Commit Graph

139 Commits

Author SHA1 Message Date
Christian 6a764f90a0 Guerilla vars sync and kill manager implementation 2017-10-08 19:11:05 +02:00
Christian 3f5841d66d Guerilla forces join sector attack and small format tweaks 2017-10-08 18:15:40 +02:00
Christian 9c01782c00 Chance that a guerilla unit has a RPG 2017-10-08 13:17:03 +02:00
Christian e6272b4807 Sector defenders dynamicly, Guerilla dynamic loadouts 2017-10-08 12:51:48 +02:00
Christian 796b33369e Second part for the preset framework 2017-10-07 19:18:05 +02:00
Christian 21b193d9e0 First part of splitted preset framework 2017-10-07 18:11:24 +02:00
Christian 42cdebb805 Ignore some buildings in civrep building count and fix building under powerlines 2017-10-06 12:18:07 +02:00
Christian 849d446451 LoW UAV backpacks blacklisted 2017-10-06 08:09:21 +02:00
Christian 746615afc2 Logistic convoy ambush and guerilla basics 2017-10-04 13:53:02 +02:00
Christian 9c2a6864e3 IEDs in blufor sectors if civrep is negative 2017-09-30 10:21:11 +02:00
Christian bc4d1076a6 Next part for the civilian informant 2017-09-29 00:48:41 +02:00
Christian d56e549c8d Stringtable corrections, Civil Informant preparation, removed deprecated functions 2017-09-28 18:21:03 +02:00
Christian 4d277843bf Arty Support deactivated, as there are still issues in MP 2017-09-27 09:10:27 +02:00
Christian f329b10d19 Merge branch 'v0.96' into v0.96_civil_reputation 2017-09-15 08:21:03 +02:00
Christian 385974c83e Added some classnames and transport configs for BW Retexture 2017-09-01 12:27:45 +02:00
Christian 2a9d43c284 Some BW Mod generic item classnames 2017-08-28 08:33:04 +02:00
Christian d9c7522352 Small tweak 2017-08-09 12:54:52 +02:00
Christian a7063fb8fc Building penalty and sector liberation rep gain
Building penalty and sector liberation rep gain
2017-08-05 00:16:26 +02:00
Christian a8436a15e7 Building penalty and sector liberation rep gain 2017-08-05 00:00:58 +02:00
Christian 54d7408b52 Merge pull request #198 from Wyqer/v0.96_artillery_support
* Missed new line
* Some missing artillery classnames
* Radio on respawn loadout
2017-08-03 17:17:10 +02:00
Christian 51337043eb Added vehicle penalty 2017-08-03 17:10:39 +02:00
Christian e73820333e Some missing artillery classnames 2017-08-03 14:55:12 +02:00
Christian 55fc274c4a Implementation of Civ Rep Global
* global variable
* ui element
* kill manager handling
* penalty variable in config
* reordered ui elements
* sync extended for civ rep
2017-08-03 13:55:57 +02:00
Christian 1ef771f5cb Updated README.md 2017-08-02 13:28:26 +02:00
Christian d090744af1 BI Support Artillery functionality added 2017-07-08 21:37:21 +02:00
Filip Maciejewski 074f774972 Add MSV Urals to Box transport config (#160) 2017-06-28 05:55:08 +02:00
Christian 72d49d1e3e V0.954 (#148)
* Create 0.954

* Fixed: UAVs counted to heli / plane count concerning used slots

* closes #140
Production dialog list entries are now color coded depending on the actual production

* Added missing SDV to boat names

* Update README.md

* Fixed wrong H-Barrier classname

* Update README.md

* Added rescure helipad for aesthetics

* Update README.md

* Updated README.md

* Blackfish Configs

* Small changes in the save_manager.sqf concerning object placement

* Raised the default production interval

* Updated ACE serverside settings

* Sync with Master (#147)

* Delete LICENSE

* Create LICENSE.md

* Update LICENSE.md

* Update on the medical vehicles array

* Added the M113A3 Medical
2017-06-19 16:38:23 +02:00
Christian eb905876fc V0.953 (#139)
* Starting 0.953

* closes #127

* Small update of the mission.sqms

* Fixes #134

* Statics in buildings - closes #129

* German Umlauts

* Recycle free objects - closes #133

* Action to stack and sort resources in storage areas

* Tweaked Debug Messages

* Update README.md

* closes #135

* Update README.md

* Fixed vanishing huron containers

* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.

