KP-Liberation/Missionframework/scripts/server/game/save_manager.sqf

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diag_log format ["[KP LIBERATION] [SAVE] save_manager.sqf started - time: %1", diag_tickTime];
// Handle possible enabled "wipe save" mission parameters
if (GRLIB_param_wipe_savegame_1 == 1 && GRLIB_param_wipe_savegame_2 == 1) then {
profileNamespace setVariable [GRLIB_save_key,nil];
saveProfileNamespace;
diag_log "[KP LIBERATION] [SAVE] Save wiped via mission parameters";
} else {
diag_log "[KP LIBERATION] [SAVE] No save wipe";
};
/*
--- Locals ---
Variables which are only used inside the save_manager.sqf
*/
// Version of the KP Liberation framework
private _version = [0, 96, 6];
// All AI squads
private _aiGroups = [];
// Classnames of blufor vehicles
private _bluforClassnames = [];
// Current campaign date and time
private _dateTime = [];
// All classnames of objects which should be saved
private _classnamesToSave = [FOB_typename, huron_typename];
// Vehicles which shouldn't be handled in the kill manager
private _noKillHandler = [FOB_typename, huron_typename];
// All objects which should be loaded/saved
private _objectsToSave = [];
// All storages which are handled for resource persistence
private _resourceStorages = [];
// Collection array for the statistic values
private _stats = [];
// Collection array for the enemy weights
private _weights = [];
/*
--- Globals ---
Initializes global variables which are used at several places in the framework
*/
// Enemy weight for anti air
air_weight = 33;
// Enemy weight for anti armor
armor_weight = 33;
// Blufor sectors
blufor_sectors = [];
// Enemy combat readiness (0-100)
combat_readiness = 0;
// All FOBs
GRLIB_all_fobs = [];
// Player permissions data
GRLIB_permissions = [];
// Vehicle unlock links
GRLIB_vehicle_to_military_base_links = [];
// Enemy weight for anti infantry
infantry_weight = 33;
// Civilian reputation value (-100 - +100)
KP_liberation_civ_rep = 0;
// Clearances
KP_liberation_clearances = [];
// Captured civilian vehicles
KP_liberation_cr_vehicles = [];
// Strength value of the resistance forces
KP_liberation_guerilla_strength = 0;
// Logistic handling data
KP_liberation_logistics = [];
// Production handling data
KP_liberation_production = [];
// Factory markers to display the current available facilities
KP_liberation_production_markers = [];
// Global Intel resource
resources_intel = 0;
// State if the save is fully loaded
save_is_loaded = false;
// Trigger to start a saving process
doSaveTrigger = false;
// Add all buildings for saving and kill manager ignore
{
_noKillHandler pushBack (_x select 0);
_classnamesToSave pushBack (_x select 0);
} foreach buildings;
// Fetch all blufor vehicle classnames
{
_bluforClassnames pushBack (_x select 0);
_classnamesToSave pushBack (_x select 0);
} foreach (static_vehicles + air_vehicles + heavy_vehicles + light_vehicles + support_vehicles);
// Add opfor and civilian vehicles for saving
_classnamesToSave = _classnamesToSave + all_hostile_classnames + civilian_vehicles;
/*
--- Statistic Variables ---
*/
stats_ammo_produced = 0;
stats_ammo_spent = 0;
stats_blufor_soldiers_killed = 0;
stats_blufor_soldiers_recruited = 0;
stats_blufor_teamkills = 0;
stats_blufor_vehicles_built = 0;
stats_blufor_vehicles_killed = 0;
stats_civilian_buildings_destroyed = 0;
stats_civilian_vehicles_killed = 0;
stats_civilian_vehicles_killed_by_players = 0;
stats_civilian_vehicles_seized = 0;
stats_civilians_healed = 0;
stats_civilians_killed = 0;
stats_civilians_killed_by_players = 0;
