Implement "AllowEnemiesInImmobile" into vehicle spawns
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@ -77,8 +77,10 @@ _spawnedGroups pushBack _grp;
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sleep 30;
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sleep 30;
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if (((random 100) <= 25) && !(KP_liberation_guerilla_vehicles isEqualTo [])) then {
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if (((random 100) <= 25) && !(KP_liberation_guerilla_vehicles isEqualTo [])) then {
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_vehicle = (selectRandom KP_liberation_guerilla_vehicles) createVehicle _startpos;
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private _vehicle = (selectRandom KP_liberation_guerilla_vehicles) createVehicle _startpos;
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_grp = [_startpos, 2] call F_spawnGuerillaGroup;
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_vehicle call F_allowCrewInImmobile;
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private _grp = [_startpos, 2] call F_spawnGuerillaGroup;
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((units _grp) select 0) moveInDriver _vehicle;
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((units _grp) select 0) moveInDriver _vehicle;
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((units _grp) select 1) moveInGunner _vehicle;
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((units _grp) select 1) moveInGunner _vehicle;
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@ -24,6 +24,7 @@ if ( _classname in opfor_choppers ) then {
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_newvehicle flyInHeight (100 + (random 200));
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_newvehicle flyInHeight (100 + (random 200));
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} else {
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} else {
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_newvehicle = _classname createVehicle _spawnpos;
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_newvehicle = _classname createVehicle _spawnpos;
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_vehicle call F_allowCrewInImmobile;
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_newvehicle setpos _spawnpos;
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_newvehicle setpos _spawnpos;
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};
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};
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_newvehicle allowdamage false;
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_newvehicle allowdamage false;
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