Commit Graph

51 Commits

Author SHA1 Message Date
Wyqer 2d75e00e2f
save manager version update 2019-09-08 08:34:31 +02:00
Wyqer 5a8fc4dd0d
Remove Clearance upon FOB removal 2019-07-25 21:35:47 +02:00
Wyqer b5161dae25
Create clearance around FOB as action 2019-07-25 15:30:25 +02:00
Wyqer 1fe8cb106a
Added additional stats outputs in end screen 2019-07-23 17:44:28 +02:00
Wyqer 430cf2414b
Small format tweaks 2019-07-22 23:41:20 +02:00
Wyqer ba7f52e29f
Small fixes due to first testing 2019-06-24 18:05:53 +02:00
Wyqer 8d403ad2b5
tweaked save_manager.sqf pt3 (WIP) 2019-06-24 16:46:32 +02:00
Wyqer fbfb196c0e
Seized civilian vehicles statistic value 2019-06-22 21:16:43 +02:00
Wyqer e88f925651
tweaked save_manager.sqf pt2 (WIP) 2019-06-18 22:50:22 +02:00
Wyqer a6c2ced96d
tweaked save_manager.sqf pt1 (WIP) 2019-06-18 16:46:44 +02:00
Wyqer 6b27b70de8
another typo -.- 2019-05-11 11:29:20 +02:00
Wyqer 0b0f21f2db
missin `;` 2019-05-11 11:19:40 +02:00
Wyqer 3b6cdcacf6
Save compatibility. Fixed #609 2019-05-11 11:06:21 +02:00
Wyqer 20c71e3431
Save whole date, not just daytime 2019-05-10 16:59:59 +02:00
Wyqer de4e964a64
Changed variable for eden objects 2019-05-09 22:57:34 +02:00
Wyqer a21854421a
Prevent saving/duplication of Eden placed objects 2019-05-09 22:47:35 +02:00
Wyqer 6e3b32d5ef
kp_objectInits for easier custom init for vehicles
With this it's not necessary anymore
to mess around in the save_manager.sqf or do_build.sqf
2019-05-08 17:38:52 +02:00
Filip Maciejewski e736f2524a
Add ViV actions to FOB Box 2019-05-08 01:31:25 +02:00
Wyqer 5528589527
Replaced `BIS_fnc_conditionalSelect` with sensible `select` 2019-05-05 13:33:07 +02:00
Wyqer aed3de6f99
Remove old remains of the arty support code 2018-04-07 18:13:45 +02:00
Wyqer 7b736a9aca
Ability to change permissions for offline players
closes #365
2018-04-07 10:39:40 +02:00
Christian 20c7f5c8d3 `createGroup` now with activated `deleteWhenEmpty` 2018-04-03 15:24:59 +02:00
Cre8or a84efa22d5 Reupload with fixed newline type
Hopefully this will fix the changes viewer.
2018-03-28 09:43:28 +02:00
Cre8or 77af7ac7d6 Revert "Fixed saving incorrect object pos/angles"
This reverts commit 8b7febbcb8.
2018-03-28 09:40:31 +02:00
Cre8or 8b7febbcb8
Fixed saving incorrect object pos/angles 2018-03-27 19:38:03 +02:00
Filip Maciejewski 658e706795 Fix cargo clearing when loading from save 2017-11-04 19:12:01 +01:00
Christian 7fb8079355 Some code optimizations and a spawn crate function 2017-10-12 02:12:32 +02:00
Christian d9e1299287 Civil vehicles saving if they're seized 2017-10-10 16:20:48 +02:00
Christian 6a764f90a0 Guerilla vars sync and kill manager implementation 2017-10-08 19:11:05 +02:00
Christian 746615afc2 Logistic convoy ambush and guerilla basics 2017-10-04 13:53:02 +02:00
Christian 1be48d2cae Factory facility indicators at mapmarkers 2017-09-29 14:45:47 +02:00
Christian bc4d1076a6 Next part for the civilian informant 2017-09-29 00:48:41 +02:00
Christian d56e549c8d Stringtable corrections, Civil Informant preparation, removed deprecated functions 2017-09-28 18:21:03 +02:00
Christian 4d277843bf Arty Support deactivated, as there are still issues in MP 2017-09-27 09:10:27 +02:00
Christian 9425b8c227 ace compatibility for salvage depot
ace compatibility for "demanufacture garage"
2017-08-07 08:41:42 +02:00
Christian f5cb0ccdde Change from a constant to the variable 2017-08-07 08:41:01 +02:00
madpat3 ce97c68a69 ace compatibility for "demanufacture garage" 2017-08-06 15:44:16 +02:00
Christian b5ec6ecd9a Merge pull request #199 from Wyqer/v0.96_artillery_support
Added monitoring for artillery units
2017-08-03 21:04:34 +02:00
Christian 4b37e6eaf4 Added monitoring for artillery units 2017-08-03 21:03:46 +02:00
Christian 55fc274c4a Implementation of Civ Rep Global
* global variable
* ui element
* kill manager handling
* penalty variable in config
* reordered ui elements
* sync extended for civ rep
2017-08-03 13:55:57 +02:00
Christian a308b4a94b Addition for #181 2017-08-03 09:17:06 +02:00
Christian f3057f66f4 Debug Output for the artillery feature 2017-07-13 19:05:40 +02:00
Christian d090744af1 BI Support Artillery functionality added 2017-07-08 21:37:21 +02:00
Christian 7fbe77078e V0.955 (#153)
* Fixed #104
Dialog fix for normal ui scale, small things for buildlist

* Fixed missing recycle action on mkv soc boat

* Added exception for TFAR 1.0 Beta items

* Jets removed from battlegroups, so they won't spawn on the ground.