stats_fobs_built = 0;
stats_fobs_lost = 0;
stats_fuel_produced = 0;
stats_fuel_spent = 0;
stats_hostile_battlegroups = 0;
stats_ieds_detonated = 0;
stats_opfor_killed_by_players = 0;
stats_opfor_soldiers_killed = 0;
stats_opfor_vehicles_killed = 0;
stats_opfor_vehicles_killed_by_players = 0;
stats_player_deaths = 0;
stats_playtime = 0;
stats_prisoners_captured = 0;
stats_readiness_earned = 0;
stats_reinforcements_called = 0;
stats_resistance_killed = 0;
stats_resistance_teamkills = 0;
stats_resistance_teamkills_by_players = 0;
stats_secondary_objectives = 0;
stats_sectors_liberated = 0;
stats_sectors_lost = 0;
stats_spartan_respawns = 0;
stats_supplies_produced = 0;
stats_supplies_spent = 0;
stats_vehicles_recycled = 0;
// Prevent saving/duplication of objects placed in Eden
{
_x setVariable ["KP_liberation_edenObject", true];
} forEach (allMissionObjects "");
// Get possible save data
greuh_liberation_savegame = profileNamespace getVariable GRLIB_save_key;
// Load save data, when retrieved
if (!isNil "greuh_liberation_savegame") then {
if (((greuh_liberation_savegame select 0) select 0) isEqualType 0) then {
diag_log format ["[KP LIBERATION] [SAVE] Save data from version: %1", (greuh_liberation_savegame select 0) joinstring "."];
_dateTime = greuh_liberation_savegame select 1;
_objectsToSave = greuh_liberation_savegame select 2;
_resourceStorages = greuh_liberation_savegame select 3;
_stats = greuh_liberation_savegame select 4;
_weights = greuh_liberation_savegame select 5;
_aiGroups = greuh_liberation_savegame select 6;
blufor_sectors = greuh_liberation_savegame select 7;
combat_readiness = greuh_liberation_savegame select 8;
GRLIB_all_fobs = greuh_liberation_savegame select 9;
GRLIB_permissions = greuh_liberation_savegame select 10;
GRLIB_vehicle_to_military_base_links = greuh_liberation_savegame select 11;
KP_liberation_civ_rep = greuh_liberation_savegame select 12;
KP_liberation_clearances = greuh_liberation_savegame select 13;
KP_liberation_guerilla_strength = greuh_liberation_savegame select 14;
KP_liberation_logistics = greuh_liberation_savegame select 15;
KP_liberation_production = greuh_liberation_savegame select 16;
KP_liberation_production_markers = greuh_liberation_savegame select 17;
resources_intel = greuh_liberation_savegame select 18;
stats_ammo_produced = _stats select 0;
stats_ammo_spent = _stats select 1;
stats_blufor_soldiers_killed = _stats select 2;
stats_blufor_soldiers_recruited = _stats select 3;
stats_blufor_teamkills = _stats select 4;
stats_blufor_vehicles_built = _stats select 5;
stats_blufor_vehicles_killed = _stats select 6;
stats_civilian_buildings_destroyed = _stats select 7;
stats_civilian_vehicles_killed = _stats select 8;
stats_civilian_vehicles_killed_by_players = _stats select 9;
stats_civilian_vehicles_seized = _stats select 10;
stats_civilians_healed = _stats select 11;
stats_civilians_killed = _stats select 12;
stats_civilians_killed_by_players = _stats select 13;
stats_fobs_built = _stats select 14;
stats_fobs_lost = _stats select 15;
stats_fuel_produced = _stats select 16;
stats_fuel_spent = _stats select 17;
stats_hostile_battlegroups = _stats select 18;
stats_ieds_detonated = _stats select 19;
stats_opfor_killed_by_players = _stats select 20;
stats_opfor_soldiers_killed = _stats select 21;
stats_opfor_vehicles_killed = _stats select 22;
stats_opfor_vehicles_killed_by_players = _stats select 23;
stats_player_deaths = _stats select 24;
stats_playtime = _stats select 25;
stats_prisoners_captured = _stats select 26;
