KP-Liberation/README.md

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![KP Liberation](https://www.killahpotatoes.de/images/arma/liberation.png)
# KP Liberation for ArmA 3
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## Current version : 0.94
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[BI Forum Thread](https://forums.bistudio.com/topic/202711-mpcti-coop-liberation-continued/)
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[Steam Workshop](http://steamcommunity.com/id/wyqer/myworkshopfiles/?appid=107410)
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[Discord](https://discord.gg/bpPUU48)
This mission is only a continued project based on the original, but most likely abandoned, mission from [GreuhZbug](https://github.com/GreuhZbug).
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[Original Liberation mission v0.924](https://github.com/GreuhZbug/greuh_liberation.Altis)
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If you like the work and think it's worth a small donation, feel free to use the following link:
[Donate via paypal.me](https://www.paypal.me/wyqer)
## Overview
The area has fallen to the OPFOR, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.
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* Experience a massive CTI campaign with over 100 different capturable settlements across the entire area,
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* Cooperate with 0 to 34 other players, with a commander role and recruitable AI troops to fill the gaps,
* Buy troops and vehicles using three different types of resources,
* Build the FOB of your dreams with an ingame "what you see is what you get" system,
* Fight aggressive and cunning hostile forces who react and adapt to your actions,
* Learn that every window is a threat thanks to the custom urban combat AI,
* Accomplish meaningful secondary objectives that will benefit your progression,
* Never lose your progress with the built-in server-side save system.
## Public Servers
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### KP Liberation by www.killahpotatoes.de
* IP: 213.133.110.170
* Port: 2302
* Needed Mods: None
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* Admin: [jus61](https://www.killahpotatoes.de/index.php?user/2-jus61/)
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* Runs the latest stable or, if available, dev version
## Needed Mods
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This mods are needed if you use the prepacked missionfiles from the release tab or Steam Workshop.
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You can play every map without any mods (only the maps themself) if you set the preset to custom in `kp_liberation_config`.
* Altis
* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
* Chernarus
* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
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* Recommended for more enterable buildings on Chernarus
* [Open Chernarus Project with JBAD](http://steamcommunity.com/sharedfiles/filedetails/?id=786865959)
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* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
* Takistan
* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
* [Project OPFOR](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597)
* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
* Tanoa
* To start from an LHD, you need the [ATLAS Mod: LHD Plus](http://steamcommunity.com/sharedfiles/filedetails/?id=677642222)
* Taunus (very resource-intensive map)
* [BWMod](http://steamcommunity.com/sharedfiles/filedetails/?id=870276636)
* [CBA A3](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
* [CUP Terrains - Core](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184)
* [CUP Terrains - Maps](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987)
* [RHS: Armed Forces of the Russian Federation](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103)
* [RHS: United States Forces](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117)
* [X-Cam-Taunus (Version 1.1)](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398)
## Recommended Mods
This Mods would greatly increase your gaming experience:
* [ACE](http://steamcommunity.com/sharedfiles/filedetails/?id=463939057)
* [ACE Compat - RHS Armed Forces of the Russian Federation](http://steamcommunity.com/workshop/filedetails/?id=773131200)
* [ACE Compat - RHS United States Armed Forces](http://steamcommunity.com/workshop/filedetails/?id=773125288)
* [ACE3 - BWMOD Compatibility](http://steamcommunity.com/sharedfiles/filedetails/?id=870313336)
* [ACRE 2](http://steamcommunity.com/sharedfiles/filedetails/?id=751965892)
* [Arma Enhanced Movement](http://steamcommunity.com/sharedfiles/filedetails/?id=333310405)
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* [FA-18 Super Hornet](http://steamcommunity.com/sharedfiles/filedetails/?id=743099837)
* [Immerse](http://steamcommunity.com/sharedfiles/filedetails/?id=825172265)
* [JSRS SOUNDMOD](http://steamcommunity.com/sharedfiles/filedetails/?id=861133494)
* [JSRS SOUNDMOD - Additional](http://steamcommunity.com/sharedfiles/filedetails/?id=863393819)
* [KP Ranks](http://steamcommunity.com/sharedfiles/filedetails/?id=741621641)
* [LAxemann's Suppress](https://steamcommunity.com/sharedfiles/filedetails/?id=825174634)
Also you should think about using this mods as serverside mods:
* [Advanced Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=713709341)
* [Advanced Sling Loading](http://steamcommunity.com/sharedfiles/filedetails/?id=615007497)
* [Advanced Towing](http://steamcommunity.com/sharedfiles/filedetails/?id=639837898)
* [Advanced Urban Rappeling](http://steamcommunity.com/sharedfiles/filedetails/?id=730310357)
## ACE Serverside Settings
I've provided our community serverconfig.hpp for the [usage with the ace_server.pbo](https://ace3mod.com/wiki/framework/settings-framework.html#32-loading-up-the-server-config) for dedicated servers.
