* Create 0.954
* Fixed: UAVs counted to heli / plane count concerning used slots
* closes#140
Production dialog list entries are now color coded depending on the actual production
* Added missing SDV to boat names
* Update README.md
* Fixed wrong H-Barrier classname
* Update README.md
* Added rescure helipad for aesthetics
* Update README.md
* Updated README.md
* Blackfish Configs
* Small changes in the save_manager.sqf concerning object placement
* Raised the default production interval
* Updated ACE serverside settings
* Sync with Master (#147)
* Delete LICENSE
* Create LICENSE.md
* Update LICENSE.md
* Update on the medical vehicles array
* Added the M113A3 Medical
* Starting 0.953
* closes#127
* Small update of the mission.sqms
* Fixes#134
* Statics in buildings - closes#129
* German Umlauts
* Recycle free objects - closes#133
* Action to stack and sort resources in storage areas
* Tweaked Debug Messages
* Update README.md
* closes#135
* Update README.md
* Fixed vanishing huron containers
* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.
* Update README.md
* Setdir after setPos (statics weren't aligned in the other way)
* Stringtable version update
* Fixed SDV recycle error
* Update kp_liberation_config.sqf (#119)
Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];
* Resource crates pushing
* Update README.md
* more configs from Chief
* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief
* Update README.md
* -.-
* HMMWV halftop transport config
* Adjusted starting daytime
* 6am is still dark on some maps -.-
* Fixed: AI squads weren't saved
* Tweaked: Syncing times for production when resources are stores or unstored in sector storages
* Update 3cbBAF.sqf (#122)
Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.
* Removed Clutter and "wrong resource crates"
* More lights for the FOB
* Added a devkit
* Update README.md
* Error message wasn't displayed when no space to store crates.
* Empty Inventory on startvehicle spawn
* Armed boat caused script error
* crate slingload fix
* deep array copy in sync function
* Added FRIES exception for building
* ACE and Debug moved to parameters
* Update README.md
* Adjust version
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.
* Update README.md
* Some more debug informations
* Sahrani offset for hostile group markers
* Update README.md
* Added intelspawn (deleted by mistake)
* Update README.md
* Added Debug Messages
* Ensure right crate mass for sectorspawns
* split captureboxes and intel
* Added boats at startvehicles to the Freedom
* Update stringtable.xml
* Tweaked debug messages
* Fixed changed classnames from a3 update
* Update README.md
* Update README.md
* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes#97
* Update README.md
* Some tweaks to the production system
fixes#91fixes#96closes#99
* Update README.md
* Added stringtable connection in Sahrani and Tanoa mission.sqm
* Small tweaks
also fixes#101
* updated our community arsenal preset
* Update italian localization for the new 0.951 (#103)
Update italian localization for the new 0.951
* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes#102
* Fixed#105
* Update README.md
* Added resource amounts to production dialog
* Update README.md
* Small Tweaks
* Updated russian localization
many thanks to _KOC_ from discord
* Updated README.md
* Production access at production sectors
* Check content of crate will also check if ropeAttach is enabled
Should help with #94
* Opfor Guerilla classnames added
* Added mission param to select arsenal with no restrictions
* Update README.md
* Fixes#110
* Added new BWMod Vests
* Fixes#111
* Improved Logistics Algorithm
Fixes#112Fixes#87
* Update README.md
* Sync again
Missed something in the last sync
* Fixed exploit of build menu if ui was set to global ressources
* Al Rayak missionfile
* removed unarmed vehicles from sector defender groups
* Update README.md
* Fixed constant reloading of build menu
* Small sync speedup
* Small corrections
* Update README.md
* Small adjustment
custom.sqf is now default (vanilla is a kind of legacy now)
Vehicle ammo prices are raised to make them more valuable
Provided custom.sqf now adapt automaticly to installed mods
Changed the markings of hostile movement in the observing area of a
radio tower from the small markers to a painted area of 250x250m. The
alpha level of the marker increases if more units are inside that area.
Initial Release of the KP Liberation mission in version 0.93.
Now it's time for bughunting.
After that we will start to implement some new things that we've in mind
already.