Commit Graph

47 Commits

Author SHA1 Message Date
Christian 27798dcc0d
Update Missionframework/scripts/shared/fetch_params.sqf
Co-Authored-By: Filip Maciejewski <veteran29@users.noreply.github.com>
2019-09-08 12:58:03 +02:00
Christian 899c1ce62a
Update Missionframework/scripts/shared/fetch_params.sqf
Co-Authored-By: Filip Maciejewski <veteran29@users.noreply.github.com>
2019-09-08 12:57:54 +02:00
Christian 6d7a28bc9b
Update Missionframework/scripts/shared/fetch_params.sqf
Co-Authored-By: Filip Maciejewski <veteran29@users.noreply.github.com>
2019-09-08 12:57:45 +02:00
Wyqer cd2e761b5f
Small tweaks to parameter diary entry 2019-09-08 08:28:07 +02:00
Filip Maciejewski ed430ab606
Resolve conflicts 2019-09-06 13:20:20 +02:00
Filip Maciejewski 171a8cc1b2
Fix "AllowEnemiesInImmobile" param fetching 2019-09-05 16:06:12 +02:00
Filip Maciejewski 88a41fe5b7 Add "AllowEnemiesInImmobile" param 2019-09-05 10:10:33 +02:00
Wyqer f66aea9342
Start with FOB box or truck as parameter 2019-08-31 10:50:10 +02:00
Wyqer 1b90576cea
Parameter for a3 vanilla dynamic fog on/off 2019-08-25 14:23:09 +02:00
Wyqer e36d0fb6d1
Wrong Makro for param 2019-07-23 11:59:42 +02:00
Wyqer 5656fa3c0c
Added more victory conditions 2019-07-23 11:58:17 +02:00
Wyqer caa4a63b48
Fixed "all read" visual bug 2019-07-22 23:40:36 +02:00
Dubjunk c0e3015ab7 added selection between BI and ACE arsenal 2019-05-08 22:23:59 +02:00
Wyqer 0132240e6f
Float conversion after param receive
This is also already inside the release files.
2018-04-21 10:51:13 +02:00
Wyqer 8ff8d8c8fe
Closes #376 2018-04-20 21:43:35 +02:00
Wyqer 1c631f922a
debug_source for JIP is sometimes "no vehicle" at this time
Guess using name player directly in this diag log should prevent this.
2018-04-15 22:54:12 +02:00
Christian fbf110dfac
Revert float conversion with precompiler defines 2018-04-15 21:55:32 +02:00
Filip Maciejewski 6182f69a48 Fix client param load debug log 2018-04-15 21:17:32 +02:00
Filip Maciejewski e922b4b1e9 Move saveable param loading to server only
Also move param float values to define file
2018-04-15 21:13:29 +02:00
Wyqer 22225deb5f
Missed pushing a local commit (dedicated BI revive deactivate) 2018-04-11 22:24:43 +02:00
Wyqer 8b361094ac
Save Revive Params / ACE Medical detection
closes #364
2018-04-07 18:53:52 +02:00
Filip Maciejewski e2eb1e4425 Add function allowing to save/load param values from profile namespace 2018-01-27 22:20:36 +01:00
Filip Maciejewski 07f74566c4 Always fetch params by using "BIS_fnc_getParamValue"
If statement checking if mission is run on server is unnecessary, bis function works on singleplayer and will return correct values in SP enviroment
2018-01-27 18:51:29 +01:00
Christian 547bc37057 ACE auto detect 2017-11-02 07:23:28 +01:00
Filip Maciejewski b8269fc742 Add param allowing to disable clearing of vehicles inventory/cargo 2017-11-01 23:03:06 +01:00
Christian 7fb8079355 Some code optimizations and a spawn crate function 2017-10-12 02:12:32 +02:00
Christian ffa5732db9 Cooldown Parameter for mobile respawn
closes #187
2017-10-10 15:59:11 +02:00
Christian 052c367406 Removed old debug 2017-10-10 09:33:35 +02:00
Christian 8b5a15d47c Small format tweaks and more debug parameters 2017-10-08 09:12:10 +02:00
Christian 1e766d27e6 Debug Parameter for logistic 2017-10-01 08:51:37 +02:00
Christian 9c2a6864e3 IEDs in blufor sectors if civrep is negative 2017-09-30 10:21:11 +02:00
Christian d56e549c8d Stringtable corrections, Civil Informant preparation, removed deprecated functions 2017-09-28 18:21:03 +02:00
Christian 4d277843bf Arty Support deactivated, as there are still issues in MP 2017-09-27 09:10:27 +02:00
Christian 402906c01a Merge branch 'v0.96' into v0.96_server_restart 2017-09-15 08:30:20 +02:00
Christian f329b10d19 Merge branch 'v0.96' into v0.96_civil_reputation 2017-09-15 08:21:03 +02:00
Christian 1b5133d05c Removed skill management for AI 2017-09-04 00:30:11 +02:00
Christian 6fe7b06184 Default to destroyed buildings 2017-09-01 13:42:54 +02:00
Christian 0471d7e41e missing default param 2017-08-28 08:31:47 +02:00
Christian 22bd801dab Mission Parameter and small tweaks
* Moved the script in the server folder
* Catch if not called by a dedicated server
* Replace execVM with spawn in init_server.sqf
* Added german strings
2017-08-17 17:39:11 +02:00
Christian a8436a15e7 Building penalty and sector liberation rep gain 2017-08-05 00:00:58 +02:00
Christian d090744af1 BI Support Artillery functionality added 2017-07-08 21:37:21 +02:00
Filip Maciejewski 697b5643fb Add param to disable AI skill overwriting (#159)
* Add param to disable AI skill overwriting

