Add "AllowEnemiesInImmobile" param
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@ -54,6 +54,7 @@ if(isServer) then {
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GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);
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GET_PARAM_BOOL(KP_liberation_cr_param_buildings, "CR_Building", 0);
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GET_PARAM_BOOL(KP_liberation_ailogistics, "AiLogistics", 1);
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GET_PARAM_BOOL(KP_liberation_ailogistics, "AiLogistics", 1);
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GET_PARAM_BOOL(KP_liberation_clear_cargo, "ClearCargo", 1);
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GET_PARAM_BOOL(KP_liberation_clear_cargo, "ClearCargo", 1);
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GET_PARAM_BOOL(KP_liberation_allowEnemiesInImmobile, "AllowEnemiesInImmobile", 50);
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GET_PARAM_BOOL(KP_liberation_arsenalUsePreset, "ArsenalUsePreset", 1);
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GET_PARAM_BOOL(KP_liberation_arsenalUsePreset, "ArsenalUsePreset", 1);
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GET_PARAM_BOOL(KP_liberation_mapmarkers, "MapMarkers", 1);
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GET_PARAM_BOOL(KP_liberation_mapmarkers, "MapMarkers", 1);
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GET_PARAM_BOOL(KP_liberation_mobilerespawn, "MobileRespawn", 1);
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GET_PARAM_BOOL(KP_liberation_mobilerespawn, "MobileRespawn", 1);
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@ -0,0 +1,25 @@
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/*
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F_allowKrewInImmobile
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File: F_kp_allowCrewInImmobile.sqf
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Author: veteran29 - https://github.com/veteran29
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Date: 2019-09-05
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Last Update: 2019-09-05
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Description:
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Allows crew in immobile vehicle depending on AllowEnemiesInImmobile parameters.
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Parameter(s):
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0: OBJECT - Vehicle which should allow immobile crew. (Default objNull)
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Returns:
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BOOL
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*/
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params [
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["_vehicle", objNull, [objNull]]
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];
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// KP_liberation_allowEnemiesInImmobile (0-50-100)
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_vehicle allowCrewInImmobile (random 100 < KP_liberation_allowEnemiesInImmobile);
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true
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@ -66,5 +66,6 @@ F_getSaveableParam = compileFinal preprocessFileLineNumbers "scripts\shared\func
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F_setLoadableViV = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_setLoadableViV.sqf";
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F_setLoadableViV = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_setLoadableViV.sqf";
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F_getNearestViVTransport = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_getNearestViVTransport.sqf";
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F_getNearestViVTransport = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_getNearestViVTransport.sqf";
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F_addObjectInit = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_addObjectInit.sqf";
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F_addObjectInit = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_addObjectInit.sqf";
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F_allowCrewInImmobile = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_allowCrewInImmobile.sqf";
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F_isRadio = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_isRadio.sqf";
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F_isRadio = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_isRadio.sqf";
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F_createClearance = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_createClearance.sqf";
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F_createClearance = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_kp_createClearance.sqf";
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@ -2422,6 +2422,9 @@
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<Portuguese>Remover carga do veículo requisitado</Portuguese>
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<Portuguese>Remover carga do veículo requisitado</Portuguese>
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<Chinese>移除載具上的物品</Chinese>
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<Chinese>移除載具上的物品</Chinese>
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</Key>
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</Key>
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<Key ID="STR_PARAM_ALLOW_ENEMIES_IN_IMMOBILE">
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<Original>Chance that enemies will stay in immobile/damaged vehicles.</Original>
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</Key>
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<Key ID="STR_DEPLOY_IN_PROGRESS">
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<Key ID="STR_DEPLOY_IN_PROGRESS">
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<Original>Deployment in progress...</Original>
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<Original>Deployment in progress...</Original>
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<French>Déploiement en cours...</French>
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<French>Déploiement en cours...</French>
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@ -264,6 +264,12 @@ class Params
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texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
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texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
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default = 1;
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default = 1;
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};
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};
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class AllowEnemiesInImmobile {
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title = $STR_PARAM_ALLOW_ENEMIES_IN_IMMOBILE;
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values[] = {0, 50, 100};
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text[] = { $STR_PARAMS_DISABLED, "50%", "100%"};
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defualt = 50;
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};
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class Spacer3 {
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class Spacer3 {
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title = "";
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title = "";
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values[] = { "" };
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values[] = { "" };
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