KP-Liberation/Missionframework/scripts/shared/fetch_params.sqf

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#include "defines.hpp"
// Check if ACE is running
if (isClass (configfile >> "CfgPatches" >> "ace_common")) then {KP_liberation_ace = true; diag_log "[KP LIBERATION] ACE detected. Deactivating resupply and weather scripts from Liberation."} else {KP_liberation_ace = false};
/* Not saveable params */
GRLIB_param_wipe_savegame_1 = ["WipeSave1",0] call bis_fnc_getParamValue;
GRLIB_param_wipe_savegame_2 = ["WipeSave2",0] call bis_fnc_getParamValue;
KP_liberation_civinfo_debug = ["DebugCivInfo",0] call bis_fnc_getParamValue;
KP_liberation_civrep_debug = ["DebugCivRep",0] call bis_fnc_getParamValue;
KP_liberation_savegame_debug = ["DebugSave",0] call bis_fnc_getParamValue;
KP_liberation_asymmetric_debug = ["DebugAsymmetric",0] call bis_fnc_getParamValue;
KP_liberation_logistic_debug = ["DebugLogistic",0] call bis_fnc_getParamValue;
KP_liberation_sectorspawn_debug = ["DebugSectorSpawn",0] call bis_fnc_getParamValue;
KP_liberation_kill_debug = ["DebugKill",0] call bis_fnc_getParamValue;
KP_liberation_production_debug = ["DebugProduction",0] call bis_fnc_getParamValue;
KP_load_params = ["LoadSaveParams", 1] call BIS_fnc_getParamValue;
if(isServer) then {
/* Saveable params */
// Deactivate BI Revive when ACE Medical is running
if (isClass (configfile >> "CfgPatches" >> "ace_medical")) then {
bis_reviveParam_mode = 0; publicVariable "bis_reviveParam_mode";
diag_log "[KP LIBERATION] ACE Medical detected. Deactivating BI Revive System."
} else {
GET_PARAM(bis_reviveParam_mode, "ReviveMode", 1);
};
GET_PARAM(bis_reviveParam_duration, "ReviveDuration", 6);
GET_PARAM(bis_reviveParam_requiredTrait, "ReviveRequiredTrait", 1);
GET_PARAM(bis_reviveParam_medicSpeedMultiplier, "ReviveMedicSpeedMultiplier", 1);
GET_PARAM(bis_reviveParam_requiredItems, "ReviveRequiredItems", 1);
GET_PARAM(bis_reviveParam_unconsciousStateMode, "UnconsciousStateMode", 0);
GET_PARAM(bis_reviveParam_bleedOutDuration, "ReviveBleedOutDuration", 180);
GET_PARAM(bis_reviveParam_forceRespawnDuration, "ReviveForceRespawnDuration", 10);
GET_PARAM(GRLIB_difficulty_modifier, "Difficulty", 2);
GET_PARAM(GRLIB_time_factor, "DayDuration", 12);
GET_PARAM(GRLIB_resources_multiplier, "ResourcesMultiplier", 3);
GET_PARAM(GRLIB_unitcap, "Unitcap", 2);
GET_PARAM(GRLIB_civilian_activity, "civilians", 1);
GET_PARAM(GRLIB_halo_param, "HaloJump", 1);
GET_PARAM(GRLIB_cleanup_vehicles, "CleanupVehicles", 2);
GET_PARAM(GRLIB_csat_aggressivity, "Aggressivity", 2);
GET_PARAM(GRLIB_weather_param, "Weather", 3);
GET_PARAM(GRLIB_maximum_fobs, "MaximumFobs", 26);
GET_PARAM(GRLIB_max_squad_size, "MaxSquadSize", 10);
GET_PARAM(KP_liberation_restart, "ServerRestart", 0);
GET_PARAM(KP_liberation_respawn_cooldown, "RespawnCooldown", 900);
GET_PARAM(KP_liberation_victoryCondition, "VictoryCondition", 0);
GET_PARAM(KP_liberation_allowEnemiesInImmobile, "AllowEnemiesInImmobile", 50);
GET_PARAM(KP_liberation_delayDespawnMax, "DelayDespawnMax", 5);
GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);
GET_PARAM_BOOL(KP_liberation_ailogistics, "AiLogistics", 1);
GET_PARAM_BOOL(KP_liberation_clear_cargo, "ClearCargo", 1);
GET_PARAM_BOOL(KP_liberation_limited_zeus, "LimitedZeus", 1);
