Commit Graph

50 Commits

Author SHA1 Message Date
jack77213 d030cc2686 fix 2020-03-21 19:29:53 +00:00
SongWei 3bb6921710 changes 2020-03-22 02:27:25 +11:00
Wyqer 507ba1b6f5
Small sector adjustments to Song Bin Tanh 2019-07-28 12:53:25 +02:00
Wyqer b4bee4be82
Some lamps for song bin tanh 2019-07-26 10:54:09 +02:00
Wyqer 84cbd68a44
Flag texture change on Panthera 2019-07-26 00:50:02 +02:00
Wyqer e1e9acd3c8
Small tweaks to Song Bin Tanh 2019-07-25 22:37:05 +02:00
Wyqer 3a183c479e
Song Bin Tanh mission.sqm 2019-07-25 18:47:34 +02:00
Wyqer bd2ccb32f5
Panthera eden attributes adjusted 2019-07-25 08:30:49 +02:00
Wyqer cc07bcdf3c
Resolve conflicts with panthera merge 2019-07-25 08:22:33 +02:00
Wyqer 7426d14c1c
Enoch building ignore list 2019-07-24 21:29:51 +02:00
Wyqer 0244be63ff
Enoch mission.sqm 2019-07-24 20:17:36 +02:00
Wyqer 3fe35d28dc
Dummy files for the build tool 2019-07-24 15:35:16 +02:00
Wyqer 173d5d3052
Exchanged jpg flag with paa flag and correct ratio 2019-07-23 23:02:25 +02:00
Wyqer 16535ddfae
Enable dynamic weather depending on overcast 2019-06-25 19:39:24 +02:00
Wyqer 0a7be4df00
Adjusted version and max players attribute 2019-05-05 18:33:44 +02:00
Wyqer d3abc334e4
Weferlingen winter mission.sqm 2019-05-05 14:48:06 +02:00
Wyqer e3359d5d5e
Weferlingen summer mission.sqm 2019-05-05 14:47:53 +02:00
Wyqer d5907c1df4
Missionbasefile attributes equalized 2019-05-05 08:16:34 +02:00
Wyqer a54e85e205
Add Chernarus Winter to build tool 2019-04-30 23:50:49 +02:00
Applejakerie 042f98f7cc Spawn rotation.
Just an aesthetic change for slower loading rigs/local machines. Player units now face inland. 😉
2018-01-05 11:37:50 +01:00
Christian a29af3b2ce Some small tweaks for the Lythium basefile. 2018-01-05 11:37:50 +01:00
Christian 9cd4996beb Fixed #297 2018-01-05 11:37:50 +01:00
Christian 65e0450f19 Found some markers which were slightly rotated 2017-12-11 21:55:54 +01:00
Christian 704ade8a26 Release commit 2017-12-10 01:39:57 +01:00
Christian c4e37838d1 Map tweaks, little bird spawns, clutter removal 2017-12-10 01:39:57 +01:00
Filip Maciejewski 2e8521f081 Move Carrier heli spawns to allow for larger choppers 2017-12-10 01:39:57 +01:00
Christian b5741557b2 Typo
closes #260
2017-11-02 07:42:08 +01:00
Christian 6316809bfd Small fix for an issue when cancel FOB placement 2017-09-01 08:26:07 +02:00
Christian 7fbe77078e V0.955 (#153)
* Fixed #104
Dialog fix for normal ui scale, small things for buildlist

* Fixed missing recycle action on mkv soc boat

* Added exception for TFAR 1.0 Beta items

* Jets removed from battlegroups, so they won't spawn on the ground.

* Updated German Tutorial Strings

* Madpat3 patch 2 (#152)

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Tweaked Recycle action condition to 2d distance

* Update Stringtable

* Added Malden mission.sqm

* Updated README.md

* Small Tweak to recycle_manager

* Helipads added to zeus editable objects

* Updated stringtable
2017-06-24 11:27:08 +02:00
Christian eb905876fc V0.953 (#139)
* Starting 0.953

* closes #127

* Small update of the mission.sqms

* Fixes #134

* Statics in buildings - closes #129

* German Umlauts

* Recycle free objects - closes #133

* Action to stack and sort resources in storage areas

* Tweaked Debug Messages

* Update README.md

* closes #135

* Update README.md

* Fixed vanishing huron containers

* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.

* Update README.md

* Setdir after setPos (statics weren't aligned in the other way)

* Stringtable version update
2017-06-12 07:24:30 +02:00
Christian f9f8e79629 0.952 (#126)
* Fixed SDV recycle error

* Update kp_liberation_config.sqf (#119)

Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];

* Resource crates pushing

* Update README.md

* more configs from Chief

* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief

* Update README.md

* -.-

* HMMWV halftop transport config

* Adjusted starting daytime

* 6am is still dark on some maps -.-

* Fixed: AI squads weren't saved

* Tweaked: Syncing times for production when resources are stores or unstored in sector storages

* Update 3cbBAF.sqf (#122)

Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.

* Removed Clutter and "wrong resource crates"

* More lights for the FOB

* Added a devkit

* Update README.md

* Error message wasn't displayed when no space to store crates.