stats_readiness_earned = _stats select 27;
stats_reinforcements_called = _stats select 28;
stats_resistance_killed = _stats select 29;
stats_resistance_teamkills = _stats select 30;
stats_resistance_teamkills_by_players = _stats select 31;
stats_secondary_objectives = _stats select 32;
stats_sectors_liberated = _stats select 33;
stats_sectors_lost = _stats select 34;
stats_spartan_respawns = _stats select 35;
stats_supplies_produced = _stats select 36;
stats_supplies_spent = _stats select 37;
stats_vehicles_recycled = _stats select 38;
} else {
/*
--- Compatibility for older save data ---
This will be removed if we reach a 0.96.7 due to more released Arma 3 DLCs until we finish 0.97.0
*/
diag_log "[KP LIBERATION] [SAVE] Save data from version: pre 0.96.5";
blufor_sectors = greuh_liberation_savegame select 0;
GRLIB_all_fobs = greuh_liberation_savegame select 1;
_objectsToSave = greuh_liberation_savegame select 2;
_dateTime = greuh_liberation_savegame select 3;
combat_readiness = greuh_liberation_savegame select 4;
_resourceStorages = greuh_liberation_savegame select 5;
KP_liberation_production = greuh_liberation_savegame select 6;
KP_liberation_logistics = greuh_liberation_savegame select 7;
_stats = greuh_liberation_savegame select 8;
_weights = greuh_liberation_savegame select 9;
GRLIB_vehicle_to_military_base_links = greuh_liberation_savegame select 10;
GRLIB_permissions = greuh_liberation_savegame select 11;
_aiGroups = greuh_liberation_savegame select 12;
resources_intel = greuh_liberation_savegame select 13;
KP_liberation_civ_rep = greuh_liberation_savegame select 15;
KP_liberation_production_markers = greuh_liberation_savegame select 16;
KP_liberation_guerilla_strength = greuh_liberation_savegame select 17;
stats_opfor_soldiers_killed = _stats select 0;
stats_opfor_killed_by_players = _stats select 1;
stats_blufor_soldiers_killed = _stats select 2;
stats_player_deaths = _stats select 3;
stats_opfor_vehicles_killed = _stats select 4;
stats_opfor_vehicles_killed_by_players = _stats select 5;
stats_blufor_vehicles_killed = _stats select 6;
stats_blufor_soldiers_recruited = _stats select 7;
stats_blufor_vehicles_built = _stats select 8;
stats_civilians_killed = _stats select 9;
stats_civilians_killed_by_players = _stats select 10;
stats_sectors_liberated = _stats select 11;
stats_playtime = _stats select 12;
stats_spartan_respawns = _stats select 13;
stats_secondary_objectives = _stats select 14;
stats_hostile_battlegroups = _stats select 15;
stats_ieds_detonated = _stats select 16;
stats_reinforcements_called = _stats select 19;
stats_prisoners_captured = _stats select 20;
stats_blufor_teamkills = _stats select 21;
stats_vehicles_recycled = _stats select 22;
stats_ammo_spent = _stats select 23;
stats_sectors_lost = _stats select 24;
stats_fobs_built = _stats select 25;
stats_fobs_lost = _stats select 26;
stats_readiness_earned = _stats select 27;
};
// Extract weigths from collection array
infantry_weight = _weights select 0;
armor_weight = _weights select 1;
air_weight = _weights select 2;
// Set correct resistance standing
private _resistanceEnemy = [0, 1] select (KP_liberation_civ_rep < 25);
private _resistanceFriendly = [0, 1] select (KP_liberation_civ_rep >= -25);
GRLIB_side_resistance setFriend [GRLIB_side_enemy, _resistanceEnemy];
GRLIB_side_enemy setFriend [GRLIB_side_resistance, _resistanceEnemy];
GRLIB_side_resistance setFriend [GRLIB_side_friendly, _resistanceFriendly];
GRLIB_side_friendly setFriend [GRLIB_side_resistance, _resistanceFriendly];