GET_PARAM_BOOL(KP_liberation_arsenalUsePreset, "ArsenalUsePreset", 1);
GET_PARAM_BOOL(KP_liberation_mapmarkers, "MapMarkers", 1);
GET_PARAM_BOOL(KP_liberation_mobilerespawn, "MobileRespawn", 1);
GET_PARAM_BOOL(KP_liberation_mobilearsenal, "MobileArsenal", 1);
GET_PARAM_BOOL(KP_liberation_arsenal_type, "ArsenalType", 0);
GET_PARAM_BOOL(KP_liberation_fog_param, "VanillaFog", 1);
GET_PARAM_BOOL(KP_liberation_fob_vehicle, "FirstFobVehicle", 0);
GET_PARAM_BOOL(GRLIB_adaptive_opfor, "AdaptToPlayercount", 1);
GET_PARAM_BOOL(GRLIB_deployment_cinematic, "DeploymentCinematic", 1);
GET_PARAM_BOOL(GRLIB_fatigue, "Fatigue", 1);
GET_PARAM_BOOL(GRLIB_introduction, "Introduction", 1);
GET_PARAM_BOOL(GRLIB_teamkill_penalty, "TeamkillPenalty", 0);
GET_PARAM_BOOL(GRLIB_build_first_fob, "FirstFob", 0);
GET_PARAM_BOOL(GRLIB_permissions_param, "Permissions", 1);
GET_PARAM_BOOL(GRLIB_use_whitelist, "Whitelist", 0);
GET_PARAM_BOOL(GRLIB_shorter_nights, "ShorterNights", 0);
GET_PARAM_BOOL(GRLIB_blufor_defenders, "BluforDefenders", 1);
GET_PARAM_BOOL(GRLIB_autodanger, "Autodanger", 0);
GREUH_allow_mapmarkers = KP_liberation_mapmarkers; publicVariable "GREUH_allow_mapmarkers";
GREUH_allow_platoonview = KP_liberation_mapmarkers; publicVariable "GREUH_allow_platoonview";
GRLIB_remote_sensors = 0;
publicVariable "GRLIB_remote_sensors";
KP_serverParamsFetched = true;
publicVariable "KP_serverParamsFetched";
diag_log "[KP LIBERATION] [PARAM] Server finished parameters initialization.";
};
// Fix for not working float values in mission params
switch (GRLIB_unitcap) do {
case 0: {GRLIB_unitcap = 0.5;};
case 1: {GRLIB_unitcap = 0.75;};
case 2: {GRLIB_unitcap = 1;};
case 3: {GRLIB_unitcap = 1.25;};
case 4: {GRLIB_unitcap = 1.5;};
case 5: {GRLIB_unitcap = 2;};
default {GRLIB_unitcap = 1;};
};
switch (GRLIB_difficulty_modifier) do {
case 0: {GRLIB_difficulty_modifier = 0.5;};
case 1: {GRLIB_difficulty_modifier = 0.75;};
case 2: {GRLIB_difficulty_modifier = 1;};
case 3: {GRLIB_difficulty_modifier = 1.25;};
case 4: {GRLIB_difficulty_modifier = 1.5;};
case 5: {GRLIB_difficulty_modifier = 2;};
case 6: {GRLIB_difficulty_modifier = 4;};
case 7: {GRLIB_difficulty_modifier = 10;};
default {GRLIB_difficulty_modifier = 1;};
};
switch (GRLIB_csat_aggressivity) do {
case 0: {GRLIB_csat_aggressivity = 0.25;};
case 1: {GRLIB_csat_aggressivity = 0.5;};
case 2: {GRLIB_csat_aggressivity = 1;};
case 3: {GRLIB_csat_aggressivity = 2;};
case 4: {GRLIB_csat_aggressivity = 4;};
default {GRLIB_csat_aggressivity = 1;};
};
switch (GRLIB_civilian_activity) do {
case 0: {GRLIB_civilian_activity = 0;};
case 1: {GRLIB_civilian_activity = 0.5;};
case 2: {GRLIB_civilian_activity = 1;};
case 3: {GRLIB_civilian_activity = 2;};
default {GRLIB_csat_aggressivity = 1;};
};
switch (GRLIB_resources_multiplier) do {
case 0: {GRLIB_resources_multiplier = 0.25;};
case 1: {GRLIB_resources_multiplier = 0.5;};
case 2: {GRLIB_resources_multiplier = 0.75;};
case 3: {GRLIB_resources_multiplier = 1;};
case 4: {GRLIB_resources_multiplier = 1.25;};
case 5: {GRLIB_resources_multiplier = 1.5;};
case 6: {GRLIB_resources_multiplier = 2;};
case 7: {GRLIB_resources_multiplier = 3;};
default {GRLIB_resources_multiplier = 1;};
};
switch (KP_liberation_victoryCondition) do {
