5dcde507c8
If you start the mission not from the editor or dedicated server, you've gotten an error message. So I moved the params directly into the list without include. Nice side effect is, that you can adjust the default values now without problems. |
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Missionbasefiles/kp_liberation.Altis | ||
Missionframework | ||
userconfig/ace | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
README.md |
README.md
KP Liberation for ArmA 3
Current version : 0.93
This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug.
Original Liberation mission v0.924
Overview
The area has fallen to the OPFOR, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.
- Experience a massive CTI campaign with over 150 different capturable settlements across the entire area,
- Cooperate with 0 to 34 other players, with a commander role and recruitable AI troops to fill the gaps,
- Buy troops and vehicles using three different types of resources,
- Build the FOB of your dreams with an ingame "what you see is what you get" system,
- Fight aggressive and cunning hostile forces who react and adapt to your actions,
- Learn that every window is a threat thanks to the custom urban combat AI,
- Accomplish meaningful secondary objectives that will benefit your progression,
- Never lose your progress with the built-in server-side save system.
Things that were added since GreuhZbugs 0.924
- Added the kp_liberation_config.sqf with some additional config values
- Added ACE support
- Added fuel consumption script
- Moved the classnames_extension.sqf to a preset system
- Added preset system (will grow with more maps) to choose between different classnames_extension presets
- Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
- Tweaked the player group organisation (group changing via extended options ingame still enabled)
- Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
- Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
- Removed Farooq's Revive
- Added the ability to blacklist arsenal items
Needed Mods
- Although it's a common basic for everyone, you need CBA A3
- To start from an LHD at Altis, you need the ATLAS Mod: LHD Plus
Recommended Mods
This Mods would greatly increase your gaming experience:
- ACE
- ACE Compat - RHS Armed Forces of the Russian Federation
- ACE Compat - RHS United States Armed Forces
- ACE3 - BWMOD Compatibility
- ACRE 2
- Arma Enhanced Movement
- BWMod
- FA-18 Super Hornet
- Immerse
- JSRS SOUNDMOD
- JSRS SOUNDMOD - Additional
- KP Ranks
- LAxemann's Suppress
- RHS: Armed Forces of the Russian Federation
- RHS: United States Forces
Also you should think about using this mods as serverside mods:
Needed Mods for other maps than vanilla ArmA 3 maps
ACE Serverside Settings
I've provided our community serverconfig.hpp for the usage with the ace_server.pbo for dedicated servers. Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod.
Recommended Difficulty Settings
I recommend to use the following difficulty settings for this mission (User profile of your server):
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
weaponInfo=1;
stanceIndicator=1;
reducedDamage=0;
staminaBar=0;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=0;
vonID=1;
mapContent=0;
autoReport=0;
multipleSaves=0;
squadRadar=0;
tacticalPing=0;
};
aiLevelPreset=1;
};
In the server config file:
forcedDifficulty = "custom";
class Missions
{
class kp_liberation
{
template = "kp_liberation.Altis";
difficulty = "custom";
};
};
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