if (KP_liberation_civrep_debug > 0) then {diag_log format ["[KP LIBERATION] [CIVREP] %1 getFriend %2: %3 - %1 getFriend %4: %5", GRLIB_side_resistance, GRLIB_side_enemy, (GRLIB_side_resistance getFriend GRLIB_side_enemy), GRLIB_side_friendly, (GRLIB_side_resistance getFriend GRLIB_side_friendly)];};
// Apply current date and time
if (_dateTime isEqualType []) then {
setDate _dateTime;
} else {
setDate [2045, 6, 6, _dateTime, 0]; // Compatibility for older save data
};
// Create clearances
{
[_x select 0, _x select 1] call F_createClearance;
} forEach KP_liberation_clearances;
// Collection array for all objects which are loaded
private _spawnedObjects = [];
// Spawn all saved objects
{
// Fetch data of saved object
_x params ["_class", "_pos", "_vecDir", "_vecUp", ["_hasCrew", false]];
// This will be removed if we reach a 0.96.7 due to more released Arma 3 DLCs until we finish 0.97.0
if !(((greuh_liberation_savegame select 0) select 0) isEqualType 0) then {
// Pre 0.96.5 compatibility with repair building, as it was replaced by default with a different classname
if ((KP_liberation_recycle_building != "Land_CarService_F") && (_class == "Land_CarService_F")) then {
_class = KP_liberation_recycle_building;
};
// Pre 0.96.5 compatibility with air building, as it was replaced by default with a different classname
if ((KP_liberation_air_vehicle_building != "Land_Radar_Small_F") && (_class == "Land_Radar_Small_F")) then {
_class = KP_liberation_air_vehicle_building;
};
};
// Only spawn, if the classname is still in the presets
if (_class in _classnamesToSave) then {
// Create object without damage handling and simulation
private _object = createVehicle [_class, _pos, [], 0, "CAN_COLLIDE"];
_object allowdamage false;
_object enableSimulation false;
// Add object to spawned objects collection
_spawnedObjects pushBack _object;
// Reposition spawned object
_object setPosWorld _pos;
_object setVectorDirAndUp [_vecDir, _vecUp];
// Add blufor crew, if it had crew or is a UAV
if ((unitIsUAV _object) || _hascrew) then {
[_object] call F_forceBluforCrew;
};
// Apply kill manager handling, if not excluded
if !(_class in _noKillHandler) then {
_object addMPEventHandler ["MPKilled", {_this spawn kill_manager}];
};
// Set captured variable, if it's an OPFOR vehicle
if (_class in all_hostile_classnames) then {
_object setVariable ["GRLIB_captured", 1, true];
};
// Prevent damage for the FOB building
if (_class == FOB_typename) then {
_object addEventHandler ["HandleDamage", {0}];
};
// Process KP object init
[_object] call F_addObjectInit;
// Determine if cargo should be cleared
if (KP_liberation_clear_cargo || {!(_class in KP_liberation_ace_crates)} || {!(_class isKindOf "AllVehicles")}) then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
clearItemCargoGlobal _object;
};
// Mark civilian vehicle as "already seized"
if (_class in civilian_vehicles) then {
KP_liberation_cr_vehicles pushBack _object;
};
};
} forEach _objectsToSave;
// Re-enable physics on the spawned objects
{
_x enableSimulation true;
_x setdamage 0;
_x allowdamage true;
} forEach _spawnedObjects;
if (KP_liberation_savegame_debug > 0) then {diag_log "[KP LIBERATION] [SAVE] Saved buildings placed";};
// Spawn saved resource storages and their content
{
_x params ["_class", "_pos", "_vecDir", "_vecUp", "_supply", "_ammo", "_fuel"];
// Only spawn, if the classname is still in the presets
if (_class in _classnamesToSave) then {
// Create object without damage handling and simulation
private _object = createVehicle [_class, _pos, [], 0, "CAN_COLLIDE"];;
_object allowdamage false;