* Updated German Tutorial Strings

* Madpat3 patch 2 (#152)

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Tweaked Recycle action condition to 2d distance

* Update Stringtable

* Added Malden mission.sqm

* Updated README.md

* Small Tweak to recycle_manager

* Helipads added to zeus editable objects

* Updated stringtable
2017-06-24 11:27:08 +02:00
Christian 72d49d1e3e V0.954 (#148)
* Create 0.954

* Fixed: UAVs counted to heli / plane count concerning used slots

* closes #140
Production dialog list entries are now color coded depending on the actual production

* Added missing SDV to boat names

* Update README.md

* Fixed wrong H-Barrier classname

* Update README.md

* Added rescure helipad for aesthetics

* Update README.md

* Updated README.md

* Blackfish Configs

* Small changes in the save_manager.sqf concerning object placement

* Raised the default production interval

* Updated ACE serverside settings

* Sync with Master (#147)

* Delete LICENSE

* Create LICENSE.md

* Update LICENSE.md

* Update on the medical vehicles array

* Added the M113A3 Medical
2017-06-19 16:38:23 +02:00
Christian eb905876fc V0.953 (#139)
* Starting 0.953

* closes #127

* Small update of the mission.sqms

* Fixes #134

* Statics in buildings - closes #129

* German Umlauts

* Recycle free objects - closes #133

* Action to stack and sort resources in storage areas

* Tweaked Debug Messages

* Update README.md

* closes #135

* Update README.md

* Fixed vanishing huron containers

* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.

* Update README.md

* Setdir after setPos (statics weren't aligned in the other way)

* Stringtable version update
2017-06-12 07:24:30 +02:00
Christian f9f8e79629 0.952 (#126)
* Fixed SDV recycle error

* Update kp_liberation_config.sqf (#119)

Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];

* Resource crates pushing

* Update README.md

* more configs from Chief

* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief

* Update README.md

* -.-

* HMMWV halftop transport config

* Adjusted starting daytime

* 6am is still dark on some maps -.-

* Fixed: AI squads weren't saved

* Tweaked: Syncing times for production when resources are stores or unstored in sector storages

* Update 3cbBAF.sqf (#122)

Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.

* Removed Clutter and "wrong resource crates"

* More lights for the FOB

* Added a devkit

* Update README.md

* Error message wasn't displayed when no space to store crates.

* Empty Inventory on startvehicle spawn

* Armed boat caused script error

* crate slingload fix

* deep array copy in sync function

* Added FRIES exception for building

* ACE and Debug moved to parameters

* Update README.md

* Adjust version
2017-06-04 01:07:21 +02:00
Christian 9d0c238d3d V0.951 (#118)
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.

* Update README.md

* Some more debug informations

* Sahrani offset for hostile group markers

* Update README.md

* Added intelspawn (deleted by mistake)

* Update README.md

* Added Debug Messages

* Ensure right crate mass for sectorspawns

* split captureboxes and intel

* Added boats at startvehicles to the Freedom

* Update stringtable.xml

* Tweaked debug messages

* Fixed changed classnames from a3 update

* Update README.md

* Update README.md

* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes #97

* Update README.md

* Some tweaks to the production system
fixes #91
fixes #96
closes #99

* Update README.md

* Added stringtable connection in Sahrani and Tanoa mission.sqm

* Small tweaks
also fixes #101

* updated our community arsenal preset

* Update italian localization for the new 0.951 (#103)

Update italian localization for the new 0.951

* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes #102

* Fixed #105

* Update README.md

* Added resource amounts to production dialog

* Update README.md

* Small Tweaks

* Updated russian localization
many thanks to _KOC_ from discord

* Updated README.md

* Production access at production sectors

* Check content of crate will also check if ropeAttach is enabled
Should help with #94

* Opfor Guerilla classnames added

* Added mission param to select arsenal with no restrictions

* Update README.md

* Fixes #110

* Added new BWMod Vests

* Fixes #111

* Improved Logistics Algorithm
Fixes #112
Fixes #87

* Update README.md

* Sync again
Missed something in the last sync

* Fixed exploit of build menu if ui was set to global ressources

* Al Rayak missionfile

* removed unarmed vehicles from sector defender groups

* Update README.md

* Fixed constant reloading of build menu

* Small sync speedup

* Small corrections

* Update README.md

* Small adjustment
2017-05-28 16:05:00 +02:00
Christian e19ddbe327 V0.95 (#89) 2017-05-22 00:50:28 +02:00
Christian f7cd9b409d Flag Texture Fix 2017-03-18 20:09:45 +01:00