* Update README.md

* Setdir after setPos (statics weren't aligned in the other way)

* Stringtable version update
2017-06-12 07:24:30 +02:00
Christian f9f8e79629 0.952 (#126)
* Fixed SDV recycle error

* Update kp_liberation_config.sqf (#119)

Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];

* Resource crates pushing

* Update README.md

* more configs from Chief

* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief

* Update README.md

* -.-

* HMMWV halftop transport config

* Adjusted starting daytime

* 6am is still dark on some maps -.-

* Fixed: AI squads weren't saved

* Tweaked: Syncing times for production when resources are stores or unstored in sector storages

* Update 3cbBAF.sqf (#122)

Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.

* Removed Clutter and "wrong resource crates"

* More lights for the FOB

* Added a devkit

* Update README.md

* Error message wasn't displayed when no space to store crates.

* Empty Inventory on startvehicle spawn

* Armed boat caused script error

* crate slingload fix

* deep array copy in sync function

* Added FRIES exception for building

* ACE and Debug moved to parameters

* Update README.md

* Adjust version
2017-06-04 01:07:21 +02:00
Christian 9d0c238d3d V0.951 (#118)
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.

* Update README.md

* Some more debug informations

* Sahrani offset for hostile group markers

* Update README.md

* Added intelspawn (deleted by mistake)

* Update README.md

* Added Debug Messages

* Ensure right crate mass for sectorspawns

* split captureboxes and intel

* Added boats at startvehicles to the Freedom

* Update stringtable.xml

* Tweaked debug messages

* Fixed changed classnames from a3 update

* Update README.md

* Update README.md

* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes #97

* Update README.md

* Some tweaks to the production system
fixes #91
fixes #96
closes #99

* Update README.md

* Added stringtable connection in Sahrani and Tanoa mission.sqm

* Small tweaks
also fixes #101

* updated our community arsenal preset

* Update italian localization for the new 0.951 (#103)

Update italian localization for the new 0.951

* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes #102

* Fixed #105

* Update README.md

* Added resource amounts to production dialog

* Update README.md

* Small Tweaks

* Updated russian localization
many thanks to _KOC_ from discord

* Updated README.md

* Production access at production sectors

* Check content of crate will also check if ropeAttach is enabled
Should help with #94

* Opfor Guerilla classnames added

* Added mission param to select arsenal with no restrictions

* Update README.md

* Fixes #110

* Added new BWMod Vests

* Fixes #111

* Improved Logistics Algorithm
Fixes #112
Fixes #87

* Update README.md

* Sync again
Missed something in the last sync

* Fixed exploit of build menu if ui was set to global ressources

* Al Rayak missionfile

* removed unarmed vehicles from sector defender groups

* Update README.md

* Fixed constant reloading of build menu

* Small sync speedup

* Small corrections

* Update README.md

* Small adjustment
2017-05-28 16:05:00 +02:00
Christian e19ddbe327 V0.95 (#89) 2017-05-22 00:50:28 +02:00
Christian eee2985c89 Arsenal withelist preset system 2017-03-16 16:36:18 +01:00
Christian a12b9f3415 Custom preset adapting to mods; tweaked ammo costs for vehicles
custom.sqf is now default (vanilla is a kind of legacy now)
Vehicle ammo prices are raised to make them more valuable
Provided custom.sqf now adapt automaticly to installed mods
2017-03-15 18:17:19 +01:00
Christian 2224c207b3 Tanoa Map and Preset
Added Tanoa Map sqm and fitting preset for tanoa.
Some small other tweaks
2017-03-14 11:46:29 +01:00
Christian 5f01d71f32 Extended little bird spawn, bug fix, updated missionfiles
Little bird spawn now also at chimera
Classname for little birds can be set via preset
small tweaks and fixes
2017-03-12 16:56:25 +01:00
Christian 3fb8dfc358 Little Bird Placement optimized
Little Birds on LHD get placed by script. Better looking, no unit init
scripting, easier to port at other maps.
2017-03-12 14:02:27 +01:00
Christian bfa41b03f1 Chernarus and BW Mod Preset
* Added Chernarus Missionfile
* Added a RHS / BW Mod Preset (woodland camo)
2017-03-10 11:02:54 +01:00
Christian 30b0b921d8 v0.931
* Added Takistan mission sqm
* Added RHS Takistan Classnames Preset
* Added RHS Classnames Preset
* Fixed issue where a prebuild FOB on Takistan throw errors
* Update "Needed Mods" section in readme
2017-03-07 11:32:33 +01:00
Christian 15cffbea64 Initial Release 0.93
Initial Release of the KP Liberation mission in version 0.93.
Now it's time for bughunting.
After that we will start to implement some new things that we've in mind
already.
2017-03-06 18:05:55 +01:00