* Empty Inventory on startvehicle spawn

* Armed boat caused script error

* crate slingload fix

* deep array copy in sync function

* Added FRIES exception for building

* ACE and Debug moved to parameters

* Update README.md

* Adjust version
2017-06-04 01:07:21 +02:00
Christian 9d0c238d3d V0.951 (#118)
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.

* Update README.md

* Some more debug informations

* Sahrani offset for hostile group markers

* Update README.md

* Added intelspawn (deleted by mistake)

* Update README.md

* Added Debug Messages

* Ensure right crate mass for sectorspawns

* split captureboxes and intel

* Added boats at startvehicles to the Freedom

* Update stringtable.xml

* Tweaked debug messages

* Fixed changed classnames from a3 update

* Update README.md

* Update README.md

* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes #97

* Update README.md

* Some tweaks to the production system
fixes #91
fixes #96
closes #99

* Update README.md

* Added stringtable connection in Sahrani and Tanoa mission.sqm

* Small tweaks
also fixes #101

* updated our community arsenal preset

* Update italian localization for the new 0.951 (#103)

Update italian localization for the new 0.951

* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes #102

* Fixed #105

* Update README.md

* Added resource amounts to production dialog

* Update README.md

* Small Tweaks

* Updated russian localization
many thanks to _KOC_ from discord

* Updated README.md

* Production access at production sectors

* Check content of crate will also check if ropeAttach is enabled
Should help with #94

* Opfor Guerilla classnames added

* Added mission param to select arsenal with no restrictions

* Update README.md

* Fixes #110

* Added new BWMod Vests

* Fixes #111

* Improved Logistics Algorithm
Fixes #112
Fixes #87

* Update README.md

* Sync again
Missed something in the last sync

* Fixed exploit of build menu if ui was set to global ressources

* Al Rayak missionfile

* removed unarmed vehicles from sector defender groups

* Update README.md

* Fixed constant reloading of build menu

* Small sync speedup

* Small corrections

* Update README.md

* Small adjustment
2017-05-28 16:05:00 +02:00
Christian e19ddbe327 V0.95 (#89) 2017-05-22 00:50:28 +02:00
Christian 4a834614c1 Removed Apex Dependency 2017-03-25 12:19:33 +01:00
Christian fc2465ff1b Small Fixes 2017-03-20 09:07:46 +01:00
Christian 00985d776d Mapmarker Fix
Disable Mapmarkers work as it should now
2017-03-20 08:24:30 +01:00
Christian 7660ccdd9c Chernarus Custom Base added
Added custom build Chimera Base. Thanks to our community member
[Enigma](http://steamcommunity.com/profiles/76561198052767508)
2017-03-17 23:59:57 +01:00
Christian fa47cd1d55 Intro Camera Fix
Fixed an issue with the intro camera at rare circumstances
2017-03-17 20:32:41 +01:00
Christian 8c111ec7cf updated mission sqms 2017-03-16 18:18:38 +01:00
Christian 3e87419dda Spectators to new maps like on Altis version 2017-03-16 10:37:28 +01:00
Christian 1a10f6ddf0 Taunus and small fixes
Added the mission.sqm for X-Cam-Taunus.
Thanks to jus61 for the custom made Chimera Base for Taunus.
2017-03-15 14:04:56 +01:00
Christian 7bc569a979 Custom Chimera Base for Tanoa
thanks to jus61, who build some custom chimera bases for some maps.
Tanoa is finished.
2017-03-14 18:38:08 +01:00
Christian be5a25d3dc Takistan dependency removal
Removed Mod dependencies from Takistan mission.sqm
2017-03-14 12:21:56 +01:00
Christian 2224c207b3 Tanoa Map and Preset
Added Tanoa Map sqm and fitting preset for tanoa.
Some small other tweaks
2017-03-14 11:46:29 +01:00
Christian 5f01d71f32 Extended little bird spawn, bug fix, updated missionfiles
Little bird spawn now also at chimera
Classname for little birds can be set via preset
small tweaks and fixes
2017-03-12 16:56:25 +01:00
Christian c0db40efbb Forgotten changes to commit
Forgotten to also commit the changes for huron, box and respawn.
And adjusted the chernarus missionfile for the little bird spawning.
2017-03-12 14:43:19 +01:00
Christian 3fb8dfc358 Little Bird Placement optimized
Little Birds on LHD get placed by script. Better looking, no unit init
scripting, easier to port at other maps.
2017-03-12 14:02:27 +01:00
Christian bfa41b03f1 Chernarus and BW Mod Preset
* Added Chernarus Missionfile
* Added a RHS / BW Mod Preset (woodland camo)
2017-03-10 11:02:54 +01:00
Christian 30b0b921d8 v0.931
* Added Takistan mission sqm
* Added RHS Takistan Classnames Preset
* Added RHS Classnames Preset
* Fixed issue where a prebuild FOB on Takistan throw errors
* Update "Needed Mods" section in readme
2017-03-07 11:32:33 +01:00
Christian 15cffbea64 Initial Release 0.93
Initial Release of the KP Liberation mission in version 0.93.
Now it's time for bughunting.
After that we will start to implement some new things that we've in mind
already.
2017-03-06 18:05:55 +01:00