_object enableSimulation false;
// Reposition spawned object
_object setPosWorld _pos;
_object setVectorDirAndUp [_vecDir, _vecUp];
// Re-enable physics on spawned object
_object setdamage 0;
_object enableSimulation true;
_object allowdamage true;
// Mark it as FOB storage
_object setVariable ["KP_liberation_storage_type", 0, true];
// Fill storage with saved resources
[floor _supply, floor _ammo, floor _fuel, _object] call F_fillStorage;
};
} forEach _resourceStorages;
if (KP_liberation_savegame_debug > 0) then {diag_log "[KP LIBERATION] [SAVE] Saved storages placed"};
// Spawn saved sector storages and their content
{
private _storage = _x select 3;
// Spawn storage, if sector has valid storage
if ((count _storage) == 3) then {
_storage params ["_pos", "_dir", "_vecUp"];
// Create object without damage handling and simulation
private _object = createVehicle [KP_liberation_small_storage_building, _pos, [], 0, "CAN_COLLIDE"];
_object enableSimulationGlobal false;
_object allowdamage false;
// Reposition spawned object
_object setdir _dir;
_object setVectorUp _vecUp;
_object setPosATL _pos;
// Re-enable physics on spawned object
_object setdamage 0;
_object enableSimulation true;
_object allowdamage true;
// Mark it as sector storage
_object setVariable ["KP_liberation_storage_type", 1, true];
// Fill storage
[floor (_x select 9), floor (_x select 10), floor (_x select 11), _object] call F_fillStorage;
};
} forEach KP_liberation_production;
if (KP_liberation_savegame_debug > 0) then {diag_log "[KP LIBERATION] [SAVE] Saved sector storages placed";};
// Spawn BLUFOR AI groups
// This will be removed if we reach a 0.96.7 due to more released Arma 3 DLCs until we finish 0.97.0
if (((greuh_liberation_savegame select 0) select 0) isEqualType 0) then {
{
_x params ["_spawnPos", "_units"];
private _grp = createGroup [GRLIB_side_friendly, true];
{
_x createUnit [[_spawnPos, _grp] select (_forEachIndex > 0), _grp, 'this addMPEventHandler ["MPKilled", {_this spawn kill_manager}]'];
} forEach _units;
} forEach _aiGroups;
} else {
// Pre 0.96.5 compatibility
{
private _savedGroup = _x;
private _grp = createGroup [GRLIB_side_friendly, true];
{
private _unit = _x;
private _pos = [(_unit select 1) select 0, (_unit select 1) select 1, ((_unit select 1) select 2) + 0.2];
private _dir = _unit select 2;
(_unit select 0) createUnit [ _pos, _grp, 'this addMPEventHandler ["MPKilled", {_this spawn kill_manager}]'];
private _nextobj = ((units _grp) select ((count (units _grp)) - 1));
_nextobj setDir _dir;
_nextobj setPosATL _pos;
} forEach _savedGroup;
} forEach _aiGroups;
};
diag_log "[KP LIBERATION] [SAVE] Save loading finished";
} else {
diag_log "[KP LIBERATION] [SAVE] Save nil";
};
publicVariable "stats_civilian_vehicles_seized";
publicVariable "stats_ieds_detonated";
publicVariable "blufor_sectors";
publicVariable "GRLIB_all_fobs";
publicVariable "KP_liberation_clearances";
// Check for deleted military sectors or deleted classnames in the locked vehicles array
GRLIB_vehicle_to_military_base_links = GRLIB_vehicle_to_military_base_links select {((_x select 0) in elite_vehicles) && ((_x select 1) in sectors_military)};
// Remove links for vehicles of possibly removed mods
GRLIB_vehicle_to_military_base_links = GRLIB_vehicle_to_military_base_links select {[_x select 0] call F_checkClass};
// Check for additions in the locked vehicles array
private _lockedVehCount = count GRLIB_vehicle_to_military_base_links;
if ((_lockedVehCount < (count sectors_military)) && (_lockedVehCount < (count elite_vehicles))) then {
