
"CUP_O_LR_MG_TKM", // Land Rover 110 (M2)

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@ -56,7 +56,7 @@ militia_squad = [
"LOP_SLA_Infantry_Engineer"
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"LOP_SLA_UAZ_SPG",
"LOP_SLA_UAZ_DshKM",

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@ -54,7 +54,7 @@ militia_squad = [
"I_engineer_F" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)

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@ -54,7 +54,7 @@ militia_squad = [
"O_engineer_U_F" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"O_T_LSV_02_armed_F" // Qilin (armed)
];

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@ -54,7 +54,7 @@ militia_squad = [
"O_engineer_U_F" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"O_LSV_02_armed_F" // Qilin (armed)
];

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@ -54,7 +54,7 @@ militia_squad = [
"gm_gc_army_engineer_mpiaks74n_80_str" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"gm_gc_army_brdm2um" // SPW40-P2UM
];

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@ -54,7 +54,7 @@ militia_squad = [
"gm_gc_army_engineer_mpiaks74n_80_win" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"gm_gc_army_brdm2um_win" // SPW40-P2UM
];

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@ -54,7 +54,7 @@ militia_squad = [
"gm_ge_army_engineer_g3a4_80_ols" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"gm_ge_army_u1300l_cargo" // Truck 2t Transport
];

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@ -54,7 +54,7 @@ militia_squad = [
"gm_ge_army_engineer_g3a4_parka_80_win" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"gm_ge_army_u1300l_cargo" // Truck 2t Transport
];

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@ -56,7 +56,7 @@ militia_squad = [
"LOP_AM_OPF_Infantry_Engineer" // Engineer (Bomber)
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"LOP_AM_OPF_UAZ_DshKM" // UAZ-3151 (DShKM)
];

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@ -54,7 +54,7 @@ militia_squad = [
"B_engineer_F" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)
"B_LSV_01_armed_F", // Polaris DAGOR (XM312)

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@ -58,7 +58,7 @@ militia_vehicles = [
"rhs_tigr_sts_msv" // GAZ-233014 (Armed)
];
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
opfor_vehicles = [
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)

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@ -56,7 +56,7 @@ militia_squad = [
"LOP_TKA_Infantry_Engineer" // Engineer
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [
"LOP_TKA_UAZ_DshKM" // UAZ-3151 (DShKM)
];

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@ -33,8 +33,8 @@ opfor_transport_truck = "uns_nvatruck"; // Ural
opfor_ammobox_transport = "uns_nvatruck_open"; // Ural Truck (Open) -> Has to be able to transport resource crates!
opfor_fuel_truck = "uns_nvatruck_refuel"; // Ural Truck (refuel)
opfor_ammo_truck = "uns_nvatruck_reammo"; // Ural Truck (ammo)
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
opfor_fuel_container = "ABox_N_4"; // Ammo Box (Light/4x)
opfor_ammo_container = "ABox_N_4"; // Ammo Box (Light/4x)
opfor_flag = "uns_FlagCarrierNVA"; // Flag
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
@ -55,7 +55,7 @@ militia_squad = [
"uns_men_VC_local_SAP" // Sapper (M3A1)
];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
militia_vehicles = [];
// All enemy vehicles that can spawn as sector defenders and patrols at high enemy combat readiness (aggression levels).

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@ -42,7 +42,7 @@ diag_log text "_objects_to_build = [";
(getposatl _x select 2) toFixed 2,
(getdir _x) toFixed 2
];
} forEach ((nearestObjects [_center, ["All"], 50]) - ((nearestObjects [_center, ["Man","Animal"], 50]) + [_center]));
} forEach ((nearestObjects [_center, ["All"], 40]) - ((nearestObjects [_center, ["Man","Animal"], 40]) + [_center]));
diag_log text "];";
diag_log text "";
@ -62,7 +62,7 @@ diag_log text "_defenders_to_build = [";
(getposatl _x select 2) toFixed 2,
(getdir _x) toFixed 2
];
} forEach ((nearestObjects [_center, ["Man"], 50]) - ((nearestObjects [_center, [ "Animal" ], 50]) + [_center]));
} forEach ((nearestObjects [_center, ["Man"], 40]) - ((nearestObjects [_center, [ "Animal" ], 40]) + [_center]));
diag_log text "];";
diag_log text "";

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@ -166,7 +166,7 @@ class Missions
* Added: Contact DLC transport configs.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) blufor preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) opfor preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) resistance preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) resistance preset. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) civilian preset.
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) arsenal preset. Thanks to [Bunnyhopps](https://github.com/Bunnyhopps147)
* Added: [The Unsung Vietnam War Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=943001311) transport configs.
@ -190,6 +190,8 @@ class Missions
* Added: Livonia building ignore list.
* Added: [Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) basefile. Thanks to [Eogos](https://github.com/Eogos)
* Added: [Panthera](https://steamcommunity.com/sharedfiles/filedetails/?id=708278910) building ignore list. Thanks to [Eogos](https://github.com/Eogos)
* Added: Song Bin Tanh basefile.
* Added: Song Bin Tanh building ignore list.
* Added: "Create Clearance" Action at FOB for Commander or logged in Admin. Clears all terrain objects (no built objects) in FOB radius.
* Removed: Vanilla player score saving.
* Removed: Old garbage collection script, as there are now engine solutions available.