The area has fallen to the OPFOR, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.
I've provided our community serverconfig.hpp for the [usage with the ace_server.pbo](https://ace3mod.com/wiki/framework/settings-framework.html#32-loading-up-the-server-config) for dedicated servers.
Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod.
## Recommended Difficulty Settings
I recommend to use the following difficulty settings for this mission (User profile of your server):
* Added: Italian localization. Thanks to [k4s0](https://github.com/k4s0)
* Added: Action to change alignment (up or terrain aligned) during placement of buildings
* Added: Action to reassign the commander to the zeus module (only shows if the commander has no access to zeus)
* Added: Paradrop of a resource package when first FOB is built
* Added: Action to switch between displaying global or local FOB resources
* Added: Air vehicle slot system (need a Flight Control to build helipads, hangars and air vehicles)
* Added: Blacklist / Whitelist filtering for saved loadouts
* Added: Recycling of enemy vehicles
* Added: Recycle value now depends on vehicle damage, remaining ammo and fuel
* Added: Production system for factories and cities (not capitals). Accessable for the commander if near a FOB
* Added: Ability to build storage areas at sectors, where produced resources will be stored
* Added: Ability to unlock resource facilities in cities, so you can produce that resource there
* Added: RHS transport configs. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Added: Civilian transport configs. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Added: Optional logistics module for smaller groups to enable a automatic logistics system for the commander
* Added: Mission parameter to enable or disable the logistics system
* Added: [3cb BAF](https://3cbmod.wordpress.com) unit and arsenal preset. Thanks to [ChiefOwens](https://github.com/ChiefOwens)
* Added: DLC Jets to most presets
* Added: Sahrani missionfile. Thanks to [Applejakerie](https://github.com/Applejakerie) for helping with OPFOR Points
* Added: Debug messages for the server.rpt. Default disabled and can be enabled in the `kp_liberation_config.sqf`
* Removed: Resource caps system
* Removed: Old vanilla unit preset (custom.sqf already provides a vanilla setting)
* Removed: Passive Income (due to new resource system)
* Removed: Ammo Bounties (due to new resource system)
* Removed: Civilian Penalties (due to new resource system)
* Removed: Overwrite functionality for `classnames.sqf`, as it is no longer needed due to the preset system
* Removed: `gameplay_constants.sqf`
* Removed: Crate spawn at military bases
* Removed: Chimera Base on maps with a suitable amount of ocean for supporting the Freedom
* Merged: `gameplay_constants.sqf` settings into `kp_liberation_config.sqf` and added descriptions to the variables
* Updated: Spanish localization. Thanks to [regiregi22](https://github.com/regiregi22)
* Updated: English InGame Tutorial text with the latest informations for resource, production and logistic system. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Replaced: Manpower icon with supplies icon. Thanks to [jus61](https://github.com/jus61)
* Replaced: Every deprecated BIS_fnc_MP with remoteExec
* Replaced: ATLAS LHD with USS Freedom. Thanks to [Applejakerie](https://github.com/Applejakerie) for the immersive clutter on the carrier
* Tweaked: Arsenal blacklist filtering. Thanks to [veteran29](https://github.com/veteran29)
* Tweaked: Initialization of the arsenal, which should increase the performance for blacklist using
* Tweaked: Save manager -> helicopters from the Freedom or Chimera won't be saved, as they spawn on every mission start/load
* Tweaked: Name for savegame namespace -> adapts automaticly to worldName
* Tweaked: Revive settings: BI Revive is enabled by default. Disable it, when you use ACE
* Tweaked: Config, as some apex classnames were missing. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Tweaked: If attacking a sector, a random amount of crates with random resources will spawn once.
* Tweaked: Better comments in the unit preset files. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Tweaked: Vehicles with dead crew can now be recycled
* Tweaked: Altis mission.sqm. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Tweaked: Chimera bases on Takistan and Taunus. Thanks to [Applejakerie](https://github.com/Applejakerie)
* Tweaked: Enemy infantry units will now spawn in initial safe state instead of be directly aware
* Tweaked: Chimera / Carrier spawn markers. Removed any dependency, using only invisible grasscutter objects. Makes porting etc. much easier
* Fixed: UAV unconnectable after player death. Thanks to [veteran29](https://github.com/veteran29)
* Fixed: Missing batteries with Apex laser designators. Thanks to [veteran29](https://github.com/veteran29)
* Fixed: Enemy weapon dance. Thanks to [k4s0](https://github.com/k4s0)
* Fixed: Non vanilla paratroopers don't have a parachute
* Fixed: Enemy jets sometimes spawn on the ground instead flying
* Fixed: ACE medical crate was empty and couldn't be recycled
* Fixed: Slingloading while transport crates inside a helicopter causes the helicopter to slingload the loaded crates inside
* Fixed: Some buildable paratroopers from some presets don't had a parachute