case 1: {
KP_liberation_victoryCheck = {
(count (blufor_sectors select {_x in sectors_bigtown})) == (count sectors_bigtown)
&&
{
(count (blufor_sectors select {_x in sectors_military})) == (count sectors_military)
}
};
};
case 2: {
KP_liberation_victoryCheck = {
(count (blufor_sectors select {_x in sectors_bigtown})) == (count sectors_bigtown)
&&
{
(count (blufor_sectors select {!(_x in sectors_bigtown)})) >= ((count (sectors_allSectors - sectors_bigtown)) * 0.6)
}
};
};
case 3: {
KP_liberation_victoryCheck = {
(count (blufor_sectors select {_x in sectors_bigtown})) == (count sectors_bigtown)
&&
{
(count (blufor_sectors select {!(_x in sectors_bigtown)})) >= ((count (sectors_allSectors - sectors_bigtown)) * 0.8)
}
};
};
case 4: {
KP_liberation_victoryCheck = {
(count blufor_sectors) == (count sectors_allSectors)
};
};
default {
KP_liberation_victoryCheck = {
(count (blufor_sectors select {_x in sectors_bigtown})) == (count sectors_bigtown)
};
};
};
if (!isDedicated && hasInterface) then {
// Create diary section for an overview of actual mission parameters
player createDiarySubject ["parameters", "Mission Parameters"];
private _param = localize "STR_PARAMS_UNITCAP";
private _value = (format ["%1", GRLIB_unitcap * 100]) + "%";
private _text = format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_DIFFICULTY";
switch (GRLIB_difficulty_modifier) do {
case 0.75: {_value = localize "STR_PARAMS_DIFFICULTY2";};
case 1: {_value = localize "STR_PARAMS_DIFFICULTY3";};
case 1.25: {_value = localize "STR_PARAMS_DIFFICULTY4";};
case 1.5: {_value = localize "STR_PARAMS_DIFFICULTY5";};
case 2: {_value = localize "STR_PARAMS_DIFFICULTY6";};
case 4: {_value = localize "STR_PARAMS_DIFFICULTY7";};
case 10: {_value = localize "STR_PARAMS_DIFFICULTY8";};
default {_value = localize "STR_PARAMS_DIFFICULTY1";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_AGGRESSIVITY_PARAM";
switch (GRLIB_csat_aggressivity) do {
case 0.5: {_value = localize "STR_AGGRESSIVITY_PARAM1";};
case 1: {_value = localize "STR_AGGRESSIVITY_PARAM2";};
case 2: {_value = localize "STR_AGGRESSIVITY_PARAM3";};
case 4: {_value = localize "STR_AGGRESSIVITY_PARAM4";};
default {_value = localize "STR_AGGRESSIVITY_PARAM0";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_ADAPT_TO_PLAYERCOUNT";
_value = if (GRLIB_adaptive_opfor) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_CIVILIANS";
switch (GRLIB_civilian_activity) do {
case 0.5: {_value = localize "STR_PARAMS_CIVILIANS2";};
case 1: {_value = localize "STR_PARAMS_CIVILIANS3";};
case 2: {_value = localize "STR_PARAMS_CIVILIANS4";};
default {_value = localize "STR_PARAMS_CIVILIANS1";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_FIRSTFOB";
_value = if (GRLIB_build_first_fob) then {localize "STR_YES";} else {localize "STR_NO";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_FIRSTFOBVEHICLE";
_value = if (KP_liberation_fob_vehicle) then {localize "STR_PARAMS_FIRSTFOBVEHICLE_TRUCK";} else {localize "STR_PARAMS_FIRSTFOBVEHICLE_CONTAINTER";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_FOBS_COUNT";
_value = str GRLIB_maximum_fobs;
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_SQUAD_SIZE";
_value = str GRLIB_max_squad_size;
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_BLUFOR_DEFENDERS";