Just copy the userconfig folder into your ArmA 3 Server folder and start the ace_server.pbo as serverside mod.
## Recommended Difficulty Settings
I recommend to use the following difficulty settings for this mission (User profile of your server):
```
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
weaponInfo=1;
stanceIndicator=1;
reducedDamage=0;
staminaBar=0;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=0;
vonID=1;
mapContent=0;
autoReport=0;
multipleSaves=0;
squadRadar=0;
tacticalPing=0;
};
aiLevelPreset=1;
};
```
In the server config file:
```
forcedDifficulty = "custom";
class Missions
{
class kp_liberation
{
template = "kp_liberation.Altis";
difficulty = "custom";
};
};
```
## Media
[![Gameplay](http://img.youtube.com/vi/hFQIi5qk8gs/0.jpg)](http://www.youtube.com/watch?v=hFQIi5qk8gs)
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## Changelog
### 0.94
* Added Tanoa missionfile and vanilla apex preset
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* Added custom made Chimera Base for Tanoa. Thanks to [jus61](https://github.com/jus61) for building it
* Added X-Cam-Taunus missionfile
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* Added custom made Chimera Base for X-Cam-Taunus. Thanks to [jus61](https://github.com/jus61) for building it
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* Added custom made Chimera Base for Chernarus. Thanks to [Enigma](http://steamcommunity.com/profiles/76561198052767508) for building it
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* Added arsenal whitelist preset system (change via kp_liberation_config.sqf)
* Use blacklist from unit preset (default)
* custom whitelist file
* KP Community Selection
* RHS USAF
* RHS USAF with ACE3
* RHS USAF with ACE3 and ACRE2
* Replaced old hostile markers (exclamation marks) with a unit count sensitive area marking system
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* Removed dependencies on Takistan missionfile
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* Removed Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
* Tweaked the presets
* custom.sqf is now default (vanilla is a kind of legacy now)
* Vehicle ammo prices are raised to make them more valuable
* Provided custom.sqf now adapt automaticly to installed mods
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* Fixed falling Little Birds on LHD
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* Fixed custom flag texture not applied after savegame load
* Fixed Mapmarker disable won't work
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### 0.931
* Fixed BI Revive Error
* Added Takistan Missionfile
* Added Chernarus Missionfile
* Added RHS Takistan Classnames Preset (desert camo)
* Added RHS Classnames Preset (woodland camo)
* Added a RHS / BW Mod Classnames Preset (woodland camo)
* Fixed issue where a prebuild FOB on Takistan throw errors
* Update "Needed Mods" section in readme
### 0.93
* Added the kp_liberation_config.sqf with some additional config values
* Added ACE support
* Added fuel consumption script
* Moved the classnames_extension.sqf to a preset system
* Added preset system (will grow with more maps) to choose between different classnames_extension presets
* Added a custom.sqf in the preset system, where you can adjust everything to your liking (like editing the old classnames_extension.sqf)
* Tweaked the player group organisation (group changing via extended options ingame still enabled)
* Added BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
* Added an option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
* Removed Farooq's Revive
* Added the ability to blacklist arsenal items
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* Split scriptpart from missionpart, so it's easier to provide different maps