diag_log "[KP LIBERATION] [SAVE] Additional military sectors or unlockable vehicles detected and assigned";
private _assignedVehicles = [];
private _assignedBases = [];
private _nextVehicle = "";
private _nextBase = "";
{
_assignedVehicles pushBack (_x select 0);
_assignedBases pushBack (_x select 1);
} forEach GRLIB_vehicle_to_military_base_links;
// Add new entries, when there are elite vehicles and military sectors are not yet assigned
while {((count _assignedVehicles) < (count elite_vehicles)) && ((count _assignedBases) < (count sectors_military))} do {
_nextVehicle = selectRandom (elite_vehicles - _assignedVehicles);
_nextBase = selectRandom (sectors_military - _assignedBases);
_assignedVehicles pushBack _nextVehicle;
_assignedBases pushBack _nextBase;
GRLIB_vehicle_to_military_base_links pushBack [_nextVehicle, _nextBase];
};
};
publicVariable "GRLIB_vehicle_to_military_base_links";
publicVariable "GRLIB_permissions";
publicVariable "KP_liberation_cr_vehicles";
save_is_loaded = true; publicVariable "save_is_loaded";
diag_log format ["[KP LIBERATION] [SAVE] save_manager.sqf done - time: %1", diag_tickTime];
// Start the save loop
while {true} do {
waitUntil {
sleep 0.5;
doSaveTrigger || GRLIB_endgame == 1;
};
if (KP_liberation_savegame_debug > 0) then {diag_log format ["[KP LIBERATION] [SAVE] Save interval started - time: %1", time];};
// Exit the while and wipe save, if campaign ended
if (GRLIB_endgame == 1) exitWith {
profileNamespace setVariable [GRLIB_save_key, nil];
saveProfileNamespace;
};
doSaveTrigger = false;
_objectsToSave = [];
_resourceStorages = [];
_aiGroups = [];
private _allObjects = [];
private _allStorages = [];
// Get all blufor groups
private _allBlueGroups = allGroups select {
(side _x == GRLIB_side_friendly) && // Only blufor groups
{isNull objectParent (leader _x)} && // Make sure it's an infantry group
{!(((units _x) select {alive _x}) isEqualTo [])} // At least one unit has to be alive
};
// Fetch all objects and AI groups near each FOB
{
private _fobPos = _x;
private _fobObjects = (_fobPos nearobjects (GRLIB_fob_range * 2)) select {
((typeof _x) in _classnamesToSave) && // Exclude classnames which are not in the presets
{alive _x} && // Exclude dead or broken objects
{getObjectType _x >= 8} && // Exclude preplaced terrain objects
{speed _x < 5} && // Exclude moving objects (like civilians driving through)
{isNull attachedTo _x} && // Exclude attachTo'd objects
{((getpos _x) select 2) < 10} && // Exclude hovering helicopters and the like
{!(_x getVariable ["KP_liberation_edenObject", false])} && // Exclude all objects placed via editor in mission.sqm
{!(_x getVariable ["KP_liberation_preplaced", false])} && // Exclude preplaced (e.g. little birds from carrier)
{!((typeOf _x) in KP_liberation_crates)} // Exclude storage crates (those are handled separately)
};
_allObjects = _allObjects + (_fobObjects select {!((typeOf _x) in KP_liberation_storage_buildings)});
_allStorages = _allStorages + (_fobObjects select {(_x getVariable ["KP_liberation_storage_type",-1]) == 0});
// Process all groups near this FOB
{
// Get only living AI units of the group
private _grpUnits = (units _x) select {!(isPlayer _x) && (alive _x)};
// Add to save array
_aiGroups pushBack [getPosATL (leader _x), (_grpUnits apply {typeOf _x})];
} forEach (_allBlueGroups select {(_fobPos distance2D (leader _x)) < (GRLIB_fob_range * 2)});
} forEach GRLIB_all_fobs;
// Save all fetched objects
{
// Position data
private _savedpos = getPosWorld _x;
private _savedvecdir = vectorDirVisual _x;
