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README.md

KP Liberation

KP Liberation for ArmA 3

Current version : 0.94

BI Forum Thread

Steam Workshop

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug.

Original Liberation mission v0.924

Overview

The area has fallen to the OPFOR, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

  • Experience a massive CTI campaign with over 100 different capturable settlements across the entire area,
  • Cooperate with 0 to 34 other players, with a commander role and recruitable AI troops to fill the gaps,
  • Buy troops and vehicles using three different types of resources,
  • Build the FOB of your dreams with an ingame "what you see is what you get" system,
  • Fight aggressive and cunning hostile forces who react and adapt to your actions,
  • Learn that every window is a threat thanks to the custom urban combat AI,
  • Accomplish meaningful secondary objectives that will benefit your progression,
  • Never lose your progress with the built-in server-side save system.

Needed Mods

This mods are needed if you use the prepacked missionfiles from the release tab or Steam Workshop. You can play every map without any mods (only the maps themself) if you set the preset to custom in kp_liberation_config.

This Mods would greatly increase your gaming experience:

Also you should think about using this mods as serverside mods:

ACE Serverside Settings

I've provided our community serverconfig.hpp for the usage with the ace_server.pbo for dedicated servers. Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod.

I recommend to use the following difficulty settings for this mission (User profile of your server):

class CustomDifficulty
{
	class Options
	{
		groupIndicators=0;
		friendlyTags=0;
		enemyTags=0;
		detectedMines=0;
		commands=0;
		waypoints=0;
		weaponInfo=1;
		stanceIndicator=1;
		reducedDamage=0;
		staminaBar=0;
		weaponCrosshair=0;
		visionAid=0;
		thirdPersonView=0;
		cameraShake=1;
		scoreTable=0;
		deathMessages=0;
		vonID=1;
		mapContent=0;
		autoReport=0;
		multipleSaves=0;
		squadRadar=0;
		tacticalPing=0;
	};
	aiLevelPreset=1;
};

In the server config file:

forcedDifficulty = "custom";

class Missions
{
	class kp_liberation
	{
		template = "kp_liberation.Altis";
		difficulty = "custom";
	};
};

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Media

Gameplay

Changelog

0.94

  • Added Tanoa missionfile and vanilla apex preset
  • Added custom made Chimera Base for Tanoa. Thanks to jus61 for building it
  • Added X-Cam-Taunus missionfile
  • Added custom made Chimera Base for X-Cam-Taunus. Thanks to jus61 for building it
  • Added arsenal whitelist preset system (change via kp_liberation_config.sqf)
    • Use blacklist from unit preset (default)
    • custom whitelist file
    • KP Community Selection
    • RHS USAF
    • RHS USAF with ACE3
    • RHS USAF with ACE3 and ACRE2
  • Replaced old hostile markers (exclamation marks) with a unit count sensitive area marking system
  • Removed dependencies on Takistan missionfile
  • Tweaked the presets
    • custom.sqf is now default (vanilla is a kind of legacy now)
    • Vehicle ammo prices are raised to make them more valuable
    • Provided custom.sqf now adapt automaticly to installed mods
  • Fixed falling Little Birds on LHD

0.931

  • Fixed BI Revive Error
  • Added Takistan Missionfile
  • Added Chernarus Missionfile
  • Added RHS Takistan Classnames Preset (desert camo)
  • Added RHS Classnames Preset (woodland camo)
  • Added a RHS / BW Mod Classnames Preset (woodland camo)
  • Fixed issue where a prebuild FOB on Takistan throw errors
  • Update "Needed Mods" section in readme

0.93

  • Added the kp_liberation_config.sqf with some additional config values
  • Added ACE support
  • Added fuel consumption script
  • Moved the classnames_extension.sqf to a preset system
  • Added preset system (will grow with more maps) to choose between different classnames_extension presets
  • Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
  • Tweaked the player group organisation (group changing via extended options ingame still enabled)
  • Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
  • Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
  • Removed Farooq's Revive
  • Added the ability to blacklist arsenal items
  • Split scriptpart from missionpart, so it's easier to provide different maps