* Update set_skill.sqf
2017-06-28 11:26:19 +02:00
Christian f9f8e79629 0.952 (#126)
* Fixed SDV recycle error

* Update kp_liberation_config.sqf (#119)

Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];

* Resource crates pushing

* Update README.md

* more configs from Chief

* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief

* Update README.md

* -.-

* HMMWV halftop transport config

* Adjusted starting daytime

* 6am is still dark on some maps -.-

* Fixed: AI squads weren't saved

* Tweaked: Syncing times for production when resources are stores or unstored in sector storages

* Update 3cbBAF.sqf (#122)

Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.

* Removed Clutter and "wrong resource crates"

* More lights for the FOB

* Added a devkit

* Update README.md

* Error message wasn't displayed when no space to store crates.

* Empty Inventory on startvehicle spawn

* Armed boat caused script error

* crate slingload fix

* deep array copy in sync function

* Added FRIES exception for building

* ACE and Debug moved to parameters

* Update README.md

* Adjust version
2017-06-04 01:07:21 +02:00
Christian 9d0c238d3d V0.951 (#118)
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.

* Update README.md

* Some more debug informations

* Sahrani offset for hostile group markers

* Update README.md

* Added intelspawn (deleted by mistake)

* Update README.md

* Added Debug Messages

* Ensure right crate mass for sectorspawns

* split captureboxes and intel

* Added boats at startvehicles to the Freedom

* Update stringtable.xml

* Tweaked debug messages

* Fixed changed classnames from a3 update

* Update README.md

* Update README.md

* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes #97

* Update README.md

* Some tweaks to the production system
fixes #91
fixes #96
closes #99

* Update README.md

* Added stringtable connection in Sahrani and Tanoa mission.sqm

* Small tweaks
also fixes #101

* updated our community arsenal preset

* Update italian localization for the new 0.951 (#103)

Update italian localization for the new 0.951

* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes #102

* Fixed #105

* Update README.md

* Added resource amounts to production dialog

* Update README.md

* Small Tweaks

* Updated russian localization
many thanks to _KOC_ from discord

* Updated README.md

* Production access at production sectors

* Check content of crate will also check if ropeAttach is enabled
Should help with #94

* Opfor Guerilla classnames added

* Added mission param to select arsenal with no restrictions

* Update README.md

* Fixes #110

* Added new BWMod Vests

* Fixes #111

* Improved Logistics Algorithm
Fixes #112
Fixes #87

* Update README.md

* Sync again
Missed something in the last sync

* Fixed exploit of build menu if ui was set to global ressources

* Al Rayak missionfile

* removed unarmed vehicles from sector defender groups

* Update README.md

* Fixed constant reloading of build menu

* Small sync speedup

* Small corrections

* Update README.md

* Small adjustment
2017-05-28 16:05:00 +02:00
Christian e19ddbe327 V0.95 (#89) 2017-05-22 00:50:28 +02:00
Christian 68ba097466 mission param fix
Fixed float values in mission params
2017-03-12 10:37:34 +01:00
Christian 15cffbea64 Initial Release 0.93
Initial Release of the KP Liberation mission in version 0.93.
Now it's time for bughunting.
After that we will start to implement some new things that we've in mind
already.
2017-03-06 18:05:55 +01:00