_value = if (GRLIB_blufor_defenders) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_AUTODANGER";
_value = if (GRLIB_autodanger) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_DAYDURATION";
_value = str (24 / GRLIB_time_factor);
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_SHORTER_NIGHTS_PARAM";
_value = if (GRLIB_shorter_nights) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_WEATHER_PARAM";
switch (GRLIB_weather_param) do {
case 2: {_value = localize "STR_WEATHER_PARAM2";};
case 3: {_value = localize "STR_WEATHER_PARAM3";};
default {_value = localize "STR_WEATHER_PARAM1";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_FOG_PARAM";
_value = if (KP_liberation_fog_param) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_RESOURCESMULTIPLIER";
_value = format ["x%1", GRLIB_resources_multiplier];
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_ARSENAL";
_value = if (KP_liberation_arsenal_type) then {localize "STR_PARAMS_ARSENAL_ACE";} else {localize "STR_PARAMS_ARSENAL_BI";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_VICTORYCONDITION";
switch (KP_liberation_victoryCondition) do {
case 1: {_value = localize "STR_PARAMS_VICTORYCONDITION_1";};
case 2: {_value = localize "STR_PARAMS_VICTORYCONDITION_2";};
case 3: {_value = localize "STR_PARAMS_VICTORYCONDITION_3";};
case 4: {_value = localize "STR_PARAMS_VICTORYCONDITION_4";};
default {_value = localize "STR_PARAMS_VICTORYCONDITION_0";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_ReviveMode";
_value = if (bis_reviveParam_mode == 1) then {localize "STR_A3_EnabledForAllPlayers";} else {localize "STR_A3_Disabled";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
if (bis_reviveParam_mode == 1) then {
_param = localize "STR_A3_ReviveDuration";
_value = str bis_reviveParam_duration;
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_RequiredTrait";
_value = if (bis_reviveParam_requiredTrait == 1) then {localize "STR_A3_Medic";} else {localize "STR_A3_None";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_RequiredTrait_MedicSpeedMultiplier";
_value = format ["x%1", bis_reviveParam_medicSpeedMultiplier];
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_RequiredItems";
switch (bis_reviveParam_requiredItems) do {
case 1: {_value = localize "STR_A3_Medikit";};
case 2: {_value = localize "STR_A3_FirstAidKitOrMedikit";};
default {_value = localize "STR_A3_None";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_IncapacitationMode";
switch (bis_reviveParam_unconsciousStateMode) do {
case 1: {_value = localize "STR_A3_Advanced";};
case 2: {_value = localize "STR_A3_Realistic";};
default {_value = localize "STR_A3_Basic";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_BleedOutDuration";
_value = str bis_reviveParam_bleedOutDuration;
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_A3_ForceRespawnDuration";
_value = str bis_reviveParam_forceRespawnDuration;
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
};
_param = localize "STR_PARAMS_FATIGUE";
_value = if (GRLIB_fatigue) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_ARSENALUSEPRESET";
_value = if (KP_liberation_arsenalUsePreset) then {localize "STR_PARAMS_USEPRESET";} else {localize "STR_PARAMS_NORESTRICTIONS";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_MAPMARKERS";