private _savedvecup = vectorUpVisual _x;;
private _class = typeOf _x;
private _hascrew = false;
// Determine if vehicle is crewed
if (_class in _bluforClassnames) then {
if (({!isPlayer _x} count (crew _x) ) > 0) then {
_hascrew = true;
};
};
// Add to saving when not a civilian vehicle or listed in the seized civilian vehicles array
if (!(_class in civilian_vehicles) || {_x in KP_liberation_cr_vehicles}) then {
_objectsToSave pushBack [_class,_savedpos,_savedvecdir,_savedvecup,_hascrew];
};
} forEach _allObjects;
// Save all storages and resources
{
// Position data
private _savedpos = getPosWorld _x;;
private _savedvecdir = vectorDirVisual _x;
private _savedvecup = vectorUpVisual _x;;
private _class = typeof _x;
// Resource variables
private _supplyValue = 0;
private _ammoValue = 0;
private _fuelValue = 0;
// Sum all stored resources of current storage
{
switch ((typeOf _x)) do {
case KP_liberation_supply_crate: {_supplyValue = _supplyValue + (_x getVariable ["KP_liberation_crate_value",0]);};
case KP_liberation_ammo_crate: {_ammoValue = _ammoValue + (_x getVariable ["KP_liberation_crate_value",0]);};
case KP_liberation_fuel_crate: {_fuelValue = _fuelValue + (_x getVariable ["KP_liberation_crate_value",0]);};
default {diag_log format ["[KP LIBERATION] [ERROR] Invalid object (%1) at storage area", (typeOf _x)];};
};
} forEach (attachedObjects _x);
// Add to saving with corresponding resource values
_resourceStorages pushBack [_class,_savedpos,_savedvecdir,_savedvecup,_supplyValue,_ammoValue,_fuelValue];
} forEach _allStorages;
// Pack all stats in one array
_stats = [
stats_ammo_produced,
stats_ammo_spent,
stats_blufor_soldiers_killed,
stats_blufor_soldiers_recruited,
stats_blufor_teamkills,
stats_blufor_vehicles_built,
stats_blufor_vehicles_killed,
stats_civilian_buildings_destroyed,
stats_civilian_vehicles_killed,
stats_civilian_vehicles_killed_by_players,
stats_civilian_vehicles_seized,
stats_civilians_healed,
stats_civilians_killed,
stats_civilians_killed_by_players,
stats_fobs_built,
stats_fobs_lost,
stats_fuel_produced,
stats_fuel_spent,
stats_hostile_battlegroups,
stats_ieds_detonated,
stats_opfor_killed_by_players,
stats_opfor_soldiers_killed,
stats_opfor_vehicles_killed,
stats_opfor_vehicles_killed_by_players,
stats_player_deaths,
stats_playtime,
stats_prisoners_captured,
stats_readiness_earned,
stats_reinforcements_called,
stats_resistance_killed,
stats_resistance_teamkills,
stats_resistance_teamkills_by_players,
stats_secondary_objectives,
stats_sectors_liberated,
stats_sectors_lost,
stats_spartan_respawns,
stats_supplies_produced,
stats_supplies_spent,
stats_vehicles_recycled
];
// Pack the weights in one array
_weights = [
infantry_weight,
armor_weight,
air_weight
];
// Pack the save data in the save array
greuh_liberation_savegame = [
_version,
date,
_objectsToSave,
_resourceStorages,
_stats,
_weights,
_aiGroups,
blufor_sectors,
combat_readiness,
GRLIB_all_fobs,
GRLIB_permissions,
GRLIB_vehicle_to_military_base_links,
KP_liberation_civ_rep,
KP_liberation_clearances,
KP_liberation_guerilla_strength,
KP_liberation_logistics,
KP_liberation_production,
KP_liberation_production_markers,
resources_intel
];
// Write data in the severs profileNamespace
profileNamespace setVariable [GRLIB_save_key, greuh_liberation_savegame];
saveProfileNamespace;
if (KP_liberation_savegame_debug > 0) then {diag_log format ["[KP LIBERATION] [SAVE] Save interval finished - time: %1", time];};
};
diag_log "[KP LIBERATION] [SAVE] Left saving loop in save_manager.sqf";
true