_value = if (KP_liberation_mapmarkers) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_MOBILERESPAWN";
_value = if (KP_liberation_mobilerespawn) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_RESPAWN_COOLDOWN";
_value = if (KP_liberation_respawn_cooldown == 0) then {localize "STR_PARAMS_DISABLED";} else {str (KP_liberation_respawn_cooldown / 60);};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_MOBILEARSENAL";
_value = if (KP_liberation_mobilearsenal) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_AILOGISTICS";
_value = if (KP_liberation_ailogistics) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_TEAMKILL_PENALTY";
_value = if (GRLIB_teamkill_penalty) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_CR_BUILDING";
_value = if (KP_liberation_cr_param_buildings) then {localize "STR_PARAM_CR_DAMAGED";} else {localize "STR_PARAM_CR_DESTROYED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_HALO_PARAM";
switch (GRLIB_halo_param) do {
case 1: {_value = localize "STR_HALO_PARAM1";};
case 5: {_value = localize "STR_HALO_PARAM2";};
case 10: {_value = localize "STR_HALO_PARAM3";};
case 15: {_value = localize "STR_HALO_PARAM4";};
case 20: {_value = localize "STR_HALO_PARAM5";};
case 30: {_value = localize "STR_HALO_PARAM6";};
default {_value = localize "STR_PARAMS_DISABLED";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_CLEAR_CARGO";
_value = if (KP_liberation_clear_cargo) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_ALLOW_ENEMIES_IN_IMMOBILE";
_value = if (KP_liberation_allowEnemiesInImmobile == 0) then {localize "STR_PARAMS_DISABLED";} else {KP_liberation_allowEnemiesInImmobile;};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_DELAY_DESPAWN_MAX";
_value = if (KP_liberation_delayDespawnMax == 0) then {localize "STR_PARAMS_DISABLED";} else {KP_liberation_delayDespawnMax;};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAM_LIMITEDZEUS";
_value = if (KP_liberation_limited_zeus) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PERMISSIONS_PARAM";
_value = if (GRLIB_permissions_param) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_CLEANUP_PARAM";
switch (GRLIB_cleanup_vehicles) do {
case 1: {_value = localize "STR_CLEANUP_PARAM1";};
case 2: {_value = localize "STR_CLEANUP_PARAM2";};
case 4: {_value = localize "STR_CLEANUP_PARAM3";};
default {_value = localize "STR_PARAMS_DISABLED";};
};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_INTRO";
_value = if (GRLIB_introduction) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_PARAMS_DEPLOYMENTCAMERA";
_value = if (GRLIB_deployment_cinematic) then {localize "STR_PARAMS_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_WHITELIST_PARAM";
_value = if (GRLIB_use_whitelist) then {localize "STR_WHITELIST_ENABLED";} else {localize "STR_PARAMS_DISABLED";};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
_param = localize "STR_RESTART_PARAM";
_value = if (KP_liberation_restart == 0) then {localize "STR_PARAMS_DISABLED";} else {KP_liberation_restart;};
_text = _text + format ["<font color='#ff8000'>%1</font><br />%2<br /><br />", _param, _value];
player createDiaryRecord ["parameters",["Active", _text]];
};